• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
Last edited:
  • 218Like
  • 99Love
  • 7
  • 7
  • 1
Reactions:
I was surprised by the Marble. I had a look around google, and can't find anything about it. I'm going to guess it's for game balance?

Itsmeant to be Connemara marble I think (unique green marble) but it doesn't make much sense in this time period. Bottom quote pre-empted what I was going to say as I was writing lol

Tribes isn't the best name, but if it can't be localised to Clans or Septs, I think it'd be alright.

100% agree, tribe is weird terminology. Would personally prefer clan. I'd find it strange if Irish tribes had the same definition as Native American or African tribes

I’m guessing it’s meant to be Connemara marble, however I believe it was only quarried in any quantity from the 1700s, and I don’t think it was ever a major factor in the economy.
 
  • 2Like
Reactions:
I agree with keeping a single monolithic English culture. I see no reason or benefit to representing the dialects of Northumbria and Mercia. Culture =/= dialect necessarily.
 
  • 3
  • 1Like
  • 1
Reactions:
Wow. All of these countries look like super fun campaigns, especially Ireland, Anglo-Ireland, Scotland, Gaeldom, Wales and England... Yes literally all of them. I love the PVP islands.

I am also super hyped for Anatolia next week! I already made some suggestions in another thread, should I just copy a link to my thread in the Tinto Maps when it comes out or should I copy and paste the text. I am thinking of doing the second and updating my commentary with the new info while doing so, but I would appreciate some pointers.
 
  • 1Like
Reactions:
Not sure if it's been mentioned yet (currently don't have the time to trawl through the 20+ pages of responses, but I just want to pitch my thoughts on the location called 'Kendal' in what is today South Cumbria. TLDR; the south west tip of the Kendal location should be made it's own location, suggestions for names could be 'Furness' or 'Dalton' or 'North Lonsdale'.

locations.jpg


My proposal is the introduction of a new region which I propose would be called 'Furness' or 'North Lonsdale' which covers the Furness peninsula (Low Furness) and High Furness which includes the Furness Fells which includes the likes of the Coniston range.

The following two maps (first reflecting the 1086 survey, and second reflecting 1610 division of the Lancashire Hundreds) show the development of the Furness region, and its's longer standing ties to Lancashire than it's subjugation to the likes of Kendal...

lancasteruniversity Lancashire E. Baines 1086.jpg
Lancashire_1610_Speed_Hondius_-_Restoration.jpg

Historically this region has been counted as part of Lancashire but has culturally been divided, with transit of people both northward into the mountainous region today known as 'The Lake District' and also southward across 'Morecambe Bay' to Lancashire. The location during the time period of the game has economic dependence on the wool trade due to comparatively poor fertility and weather patterns for growing much in the way of crops.

The area was dominated by Furness Abbey and it's investments through from the start of the game until the Dissolution in the 16th century. The abbey was once the second most wealthy Cistercian monastery in the country.

In 1327, John Cockerham, was granted ‘licence to crenellate’ - most likely due to the backwards and forwards nature of Scottish raids in the region. This activity later resulted in what is known as Piel Castle and became somewhat of a smuggler's haven at periods through the middle ages, and also was the location at which Lambert Simnel (purporting to be the Earl of Warwick and rightful heir to the throne) arrived from Ireland with approx. 8,000 mercenaries to lay claim to the throne of England.

Dalton, which was considered the non-church centre of Low Furness during the middle ages, had a castle originally erected around 80AD and was developed further in 1172 - the still standing structure is dated to around the start of the time period for this game.

Just wanted to speak my peace on my local area and it's right to be free of the yoke of Kendal.
 
  • 2Like
  • 1
Reactions:
or should I copy and paste the text. I am thinking of doing the second and updating my commentary with the new info while doing so, but I would appreciate some pointers.
I had a draft and removed stuff they included for this thread and went back and made further comments on a deeper analysis. So I would copy and paste, removing info that is no longer relevant and add new changes that you notice.

enjoyed your thread btw
 
  • 1
Reactions:
This post won't argue for any specific changes, but I do want to elaborate a bit on the historical situation presented, so please excuse this indulgence.
The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.
This description is correct at the start of the game. However, the English economy would change drastically within the next 100 years.

First some details regarding the wool trade:
The English crown made it a monopoly in 1314 when it required all trade to pass through a single town (staple) in order to make collecting tariffs easier. The Staplers' Company, established in the late 13th century, was incorporated in 1319 and ran the wool trade, among other things.
This gave English merchants considerable influence, to the detriment of merchants from the Low Countries.
The staple moved around between different cities, like London, Calais, Bruges or Antwerp. Calais even had a special staple company that was given a monopoly on the wool trade in the Low Countries in the late 14th century.

Despite this wool trade being at its height in the 14th century, this is also when the events happened that led to its decline.
The English tariff system started to be developed in the late 13th century and was fully established by the second half of the 14th century. It was a complex and well developed system that included both tariffs that were a permanent privilege of the Crown (custuma) as well as tariffs that were established temporarily by parliament (subsidia) - all imports and exports were subject to tariffs.
Thanks to this extensive bureaucracy, there are many surviving records which means there are pretty accurate numbers for English trade in the time period, although smuggling and corruption was of course present to a small degree.

The big shift can be observed around the start of the Hundred Years War, when new tariffs on wool exports were instituted by the Crown to pay for the war. The tariffs on wool exports rose to ~33% of the total value, while tariffs on woolen cloth exports were only 3%.

English wool exports declined from 35000 sacks in the 1350s to 14000 sacks in the 1420s, while woolen cloth exports rose from 6000 to 39000 at the same time.
Records indicate that around 12000 woolen cloth (cloth of assize) were imported yearly in the early 14th century up to the 1330s. This shrank to 4000-5000 by the 1350s and completely disappeared by the 1360s, never to recover after.
The English textile economy completely shifted from being a wool exporter to being a major cloth producer and exporter.
Other than the tariffs, another reason this happened were advances in technology that led to the appearance of many water-powered fulling mills in rural England - outside the control of the guilds. This, of course, eventually developed into the putting-out system.

One effect of this economic shift was that London became by far the most important city for trade in England: While wool exports had their own monopoly system and specific towns they were confined to, cloth exports did not. English cloth was brought to London, shipped to the Low Countries where it was exchanged for a variety of goods and these goods were then sold back in London. Woolen cloth imports used to go through English trade fairs, and since those imports disappeared completely, the importance of regional fairs also shrank.
The aforementioned Staplers' Company also lost their influence as English wool exports declined.
While England specialized completely on woolen cloth production, it imported other types of textiles, such as linen and canvas, mostly from the Netherlands and Germany (Hansa).
Flanders started boycotting English woolen cloth in 1359, but this only contributed to the decline of Flanders and Bruges, as merchants simply shifted to other cities like Antwerp for trade with London.
Spanish Merino wool had taken the place of English wool as the most traded wool by the 15th century.

Now what does that mean for the game? Making use of domestic wool to establish cloth manufacturing should be easy to represent, and I hope that the game accurately models the historical shift away from guild production in cities to mass production of cloth by rural workers.
On the other hand, I am more skeptical regarding tariffs. Tariffs were extremely important historically and a massive source of income for governments (often the main source of income), but they are notoriously underrepresented in PDS games. I don't know if the economic simulation even allows for proper implementation of tariffs as many countries can share markets.
Even in Victoria 3, which has national markets, tariffs are an afterthought - the main source of revenue is income tax (from a historical perspective, this implementation is a complete joke).
 
  • 1
  • 1Like
  • 1
Reactions:
Seems like @radioactive_bee might have stolen some of my thunder as we have some similar suggestions but oh well, still gonna post this.

Few extra provinces that I think are worth adding, and as others have mentioned some provinces are named after much more modern towns that werent really relevant until the industrial revolution.

Have used mostly hundred boundaries to try and develop these, there seem to be some fairly funky borders that dont follow historic boundaries (Dorset in particular, as well as the buckinghamshire area as others have pointed out). Details on the new provinces/changes are in the spoiler.

View attachment 1148502

New Provinces:
1 - Penryn - Important port during these times
2 - Okehampton - Main inland centre, province also covers the majority of Dartmoor
3 - Yeovil - Market town in southern somerset, helps correct the dorset border
4 - Basingstoke - Fairly major settlement on the main road to London
5 - Reigate - really the only sizeable settlement in eastern surrey, but long guilford will haunt my dreams
6 - Abingdon - As others have said, this was the main town in berkshire at the start of the campaign.
7 - Aylesbury - Fairly large town and would split buckingham
8 - St Albans - Sizable market town
9 - Banbury - Oxford needs splitting, Banbury is really the only reasonable candidate, its a very rural area
10 - Dunmow - Provinces in East Anglia all felt quite large
11 - Sudbury - Provinces in East Anglia all felt quite large
12 - Ely - Major town religiously and quite a big market town
13 - Thetford - Provinces in East Anglia all felt quite large
14 - Pontefract- As others have mentioned plenty
15 - Blackburn - Still a fairly populous area on the outskirts of the pennines
16 - Ripon - Historic cathedral city
17 - Thirsk - Market town, but also helps to reduce the size of York
18 - Barrow - Enables proper lancashire borders, and Barrow has been a fairly major port throughout history
19 - Morpeth - Could be one of the other medium sized market towns in the area.

Changes
20 - Poole -> Wareham
21 - Bristol -> Bath
22 - Gloucester -> Bristol
23 - Swindon -> Marlborough
24 - Dean -> Gloucester
25 - Cheltenham -> Cirencester
26 - Southend -> Prittlewell
27 - Northampton -> Towcester? (not sure on this one, but its not where northampton is)
28 - Naseby -> Northampton
29 - Corby -> Peterborough
30 - Peterborough -> Wisbech
31 - Maybe combine these provinces? This area has always been very rural and sparsely populated
32 - Leicester -> Harborough
33 - Loughborough -> Leicester
34 - Stoke -> Leek
35 - Crewe -> Nantwich
36 - Skegness -> Louth
37 - Manchester -> Salford
38 - Liverpool -> West Derby
39 - Bradford -> Skipton
Been stewing on what people have been saying about the London area and I think I agree, have made some slight tweaks to my suggestion

1718453478211.png


1 - Aylesbury (as before)
2 - St Albans (as before)
3 - London
4 - Waltham
5 - Southwark
6 - Greenwich
7 - Reigate
 
  • 4Like
Reactions:
The differences in dialects between northern and southern dialects of English are not as pronounced as the different French dialects. The changes producing Middle English also served as a bit of unifying force which didn't happen in France.
John of Trevisa (1342-1402) wrote that

“All the language of the Northumbrians, and specially at York, is so sharp, piercing, rasping, and unshapely that we Southern men can hardly understand that language. I suppose this is because they are nigh to foreign men and aliens who speak strangely, and also because the kings of England dwell always far from that country.”

Perhaps there should be a general “fragmented culture” mechanic that only lets you fully integrate/assimilate cultures with enough crown control/centralization. Modern Scots is actually much closer to modern English than middle Scots would’ve been to Middle English. After the acts of union English came to dominate the Scottish systems of government and a large influx of modern English words, that England only gained through the Norman conquest, entered Scots. This mechanic would allow for more realistic play and more nuanced setups at start date. France can start out culturally fragmented, and England can start somewhere in the middle.

Obviously you are implementing languages since Norman French will be the language of law and government in England. Perhaps “dialect” can be another way to categorize pops. It would affect how dis/content a pop would be to have a ruler who can or can’t speak or understand the dialect.

I think a mechanics like this would go a long way towards solving a big problem I see in EUIV: you eventually win the game. There are so many modifiers that eventually stack up and make your nation an invincible juggernaut. It doesn’t make sense to me how you can simply “accept” every culture in your group when the reality was, and is, quite different.
 
  • 1
Reactions:
Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.
As always the team is eagerly awaiting your feedback

I'm curious: when You design province borders - do You only base them on historical sources, or also consider gameplay issues?

For example, ahistorically stretch province border to allow for direct movement to some important province?
 
@SaintDaveUK

Hello, I'm wondering if Galway and Sligo will have similar estate modifiers like the County Palatine of Durham? These two towns exist as mercantile oligarchies with a royal charter from London with Galway renewing it fairly regularly into the Tudor Conquest of Ireland. Sligo's existence with an estate modifier would be very short lived but Galway's would probably have to be dispelled by a High Kingdom of Ireland or an English conquest of Ireland.

Also, is the shaded nature of Galway based on the division between the English urban setting (with Iberians, Flemings and the French) compared to the Gaelic countryside? I know that Galway had anti-Gaelic laws which forbade the native Irish from entering its city walls till I believe Cromwell's conquest.
 
Mr Welshy, every single location in Great Britain has a Welsh language variant, they just aren't shown in 1337 as Wales starts with English primary culture. Happy reconquests!

View attachment 1148270
Are we getting dotted lenition for irish too. Or will everything be modern orthography
 
Nice to finally see some representation for my hometown of Wakefield in a Paradox game! :)

However it seems to be, as other commentors have pointed out, rather large and too far west. I can assure you we can't see the Pennines from Wakey. I'd suggest making the area more granular since important Pennine locations such as Huddersfield are missing and Bradford is enormous and far too distant from Leeds. Increased granularity would also allow for better representation of the RGOs.

  • The 'Bradford' location shoud be renamed to 'Skipton'
  • The 'Leeds' location should probably be split into 'Bradford' and 'Leeds'
  • The 'Wakefield' location shoud be renamed and split into 'Huddersfield' and 'Marsden' or 'Slaithwaite'. (This would also help when adding crossing points over the Pennines as still to this day both towns remain an important transit point for rail between Manchester and Leeds).
  • The 'Sheffield' location should probably be split into 'Wakefield', 'Pontefract', 'Doncaster' and 'Sheffield'
As for RGOs I only really know about Wakefield. It should probably be represented by wool or perhaps cloth due to the presence of Flemish weavers in the city, (however these weavers would arrive until the 1400s), so perhaps it wouldn't be the most accurate given the game starts in 1337. Another option would be coal. This region of West Yorkshire is absolutely filled with pit towns and even hosts the National Coal Mining Museum.

I've added a map of the (rough) locations of important cities and towns in this region.

Yorkshiregranuality.png
 
  • 2Like
Reactions:
We only have the short name and adjective for each country in the loc (England, English) and then we generate full and short country names out of those depending on their immediate situation, e.g. it could be called the Empire of England or Supreme English Republic. Every country always has a long name, but we only show it on the map if the country is big enough.
Minor proposal:change the "[Empire] of [ROOT]" to "[adjRoot] [Empire]" so for example instead of empire of Ottomans it's Ottoman empire or instead of empire of Persia it's Persian empire etc
Sounds much better and much closer to historiographical terms about empires, rarely i see "empire of x" being used commonly(i can only think of imperial japan right now).
 
  • 4Like
  • 1
Reactions:
A few people have already raised the issue, but I don't think it's appropriate to represent Wales as a single unified country in 1337, not least under the Principality. I'll try to find sources, so I recognise that my comment here probably won't be taken into account, but it's strange (not that I disagree with it) that Ireland is represented so granularly, with what seems to be both a separate tag for the Pale and several Anglo-aligned Irish clans whilst Wales is represented as unified, rather than being divided into Marcher Lordships.
I don't know if Cardiff should be used for the entirety of the Vale of Glamorgan, but it wasn't a completely irrelevant settlement at this time (though still decidedly less important than Swansea was), so it's not the worst decision. It would probably be best to split Gwynedd into two, with Conway and Wrexham (should be Flint, as previously mentioned) as part of Clwyd. Beyond the reign of Gruffydd ap Llewelyn in the 11th century, the region was never fully part of Gwynedd, and was definitely not so *by 1337. Flint was legally part of England, so it might be harder to depict there, but would still be best to maintain a divide, especially with how realtively powerful the Lordship of Denbigh was.
1718461489775.png

I can definitely appreciate that there's not much will to implement *all* of these Marcher Lords; many were minor and often tiny in population (wouldn't be surprised if some of the smallest went below the full size of the Channel Islands), and this map uses cantref as a marker alongside wider Lordships, but even just representing the larger ones as distinct entites would help to improve the historical accuracy of this map, especially if you include some of those over the English border, such as the Earldom of Chester.
 
  • 6Like
Reactions:
Minor proposal:change the "[Empire] of [ROOT]" to "[adjRoot] [Empire]" so for example instead of empire of Ottomans it's Ottoman empire or instead of empire of Persia it's Persian empire etc
Sounds much better and much closer to historiographical terms about empires, rarely i see "empire of x" being used commonly(i can only think of imperial japan right now).
In fact that's exactly what we already do in game, my example was just not very good.
 
  • 23Like
  • 14
  • 3
  • 1Haha
Reactions: