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Tinto Maps #30 - 20th of December 2024 - South America

Hello and welcome to one Friday of map-loving! Today is special, as our 30th Tinto Maps, devoted to South America, is the last regular one. This implies that it won’t be the last, though - we plan to have two Tinto Maps Extra on December 27th and January 3rd, and then we will continue with the Tinto Maps Feedback posts as we progress with the map review.

But don’t worry, as on the first post-Christmas Friday, January 10th, I will start a new series, Tinto Flavor, in which we will show the content that we have been working on for Project Caesar. And I promise you, it’s a ton of content, so you will have to play the game in due time to discover it all…

Before we continue, one note: as we're covering a lot of lands today, don't be shy and ask for more detailed maps of the type you want wherever you want them, and I'll try to provide in the replies. And now, let’s start with the South American maps:

Countries
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Most of the countries that can be considered being at a State-wise level in 1337 are mostly concentrated in what is today Perú. We have famous ones, as the Chimu or Chincha, and you may also see a tiny country, Qusqu, which would later become the Inca Empire, the long-term goal while playing in the region.

Dynasties
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SoPs
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There are SoPs spread out all across the continent, making for a really interesting mix in the Peruvian area (again). We're already thinking about how to better visualize the coexistence of these two types of countries in the political layer, but it's going to take us some more time to get there.

Locations
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One note: I'll talk a bit more in-depth about the design of the Brazilian locations if you scroll down, in the Terrain section.

Provinces
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Areas
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Terrain
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There are huge geographical variations in South America, being one of the most diverse continents. One of the things I wanted to discuss is that we've tried to portray the Mata Atlântica, the original forest cover that was present in Brazil before the Portuguese colonized it, and a different type of land exploitation started. In this regard, we've been reading the feedback of the Brazilian community, and I want to say that our intention here is to portray the most realistic situation for 1337. That said, we've already internally discussed that we may reduce its scope, so it doesn't look so extreme, but we'd like to hear your opinions about it. And here you have one of the images that we used as a reference for it, so you get a good grasp of our intention:
Mata Atlantica.png

Development
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Natural Harbors
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Culture
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The jewel of the crown in this region. We've tried to portray the Pre-Columbian cultural diversity of these lands as accurately as possible, and, well, here you have the results.

Languages
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And the languages that group these cultures.

Religions
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We've tried to do our best to group the cultural religions of South America into different groups, based on common believes, gods, rituals, etc. Let us know what do you think of them. Oh, also, the Inti religion has its own differentiate mechanics, which we'll explain in the future!

Raw Goods
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Lots of different natural resources in South America. You may note that some are more common compared to other regions (such as Medicaments). We've also been tweaking the color of different resources, with the help of your feedback!

Markets
Markets.png

The green market is centered around Teyuna, and the red one is Chinchay.

Population
Some issues with the map of the region this week (sadly), so let's discuss the numbers. The total in the continent is 10.22M, divided this way:
  • 1.66M in Colombia
  • 1.2M in Brazil
  • 5.07M in Andes
  • 877K in Chaco
  • 1.4M in La Plata
And that's all for today! We hope that you enjoyed the Tinto Maps series! We've definitely done, and it's also greatly helping us to make Project Caesar a much better game, with your help and feedback. Cheers!
 
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Mata Atlantica also had the same problems with diseases as the Amazon, currently even cases of malaria can be found close to it's better preserved parts.
Besides natives attacks, the problems are mostly mosquito related and need the forest environment to proliferate, as result after chopping down the forests the problems become manageable or at least they turn into acceptable losses.

If some a colonial nation had decided to heavily develop the Amazon or Congo, it would be costly in lives and money but it could be done in the timespan of the game, as a player i personally want the option of doing it.

I'd say deforesting a Jungle through extraction should take a generation or so. 10 to 20 years, and be costly in lives for sure. Just like miners often die in accidents, lumberjacks in the jungle succumb to diseases and native attacks. However, it should generate income instead of costing anything. Because like I said before, the wood from exotic fallen trees, the pelts from the hunted animals and other things like rare herbs are extracted by the tons during deforestation, which did in fact provide a hefty profit for Portuguese colonists during the 16th and 17th century.

Search about Pau Brasil, for example. It was a very valuable tree that naturally grew in the Mata Atlantica, used to make a strong and beautiful red dye. It was the first commodity extracted from Brazil and sold to Europe, the very thing that gave Brazil its name.


Alternatively, there is a second much quicker, simpler, cheaper and safer way of Deforesting an area. Burning it all down. It is also very historical and done up to this very day by Brazilian Plantations and Cattle herders. They set the forest on fire, let it all burn to the ground and then turn it into pastures or new plantations, right away. This wouldn't generate any income in game, but it should be extremely fast, cost no lives (well.... no colonist lives) and turn a forest straight into grassland.
 
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In Venezuela in the Apure province, all locación are Bad

Arechuna: don't exists any zone, village or city with that name, the most similar village with that name is Arichuna and that village it is on the far right of apure locación, the most apropiate name for that location is Bruzual or Mantecal

Sarare: it's ok, is the name of a river in the zone, another name that can be used is guasdualito

Arauca: the city of Arauca it is locate in the location of guadual, at the south of sarare, the appropriate name for this location is Elorza

Apure: the same of Sarare, is the name of the river, but in this case is most representative name for this location is San Fernando or Achaguas principally Achaguas

Guajobos: i live close of this region and i never hear about of this name, i investigate a nothing, it's true that in this área is no relevant village or city but i thing a better name for the región could be a name of a river, Meta for example

Apure Province: Canja, Táchira, Suripa and carapano, have to be part of Barinas province, and the Arauca location have to be part of Apure province

In the rest of Venezuela:

Marakanya location: it's Maracaibo, but i don't now if this a indígena name and the name of the location change went the spanish colonice the zone

Chama location: the problem is not the name, i thing this location need to be divided in two, the nort (Chama) and the south, to represent Mérida, this is the Most important city in the región Even during the colony, and is the name of the valley in the zone

Caracas and Cumana location: this two location are overrepresentated, Caracas be divided in three, nort (Vargas) Center (Caracas) and east (anzoategui or rio chico or some indigenous name) and Cumana in two, nort (Cumana) and south (Barcelona or Puerto la Cruz) and Cumana have the most importat natural port in the región

Paraguana province: is overrepresentated, Paraguana it's just the small península in the nort, form Cambimas to south could be other province

Aragua: it's ok, but in the same place is the valley of Carabobo, can be other option for a name

Coro location: Coro have a natural Harvor calles La vela de Coro

Orinucu province: i don't now if this Will be the name just for the indigenous culture and went the spanish arrive the name change to Orinoco, but if is not the case the corret name is Orinoco

Guamontey province: the same of orinucu province, the correct name is Guárico

This is all inccuracy that i could see, thanks for read, and sorry if my English is not the Best
 
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Jungle shouldn't simply be considered wasteland for several reasons:
  • Natives in several parts of the world could live and thrive while coexiting with the jungle.
  • The jungle is not beyond human power, it can be dealt with just as civilizations in Europe and Asia turned forests and jungles into farmland during centuries, and just as the colonists dealt with most jungle close to the sea in South América.
  • Just because a jungle survived the timespan of the game, doesn't mean it could not have been destroyed, if a more populous, capable or simply interested nation had colonized South América it's hard to say if there would still be much jungle in the 20th century.
A modifiers or simply a different type of terrain could be used to differentiate untouched jungle/forest locations from ones where some degree of exploitation and infrastructure constructions has been done.

The player through development should be capable of changing terrain as was done historicaly, this as a mechanic has already been done in Vic3 Colossus of the South where the Amazon Rainforest can be developed.
The issue here is that undeveloped jungle should essentially have the same effect as wasteland, where you basically can't send armies through it. So we need to make sure the game can support this.
 
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The issue here is that undeveloped jungle should essentially have the same effect as wasteland, where you basically can't send armies through it. So we need to make sure the game can support this.
A restriction is absolutely necessary, as for it being completely uncapable of having armies pass, I don't know if it would accurate, because if an army wanted to pass by an undeveloped jungle at any cost, couldn't it do it at enormous atrition and ridiculous slow speed? at least i think it would be possible up to a certain distance.

Besides that, even if a great area of jungle is impassable if a nation want to make a path or road through it, it should be possible, costly as hell but possible.

But, most importantly, would it be interesting for the player if there were ways to deal with impassable terrain?
 
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The issue here is that undeveloped jungle should essentially have the same effect as wasteland, where you basically can't send armies through it. So we need to make sure the game can support this.

This is untrue. Back in the XVI century, small armies of colonists and explorers called Bandeirantes already passed right through the jungle in search of natives and riches in the interior of São Paulo and Minas Gerais. Natives already inhabited the area, and even the catholic church sent missionaries to establish missions deep in the jungle and convert the natives to Christianity.

With those historical evidences that every Brazilian person is taught back in school, we conclude that the Mata Atlântica:
* Was passable terrain. Yes, very difficult to cross, so put a modifier in the Jungle locations slowing down armies and causing a small attrition, but make it passable.
* Was inhabited. So get some indians there, because they not only existed but many were even converted to Christianity and incorporated into the colonial society.
* Was colonizeable. Because by the end of the 18th century, Minas Gerais was the most populous region of Brazil, and it's smack dab in the middle of the Mata Atlantica area!

Furthermore, the game isn't just 1337. It spans all the way to the 1800s, when the area depicted as a wasteland in the map was very well developed land already. If you make it a wasteland for the whole game, it will be a very inaccurate depiction in the later eras. So it's better to have small inaccuracies in 1337, which is a period when there will be no player in the region to even care about the wastelands, than to have that accursed Mordor-looking wasteland being useless land in the later part of the game when it should be the populous and prosperous Brazilian heartland.
 
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This map is wrong, Mapudungun was not spoken east of the Andes mountain range (current Argentina) on the start date of the game, that was much later, in some cases even later than the Spanish conquest, Argentina already existing... The Mapuches conquered the Tehuelches and mapuchized them. European culture and the Castilian language is even older than the Mapuche culture and language in Argentina.

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In no way could the “Het” be a Mapuche culture... they were non-Mapuche people with another language. As for the Pehuenches (in green next to the mountain range), they were one of the many biases that they discovered after the Mapuchization process as a result of the mixture of pre-Mapuche peoples and the Mapuche invaders.

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As for the Wadtelands, I don't know what they should be like but I would believe that no army ever went from Jujuy, Salta, Tucumán or Santiago del Estero towards Corrientes or Paraguay, crossing the Gran Chaco:
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"The impenetrable"
 

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Does the map support accent marks, or only ASCII characters? I see a lot of missing accent marks in the cultures and especially regions of Brazil.
 
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I love the adition of the moxeños, even more since recently canals and large structures were found nearby, some say from the Casarabe and others say its an unknown culture that has been called cultura hidraulica de las lomas. But I think the chiriguanos might be a worthy addition a bit southeast, they did fight the incas and chanes at Samaipata, although that was over a century after the start date
 
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This map is wrong, Mapudungun was not spoken east of the Andes mountain range (current Argentina) on the start date of the game, that was much later, in some cases even later than the Spanish conquest, Argentina already existing... The Mapuches conquered the Tehuelches and mapuchized them. European culture and the Castilian language is even older than the Mapuche culture and language in Argentina.

View attachment 1235552
De ninguna manera los “Het” podían ser una cultura mapuche... eran personas no mapuche con otra lengua. En cuanto a los pehuenches (en verde junto a la cordillera), fueron una de las tantas parcialidades que descubrieron luego del proceso de mapuchización como resultado de la mezcla de pueblos premapuche y los invasores mapuche.

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As for the Wadtelands, I don't know what they should be like but I would believe that no army ever went from Jujuy, Salta, Tucumán or Santiago del Estero towards Corrientes or Paraguay, crossing the Gran Chaco:
View attachment 1235550
"The impenetrable"
Nor does it make any sense that to the south of the Williches the Mapuches reappear again since Williches means "people of the south", Mapuches "people of the land" and pikumches (above the Mapuches) "people of the north":
1735169065352.png
 
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Hello @Pavía the Atlantic forest is not exclusive to Brazil, it was also present in Argentina and Paraguay, this map is better:
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That Brazil is a Wasteland but the Argentine province of Misiones is not, does not make any sense.
As a curiosity, currently where it is best preserved is in the latter:
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In this area the famous Jesuit reductions or missions were developed, bordered to the north by the Atlantic forest.
 

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Well, I could not keep myself from doing this, alas...

My last feedback post covered a lot of things, but it didn't really touch on locations too deeply. I have felt compelled to do so. As a preamble, I'd like to think of my suggestions here as regional and ancillary - Braziler and FleetingRain both are far more thorough in their offered maps, and I do quite like them. The impetus for this proposal was - chiefly - overeagerness, but also the intent to offer some dynamic location names and my own take on the southern states.

These maps are freehanded and quite messy, which is why I do not suggest relying on them aesthetically or for strict borders too much. Consider them semi-vibes-based maps.


LOCATIONS:
Proposal_South_Brazil_locations.png

Locations presented in Portuguese or Spanish - Some do have proposals for native names, even if only by taking the name of a nearby river.

The main considerations for locations were:
1. Did it exist as a settlement pre-1836? Bonus points if as a vila or seat of a município; (I did cheat a bit here with some of them)
2. Failing that, is it a river or other geographical descriptor that works?
I also wanted to work on the wastelands a bit. The Serra do Mar could not be ignored as the most obvious physical barrier from the coast. The Serra da Esperança (near Guarapuava) and the Serra do Espigão (in Santa Catarina) are far more fanciful and probably don't warrant being wastelands, though this depends on the approach taken for the rest of the country.
The province proposals are loose, as well, and here's a map with their names:
Proposal_South_Brazil_provinces.png

No proposals for areas, really.

Which conveniently lets me lead into discussing my choices on a per-province basis!

N.B.: For the native name suggestions, multiple spellings may be offered. Your standards for tupi and guarani are unclear in the current map, so go for what you end up going for.


1. Rio Grande:
Roughly based on the original municipality of Rio Grande, and also somewhat resembling the littoral hyrdrographic region of the state. Easily hispanicised as Río Grande, but harder to pin down a native name for. The Cabaquã - or Icabaquã - river might work, though the spelling may have to be adequated, and the location also named after that river isn't part of this province in this proposal.
For the Locations:

  • Rio Grande - The first capital of the captaincy/province, if one feels like being long it could be called "Rio Grande de São Pedro". Was a major colonial port, and should be quite a decent harbour as it sits at the estuary of the Lagoa dos Patos, though the sandy, wetland terrain detracts some points, I think.
  • São José do Norte - A town at the end of the big, long, sandy peninsula of the Lagoa dos Patos. Despite a theoretically advantageous position, it was outcompeted by it's neighbour due to being at the end of a sandy, floody peninsula. Averages out to meh, in my opinion, but it might just be a bad harbour.
  • Pelotas - Despite it's name, not next to the Pelotas river. Includes the river and location of the town of Piratini, which is at least a native-originated name - Piratinin, I should note, is an antiquated spelling. Piratiní, in castillian, if you'd like to take that. I think it should be a wetland, if only due to personal experience. Unremarkable coastline, so unremarkable harbour.
  • Jaguarão - Named more for the river rather than the town. Yaguarón in castillian. A literal translation for a tupian name might be Jaguaraçu/Îagûarassu, though guarani would be more like Jaguara-guaçú - literally "big jaguar" in all cases. Might warrant being a wetland, too.
  • Bagé - Technically officially mispelled. Name generally held to come from Ybajé, though this is dubious, and it may come from the charruan word baag, instead.
  • Canguçu - A river and a town, which is to be the theme, really. Caaguaçu in guarani, give or take the spelling - I'm not sure what the standard would be. Meh port.

2. Campanha:
Started based on the original municipality of Rio Pardo, though it had half of that territory chopped off for two other provinces, more or less. Here, it takes up most of the brazilian pampa, and is consequently quite a good place for livestock - though it probably shouldn't have any at game start - and I'd also argue for at least having one horse-producing potential location, if that's in the cards. Coincides most with the Ibicuí's basin, for possible non-portuguese names - though maybe as Ybyku'y. In that vein, the castillian could be Ibicuy, though Campaña would be the translation of the portuguese name.
  • Sant'Ana do Livramento - officially spelled like that. Border town right next to uruguayan Rivera.
  • Rio Pardo - One of the first four municipalities of the province of Rio Grande de São Pedro. Includes site of the San Joaquín reduction, which might serve as a name in castillian.
  • São Gabriel - I'd go for the Vacacaí river for a native name, as you already have.
  • Santa Maria - No notes.
  • Alegrete - Take the river Ibirapuitã for tupi-guarani - Y'mbîra'pîtã (?).
  • Uruguaiana - Another border town - Uruguayana in castillian, and the river Quaraí offers a possible native name - Quarahy/Kûara'y (?).
  • Itaqui - Or Itaquí in castillian. This one can also be Ibicuí/Ibicuhy/Ybyku'y (?), like the province.

3. Missiones Orientales:
The land of the reductions - the seven famous ones, at least. Unsurprisingly, that means the portuguese would be Sete Povos das Missões, whilst the Ijuí/Ijuhy river offers a convenient option for a native name. Only four of the seven made my cut.
  • San Borje - Or São Borja, in portuguese.
  • San Nicolás - Or São Nicolau, in portuguese. Perhaps Ijuí/Ijuhy, for a native name.
  • San Miguel - the one with the cool ruins. São Miguel, in Portuguese.
  • San Ángel - Santo Ângelo.

4. Porto dos Casais:
Based off of the two 1809 municipalities of Porto Alegre and Santo Antônio da Patrulha. Also half-lines up with the Guaíba's basin.
  • Porto dos Casais - Right, this is Porto Alegre, but it was known by this name during most of the colonial period. Unsurprisingly, the river/lake/lagoon/water thing Guaíba's estuary is a damn good place for a port. Although it requires significant work for modern day ships to keep transiting into the lagoon, this was less of a concern back then. It's suboptimal position for a commercial port in an underpopulated region that traded it's goods primarily overland to the rest of the colony limited it's growth a fair bit, but it should still be a pretty damn good natural harbour.
  • Viamão - A neighbouring town to Porto Alegre. It was the transitionary capital between Rio Grande and Porto dos Casais and is also older than PA, which is why it's even here. Definitely livestock, when that comes in. Allegedly, the name comes from "ibiamon", though there's controversy. A better native name may thus be simply taking lake Capivari's for it. Although the Lagoa dos Casados may at first glance look like a decent harbour, it's far sandier, shallower, and siltier than it's immediately neighbouring Guaíba, so it's never been really used for that. I'd argue it doesn't really make for much of a natural harbour, consequently, though a bit is fine.
  • Guaíba - Both a (far later) town, and the body of water. It's side wasn't historically used much for port things, but I don't see why it couldn't still be a decent natural harbour. The coastal stretch from the river Jacuí - about the northern edge of this location - down to around Pelotas saw much cattle ranching and little else throughout the game's period. The name should actually fit for portuguese, castillian, and guarani, though one might still go for a spelling like Guahyba for guarani, or something.
  • Camaquã - Another town named after a river. Meh harbour. Might go by the name of the Icabaquã river for guarani.
  • Caí - Named after the river. A later period might make this Caxias do Sul or something else, but for this I think it fits. Even if you'd rather take a settlement's name for it in portuguese or castillian, Ka'y should remain an adequate pick for guarani at least.
  • Mostardas - Possibly named after mustard, yeah. Existed as a military outpost, at least. Awful harbour, as it's utterly unprotected and very sandy either side of the peninsula. Might have potential for rice.
  • Conceição do Arroio - Modern Osório. Might fit as Santo Antônio da Patrulha, if you stretch it a bit west and want all four original municipalities of the state named on the map. Regardless, might be named after the Tramandaí/Tramandahy river in guarani, and it does include the small estuary of that river, for what it's worth as a harbour.

5. Planalto Gaúcho:
Composed of the southern reaches of the brazilian highlands - though, really, it shares the riograndense part of it with the Missiones Orientales. More livestock, probably. It's remarkable how much cow and sheep people felt like having on this land - mind, the sheep more for the meat than the wool, though some RGOs of wool might not be amiss still. Awkward to pick alternative names for, unfortunately.
  • Passo Fundo - Remember how I said a cheated a little with some of these? Passo fundo definitely existed as a link on the south-to-north trading of cattle, though it really wouldn't come into it's own until the mid-1800s. Unfortunately, there just isn't much else to go off of in that corner of the state in the period, and Passo Fundo is recognisable. For a native kaingang name, at least, one could be cheeky and use Erechim - as Rêsĩ - for it. The town certainly wasn't originally native or anything, but the direct translation as "small field" doesn't strike me as out of place.
  • Jacuí - As usual, the river rather than the town named after it. Yacuí in castillian. Jacuhy/Îaku'y in tupi.
  • Taquari - Another river. Ta'kwar'y (?) in tupi.
  • Campos de Vacaria - Not Vacaria itself - which would've existed as a little settlement - but the fields around it. Very much cattle-rearing places. Campos de Cima da Serra might be more fitting, but is longer. Known to the spanish as Vaquería de los Pinares.
  • Apuaê (misspelled as "Apunhaê" on the map, my bad) - Yet another river. Also known as the Ligeiro river.

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The four original municipalities of RS defined in 1809.
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Rivers and basins of RS.
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1751 map with settlements, chapels, forts and native groups.

I'd offer a map of indigenous peoples, but you seem to have your sources very straight there and there really don't seem to be any particularly useful or detailed ones, either


6. Planalto Catarinense:
The highlands of Santa Catarina, now. This is really a state that sees next to no inland settlement in the period, so several rivers were appealed to. Here we run into Jê peoples more, and figuring out names became trickier - the tupi-guarani toponyms are generally better preserved and easier to find. As a show of hands, I've relied on a 1938 work on Kaingang toponyms and have attempted to adapt their spelling with an ortography guide or two. I'll readily admit this is rather slap-dash and that I can't claim they are fully reliable or properly spelled, but I didn't want to have nothing to propose. For the Xokleng, I'm afraid I just truly don't have anything. Again, my linguistic chops are not great, and I'd urge a search for better sources.
  • Lages - An important inland city and, like many others, founded due to the tropeiros. The Serra do Mar is called Krinjijimbé in Kaingang, which might serve as an option of last resort for a dynamic name here or for other locations that include it. That spelling is almost certainly portuguesified, however. As as stretch, Urubysy - from, well, Urubici - might work for tupi, though it's a separate town. Edit: It may make sense to have a corridor between Araranguá and Lages.
  • Curitibanos - You'll never guess where the guy who named this city came from.
  • Canoas - The river, to be clear. Speaking of rivers, the Uruguay river starts roughly in this location, so it could use the Kaingang name for that river - Ngoi-ên.
  • Rio do Peixe - Another river, though fully presented as such so people don't giggle at the proud location of "Fish" as much. The Kaingang name is known for this one - Ngoi-kupri.

7. Santa Catarina:
Nothing much fancy to note on this one.
  • Desterro - The cool, old name of Florianópolis. Also stands in for the non-island settlements that eventually were absorbed into Greater Floripa. The island of Santa Catarina - where the city started - was apparently called Meiembipe by the local Carijós. The island offers a bay, justifying a decent natural harbour score, I'd say. Oh, and island - it's quite close to the shore and has been bridged to thoroughly, but it'd be nice for the island to not be connected to the continent on the map.
  • Laguna - One of the oldest settlements in southern Brazil, and by far the most important city with the most significant reduction in importance in this proposal. From it, settlers and explorers would found many other settlements, - especially in Rio Grande do Sul - but it's mostly just a quaint, small historical coastal city these days, even if it's a really nice place to live in. It sits by a small lagoon, surrounded by hills - a geographical condition which justifies a good harbour score, in my opinion. The river Tubarão flows into the lagoon and was named Tubá-nharô by the local guarani, which could serve as a name for the location. The actual city of Tubarão, though extant as a settlement during the period, wouldn't be of much note at all 'til after the game ends.
  • Araranguá - River and settlement, once more. Meh harbour. The settlement itself was called Campinas do Sul during the period. For a native dynamic name, it might be spelled as A'rarãguá, and probably a half dozen other ways.

8. Vale do Itajaí:
The valley for the river Itajaí, it represents a relatively accesible range of the Serra do Mar, though it only really saw inland settling in the 1800s. Just Itajaí/Itajahy/Itaîa'y, or maybe Tajahy/Taîa'y might work for a native name. The etymology of the name is not entirely clear.
  • Itajaí - The settlement, this time. Similar deal to the province in regards to naming - I recommend being consistent with it, regardless of ortographic standard choice. The city is (originally) on the southern bank of the Itajaí-Açu's mouth. That should justify some harbour score, at least.
  • São Francisco - Another old coastal city. It sits on the northern bit of the homonymous barely-island, facing the Babitonga Bay, the largest navigable bay of the state. That both should give it some Good Harbour Points™, and offers a possible native name, give or take the spelling as usual. A later period game might just call this location Joinville instead, for the curious.
  • Itajaí-Açú - The river. Depending on how you'd rather translate Itajaí it may come out as Itajaí-Açú/Taîa'y'assu/Itaîa'ygûasu, though that wouldn't really fit the Xokleng or Kaingang. Blumenau is probably the most notable city that'd emerge in this location later.
  • Canoinhas - The little Canoas river. For a Kaingang name at least, one might take the Iguaçú river, as the location is largely in it's drainage basin, as the base. That'd turn out as Ngoi-kovó, probably. Many other locations throughout the course of the river could justifiably take that name, however.

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1872 municipality map of SC. They're coloured by what municipality they were dismembered from/were originally part of, to be clear. I believe Joinville is about the only settlement here that wouldn't already exist by 1837.

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Rivers and basins of SC.
9. Paranaguá:
Representing the littoral of Paraná . The bay and city's name comes from Paranãguá/Paranãkûá - "Sea Cove". An important locus of settlement in southern Brazil.
  • Paranaguá - The city itself, as well as the fellow coastal town of Antonina, also on the cove. The naming is covered, and I hope the harbour suitability is obvious enough - it's a large bay, surrounded by hills and site of one of the largest ports in the country these days. The port would see some growth as a center for processing and shipping off gold during the time that was big around Curitiba, and would later grow with the state as the obvious exit point for products.
  • Guaratuba - Another early coastal settlement. Though known mostly for the beaches these days, it does have a port and was settled on a small bay, for what that's worth. Guarátyba in guarani, I think.
  • Morretes - Squeezed in there, but it's the main town on the historical route to Curitiba, which I found noteworthy enough to include it. A single-location passage between the coast and Curitiba through the Serra must be preserved regardless of it's inclusion, in my opinion. Early littoral gold mining could be represented here, though it'd be fair enough to just have the one location in Curitiba for gold if you believe it'd be too much.

10. Curitiba:
Roughly equivalent to the first plateau of Paraná in extension, this is was the main inland region of the state to see settlement in the period, primarily due to gold mining. Curitiba's name is probably from the guarani Kuri'ytyba.
  • Curitiba - The city of pines itself. This was easily the most bemusing of the wastelanded locations in the south, given it's importance. As I've already noted, I believe it should be a gold-producing location. The native name is already covered.
  • Arraial Queimado - Early name of the settlement that'd give rise to Bocaiúva do Sul. Something of a people-sparse corner of the state even today. Though definitely a stretch, Bocaiúva comes from the tupi mokaie'yba, and is also the name of a palm.
  • Castro - Another tropeiro town. The region of the city is said to have been inhabited by guarapiaba tupis, so there's something of a possible name there.
  • Vila Nova do Príncipe (somehow misspelled as "Vale Novo" do Príncipe on the map, dear lord) - This is the modern city of Lapa, though it wouldn't get that name during the game's period. A notable center of mate harvesting during the period, and yet another tropeiro pitstop.

11. Ponta Grossa:
Congruent with the second plateau, and an area of sparser interest during the period. Still, there are some settlements around, though this really is about as far as it got before the 1800s. It also covers the paranaense Campos Gerais, if naming the province after a city bothers you.
  • Ponta Grossa - The Princess of the Fields and a city with a real funny name to people not from it. Like most inland cities in the region, I'm sure you can guess who's to blame for it starting - tropeiros.
  • Tibagi - Another river-settlement name situation, Tibagi is interesting due to diamond mining - so, I'd argue for gems as the goods here. Tibajy/Tybaî'y in tupi-guarani, I think. The river by this name is known as Venh Róg to the Kaingang. The river's banks were also the site of a massacre (PT).
  • Jaguariaíva - Again, the river and the town. Jaguaryahiba/Îagûar'yaíba in tupi.
  • Palmeira - Capão da Palmeira, after the tropeiro cow-stop, may be more appropriate, given the town hardly saw itself reach the rank of vila 'til 1870.
  • Villa Rica del Espíritu Santo - here named after the incipient spanish settlement. Just Vila Rica may work for portuguese, though the actual municipality that now sits over it's ruins is, fittingly enough, Fênix.

12. Paranapanema:
Named after the river between São Paulo and Paraná, this one was a pain to find things for, so I appealed to jesuit reductions. I cannot stress how little people cared about this bit of country until the coffee boom. The "Great, Useless/Unlucky River" truly is a fitting name, given how troubling it was to find locations for it.
  • San José - Jesuit reduction. Maybe just call it Paranapanema if not in the hands of the perfidious spaniards? :p
  • Nuestra Señora de Loreto - This one's name is quite fun, at least. Closest to Londrina, for modern cities.
  • Jesus Maria - Another one. Closest to Maringá, I believe.

13. Guayrá:
Named after the spanish colonial territory, it contains the western edge of the state, closely tied to the Paraná river itself. In portuguese, it'd be Guaíra, and the spelling of Guahyrá might serve for a native term depending on the standard you use. Otherwise, Paranã - the possible original term for the river in guarani - may well work. Much of this side of the state would've seen plenty of mate harvesting, *wink, wink, nudge, nudge*.
  • Guayrá - Which is to say, the Ciudad Real del Guayrá, - what a name! - the capital settlement of the governorate. Like most of the things in the territory, it was somewhat destroyed by bandeirantes during the Iberian Union, and it's exact location is unclear. As presented, it overlaps with modern Guaíra and, although that city is not named after this city, they share a spelling and that works as a period name for a location otherwise not really touched by the portuguese or brazilians with constructive intent at that time.
  • Ivaí - This time especially not the town, - it'd be way over next to Guarapuava! - but rather the river that enters the big Paraná at that location. The modern city of Umuarama is in there, too, though just the river name works. You've got your pick of castillianifications, - Ibahy/Ybahy/Huybay - with the spelling of Yva'y probably fitting for guarani.
  • Ontiveros - Another spanish settlement of unclear position, but it could've been there and is a name to give to a place. For portuguese, just Iguaçu would work, though Foz do Iguaçu, whilst also a later settlement from an imperial military colony, is also a delightfully descriptive term for what that river does at that place. This, of any Brazilian location, feels the most deserving for getting named after that river. Ngoi-kovó in Kaingang again, and Ygûasu in tupi-guarani.
  • Santa Maria - another jesuit reduction. Bit of a space-filler, I'll admit - the most notable modern feature of that location is the Iguaçu national park.

14. Campos de Guarapuava:
We're getting to the end. The most notable settlement here is the one that lends it's name to the province, though it barely existed in the time frame. At the start of the 1800s a whole campaign was launched to pacify the region, and it became a receptacle for degredados in a bid to quickly colonise and get a hold of the place. Predominantly inhabited by the Kaingang. Those people, incidentally, called these lands Koranmbângrê, while the Língua Geral Agûarápuaba could also serve for tupi and guarani.
  • Guarapuava - The only real settlement here. Similar names from the province as a whole may be used.
  • Piquiri - A river, once more. Pikyr'y, in tupi. The Kaingang territories west of Guarapuava were called Nerinhé - almost certainly portuguesified, again - which may work as a dynamic name here with some work.
  • Campos do Mourão - Not Campo Mourão the city, though the name there is very much related. Term used for the region before it was really settled.

15. Campos de Palmas:
In a very similar spirit to the previous province, this is an undersettled inland territory during the period, this time south of the Iguaçu. Takes territory that was once contested between the modern states of Santa Catarina and Paraná. The Kaingang called these fields Kreiembângrê.
  • Palmas - Another late settlement, but the name fit well enough. Like the province, Kreiembângrê should work.
  • Chopim - As in the river. The name may have come from the Kaingang Sopĩ.
  • Chapecó - Again, the river, although the city would be in the location there too. The name of the river is known to be from Kaingang, though I could annoyingly not locate a proper spelling of it - it might be Esapekó, or something like it, but I'm not sure. The settlement itself, though anachronistic, started from the military colony of Xanxerê, which is also from Kaingang - as Sãsãrê - and may be an alternative.
  • Peperi-Guaçu - A river in western Santa Catarina, known in castillian as Peperí Guazú. Includes what would be the city of Campo Erê, a field the Kaingang called Kempe-rê.

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The three plateaus, Serra do Mar, and coastal plains of Paraná.
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1876 map of the province. Yeah, it's a little wonky.

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Rivers and basins of PR.


That's all.

I hope it helps!



Edit (20/02/2025): but that was actually not all...

An additional note on...



RAW GOODS/RGOs:

Right, this is just a quick, off-the-cuff addendum because I've spent a while thinking on them and I felt I may as well jot that down somewhere. I might come back and source or map out these ideas more later, but for now this is just my words. As the rest of this post, this is for Southern Brazil.

2.1 Livestock:
Southern Brazil was the cattle-rearing corner of the colony during this period, serving as a beefbasket especially for what would come to be the Southeastern region of the country. Indeed, cattle ranching would be a cornerstone of Gaúcho culture. With that in mind...
  • Livestock should be a predominant potential good in much of the southern plains, up through the highlands along the Serra do Mar, as was historically the case. This is the economic pursuit that was by far the foremost for the period and after it. That established, I'd like to comment on...
  • Sheep/Wool - By and large, colonial Brazil was not intended to offer much in the way of manufacturing for the Crown of Portugal, however, people do like to not be naked and to have textiles for other purposes as well. The dominant local textile throughout the period was cotton, which I expect to show as well, though not really in this region. Still, sheep did exist in Brazil during the period, - having been introduced early on by portuguese settlers - and that would've consequently meant some production of wool. Most of Brazil is ill-fitting for proper woolen sheep, climactically speaking, and indeed current production is hilariously skewed towards the state of Rio Grande do Sul. Whilst I was unable to find sources on the colonial period specifically talking about wool production, I think, given the nature of the craft and it's ubiquity pretty much everywhere where sheep are raisable, it'd be fair to offer a similar range as the livestock potential here to have some wool potential, too. It was certainly very minor in comparison to both cattle-rearing and cotton-planting, overall, but it was present.
  • Horses - Not unlike in North America, some spaniards let some horses loose when they came and went and those ungulates found a big open plain with essentially no natural predators around the Platine Basin to eat grass on. Consequently, essentially wild horse populations were established and adopted by natives as well. I think that dynamic justifies some locations producing horses with the advent of the Columbian Exchange, and the Pampas were certainly a region quite friendly to horses.

2.2 Minerals:
Though not exactly a major mining hub, there are worthwhile things to consider here.
  • Gold - As repeteadly noted by now, the region around the coast of Paraná and the highlands of Curitiba were where some of the earliest gold mining in Brazil took place. Again, they were overshadowed by sources elsewhere but, again, it certainly existed and was important for the early settling of the region. One or two gold locations should do.
  • Gems - Ah, shiny rocks... The basin of the river Tibagi would be explored in the pursuit of diamonds in the mid-1700s, being the first find of the precious stone in Brazil outside of Minas Gerais (PT). This technically makes this the third ever discovered source of diamonds in the world, as it happens. Though, once more, this was an economic activity operating under the shadow of other regions, it was important in motivating the settlement further inland. Otherwise, far later, the extraction of amethyst and agate would become important throughout the highlands of Rio Grande do Sul and southern Santa Catarina, though this development is well outside the time scope of the game, occuring in the mid-20th Century.
  • Sand - Absolutely no one seems to care about the history of sand production in Brazil, for some reason, but I do know it probably happened, and sand extraction currently happens as well. It's a bit confounding, really, and I'm ashamed and frustrated I couldn't find much of help. Regardless, if the Salt locations are meant to be just stand-in coastal resources, replace them with sand - there doesn't appear to have been any significant salt production during the period in the region, which imported it's salt from Northeastern Brazil, nor is there currently much of any, either. I don't get why there are salt R.G.Os there, though I could simply be missing something.
  • Coal - I don't think there should really be any coal locations, considering there was no meaningful extraction of it during the period, but given that the vast majority of brazilian coal is mined just in Rio Grande do Sul, it felt wrong not to note.

2.3 Erva Mate/Yerba Mate and Lumber:
They were both primarily extracted from naturally-grown trees during the period, so, why not put them together?
  • Lumber - You see the places where this type of forest was a thing? That's the lumber zone. More seriously, the Araucaria pines were favoured as a source of softwood, but the forests in general were widely logged. During the period, the relative disinterest in the region would preserve most of them through it, but late-19th to late-20th Century settlement and agricultural growth would devastate these ecosystems. Still, for the game's purposes, it certainly is a good source of lumber.
  • Erva Mate/Yerba Mate - However you feel like representing it, it should be present from the get-go as it was used by the natives, and it should be fairly widespread throughout the region, especially further inland closer to the Paraná river and it's tributaries. Jesuit settlements would seek to extract and even try to grow the stuff, and later settlements would also depend on it for their early economies, especially in the state of Paraná.

2.4 Wild Game and Fish:
A quick and easy one before we hit the big one, these have a fairly simple observation in that, yeah, they'd definitely start as representatives of native subsistence, but they should remain to some extent. Especially during this period, hunting never went away as a source of food, and fishing obviously didn't disappear either.

2.5 Agriculture:
Oh, boy. There's a lot to possibly observe here, so let's get to it.
  • Rice - The State of Rio Grande do Sul (I swear the other states in the region do things as well) is the biggest producer of rice in Brazil these days, though it did not actually see much production in the period. Of course, this was very much disputed territory for a long while, and rice wouldn't see proper growth in the colony as a whole until the late 1700s, which didn't help. Still, there was rice cultivation in Brazil during the period, this colony was one of the first places to see rice cultivation in the New World at all, and the region's potential for the product is apparent nowadays. I'd argue for at least offering the possibility, though I understand if the argument is unconvincing.
  • Wheat - Introduced by the portuguese early on, to their dismay their staple cereal really didn't like the brazilian climate. The production of it thus would move more and more southwards, where it remains an important agricultural product. Whilst far less expressive in the period than today - so much so it almost was decimated by a blight in the 1800s - I think it should still be possible and somewhat present.
  • Maize - Natives already cultivated maize in Brazil well before the europeans set foot on the continent. It has remained an important crop, even if it looks rather different nowadays. Should clearly exist in some capacity to begin with, and should obviously not be extirpated from the region by the Exchange.
  • Cassava - Regardless of how you opt to represent it (I still favour merging it with the potato trade good), it was in the same boat as maize, and has the same considerations.
  • Fruit - Again, presumably starting as a representative of native gathering/farming, they should remain present to some degree, especially because the most valuable and glorious of fruits happens to come from this particular corner of the world.
  • Legumes - Can represent a lot of things, really, but the common bean happens to have the distinction of being not only a staple of modern brazilian cuisine, but also of having been cultivated by the natives already. Should certainly be present at the start and remain so. (As an aside, not distinguishing beans from cassava is part of the reason I dislike representing the latter as legumes, it equivocates two very important staples of not only native, but later brazilian nutrition, too)
  • Wine - There was a lot more base to this than I though there'd be at first, I'll admit (PT). Another early introductee, because it was the portuguese who colonised this land, after all. For Southern Brazil, in particular, the spanish played an important role in it's introduction through the jesuit missions. It has a troubled history, facing restrictions by the Crown, difficulties adapting the crop to the local climate, and limited demand, but it did exist. It's presence in this region is lesser than in São Paulo in the period - which sounds absurd nowadays - but I still think it should exist as a potential crop.
  • Sugar - Was far more important elsewhere in the colony, but it's so synonymous with Brazil at this time it's hard to not at least note it. It was, to a limited degree, grown in Southern Brazil. I would not be mad if it was absent, however, so limited regionally that it was.
  • Cotton - As noted previously, it was the predominant textile in the colony, and even saw a boom in the late period of the game's timeframe. Not really a notable crop in Southern Brazil, but I wanted to note it should replace all of the Fibre Crops in colonised locations - those presumably represent native species of cotton, which the europeans mostly didn't bother with. Brazil also saw no significant production of flax or hemp, which I think rules out that trade good quite thoroughly post-Exchange.



Alright. Now I think that's all.

Thank you for reading this. Please, do tell if I'm wrong or elaborate on my points if you have more information and sources.
 

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My understanding is that the Falklands were uninhabited until the European settlements in the colonial period. Yet it appears to be colored here. Is there a reason for this?
They said somewhere that it's a limitation of the game code. Every location needs a majority culture and religion, even when there's no pops. As soon as the first person moves to the location, it switches to their culture and religion.
 
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My understanding is that the Falklands were uninhabited until the European settlements in the colonial period. Yet it appears to be colored here. Is there a reason for this?
Correct, the inhabitants of Malvinas were these: https://en.m.wikipedia.org/wiki/Falkland_Islands_wolf
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Another issue,

I think that locations should be added in the Southern Cone, an area always forgotten by paradox, in addition to reviewing the SoP and the States... the "Argentine" tribes are not even SoP...
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The Pazioca (the famous Diaguitas) are not even a SoP, they fought against the Incas and later against the Spanish
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Diaguita ruins

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The Henia and Kamiare (the famous "comechingones") were described by the Spanish as semi-Caucasian in appearance, bearded, taller, and had grayish-greenish eyes in 15 or 20% of the people, divided into dozens of tribes that competed with the Sanavirones to the north.

The Huarpes along the mountain range would have been another strange case of bearded Indians.
 
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When I saw the detail in the other maps, I knew this was were they'd save on locations. Only 3 for the whole southern Buenos Aires coast damn.
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Obviously they have to correct that... that territory is the size of today's Germany... Obviously the density of the SIR is not necessary (not even the one from europe) but they can't leave 6 locations xD
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This is untrue. Back in the XVI century, small armies of colonists and explorers called Bandeirantes already passed right through the jungle in search of natives and riches in the interior of São Paulo and Minas Gerais. Natives already inhabited the area, and even the catholic church sent missionaries to establish missions deep in the jungle and convert the natives to Christianity.

With those historical evidences that every Brazilian person is taught back in school, we conclude that the Mata Atlântica:
* Was passable terrain. Yes, very difficult to cross, so put a modifier in the Jungle locations slowing down armies and causing a small attrition, but make it passable.
* Was inhabited. So get some indians there, because they not only existed but many were even converted to Christianity and incorporated into the colonial society.
* Was colonizeable. Because by the end of the 18th century, Minas Gerais was the most populous region of Brazil, and it's smack dab in the middle of the Mata Atlantica area!

Furthermore, the game isn't just 1337. It spans all the way to the 1800s, when the area depicted as a wasteland in the map was very well developed land already. If you make it a wasteland for the whole game, it will be a very inaccurate depiction in the later eras. So it's better to have small inaccuracies in 1337, which is a period when there will be no player in the region to even care about the wastelands, than to have that accursed Mordor-looking wasteland being useless land in the later part of the game when it should be the populous and prosperous Brazilian heartland.
You have completely failed to read anything I am saying.

I am talking specifically about army movement. The whole idea I am trying to present here is that these undeveloped rainforest locations should be impassable to armies. But other types of things should be able to go through them, like explorers, although even these things should struggle a lot. That's why they shouldn't be wastelands, but they should have so little supply that sending armies through them isn't practical.

Basically, you shouldn't be able to conquer Brazil by invading it through Peru, even if the route between them is technically passable. This is something paradoc games struggle with a lot, and it needs to be rectified.
A restriction is absolutely necessary, as for it being completely uncapable of having armies pass, I don't know if it would accurate, because if an army wanted to pass by an undeveloped jungle at any cost, couldn't it do it at enormous atrition and ridiculous slow speed? at least i think it would be possible up to a certain distance.
Maybe a very small army. But any large or medium sized army should be completely unable to.
Besides that, even if a great area of jungle is impassable if a nation want to make a path or road through it, it should be possible, costly as hell but possible.
That requires you to engage in development, therefore making it no longer an undeveloped wasteland. This would be a time consuming process.
But, most importantly, would it be interesting for the player if there were ways to deal with impassable terrain?
Yes, by developing it.
 
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That requires you to engage in development, therefore making it no longer an undeveloped wasteland. This would be a time consuming process.
Yes, by developing it.
Yes! My point actually is that any terrain that was developed in the timespan of the game should not be a wasteland, and that any terrain that could possibly have been developed in the game timespan should not be considered wasteland, even if historically it was not developed.

And even wasteland that could not, or even still can not, be developed still may have a very specific possible development: a path through it.
After all sometimes going around a wasteland is far too costly, so paths are made crossing it even at high human and monetary costs.
But most importantly as far as the game goes it seems that distance will have some impacts so maybe a way, just like canal building, to go through wasteland could be interesting, although unlikely i guess.

This also aplies militarily, after all nothing better than making a road crossing the mountain range your enemy is relying to block you, but this i think would be very unlikely be aplied in game.
Maybe a very small army. But any large or medium sized army should be completely unable to.
Yeah, how big exactly would depend on type and size of the impassable terrain, but anyway while a smaller army could have it's uses when sneaking up on a enemy this might be a little too complicated to be emulated in game.
it does not have to be, it just need insanely high attrition
Actually the "too complicated to be emulated in game. " was about "sneaking up on a enemy" not about passing through a impassable terrain with an army.
 
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