• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
Last edited:
  • 218Like
  • 99Love
  • 7
  • 7
  • 1
Reactions:
While I appreciate the need for appropriate province numbers, having Stirling in Lothian feels so wrong. Is there any way Stirling and Clackmannan could be their own province as 'Stirlingshire' or 'Central Scotland' or however you want to word it?

Just here to prevent the influence of Edinburgh from spreading too far lmao
 
  • 1Like
Reactions:
The population of England seems a bit too large, especially considering the big discrepancy, between France and England at the time and comparing this with the earlier tinto map of France. This also played a really big part in the 100 years war, for example the army sizes at Agincourt. Although the English monarchy had a much more centralized system which allowing them to draw upon more men despite their much smaller population. It would be really cool if this was represented somehow.
 
Could Sheffield be split into that and Doncaster? Doncaster was considered to be a fairly busy trade town at the time and also had the nearby Conisbrough Castle, helping it serve as a staging post and hub between the north and south. It for the most part lessened in relevency much later as Sheffield took over as an industrial powerhouse. Or alternatively I know a lot of people are offering Pontefract as an idea too, maybe even taking part of Leeds to create it AND adding Doncaster too in the east? :D

Also in agreement with a lot of people about a Northumbrian culture being added alongside English, and potentially a Northumbria releaseable nation to go with it for extra paths and regional playability?

Also last thing and I know this is a far stretch but alt history Anglo-Saxon culture and location names, like in eu4 how the Nordic countries can embrace Norse culture and paganism? :)
 
Last edited:
Ohhh, I get it now! The main colors are the majority culture, while the slanted colors are the minority culture! So it's no longer an either/or thing, to show the change in demographics over time?
 
I understand why you're approaching the County Palatine of Durham the way you are (especially if there are unrevealed mechanics to approximate it), but given its historical status as one of the most independent parts of England for hundreds of years, can we still at least expect a tag as a potential releasable? It held temporal jurisdiction or greater over its lands from 1293-1836, being well-established before the start date by almost 45 years and extending just one year short of the assumed end date for PC.
 
  • 1
Reactions:
Has PDX talked about at any point why sea provinces seemingly have the climate as well as the regular land ones? That an oversight, or would that actually have a gameplay impact? Perhaps a difference in attrition, perhaps, dependant on the season?

God I'd love it so much if EU5 became the first game to actaully feature freezing seas and therefore give purpose to ice-free ports?
 
Last edited:
  • 1
Reactions:
I understand why you're approaching the County Palatine of Durham the way you are (especially if there are unrevealed mechanics to approximate it), but given its historical status as one of the most independent parts of England for hundreds of years, can we still at least expect a tag as a potential releasable? It held temporal jurisdiction or greater over its lands from 1293-1836, being well-established before the start date by almost 45 years and extending just one year short of the assumed end date for PC.

As I said above, I'll be... OK... with it being represented via other mechanics, but like you say, it really does deserve to be its own country or at least be releasable...


"There are two kings in England, namely, the lord king of England wearing a crown and the lord bishop of Durham wearing a mitre in place of a crown ..."
- William de St Botolph (1302)

"From 1075, the Bishop of Durham became a Prince-Bishop, with the right to raise an army, mint his own coins, and levy taxes. As long as he remained loyal to the king of England, he could govern as a virtually autonomous ruler, reaping the revenue from his territory, but also remaining mindful of his role of protecting England’s northern frontier."
- Durham Castle and Cathedral UNESCO World Heritage Site
 
Wow, looks amazing!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.
smh, I can't believe there's a controversy over the name of the Atlantic Archipelago.

But now, on to the overly long review! I do have sources, but they all say the same thing. Primary sources for medieval and early modern Ireland are sparse and guesswork rules the day. Still, these are better than nothing.

"Gaelic and Gaelicized Ireland in the Middle Ages — K.W. Nicholls"
  • I only have the ebook version, so I can't cite page numbers, I'll reference the sections. It largely summarises the areas it covers, so I don't think I can recommend too many specific changes with it, but I can provide some general highlights.
"A New History of Ireland: Vol 2, Medieval Ireland 1169-1534"
  • Many authors wrote the various chapters, including Nicholls from above. Going to be a bit of a klutz and omit them in my references for brevity
  • Also, I'm going to abbreviate it as 'NHI'.

Raw Goods

(Gaelic and Gaelicized Ireland in the Middle Ages, Part 1 - 6, Economic Life, is what I'm referring to when I just say Nicholls here.)


"Only the fact that linen cloth was one of the staple exports of late medieval Ireland, for instance, tells us, that flax cultivation must have been carried on on a considerable scale; there are no direct references, presumably because it was cultivated on a small scale by the poor."
I don't think we necessarily need cloth to be produced though, either way, there should be raw Fibre Crops. I feel there should be one or two sources. NHI (p.503) raises the possibility that there was a centre of linen production in Galway, this could potentially be represented with a Fibre Crops good.

As mentioned by prior commenters, Sturdy Grains might be a better fit in a few of the regions, Nicholls mentions that oats were the staple grain of Gaelic Ireland.
However, Wheat was the main crop in the Pale, and it was being cultivated in Tyrone. Perhaps a fifty-fifty split, taking some extra location from the livestock? I'm unsure. Ireland did export grains in the 1200 and 1300s, but it was small-scale and faded soon after the mid 1300s (NHI, p.503)

The large amounts of livestock is certainly accurate. Ireland's primary export at the time was hides.
However, I think there should also be at least one Wool source. Nicholls mentions that, particularly to the south, “Sheep were of considerable importance in the economy", and provided the wool for irish mantles.

"Horses were however of great importance in the economy, in war, agriculture and transport (as indeed over most of Europe, the pack-horse was the normal, and usually the only, means of transportation) and late Gaelic Ireland was probably an equestrian society to a much greater extent than has been generally realized. The English statement that in Ireland even beggars travelled on horseback can be confirmed by at least one authenticated example!"
As mentioned by at least one prior commenter, horses were quite abundant. I saw a suggestion to add more, but I don't think this is necessary. I count five locations already, which is very close to France's seven. Horses did not appear in other nation's custom books that much, meaning they probably weren't exported that much, but there is at least once reference of them being traded to Brittany (NHI p.503).

I think there are probably too many Salt locations, as Nicholls counts it as a major imported good. NHI (p.494) recounts that a Venetian ship was loaded with Salt and Iron to sell in Dublin in 1431.

There were iron mines in this period, but they only really picked up at the very end of the game, so I think it's good to not have a location for it. Iron was a significant import good in the start date's time period.
Metal in general looks good, the Lead and Copper mines are already represented. I don't know where that Tin in the north is coming from though.

I was surprised by the Marble. I had a look around google, and can't find anything about it. I'm going to guess it's for game balance?

Fish was of great economic importance, but Nicholls says the fishing was done by foreign ships. They paid fishing-dues so I think it's fine to count them as goods. NHI (p.500, p.506) mentions that Fish was exported at the same quantities as hides and wool, and the trade was about as or even more valuable.
Fish made up to 80% of the value of Irish goods to Bristol in the 1400s (NHI p.504), so perhaps even more Fish locations should be added. Maybe they should replace some of the salt?

Wild Game could also do with a location or two. The hides Ireland exported included those of foxes, otters, squirrels, and hares (NHI p.492).

It's mentioned that in the 1500s, Wicklow and Wexford exported timber for ship-building. This could be counted as a raw good somewhere in that area, but since all of that region is woods and forest on the current in-game map, and it's somewhat late into the game, this could alternatively be shown through 'lumber camp' buildings. I don't think anything needs to change here if those buildings exist.

Population

Estimates for Ireland in this period are difficult. NHI (p.446-447) pokes holes in J.C. Russels' year 1300 estimate of 500k to 800k, based on the size and population of Wales and England, and of A. J. Otway-Ruthven's estimate of around 1.5 million, based on the population density of the Domesday book. Neither takes into account Irish sources... because there aren't any.

I counted the countries, and got 875k for Ireland on the map which looks reasonable to me. Anywhere within the 0.5 to 1 million range seems most realistic.

England's population seems a bit large though. 5.5 Million is quite a bit larger than the 4.5 million in 1300 that NHI and Wikipedia cite, but the first is focused on Ireland, and Wikipedia can't be trusted with anything. I am curious as to why it's estimated at million higher though.

Locations
I don't have much to say here, but as the High Kingship is going to be an IO, I agree with previous posters that Tara should be split off from Navan. Also, ownership of the location should give a bonus towards the High King selection.

Tribes
Tribes isn't the best name, but if it can't be localised to Clans or Septs, I think it'd be alright.
Bringing up the Tribesmen estate from the recent feedback post:
1717495731908.png

Yes, this is a new pop-type that is present in many places around the world..

1717495629020.png
And yep, those descriptions fit with Gaelic Ireland. Since these pops don't work RGOs, that will help portray the island's relative poverty compared to the rest of Europe, while keeping a decent levy to hold back the Earldoms with.
 
  • 9Like
  • 2
  • 1
Reactions:
Prydain could probably be the Welsh version of Great Britain formable.
This is a really important point - I would never form Great Britian in EU4, for political reasons which should be obvious, but a Welsh reconquista is a totally different thing. Though my personal favourite Middle Welsh term for the island is Ynys y Kedyrn - the Isle of the Hardy!

A few people have raised Ynys Môn not being an island - agree that it shouldn't be in gameplay terms, but it does look a little odd.

'Lwydlo' (Ludlow) on that wonderful Welsh map is slightly wrong - should be 'Llwydlo'.

There's been some discussion about marcher lords and the like, but it's worth remembering that until Henry VIII, Wales really was considered as being under a personal union with England. The insulting appropriation of the title of Tywysog - Prince - being used to belittle us (as has forever since then been viewed as an inferior title to a King, despite the Lation root of 'Princeps' meaning first). I think the map being as it is, with a strong nobility estate reflecting the marchers, is fine.

Thanks for all the communication!
 
  • 3Like
Reactions:
Yes, when a civil war combatant wins the civil war they become the original country.

If Balliol wins and becomes Scotland, will England suddenly become hostile to them because of game code predisposing England to be domineering to the Scotland tag (no matter who became it)?

That would be very strange since England is backing Balliol and should in theory be friendly (or friendlier, anyway) to a Scotland ruled by Balliol.

It also sounds like the kind of nonsense that would happen in EU4, so it would be nice if things like this were caught and fixed before release.
 
  • 2
Reactions:
Having the Pale as a English vassal is kinda weird, considering it refers to the Irish lands hold directly by the English crown it would be better for England to control the locations around Dublin and for the ones on the south to be an anglo-irish vassal(the lordship of wexford)
 
  • 2Like
Reactions: