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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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Since the community seems about 50:50 split on separating English culture, here's a sketch of how a Northern English culture could look. It's far from a definitive choice, just to extend the discussion a little.


View attachment 1149186
I think that's a really cool idea!

My only suggestion would be that "English" could maybe be named differently (maybe Middle English ?) and if England still controls the locations after roughly 100 years in the game (perhaps after the Hundred Years' War), the Northumbrian and southern "Middle English" areas would combine to become just English.

In this sense, Northumbrian is really a small divergence from medieval English, which gradually erodes and blends into contemporary English, which the player then experiences.

However, given I am not a specialist in the English language, please take my suggestion with a grain of salt. :)
 
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I'm really liking the changes. I've Still got 2 more minor problems
Winchester still isn't in the area of Winchester,
Now we do have Lymington, Lymington should be the forest terrain rather than Southampton.
(I'm happy if anyone with more knowledge changes the major city in the New Forest)
 

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That is a good idea. Another thought is shifting that whole location down a little bit and renaming it Montrose. There's a lot of activity during the Wars of Independence around there and the town was well established by the start date.
Montrose is in Angus. By fudging the borders there'd be nothing in the Mearns which seems wrong.

I think most of the action north of Stirling largely done by then - only the cities of Perth and Cupar was still in Balliol's / English hands. Murray had at game start captured Glasgow and Bothwell, and was making his way through to sack Carlisle to try and draw the English out from Edinburgh.

I think renaming Stonehaven to Kincardine is a good idea.
 
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Personally still think Hampshire could do with another location, more because of the difference in sizes between those provinces and the others around it. Also I think it will be tricky to get Winchester to fit within the province, especially without making Southampton stick weirdly inland.

I know I said Basingstoke previously, but I Overton was likely the bigger settlement at the time....
 
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Some of these are just because they are at the edge of the county they are part of (Thetford and Bristol in particular)
Yeah I get that and if it is based on actual irl county shape/locations then it doesn’t matter but if it’s intended to be the namesake for a tinto-original location then having a town/city more overtly in the territory of the location is a good standard to follow I think :)
 
Montrose is in Angus. By fudging the borders there'd be nothing in the Mearns which seems wrong.

I think most of the action north of Stirling largely done by then - only the cities of Perth and Cupar was still in Balliol's / English hands. Murray had at game start captured Glasgow and Bothwell, and was making his way through to sack Carlisle to try and draw the English out from Edinburgh.

I think renaming Stonehaven to Kincardine is a good idea.
ScotlandNE2.png

Great points. I think a compromise could be splitting off a Montrose location attached to the Angus province from a Kincardine location.

I think all the action during the Wars of Independence are just about wrapped up in Strathbogie too, but Huntly develops in to a market town during the game's timeframe and Huntly Castle was in a pretty strategic location. It would make the Aberdeen location look a bit less awkward.
ScotlandNorth.png

I would also suggest carving a Wick location out of Thurso. It is obviously not a densely populated part of the world, but it does have a harbour facing a different part of the North Sea and a distinct history. They have distinctive terrain too, the Wick location contains more Marsh (peat bog) while the Thurso location would be a rare bit of Flatland in the Highlands.

Tain might also be worth considering as a location due to being important enough to be granted a Royal Burgh (claimed to be the oldest). It was also an important site of pilgrimage to the shrine of Saint Duthus.

Edit:
scotlandedited2.png


I have updated the above suggestions with a few more potential locations.

Garmoran - The Ardtornish location seemed out of proportion, so splitting off the historic Garmoran region seemed reasonable. Granted to Raghnall Mac Ruaidhrí by David II along with several islands. Pretty windswept and desolate, but quite important for controlling access to the isles.

Lennox - Split the western portion of the Stirling location to create the historic region of The Lennox, as it doesn't really make sense for a single location to cross most of the way from the Forth, nearly to the west coast, and up to the start of the highlands. Could arguably be combined with Dumbarton, but I think it makes more sense to have a dense amount of provinces in the strategic bottleneck between the Forth and Clyde.

Renfrew - Contains the strategically important Renfrew Castle as well as the towns of Renfew and Paisley that become increasingly important during the game's timeline. Contains the important religious site of Paisley Abbey, which was the burial place of Robert III. The Abbey was burned down by Longshanks in 1307, and was rebuilt somewhere around the game's start date.

Stranraer and Hawick have been suggested by others.
 
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I'm also familiar with Anglesey, in fact I crossed the Menai suspension bridge just last year :)

While you are correct that Anglesey is an island, at its narrowest point the Menai strait is only about 10m deep and 300m wide. I don't think you could sail a warship up it. As such it's represented as a river, as its strategic attributes are much more akin to a wide river than a coastal sea.
would making it (graphically) a river mean you could still cross with hostile warships present while making Anglesey/Ynys Môn an island?
 
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My attempt at making a combination of different ideas and locations from several other peopleall in one somewhat neat picture, hope this helps people!
 

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I wouldn't mind returning to the topic of whether or not Irish society could be categorised as tribal during this period.

Ireland was a lineage-based society for certain echelons of nobility and well to do landed farmers. These lineages were termed fine (later sliocht), groups of various people generally descended from the same great-grandfather and at their head would be the ceann fine, generally the most senior, who would be considered a lord due to the fact that he was considered to hold other members of his fine in clientship. The fine or slicht was a a political and legal corporate entity, it was there to hold members of that fine or slicht legally accountable and represent them in the business of a tuath.. If a member of one fine should harm a member of another, a legal claim would be made against the whole fine, who would be responsible for any financial penalty accruing. The ceann fine would represent his fine at the oireacht or court or assembly to discuss the legal/political business of the trícha cét/tuath. A few things need be said however:

1. Although the property of all members of a fine was found in the one area (the same baile biattach mostly) It is not correct to state that property was held in common by the fine. The fine were all heirs to the same lands/territories and very often these territories could be divided between them. But they were absolute owners who held a lifetime interest in their proportion of fine property which would be inherited by other members of the fine (including their own children) on their deaths. They could also hold property that wasn't part of the fintue (fine lands) which would be inherited by their children on their death.

2. Neither did it mean that members who were not of the fine would be not present within fine territory. It's unlike the semi-free or lower peasantry were members of any fine at all beyond their own immediate family.

3. A fine could be huge or represent one person, depending on how many people were left in that fine. A Fine would also devolve once its members were no longer descended from someone within 4 degrees, which often meant that even with a baile biattach there could be numerous distantly related group inheriting different plots of land.

4. Traditionally, members of the various fine would be present at a king's inauguration within a tuath or trícha cét, but by the later medieval period, withint larger kingdoms this was dominated by certain vassals (who would be given the honour of inaugurating the king) or even gallowglass captains, or in subject kingdoms, by their overlord in return of a luach impidhe literally "begging cost" the cost of getting your overlord to promote you to the lordship.

5. Due to tanistry, even at the higher ends, lineages would frequently divide, created various competitive subgroups who sometimes alternated succession but could also engage in civil strife to pursue their claims.

This may correspond to what developers think of tribalism. But I worry that we will have non-stratified pops within Ireland when there was intense stratification between nobles landed farmers and the semi-free poor in Irish society of the period. Many foreign commentators of the time said that the system of land ownership prevented the development of urbanism has those with a vested interest in land were less likely to leave their area, but there were many mobile elements in Irish society, especially the landless classes, be they rural poor, or artists such as poets, historians, physicians, or mercenaries. A single monolithic tribesman pop replacing different grades would not be very representative. Neither would a single tribal estate.

That said, there is an argument for representating the different lineages as part of an estate who, if they increase power, are more likely to throw their weight behind pretenders during a succession (or who may campaign to give a fine distantly their own lands to hold as vassals, but who provide manpower. The term for this at the time was free tuatha. These could be populated through a pop type called clansmen (or free clansmen). There might be room to represent non-free tuatha who were generally responsible for providing foodrent and taxes to the king and who could support his armies through billeting.
Since you seem to be more knowledgable here. Do you think that just having the Irish as Monarchy would be better?
 
This is probably the last post I'll make uploading a map. Adjusted to make it easier for other people to change things. (Red dots for province boundaries).

locations.png


From Batcats, I agree with splitting Strathnaver into Tongue and Durness, Garmoran from Ardtornish, Bothwell from Lanark, Linlithgow from Edinburgh, and Strathbogie from Aberdeen. Also split Roxburgh into Hawick and Jedburgh, and squeezed in Montrose since a lot of history happened there. I also adjusted Dumbarton to take the western end of Stirling.

I don't agree with splitting off Renfrew (I think it's too small to click, it's why I bunged it in with Glasgow to start with), splitting Thurso in two (Caithness wasn't that populated), Lennox from Stirling or Dumbarton (too small), or Tain from Cromarty (same deal).

Also renamed Strathearn to Comrie as someone suggested.

Lastly added some impassable terrain:
A: The Galloway Hills. Blocks travel between Ayr and Kirkcudbright. There aren't really roads through here even today.
B: The Crianlarich Hills. Breadalbane was isolated in this period. A military road was built between Breadalbane and Menteith during the Jacobite wars, but that's late enough that I don't think it's worth considering.
E: The Mounth. Blocks travel between Forfar and Mar. I believe armies only traveled between Aberdeen and Perth via Gowrie or by the coast.
H: The Fannichs. For the central part of the Western Highlands, makes it a little harder to move armies through these mountains.

EDIT: If you want the provinces to have ~3 locations each, in the above map you could split them up like so:
Galloway (2): Wigtown and Kirkcudbright
Dumfriesshire (2): Dumfries and Annan
Teviotdale (4): Peebles, Selkirk, Hawick, and Jedburgh
Ayrshire (3): Irvine, Ayr and Maybole
Strathclyde (4): Dumbarton, Glasgow, Bothwell and Lanark
Lothian (5): Stirling, Linlithgow, Edinburgh, Dunbar and Duns
Fife (3): Clackmannan, Dunfermline and St Andrews
Argyll (3): Lorne, Inverary and Cowal
Lochaber (3): Garmoran, Ardtornish and Lochaber
Atholl (2): Aberfeldy and Breadalbane
Perthshire (4): Menteith, Comrie, Perth and Gowrie
Angus (3): Forfar, Dundee and Arbroath
Mearns (2): Montrose and Kincardine
Aberdeenshire (5): Mar, Strathbogie, Aberdeen, Buchan and Banff
Moray (2): Nairn and Elgin
Inverness-shire (3): Aird, Inverness and Badenoch
Wester Ross (3): Applecross, Gairloch and Assynt
Easter Ross (2): Dingwall and Cromarty
Sutherland (4): Durness, Tongue, Thurso and Dornoch
 
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Here's the topography including marshes. I just forgot

View attachment 1149196
Regarding the topography of Ireland, some odd choices there, especially with regard to the marshes. I’m guessing someone researched Irish bogs and placed marshes in the relevant spots, but a lot of Irish bogs are “mountain bogs”, and would be better represented by sparse hills or even mountains. This would include Umhaill in Connacht, Dún na nGall and maye Inis Eoghain in Ulster, and Cill Airne, Cairbrigh and Dingle in Munster. There's also a location to the east of Sligeach whose name I can't make out, it appears to be flatland, but should also be sparse hills. An argument could be made for Erris to be either hills or marsh.

Oddly Castlebar and Tuam are listed as hils, when they should be flatland or marsh.
 
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side question, which locations would make most sense for a Royal Forest building? i only want to add the biggest 5-10 largest/most important i guess, otherwise almost every location would have one
Ones I would Keep
- Exmoor
- New Forest
- Inglewood
- Dean
- Sherwood
- Bagshot/Windsor
- High Peak

But that is my own discernment over how long they remained a forest, their importance today and the tiny bit of reading on the topic

Dartmoor is interesting as it was basically given to the Duke of Cornwall but even today still retains much of its common land
 
Since you seem to be more knowledgable here. Do you think that just having the Irish as Monarchy would be better?
I dunno. I appreciate the effort to add a different playstyle here. Random branches trying to hive out their own little demesne was certainly an issue in Medieval Ireland (Norman and Gaelic) and if that's represented to Tribal or a localised version of Tribal (lineage-based or clan) I could probably get behind it.

Or maybe that could be represented by a monarchy government with tanistry succession.
 
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I dunno. I appreciate the effort to add a different playstyle here. Random branches trying to hive out yeir own little demesne was certainly an issue in Medieval Ireland (Norman and Gaelic) and if that's represented to Tribal or a localised version of Tribal (lineage-based or clan) I could probably get behind it.

Or maybe that could be represented by a monarchy government with tanistry succession.
I think we’d need a good understanding of what exactly are the gameplay differences between tribal vs monarchy.
 
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@SaintDaveUK I really appreciate the work the teams putting into locations. I guess you will have to come up with some more Welsh localisation names, oh no what a terrible job for you ;)

The addition of Shaftesbury in North Dorset makes sense to me. I trust the borders for the UK will continue to be jigged around, I'm sure it's a laborious task, so I can see the Jurassic coast and Portland restored!
 
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Some progress on England locations and provinces based on everyone's feedback here. Ignore the obvious errors like ripon and norton being bordered.

View attachment 1149754
'Unknown' just North of Hexham might best be called 'Otterburn' (which gave its name to a battle nearby in 1388) or, alternatively, Kielder (a forest, rather than a town). 'Stockton' might arguably be better named as 'Hartlepool' in the period, and this would give a bit more scope to have Darlington be less extended up into the pennines but running a little further along the Tees towards the sea.

In the junction between Whitby, Bedale/Northallerton, Scarborough and York it might be worth considering a bit of impassable terrain. The North York Moors are not terribly high, but the terrain is rough even now for moving troops on foot across - the sparsity of roads compared with the Yorkshire Dales, for instance, is quite noticeable.
 
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