• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #29 - 13th of December 2024 - Central America

Hello everybody, and welcome to Tinto Maps, the happy Fridays for map lovers! Today, we will be looking at Central America, which includes the Caribbean. Before we start, I want to introduce you @RaulTrullenque , the only member of our Content Design team who had not yet gone public, and who worked really hard on the maps and content of the Central American and South American regions.

And now let’s get started without further ado!

Countries
Countries1.png

Countries2.png

Countries3.png

Countries4.png

Countries5.png

Countries6.png

Countries7.png

Tenochtitlan.png

Mayan.png
Welcome to the Mesoamerican Thunder Dome! This area is characterized by its numerous Altepetl, more or less comparable to city-states. Most of them are ruled in 1337 by peoples of Nahua origin, something that you may see much more clearly in the culture map. The biggest power in this moment is the Empire of P’urhépecherio, though, founded by the Purepecha people. In any case, you may notice that there’s a lot of detail in this area, including a tiny Nahua settlement recently founded on an island over Lake Texcoco, Tenochtitlan. This is the first time in a PDX GSG that we have the island itself present on the map, although the location covers some more land over the lake coast, to make it playable. Finally, we also have the Mayan polities of the Postclassic Period, of which Cocom, with its capital Màayapáan, was the most important, along with others, such as K’iche’ and its capital Q’umarkaj.

SoPs
SoPs1.png

SoPs2.png

SoPs3.png

SoPs4.png
On the outskirts of the Mesoamerican polities, there are plenty of peoples organized on different ways. To the north, we have the ones that populate the area known as Aridoamerica, which were collectively termed by the Nahua as ‘Chichimeca’. We also have plenty of societies close to the Mayan lands and the Isthmus. And, finally, the Taíno people populate some of the biggest islands in the Caribbean.

Locations
Locations1.png

Locations2.png

Locations3.png

Locations4.png

Locations5.png

Locations6.png

Locations7.png

Locations8.png

Plenty of locations here! I just want no note that the Darien Gap is an impassable wasteland, which means that any army trying to cross from modern Panama and Colombia will need transport ships to be able to do it.

Provinces
Provinces1.png

Provinces2.png


Areas
Areas1.png

Areas2.png


Terrain
Climate.png

Climate2.png

Topography.png

Vegetation.png

Vegetation2.png

A very diverse region! Most of it is covered by Tropical Jungles and Forests, but Sierra Madre Occidental and Oriental make for very specific conditions in the Mexican Altiplano, which are not only visible in the Topography map but also in the climate and vegetation of the area.

Development
Development2.png

The most developed regions in Mesoamerica are the Valley of Mexico and the Mayan coastline.

Natural Harbors
Harbors.png

There are some good ports in the Caribbean, no surprise that most of them would later become important cities in the Colonial Period.

Culture
Cultures.png

Cultures2.png

Tons of cultures!

Language
Dominant Languages1.png

Dominant Languages2.png

Court Language.png

And also languages! The first two maps are the Dominant Languages per location, while the third is the Court Languages one. The dark blue language is ‘Totozoquean’, as it is not so easily readable (something we have to change).

Religions
Religions.png

This map is today in a more advanced state, as we have merged plenty of cultural religions into regional groupings. Of these, Tonalism, Nahua, and Mayan are part of the Tonalist religious groups, while the others are part of the Folk American group (a regional split of the former ‘Animist’ group). Nahua and Mayan have their different mechanics, which we’ll talk about in future Tinto Talks. Let us know what do you think of this design and any suggestions about the religious grouping!

Raw Materials
Raw Materials1.png

Raw Materials2.png

Raw Materials3.png

Raw Materials4.png

Maize is king in Mesoamerica, although there are plenty of other resources, including juicy Gold and Silver. Obsidian is not a separate resource, as it’s too regional-specific, so it’s included under the Gem coverage, but we have ways to represent it in-game; for instance, there’s a production method to produce Weaponry using Gems as an input.

Markets
Markets.png

A couple of bugs were reported while taking the screenshot of this map! But well, you can see that Azcapotzalco, Màayapáan, and Noh Petén (capital of the Itza people) are the most important ones.

Population
Population1.png

Population2.png

Population3.png

Population4.png

Population5.png

Population6.png

Population7.png

We have solved a couple of issues with the pop editor, and this week this map is in a decent state to be shown! Yay! Total numbers in the region are roughly 8.6M pops, distributed this way:
  • 523K in Aridoamerica (includes the lands to the North-West of the Purepecha Empire)
  • 6.947M in Mesoamerica (including North-Western Mayan lands)
  • 1.003M in Central America (including South-Eastern Mayan lands)
  • 151K in the Caribbean Islands

And that’s all for today! We hope you enjoyed these meaty maps! Next week we will be taking a look at the Levant Feedback, on Monday 16th, and South America, on Friday 20th! Cheers!
 
  • 117Like
  • 95Love
  • 5
  • 1
Reactions:
I'm noticing a complete lack of any spice goods (Unless I'm totally missing them) and I'm wondering about the rationale behind that choice. I suppose you might be representing chili peppers under fruit, which would definitely be odd, but probably not awful.

How about vanilla, though? Is cocoa essentially meant to represent both goods?
also no tomatoes..
 
  • 11Like
Reactions:
Graphic tweaks are starting to make the map very pretty. I'm happy you fixed the bold location outlines ^^

Even if it means making island locations bigger than in reality, I am on the "give island capitals their unique feature" team. I think it makes for better gameplay and flavor.
 
  • 8
  • 3Like
Reactions:
Our map is detailed, but not as much as for having Tenochtilan as a one-island location. Maybe for Project Caesar 2: Electric Boogaloo!
What about having the actual settlement model in the location's centre that appears on the 3D map be on the island?

I think that would be cool actually
 
  • 3Like
  • 1
Reactions:
Plenty of locations here! I just want no note that the Darien Gap is an impassable wasteland, which means that any army trying to cross from modern Panama and Colombia will need transport ships to be able to do it.
Is this the first time when the Darien Gap is added in a PDX GSG? It is passable in EU4, VIC3 and HOI4, but is still nearly not passable in real life till nowadays.
 
  • 7
  • 3Like
Reactions:
  • 51Like
  • 5
  • 1Love
Reactions:
I see you've left the best for last. Next week we finish Tinto Maps by addressing the most contentious of cartography, the thing that has been causing drama since the beginning of Tinto Talks.... The Brazilian Wastelands!!!.

OK, more seriously: Pretty good maps here! Glad to see the Darien Gap wasteland, having it passable understates how hard it is to have an empire that spans it. A couple thoughts:
1) What is that small culture on the north-east corner of Hispaniola (the small part of the island the Taino SoP doesn't extend to)?
2) Please be consistent and use exonyms for country names. I understand the desire to be respectful but having the game mostly use familar English-y sounding country names only to suddenly hit you with "P’urhépecherio" instead of Purepecha feels very jarring. It also makes it harder for curious players to look up more information on a peoples, if their country uses an obscure google-unfriendly name.
 
  • 26
  • 7Like
  • 2
  • 1
Reactions:
Have you considered making the lake crossable like a straight?
That would make it difficult to be red as a lake. Also, why not the other lakes in the world, etc.?
 
  • 27Like
  • 4
  • 2
  • 1
Reactions:
A location modifier would be possible to do, and it's a good idea, bookmarking it!
That's great. Could then also be simple to just remove the modifier when the Europeans take it to represent the destruction of the Aztec dams and draining of the lake.

You could do a similar thing for Venice, where a location modifier would make it require a blockade to siege. You could communicate it with a tooltip or something
1734101567712.png
 
  • 20Like
  • 4
  • 1
Reactions:
Is there a reason why the area is named Tamaulipeco instead of Tamaulipas or Tamaholipa? To my ears, Tamaulipeco is a demonym for someone from Tamaulipas so it sounds akin to naming the region of Brittany, "Breton"

Also, doesn't the Guachichil area seem kinda large?
 
Last edited:
  • 8Like
Reactions:
2) Please be consistent and use exonyms for country names. I understand the desire to be respectful but having the game mostly use familar English-y sounding country names only to suddenly hit you with "P’urhépecherio" instead of Purepecha feels very jarring. It also makes it harder for curious players to look up more information on a peoples, if their country uses an obscure google-unfriendly name.
I agree. Irechecua Tzintzuntzani would be a much better and more authentic name than P’urhépecherio (though still better than Tarascan!)...
 
  • 5Like
  • 1
Reactions:
1. Central Mexico is more dense, I'd have to check more in detail for the others.
2. As always, it greatly depends on the feedback we receive and the information available.
3. We have planned to have both, yes.
4. There are three different situations regarding the European arrival to the New World (the 'Treaty of Tordesillas', the 'Great Pestilence', and the 'Columbian Exchange', and some unique mechanics for some of the colonizing powers, beside the generic mechanics. We'll talk about all of them in future Tinto Talks and Tinto Flavor.
5. In replying while commutinf right now, I'll try to reply when I get to the pc later on.
6. Information and spare time availablez we're planning to gather more community feedback regarding that some time in the future.
I would personally like to see the location density of North/South America be increased to better match that of Central Mexico, at least along the coasts. Same thing for the Caribbean islands (Cuba and Hispaniola). Right now it looks very lopsided (though I understand the intention, that it is to represent the highly established civilizations in Central America, I still think it matters that the density is similar, given the game's time frame and how important this is to the colonial nations that will be created there).
 
  • 6Like
  • 2
  • 1
Reactions:
Offtopic from the theme of this TInto Maps, I wondered one thing.

When calculating the population for the locations, did you took info only about the population that lived in the settlement with the exact name irl? Or you also took into consideration the adjacencies to it, like minor villages, settlements and etc.?
 
Last edited:
The Veragua location name was named by Columbus after arriving to Panama. The name means “see water” in Spanish. Maybe a more indigenous name could be used and then use the current name for a province dynamic name (as it is a big location, closer to a province in game terms with the emphasis of connecting both the Atlantic and Pacific).
 
Last edited:
  • 7Like
Reactions: