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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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Just an idea for the locations in Lancashire - given Manchester didn't come into prominence until the 1800s and Liverpool in the 1700s. Would it not be better to name Liverpool as "West Derby", and Manchester as "Salford", (after the hundreds of Lancashire as they correspond with the location boundaries quite well) which would be more period appropriate?
 
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Hi Johann, loving the progress with Caesar so far,
I live in the province labelled 'Crewe' in the Cheshire area and I want to add some background that might improve the game. Crewe was only a small village that gained importance with the Industrial revolution's opening of the Crewe railway station in 1837, before then it would not have been the primary settlement of the area. Instead I would suggest Northwich (the place used as the regional centre in CK3) or alternatively Middlewich, as the two major settlements in the region. As the '-wich' name would suggest (which refers to salt flats), rather than producing primarily "Lumber" or "wild game" as the trade good shown on the map, these were salt-towns which was the primary export of the region (this is also the general trade good of Cheshire as a whole in EU4, so its weird that its not represented anywhere here). Equally, these areas were more important than Crewe during the time period, as a centre of Parliamentary resistance against the Royalists during the English Civil War (who controlled Chester), and later on as key proponents of the Canal Network developed in the Georgian Period. Please consider implementing these changes to represent the region more accurately and make the game more dynamic. Many Thanks
 
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I have a question regarding raw materials.

Will each type of raw material have an unique use? Will any be just a placeholder?

For what Tin is used in Eu*.. sorry, in Project Ceasar
 
Here are a few suggestions for the my home region (the southeast) that might be of some use.

newlocationsnamed2.png


Starting with Kent, from the Domesday book through the 19th century it was divided into five ‘Lathes’ for administrative purposes. These borders roughly match the Lathes. I would change Chatham to Rochester (which I’ve called Rochdale on the map oops) as the former hadn’t developed much beyond a fort until the early 19th century, and I’d add Dartford, an important market town that wouldn’t be absorbed into the London sprawl until the early 20th.

Sussex looks good, though I’ve added Lewes, an important regional trade and administrative centre.

The same goes for Hampshire, I’d suggest Lymington as another trade centre and the core of British salt production (?).

Oxfordshire and Berkshire are both quite large, and Henley and Reading, both wealthy market towns with royal links.

Northamptonshire looks good, though I’d jig up the name placements. Banbury was an important trade centre for the county, though not actually in it (right on the border though).

I’ve switched the borders of Cambridge and Huntingdon to match their shire borders, and Ely might have been a slightly more significant cathedral town than Peterborough through this time period.

Bedford, Buckingham and Hertford now match their shire borders. Aylesbury was an important market and the country town of buckinghamshire for a while, and the unlabelled location south of Hertford is St Albans, a cathedral town and an important religious pilgrimage site (and market…)

London was rather small geographically throughout the game’s timeline, and I’ve tried to cut it down to just Middlesex + the urban sprawl beginning to develop just east of it. I’m not sure how easy it would be to represent the London - Westminster divide in a province this size but I’ve tried. Most of Middlesex remained largely rural until the 1930s - Uxbridge was probably the largest trade centre in the rural western 2/3s, and could also act as a producer of clay.

Surrey’s economy was rather distinct from that of Sussex, largely textile based rather than trade. Farnham was an important market town and Southwark was part of the shire until the late 19th century.

I’ve tried to move the Essex locations around a bit to more represent their administrative situations. Southend wasn’t much of a town throughout the game’s time period and Rochford was much more important at the time (though I’m not too sire on this one). Walden was a more important market than Hedingham, trading largely in wool and spices, and Romford was Essex’s most important market on the Thames estuary.

I’m less knowledgeable on East Anglia but I’d say Suffolk looks good. I’ve shuffled Norfolk’s borders around a bit and added Thetford, another important regional trade centre. If there’s a way to represent Norwich’s port status without giving it direct coast access that might also be interesting?

With these new locations, I thought I’d draw up a new province map as well. It should be pretty self explanatory - there are still a few merged shires but I’ve tried to name them based off their most important constituents.

newprovinces.png


I hope at least something I’ve said here might be of use. I drew these up on my laptop really quickly and if anyone would like a more detailed attempt I’m happy to try my hand.
 
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The English Scottish border is a bit jancky as I don't know of England ever control the complete area of Berwickshire, instead just controlling the town of Berwick could it be possible for a province for the town of Berwick to be added to better represent the border and to allow for the history of the town in this time period to be properly represented as it changed hands multiple times within the 1300s and 1400s
 
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This looks really good. I am confused, as others have said, as to why the choice has been made to have such a low location density in England. An area that drew particular focus for me was Bedfordshire as that is where I live. The fact that four entire historic counties have been combined to just 1 province and 4 locations is confusing given the fact that they represent 0.5M people at start date. I understand there is a soft pixel limit for the size of locations and while I did not expect my small town to be represented, I was curious as to why, for example, Reading a large and historic population centre with historic importance is not represented. I understand however that you have most likely put a lot more thought and time into this than I have - I am more curious to know the reasoning that went into making these decisions. Thanks for your time and allowing us this insight into your Development process.
 
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will there be a special event for England about the rise of football because the sport was banned in 1314 but was unbanned and gained massive popularity in 1603 when King James I took power.
 
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We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.
Various French minors: so what about us?
 
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Some location additions:

ELY - Cambridgeshire - Important medieval town home to an important bishopric. Many parliamentary meetings in the Middle Ages happened here.

ST. ALBANS - Hertfordshire - Important religious city home to abbey and the tomb of the first christian martyr of England. two battles during the War of the Roses happened here (1455, 1461).

BATH - Somerset - Ancient roman city then became one of the seats of the bishopric of Bath and Wells.

BOLTON - Lancashire - where the Bolton massacre happened during the English civil war (1644)

All historically significant locations for medieval and modern England. Since the low location density I believe there is enough room for them.
Agree with you on the first three! But I would probably argue for Preston over Bolton as an addition given Preston was more prominent and wealthier (wealthiest if I recall in Lancashire) at the time and a more strategic location ( Only major crossing on the Ribble aside from Ribchester upstream and right in the middle of Lancashire!) and you've got battle of Preston during the ECW as well
 
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I can't be the only one tired of the "French/Polish/German/etc is split, therefore split English" comments. They rarely actually provide evidence or sources to back their claims, just baselessly assert equivalence between the situations.
I'm going to trust the developers that know their own game and their own research far more than a commenter just going off vibes, unless that commenter can provide proof.

Side note:
If you're talking about purely gameplay, not historical fact, like Tissaia here then no sources is fine imo and while I personally disagree, since accepted cultures and culture groups should model this with no need for cultural mergings, it certainly is an actual contribution to discussion
Well, thank you.

But the problem is we don't know yet what exactly is simulated as a "culture" in this game. We know nothing about how culture groups or accepted cultures function. So right now we're largely guessing on the basis of what we can see as "cultures" on various maps.
"Culture" is a very vague concept and can be extend or split massively, depending on what level of granularity you are talking about or need for particular purposes. I'd love to have a detailed Tinto Talks on cultures soon, so we would know what level of granularity category of "culture" represents in ProjCaes.
 
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I think more granularity in the south of England is needed, I'm thinking particularly about Reading near the Windsor and Oxford locations, and Malmesbury and Bath near Chippenham/Swindon, and possibly also Cirencester north of them
 
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Will there be dynamic capitals for dejure kingdoms? For instance Ireland under British rule had administration based in Dublin but Gaelic kings wouldn't have counted that as the capital usually each dynasty had its own seat of power but the annals and myth that survives points towards the likes of Tara or near uisneach as the capital though that could just be the UI Neill looking for legitimacy. Basically what I'm saying is that it would be strange taking over the island as a Gael and using Dublin as the capital. Somewhere around Lough ree such as modern day Athlone or even the old site of Tara might be a good catchall for Gaels if there's no dynamic capitals
 
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My issue with the locations is that England looks very notably post-industrial revolution - a large number of these towns only rose to relevance in the late 1700s, if not later, and have no business appearing in 1337 if e.g. Warsaw doesn't!

I'd suggest the following changes:

Liverpool - irrelevant until the 17th century - could be West Derby.
Manchester - Salford, or perhaps Bolton.
Crewe - essentially didn't exist until 1837. Nantwich was the centre of the local hundred.
Wrexham - Flint or St Asaph
Stoke - Not relevant until the 18th century. Leek was the main market town of northern Staffordshire I believe.
Owestry - fine but should be Oswestry, with an s.
Corby - a very new town, only relevant since mining began in the 20th century. I would expand this location east and rename it Peterborough, as historically the Soke was associated with Northamptonshire rather than Cambridgeshire. The remains of the old Peterborough location should become Ely.
Southend - only relevant since the 19th century. Rochford was more relevant during this time.
Cheltenham - owes its existence due to its founding as a spa town in the 18th century. Should be Cirencester.
Swindon - Irrelevant until it became a railway hubs in the 19th century. I would redraw Wiltshire to make Chippenham the northern province, and the southern 2/3 of Chippenham the county town of Trowbridge.

Finally, the shape of the 1965 borders of Greater London sticks out like a sore thumb. I'd give Westminsters the borders of pre-1800s Middlesex, and cut Southwark off at the historical Kent-Surrey border, shifting the Guildford-Surrey border to make it look less like the product of mid-20th century squabbles over tax policy! Maps of the hundreds (historical second-level administrative subdivision) of every historical UK county are easily accessible online, and would be very useful for drawing accurately-granular sub-county borders!
 
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