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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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Then I would reply to them. Im just saying from a geographic perspective it should be not mountains and I support the addition of rugged hills as an inbetween.

Im not a fan of restricting English expansion mechanically other than through the idea the Pale can only hold land in Ireland until the Acts of Union and the additions of some historical irish revolts and the control negatives it receives naturally.
Why would you limit and England player to have to hold land in Ireland through the Pale? I think it would be much better to just rely on the control mechanic. Early on it will not be to a players advantage to hold the land directly due to low control, but it should still be left up to the player how he or she wishes to hold their Irish lands.
 
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Portugese is 1, Castilian is 1, Andalusian is 1, Aragonese is 1, Basque is 1, Irish is 1, Welsh is 1, Sicilian is 1, Neapolitan is 1, Croatian is 1, Bosnian is 1, Polish is 1. French really isnt the one to compare to

Sure. And Southern could be 1 and Northern could also be 1.

What you mean is: Spanish is 5 plus Portuguese (plus Andalucian and Basque), Welsh is 2 (Welsh and Cornish), there are several Yugoslavic cultures and Polish is split from Silesian.

The only two which really actually supports your point is that Southern Italian is 2 and that Irish is 1, which are, I think, more coarse than other regions - if we had this level of coarseness everywhere, then yes - unified English would be appropriate, but based on the regions we've seen, South Italy and England (and possibly Ireland) are outliers, most other regions have a level of granularity where England would have 2, South Italy would have ..probably 3 (probably something along the lines of Neapolitan, Cantabrian and Sicilian).
 
Why would you limit and England player to have to hold land in Ireland through the Pale? I think it would be much better to just rely on the control mechanic. Early on it will not be to a players advantage to hold the land directly due to low control, but it should still be left up to the player how he or she wishes to hold their Irish lands.
i would agree but they gave this response to the request. Personally I dont mind it. Makes more sense than Wales.

 
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Sure. And Southern could be 1 and Northern could also be 1.

What you mean is: Spanish is 5 plus Portuguese (plus Andalucian and Basque), Welsh is 2 (Welsh and Cornish), there are several Yugoslavic cultures and Polish is split from Silesian.

The only two which really actually supports your point is that Southern Italian is 2 and that Irish is 1, which are, I think, more coarse than other regions - if we had this level of coarseness everywhere, then yes - unified English would be appropriate, but based on the regions we've seen, South Italy and England (and possibly Ireland) are outliers, most other regions have a level of granularity where England would have 2, South Italy would have ..probably 3 (probably something along the lines of Neapolitan, Cantabrian and Sicilian).
Yugoslavic and spanish are groupings, theyre not the same as English which is just one of the cultures of the British Isles. If dialects are enough to make English split between southern and northern, then the basque would have enough dialects when split between 4 kingdoms to be split.

Portugese doesnt have a northern and southern, it just has one to represent the Portugese and andalucian to represent the arabised south.

Welsh is Welsh, it might be close to Cornish, but they certainly are different to the Cornish.

Bosnians differ from Serbs, they are a different culture, yugoslavia was not fated to remain unified. Bosnians certainly differ more between themselves and Serbs than the lords of Northern and Southern England did

Silesian is not just split from Polish, it represents the mix of Czech and German influence on the regions.
 
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That's an argument that wasn't made.
You made the argument that the wicklow location should inflict a severe disadvantage on an attacker, as it was historically. I think that making the region hills and forested will sifficiently reflect the defensive advantage the local terrain provided, and making it mountainous would be going too far. Either way, a terrain modifier is not going to be enough to convey the historical difficulty of taking the region.
 
Well, the Solent between Isle of Wight and the mainland is 5km of open sea, over 100m deep. The gameplay implication of a strait is that a warship can block army movement, which IMO isn't the case on Menai
It just so happens that I was reading a book this morning which suggests something different! About Thomas Telford's construction of an improved London-Holyhead road:

"As a fitting climax, it included the latest technical marvel, the Menai Bridge (opened 30 January 1826), which took the route across the straits into Anglesey. The Admiralty insisted that it be high enough to allow the tallest warships to pass underneath. So arches 52 feet 6 inches wide were chained to towers 153 feet high to give a total suspended span of 579 feet and clearance of 100 feet."

This makes it sound like the Admiralty was quite used to sending warships - including the tallest ones - through the Strait, so that towards the end of PC's timeline it must have been possible. Is there reason to believe that the water level would've been significantly lower in earlier parts of the timespan?

The book is The Birth of the Modern: World Society 1815-1830 by Paul Johnson, and he lists his source for that paragraph as "R. A. Paxton: 'The Menai Bridge 1818-26, the Evolution of the Design,' in [Alastair] Penfold, [ed., Thomas Telford: Engineer (London, 1980)] 84ff".
 
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You made the argument that the wicklow location should inflict a severe disadvantage on an attacker, as it was historically. I think that making the region hills and forested will sifficiently reflect the defensive advantage the local terrain provided, and making it mountainous would be going too far. Either way, a terrain modifier is not going to be enough to convey the historical difficulty of taking the region.
It wasn't just 'difficult' to take it was damned near impossible! Nothing short of plantation stopped it being a thorn in the side of Dublin castle. I think the way to really reflect that might be the control mechanic? But if the control mechanic doesn't result in the constant revolt which we saw historically I will consider the game to be pretty ahistorical.

It should take an English player a huge heap of resources, a borderline genocide, and a standing army to keep Ireland in check and that has never been reflected thus far in the EU series so I'm not terribly confident.
 
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It wasn't just 'difficult' to take it was damned near impossible! Nothing short of plantation stopped it being a thorn in the side of Dublin castle. I think the way to really reflect that might be the control mechanic? But if the control mechanic doesn't result in the constant revolt which we saw historically I will consider the game to be pretty ahistorical.

It should take an English player a huge heap of resources, a borderline genocide, and a standing army to keep Ireland in check and that has never been reflected thus far in the EU series so I'm not terribly confident.
the game is inherently ahistorical. the game is an abstraction with a historical set up
 
Yugoslavic and spanish are groupings, theyre not the same as English which is just one of the cultures of the British Isles. If dialects are enough to make English split between southern and northern, then the basque would have enough dialects when split between 4 kingdoms to be split.

Portugese doesnt have a northern and southern, it just has one to represent the Portugese and andalucian to represent the arabised south.

Welsh is Welsh, it might be close to Cornish, but they certainly are different to the Cornish.

Bosnians differ from Serbs, they are a different culture, yugoslavia was not fated to remain unified. Bosnians certainly differ more between themselves and Serbs than the lords of Northern and Southern England did

Silesian is not just split from Polish, it represents the mix of Czech and German influence on the regions.

Portugese is one of the 6 Spanish cultures, different primarily in that it didn't get unified into the rest of Spain politically. (Hence why I split off Basque and Analucian, which are more different. A low-resolution depiction of Spain would give it 3 cultures - Spanish, Basque and Andalucian. Portugal would be Spanish, just like North and South are both English).
And there would be riots on the forums.

If Welsh differs from Cornish, Midlands English differs from Westcountry [English] - not to mention Northern English or East Anglian. If Silesia represents the mix of German and Czech influence, then England should have 4 cultures to represent the Norse (Northern), Britonic (Westcountry), French (London), and straight English (Midlands+non-london East Anglia) influences. 5 if you split the Cornish influences from the Welsh (West Midlands). (Though, again, 2 English cultures is probably sufficient for gameplay purposes as the North was farm more autonomous both culturally and political than the different southern and midland regions).

Likewise, the South-Slav cultures being split makes sense, but in this hypothetical low-res culture map where England is just English and Portugal is Spanish, all the Yugoslav cultures would be unified too (and those riots would get a whole lot worse). I agree that unifying Yugoslavic culture would be a little more silly than unifying english, but if the main arguement for English unification is "basically one language", I raise the old joke "Every Serb is born knowing four languages". If the arguement is political unity, I point out that Ireland shouldn't be one culture because it only gained that unity from Pan-nationalism born from being ruled from London and if the main arguement is "England was more unified as a state than other countries" I point out that England had several Palatinates within it and in the English Civil war fractured along mainly regional lines (with a few economic/estate based outliers which would point to a more unified culture if they were the norm rather than the exception).

As I have said several times - England was more united than other Kingdoms, yes - but it wasn't this much more united. The relative strength of England in the British Isles to places like Wales, Scotland and Ireland was due to better terrain (More Farmlands and rolling hills, less ruggest hills or wetlands).
Relative to France, Germany and Ireland (again), political unity was certainly a factor, but these regions in game have double-digit numbers of cultures (except Ireland).
And most importantly (for talking about how Britian fought the more powerful, but divided France), there was a Sea between the British Isles and the Continent - it's really worth pointing that out because if you look at how 'unified Britian' did against 'disunited France' in europe and then compare to how they did on other continents, it paints a picture. Specifically a picture that says "Naval Power needs to matter in Project Caesar".
 
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I for one prefer one unified English culture. The British Isles already have plenty of cultural fragmentation, with, by my count, no less than 7 different cultures (English, Cornish, Welsh, Scots, Highland, Norse, and Irish). I think it would be hard to justify getting rid of any of these, but I certainly do not see any reason to add to this already crowded cultural landscape.
 
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What should the borders look like in the case of a Balliol victory?
It would be quite difficult to map it out exactly, but Scotland under Balliol would be very much in England’s shadow. The following is all very speculative and depends on events and mechanics.

Maybe there should be an event for a victorious Balliol-led Scotland to hand over the territory ceded by Scotland (Lothian and the south) to England in the 1334 Treaty of Newcastle, with an unhappy Edward III if the request if refused. Scotland itself would have to be subject to England in some sense I think, Balliol seems very reliant on England by 1337.

David II would still be in exile under the protection of France, so maybe there should be some interaction where France can put him back on the throne depending on the circumstances of the Hundred Years War.

I posted earlier in the thread about Lothian being pretty devastated by Balliol and Edward’s occupation, the same would be true of much of Scotland. It would be a very difficult country to control.

If there were to be a tag or tags representing the landholders disinherited by Robert the Bruce after Bannockburn who supported Balliol and Edward in their campaigns, an Earldom of Buchan tag ruled by Henry de Beaumont or his successors based in the north-east might be a good candidate.

I might as well use this post to share my final attempt at wringing as many viable and relevant locations out of Scotland as I can, as well as potential provinces. I’ll put a blank outline map and some notes on more obscure location names under a spoiler tag for space reasons.
ScotlandFinal.png

ScotlandBlankBordersNew.png


Kenmure breaks up the big Kirkcugbright location in Galloway, and is possibly already the site of a fortification, although Kenmure Castle or more relevant later in the timeline. Includes the Glenkens section of the Southern Uplands and a populated section of the coast. Makes the Kirkcugbright location much flatter.

I thought it was worth splitting off Cumnock from Ayr as they are depicted separately in the 14th Century Gough Map and the settlement was clearly well established. More rugged than the coastal Ayr location.

GoughCumnock.png


In Perthshire I restored Breadalbane from hellfirematt’s previous map as well as adding the territory of the Earldom and region of Atholl. Makes the Aberfeldy location less mountainous as well.

Mortlach consists of the hilly inland portion of Banff and the settlement of Dufftown (previously called Mortlach). Balvenie Castle was an important fortification for the Douglases.

Etive was a difficult location to name, but Lorne looked massively outsized. Centred around the loch and glen of that name. The very far north contains Glencoe, of Glencoe massacre fame.

Helmsdale was included to cut down the now outsized Dornoch location, the location is named to represent the settlements along the Helmsdale river and Strath of Kildonan (which is another potential name, but didn’t want it confused for Kildonan castle on Arran) as well as the populated strip of the coast, but not named for the modern Helmsdale settlement on the coast.

I thought it was worth keeping Wick as a location as it appears on the Gough Map.

As I said in a previous post, some of these locations have a fairly tiny population, but Scotland's population seems underestimated in general.

In terms of provinces, Teviotdale could possibly smaller. Inverness is probably not a great province name, but I couldn’t think of anything more appropriate.
 
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Why would you limit and England player to have to hold land in Ireland through the Pale? I think it would be much better to just rely on the control mechanic. Early on it will not be to a players advantage to hold the land directly due to low control, but it should still be left up to the player how he or she wishes to hold their Irish lands.
Because taking and holding Ireland should be a challenge. And Ireland definitely shouldn’t end up being conquered by AI England within a century of game start 99% of the time, as happens in EU4. The English crown found it difficult to exert control in the island, which is why the delegated things to the Anglo-Irish lords.

A mechanic whereby the crown’s interests in Ireland are mostly dealt with through allies and vassals would be more interesting, challenging, and historically accurate.

My preference would be a “Lord Deputy of Ireland” international organisation, in which each of the Anglo-Irish lords tries to sway the crown in order to be appointed lord deputy. This would provide certain bonuses and responsibilities, but especially an important limitation - if a lord deputy becomes too powerful he’ll anger the crown, possibly leading to a confrontation (Silken Thomas style) and the dissolution of the organisation as the English begin to intervene directly.
 
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Because taking and holding Ireland should be a challenge. And Ireland definitely shouldn’t end up being conquered by AI England within a century of game start 99% of the time, as happens in EU4. The English crown found it difficult to exert control in the island, which is why the delegated things to the Anglo-Irish lords.

A mechanic whereby the crown’s interests in Ireland are mostly dealt with through allies and vassals would be more interesting, challenging, and historically accurate.

My preference would be a “Lord Deputy of Ireland” international organisation, in which each of the Anglo-Irish lords tries to sway the crown in order to be appointed lord deputy. This would provide certain bonuses and responsibilities, but especially an important limitation - if a lord deputy becomes too powerful he’ll anger the crown, possibly leading to a confrontation (Silken Thomas style) and the dissolution of the organisation as the English begin to intervene directly.
Yes it was difficult for the crown to exert control in Ireland, which is why I suggest it be dealt with through the normal control mechanic. Part of the reason why excerting control was difficult was the fact that the crown seldom wanted to expend too many resources on it. If a player wishes to go down a different route, enhancing control via building infrastructure and buildings, as well as expending the manpower to conquer what will at least initially be rather poor areas with low population, compared to e.g. French land, then I do not think there should be a specific mechanic preventing this play style. I am not arguing that England should be able to conquer Ireland and exert 100% control immediately with no effort at all. I am just opposed to railroading how an England player interacts with and goes about the conquest of Ireland. Part of the fun of the game is that you have options.
 
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Yes it was difficult for the crown to exert control in Ireland, which is why I suggest it be dealt with through the normal control mechanic. Part of the reason why excerting control was difficult was the fact that the crown seldom wanted to expend too many resources on it.

You're claiming this was a choice. "Didn't want to spend resources" is not the case. "Hadn't the resources to spend on it" is more accurate. Richard brought two armies to subdue Ireland in the 14th century. One of them had some success securing submissions but these were swiftly abandoned after the army left. The second caused him to lose his crown in England.

It's slightly simplistic to suggest that it was a case of "they could have done it if they wanted to". It was beyond them and a new political strategy had to be devised in the 16th century in order to make headway and even that took 70 years and a lot of coin and bloodshed to come to fruition.
 
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Ireland definitely shouldn’t end up being conquered by AI England within a century of game start 99% of the time, as happens in EU4.
TBF I doubt this will be the case purely for the fact AI England will by consumed with France, Scotland and the Black Death for the first 100 years. Their involvement in Ireland if any would be attempting to keep control of their other non-pale vassals.
 
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Yes it was difficult for the crown to exert control in Ireland, which is why I suggest it be dealt with through the normal control mechanic. Part of the reason why excerting control was difficult was the fact that the crown seldom wanted to expend too many resources on it. If a player wishes to go down a different route, enhancing control via building infrastructure and buildings, as well as expending the manpower to conquer what will at least initially be rather poor areas with low population, compared to e.g. French land, then I do not think there should be a specific mechanic preventing this play style. I am not arguing that England should be able to conquer Ireland and exert 100% control immediately with no effort at all. I am just opposed to railroading how an England player interacts with and goes about the conquest of Ireland. Part of the fun of the game is that you have options.
Sure, there should still be options, but those options should still at least somewhat reflect the historical reality. The crown tried to conquer Ireland in the 14th century, and failed. They couldn’t even subdue Wicklow, a small region right next to Dublin, never mind the entire island.
 
Sure, there should still be options, but those options should still at least somewhat reflect the historical reality. The crown tried to conquer Ireland in the 14th century, and failed. They couldn’t even subdue Wicklow, a small region right next to Dublin, never mind the entire island.
tbf England had much larger issues than Ireland during the 14-16th Centuries. Its only when you get to the Tudors is when England is secure and disentangled enough from France to even contemplate expansion into Ireland as a focus. Let alone their domestic issues.

England largely failed because their settlement into Ireland with the 'anglo-irish' failed due to the fact the majority of the population was wiped out in the Black Death and was thus unable to project influence beyond the important trade cities. Ireland was never a real focus as stated, and thus its clear why the crown never succeeded.

The fact England will be forced to deal with France, Scotland, the Black Death, unruly Irish vassals will all be enough to severely limit English expansion into Ireland by the AI until at least French conflict has been resolved and the War of the Roses was been avoided or solved. The player may.

At the end of the day Johan has been clear this is an abstracted historical set up and allows the player to make their impact on history. Wicklow is of vastly little importance and doesnt need its own content. When they can solve English dominance in Ireland through base mechanics alone.
 
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