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Tinto Maps #30 - 20th of December 2024 - South America

Hello and welcome to one Friday of map-loving! Today is special, as our 30th Tinto Maps, devoted to South America, is the last regular one. This implies that it won’t be the last, though - we plan to have two Tinto Maps Extra on December 27th and January 3rd, and then we will continue with the Tinto Maps Feedback posts as we progress with the map review.

But don’t worry, as on the first post-Christmas Friday, January 10th, I will start a new series, Tinto Flavor, in which we will show the content that we have been working on for Project Caesar. And I promise you, it’s a ton of content, so you will have to play the game in due time to discover it all…

Before we continue, one note: as we're covering a lot of lands today, don't be shy and ask for more detailed maps of the type you want wherever you want them, and I'll try to provide in the replies. And now, let’s start with the South American maps:

Countries
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Most of the countries that can be considered being at a State-wise level in 1337 are mostly concentrated in what is today Perú. We have famous ones, as the Chimu or Chincha, and you may also see a tiny country, Qusqu, which would later become the Inca Empire, the long-term goal while playing in the region.

Dynasties
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SoPs
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There are SoPs spread out all across the continent, making for a really interesting mix in the Peruvian area (again). We're already thinking about how to better visualize the coexistence of these two types of countries in the political layer, but it's going to take us some more time to get there.

Locations
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One note: I'll talk a bit more in-depth about the design of the Brazilian locations if you scroll down, in the Terrain section.

Provinces
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Areas
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Terrain
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There are huge geographical variations in South America, being one of the most diverse continents. One of the things I wanted to discuss is that we've tried to portray the Mata Atlântica, the original forest cover that was present in Brazil before the Portuguese colonized it, and a different type of land exploitation started. In this regard, we've been reading the feedback of the Brazilian community, and I want to say that our intention here is to portray the most realistic situation for 1337. That said, we've already internally discussed that we may reduce its scope, so it doesn't look so extreme, but we'd like to hear your opinions about it. And here you have one of the images that we used as a reference for it, so you get a good grasp of our intention:
Mata Atlantica.png

Development
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Natural Harbors
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Culture
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The jewel of the crown in this region. We've tried to portray the Pre-Columbian cultural diversity of these lands as accurately as possible, and, well, here you have the results.

Languages
Languages1.png

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And the languages that group these cultures.

Religions
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We've tried to do our best to group the cultural religions of South America into different groups, based on common believes, gods, rituals, etc. Let us know what do you think of them. Oh, also, the Inti religion has its own differentiate mechanics, which we'll explain in the future!

Raw Goods
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Lots of different natural resources in South America. You may note that some are more common compared to other regions (such as Medicaments). We've also been tweaking the color of different resources, with the help of your feedback!

Markets
Markets.png

The green market is centered around Teyuna, and the red one is Chinchay.

Population
Some issues with the map of the region this week (sadly), so let's discuss the numbers. The total in the continent is 10.22M, divided this way:
  • 1.66M in Colombia
  • 1.2M in Brazil
  • 5.07M in Andes
  • 877K in Chaco
  • 1.4M in La Plata
And that's all for today! We hope that you enjoyed the Tinto Maps series! We've definitely done, and it's also greatly helping us to make Project Caesar a much better game, with your help and feedback. Cheers!
 
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Been looking forward to this one for a long time as well. A big thank you to the devs for all your work so far!

  1. What is the primary culture and court language of Cusco? I think they should be Aymara and Puquina respectively, based on Peruvian linguist Rodolfo Cerron Palomino’s work Las Lenguas de los Incas.
  2. Aymara culture/language should be more widespread in southern and even central (as Jaqi) Peru. This paper and the book I listed in my first point both discuss this.
  3. There should be Puquina minorities throughout the Titicaca basin and they should probably be the majority in a few locations on the northern shore of the lake. But I assume this will come in the minority pass.
I will doubtlessly be working on location, culture, language and perhaps political map suggestions in the days and weeks to come. I will also say once again that the population seems low to me, even for conservative estimates.
 
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I was waiting a lot for this Tinto Map.
I will post more detailed suggestions later, after work. But at first sight looks good with the exception of the wastelands in southeast Brazil.
 
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How is gameplay going to work as Cusco, trying to form the Inca Empire, with so many uncolonized lands in the region? Honestly surprised about that.

Also the Muisca should technically have a few more subdivisions, such as Tundama and Iraca iirc.
 
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Wow!, much excitement!

Though this does raise a question i've been meaning to ask for a while, will there be a custom nation option for us to create our own countries? or is that out the scope for your release plan?

Cause there are several silly areas like here I would love to play in, if given the chance
 
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For the Colonies:will there be some kind of decision to unify all colonies of the same Culture group/Language after independence into one big country?Kind of like what Colombia wanted to do/what the US could have done with the Canadian colonies,maybe the name could be decided by the player after clicking the decision
 
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Inga culture should not exist yet as it was a consequence of the Inca expansion. It should probably be Kamentsa culture instead. The Inga location can be renamed to Sibundoy.

Edit: same for Napuruna, which should be replaced/renamed with Quijo culture. Both of these should be given their own languages, Kamentsa being a language isolate and Quijo of unknown affiliation but certainly not Quechua.
 
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I'm not sure if this applied only to the incan's, or to all of pre incan Peru and the Andes. But again citing the book 1491, there appears to be a decent amount of evidence that shows that the incans not only lacked money as a thing. But also had no markets either.

Not only did Pachakuti reconfigure the capital, he laid out the institutions that characterized Tawantinsuyu itself. For centuries, villagers had spent part of their time working in teams on community projects. Alternately bullying and cajoling, Pachakuti expanded the service obligation unrecognizably. In Tawantinsuyu, he decreed, all land and property belonged to the state (indeed, to the Inka himself). Peasants thus had to work periodically for the empire as farmers, herders, weavers, masons, artisans, miners, or soldiers. Often crews spent months away from home. While they were on the road, the state fed, clothed, and housed them—all from goods supplied by other work crews. Conscripts built dams, terraces, and irrigation canals; they grew crops on state land and raised herds on state pastures and made pots in state factories and stocked hundreds of state warehouses; they paved the highways and supplied the runners and llamas carrying messages and goods along them. Dictatorially extending Andean verticality, the imperium shuttled people and materiel in and out of every Andean crevice. Not the least surprising feature of this economic system was that it functioned without money. True, the lack of currency did not surprise the Spanish invaders—much of Europe did without money until the eighteenth century. But the Inka did not even have markets. Economists would predict that this nonmarket economy—vertical socialism, it has been called—should produce gross inefficiencies. These surely occurred, but the errors were of surplus, not want. The Spanish invaders were stunned to find warehouses overflowing with untouched cloth and supplies. But to the Inka the brimming coffers signified prestige and plenty; it was all part of the plan. Most important, Tawantinsuyu “managed to eradicate hunger,” the Peruvian novelist Mario Vargas Llosa noted.

I'm curious how this will be handled. Are there any plans for dealing with this? Or is it one of those situations where being completely 100% historically accurate is something that comes at too big of a conceptual cost?
 
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Now that the Tinto Maps are drawing to a close, would it be possible to know how base trade goods are distributed? (Like, 7.23% of all locations have fish, 1.74% have marble, etc; or 827 locations have fish, etc). Would be an interesting insight into the game's economy.

(I'll make the script to extract that info if that's all it takes, if you can show what location description files look like :p )
 
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Been looking forward to this one for a long time as well. A big thank you to the devs for all your work so far!

  1. What is the primary culture and court language of Cusco? I think they should be Aymara and Puquina respectively, based on Peruvian linguist Rodolfo Cerron Palomino’s work Las Lenguas de los Incas.
  2. Aymara culture/language should be more widespread in southern and even central (as Jaqi) Peru. This paper and the book I listed in my first point both discuss this.
  3. There should be Puquina minorities throughout the Tititcaca basin, but I assume this will come in the minority pass.
I will doubtlessly be working on location, culture, language and perhaps political map suggestions in the days and weeks to come. I will also say once again that the population seems low to me, even for conservative estimates.
1. Inka and Quechuan.
2. Noted.
3. Noted.
 
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How is gameplay going to work as Cusco, trying to form the Inca Empire, with so many uncolonized lands in the region? Honestly surprised about that.

Also the Muisca should technically have a few more subdivisions, such as Tundama and Iraca iirc.
They have some unique features, but it's pretty hardcore at this moment, TBH.
 
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Can we get a close-up of locations in the Falklands/South Georgia?

Will the Galapagos be covered in a later Tinto Maps extra?
Eventually... ;)
 
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For the Colonies:will there be some kind of decision to unify all colonies of the same Culture group/Language after independence into one big country?Kind of like what Colombia wanted to do/what the US could have done with the Canadian colonies,maybe the name could be decided by the player after clicking the decision
Could be a thing, bookmarking.
 
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