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Tinto Maps #6 - 14th of June 2024 - Great Britain & Ireland

Hello everyone. @Pavía and the rest of the Content Design team are busy working on the feedback for the previous Tinto Maps, so I'm standing in for this week.

I'm @SaintDaveUK, some of you might have seen me here and there on the forums, but the long story short is that I work on a very secret game whose name I am contractually obligated to redact. That's right, it's ███████ ██████!

This week you get a double-whammy, mostly because it’s really hard to show Britain on its own on a screenshot. Partly to side-step the “British Isles” naming controversy, but mainly because the gameplay of them both is so different, this part of Europa is divided into 2 distinct regions: Great Britain and Ireland.

Climate​

The mild Oceanic climate (Köppen Cfb) dominates the isles. Where it cools towards the inland Pennines and the Scottish Highlands (Köppen Cfc), we represent it with the wintry and dreich Continental climate.

climate.jpg




Topography​

The isles are dominated by green and pleasant flatlands and low rolling hills, the peripheries punctuated by rocky mountains and craggy highlands.

We would like to add some more impassable locations in northern England and the Scottish borders to make manoeuvres a little more interesting and strategic, but would like suggestions from people more familiar with the Pennines.

[Edit: 16 June added the missing map]

topography.JPG


Vegetation​

The great moors, bogs, and fens are represented by Sparse vegetation, meanwhile much of the land is still wooded.

vegetation.jpg




Raw Materials​

The raw goods situation aims to reflect the economic reality of medieval Britain. Shepherding was common on every corner of the islands, a lot of the wool produced was sold to the industrial hub of the Low Countries to be manufactured into cloth, which was in turn sold back to British markets.

The further north-west we go, the less fertile the terrain, and as such the greater reliance on pastoral farming such as livestock over wheat. The western hills and valleys also expose a greater number of mineral delights, including the historic stannary mines of Devon and Cornwall.

raw_materials.jpg




Markets​

As you can see the two starting markets are London and Dublin. Aside from London we could have chosen almost any town, from Aberdeen to Bristol. We chose Dublin as it was the main trade centre in Ireland, and also because it handsomely splits the isles to the East and West of the Pennines, demonstrating the impact that terrain can have on dynamic Market attraction.

They are both shades of red because they are coloured after the market centre’s top overlord country – market control is a viable playstyle and we like to think of it as a form of map painting for countries not focused on traditional conquest routes.

market.jpg




Culture​

We have decided to go with a monolithic English culture. We could have forced the introduction of a second Northumbrian or even third Mercian culture, but typically they were not really considered separate peoples. The English, though diverse in origin and with a variety of dialects, had already begun to coalesce in the face of the Viking invasions hundreds of years before.

Scotland, conversely, is a real porridge of cultures. The Lowland Scots (who speak a dialect of Northumbrian English that later develops into the Scots language) dominate their kingdom from their wealthy burghs, and are gradually encroaching onto the pastoral lands of the Gaelic Highlanders. The Norse-Gaelic clansmen watch from the Western Isles, with some old settlements remaining around Galloway. The far north, ironically called Sutherland, retains some Norse presence.

Wales, conquered for around a century by this point, plays host to English burghers looking to make a few quid, as well as the descendants of Norman adventurer knights in the marcher lordships, but is still majority Welsh-speaking from Anglesey to Cardiff.

The Anglo-Irish (representing the spectrum from Cambro-Norman knights to the so-called ‘Old English’ settlers) live in great numbers in the south-eastern trading towns from Dublin to Cork, as well as in smaller numbers in frontier outposts.

The cosmopolitan towns across the isles are also home to people from elsewhere in Europe, most notably Flemish weavers from the Low Countries, though their numbers are too small to impact the mapmode.

The Norman ███████ dominates as the ██████████████ for both of the kingdoms and their subjects. The conquest of 1066 is no longer fresh, but the continuing bonds between the aristocratic classes of England, Scotland, and France have kept the French language alive and strong.

culture.jpg






Religion​

I decided that it's not even worth taking a screenshot of the Religion map mode. There are tiny minorities of Jewish people in some Scottish and Irish towns (they had been expelled from England), but they are so small in number they don't even register on the map mode

Other than that, it's all Catholic. But not for long.

> John Wycliffe has entered the chat.


Areas​

Based on the 4 provinces of Ireland (sorry Meath) and splitting England roughly into the larger Anglo-Saxon earldoms which have some similarity with the modern Regions (sorry Yorkshire).

areas.jpg





Provinces​

We have fixed the colours of the Provinces mapmode so you can see the individual provinces a bit more clearly. These are largely based on the historic counties, which have remained fairly constant throughout history, while merging some of those that are too small.

We’ve almost certainly offended someone.

The ancient Scottish shires are pretty messy and difficult to coalesce into neat provinces, so any suggestions for better arrangement there would be very welcome.

provinces.jpg




Locations​


You might notice that the locations in Ireland are varyingly written in both English and in Irish. This is because we have the new system up-and-running where we can name Locations by the primary culture of the country they are owned by.

This means that for example London might be called Londres if it was ruled by a Catalan country. It’s currently a WIP feature and we might add more elements, such as a game setting to base the name on dominant culture of the location instead, or to just use default (English) names.

locations.jpg




Government Types​

As with most of Europe, most of the countries are under some monarchy or another, but the Irish tuathas begin with the Tribe government type. This, among other mechanics such as [redacted] helps to give them a very unique playing style in Europe.

government.jpg


Countries​

England

England of course stands as the dominant kingdom in the isles. Despite having a lot of power resting on the barons, the country is fairly unitary even at this point, with very little practical separation between the crown’s power in somewhere like Kent versus Yorkshire. However there are notable exceptions.

The powerful Burgesses estate in the City of London enjoys ancient freedoms from royal power, while the king peers in from the Crown’s seat of power in neighbouring Westminster.

The County Palatine of Durham is not represented by a country, but buildings that give the Clergy Estate a huge amount of power in the locations it is present in. This also ties into political gameplay as a ██████████ ██████.

The newly created Duchy of Cornwall—the only duchy in England at the time—would also not be represented well by the Cornwall country, being a disparate set of manorial holdings that are ironically mostly in Devon. Cornwall of course exists as a releasable country though.

The Isle of Man is a little less certain. For now we have it as a subject of England. On paper it was a ‘kingdom’ awarded to William Montagu, the king’s favourite, however we aren’t sure if he actually wielded any real power on the isle. It changed hands between England and Scotland numerous times in this period, but in practice it appears to have been governed by a local council of barons. Any more details on exactly what was going on here in this period would be greatly appreciated.

These decisions have been made because as England heaves itself out of the feudal system, we thought it would be best if the small-fry inward-looking internal politicking is handled through the Estates and [redacted] systems, and then the diplomacy tracks are freed up for the English player to behave more outwardly against other major countries.

Wales

Though subjugated by conquest, Wales was not formally annexed into the Kingdom of England until the mid 1500s. As such the principality begins as a Dominion subject under England.

Those familiar with Welsh history will note that historically the Principality of Wales didn’t extend much beyond the old kingdom of Gywnedd. Much of the country to the southeast was in fact ruled by marcher lords, which we represent with a powerful Nobility estate in the valleys and beyond.

There is an alternative vision of Wales that I would like to gauge opinion on, and that is expanding it to include the Earldom of Chester and the marches on the English side of the modern border. If you are an Englishman familiar with modern borders this might look alarming, but these lands were also constitutionally ambiguous parts of the “Welsh Marches” until the 1500s. This will hand over to the Wales player the full responsibility of dealing with the marcher lords, allowing England to focus on bigger picture issues like beating France.

Ireland

Ireland is going through a moment of change. English royal power is centred on the Lordship of the Pale, the king’s Dominion ruling out of Dublin Castle. However, it struggles to keep a grasp on the rebellious Hiberno-Norman earls scattered around the island - some of whom remain as vassals, some of whom have managed to slip free of royal control.

The Tanistry system of succession endemic to the Gaelic Irish has its advantages, but it can also lead to chaotic feuds between rival branches. The so-called Burke Civil War has fractured the powerful Earldom of Ulster into rival Burke cousins who jealously feud over their shrinking lordships in Connaught. Native Irish princes of the north have reconquered most of their own lands from the de Burghs, but there are also two rival O’Neill cousins who style themselves King of Tyrone either side of the River Bann.

The feuding Irish lack a unifying figure, but anyone powerful enough could theoretically claim the title of High King. The former provincial kingdoms, such as Meath and Connacht, enjoy the elevated rank of Duchy, giving them a slight edge in the High Kingship selection.

Scotland

The chancer Edward Balliol continues his attempt for the Scottish throne, with England’s tacit permission. It’s hard to determine the exact lands held by Balliol in 1337, but we know his disinherited loyalists hold the castle of Perth while his English allies had seized large tracts of the lowlands from Bruce. Balliol has also bought the loyalty of the MacDonald and the other Hebridean galley lords by granting them remote land on the west coast of the mainland.

Meanwhile, Scotland’s canny regent Sir Andrew de Moray launches his decisive counterattack as his true king, David II de Bruce, waits in exile in France.

political.jpg


Dynasties​

We know about Plantagenet, Balliol, and Bruce, so I've zoomed in on Ireland to show the ruling dynasties of the various chieftains and earls.

dynasty.jpg


Population​

Excuse the seams and the greyscale mapmode. We have something better in the pipeline...

population_country.jpg
population_location.jpg




Well, thats it for now!

As always the team is eagerly awaiting your feedback and looking forward to the discussions. We’ll try to keep on top of the thread, but we have a teambuilding activity this afternoon so it might be a little more sporadic than usual!

Next week: Anatolia!
 
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Decided I might try my hand at Ireland too - been doing some research and found this map, date 1390 so a bit after the start of the game. I'm sure there were some changes in the 60 years the game has elapsed but shows quite how many small factions there were. I guess a whole bunch of OPMs wont be that fun to play....

1721330546886.png

Source: https://www.cambridge.org/core/jour...reassessment/B8E02F675EF3265A22620B3E199AC460
 
Decided I might try my hand at Ireland too - been doing some research and found this map, date 1390 so a bit after the start of the game. I'm sure there were some changes in the 60 years the game has elapsed but shows quite how many small factions there were. I guess a whole bunch of OPMs wont be that fun to play....

View attachment 1165016
Source: https://www.cambridge.org/core/jour...reassessment/B8E02F675EF3265A22620B3E199AC460
Who are the different factions?
 
Last group of NCA maps.

Again, these are maps that only use the National Character Area (NCA) information from Historic England. Look at my earlier posts for an explanation.

Reminder - these are not comprehensive. The goods on these maps are simply some of the goods that should be under consideration for a location. The goods that were mentioned in the NCAs. My earlier work was comprehensive. I combined the Agrarian History of England and Wales - Vol 4 plus google searches (mainly for mining) plus the NCAs (for the second half, which is when I discovered them). So, my earlier work is the much more important contribution. These maps are just for fun and to serve as a good final check.

One thing did occur to me however. I mentioned in my earlier work that I was ending up very livestock heavy. That is due to the Agrarian History volumes. The NCAs are much more generous in describing places as agrarian focused. So, if more wheat places are needed, then the NCAs are a good source for that.

On with the maps.

Eastern England:
NCA Map E England.png

Comments: I should clarify that I put wheat on this map where the NCAs had "agrarian focused". The Agrarian History volumes have East Anglia as a barley area with exports throughout the UK and to Netherlands for the beer industry. The NCAs never mentioned barley.

Central England:
NCA Map C England.png

Northern England:
NCA Map N England.png

Comments: I don't know if the Scotland - England boundary has moved or whether Berwick is in the wrong place or maybe the NCA maps are wrong, but something isn't right.

These were actually fun to make. Not sure why. I think they look really cool too. Hopefully, there is at least one person out there that thinks they are neat.

I may do one more deep dive into mining stuff, but I am mostly done until the update.

I will be very curious to see what Paradox uses and what they don't. My main curiosity is mining. I could probably justify a half-dozen lead locations and a dozen coal locations. All had mining from Roman times, had reasonable amounts of production in the first half of the time period, were important producers on a regional/national level, etc. England was a major producer/supplier of both lead and coal, so there should be plenty of locations, but that still seems like a lot.

To clarify, I did not propose a dozen coal locations. I tried to pare it down to what I thought was a minimum. But I think I still proposed like 6 or so. The old map had 1. That is what makes me so curious. Was there a reason that there was only 1?

Anyway, I look forward to seeing the final result.
 
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I saw in more recent map threads that the goal is to name locations after towns or castles where possible. If true, here are some options for Scotland in the above maps:
Aird: Urquhart is the obvious pick for a territory west of Loch Ness.
Arran: Brodick.
Assynt: Was the name of the castle the lordship was centred on, so if used there'd be no need to change it.
Badenoch: Kingussie is still the main settlement in Badenoch, and nearby Ruthven is where the earlier Comyn earls had their seat of power.
Breadalbane: Killin.
Garmoran: Tioram was the main castle in the area, though depending on how you draw the borders it may be in the Ardtornish province instead. So in a pinch the town of Arisaig would do.
Gowrie: Blairgowrie or Kirkmichael.
Harris: Rodel was the capital of Harris before it was moved to Tarbert in 'modern' times.
Islay: Finlaggan was the initial centre of power of the Lords of the Isles, though was destroyed in the 16th Century. Dunyvaig was an important naval base, but was destroyed in 1677.
Jura: Craighouse is an option.
Kintyre: Tarbert, at the extreme northern point bordering Knapdale, was the main centre of Kintyre.
Lewis: Stornoway is the most obvious choice here.
Lochaber: Inverlochy is the obvious pick here, as just about anything else is far too modern.
Lorne: I think Oban is too modern, since it's importance only began in 18th Century. Nearby Dunollie was the centre of provincial power in the region.
Mar: Kildrummy.
Menteith: Dunblane.
Mull: Aros is the obvious pick if we're dealing with earlier times, but was pretty much abandoned by the end of the 17th Century. Duart is another option, being the main residence of the MacLeans.
Skye: Portree?
Strathbogie: Huntly.
Strathearn: Comrie.
Uist: I don't know, but maybe one of the main settlements on one of the islands - Lochboisdale. Lochmaddy, or Balivanich?

There are two towns where I also think there are better name options:
Aberfeldy: A little anachronistic. I think either Dunkeld (city in the south of Atholl which was the seat of a diocese) or Blair / Blair Atholl (which was the seat of the Earls/Dukes) would be a better pick.
Oban: See Lorne.
Brilliant.

On the Uists front, I'd definitely go with Lochboisdale (Baegastallis if we want a more period spelling). You've got mentions in early 15th century charters, suggesting some level of importance—possibly tied to Calvay Castle, and it's easily the most prominent of the three today with regards to the fishing industry.
 
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Scotland map really has some problems imho. What was the rationale behind ignoring the borders of the historic counties? For a specific example, in the south west of the map, ayrshire county is now split between galloway and strathclyde with the county town of Ayr falling into Galloway for whatever reason. Ayr was a major trading hub, and and now the town itself seems to be on the border between two seperate provinces, where historically, it was the at centre of one of the largest lowland counties. I understand even wanting to make it smaller so it doesn't dwarf its neighbours, but to split it up and put Ayr into the comparatively smaller and less important galloway (no offense your forest in lovely) seems ahistorical.

Also when it comes to regions, it doesn't make sense for Ireland to be in a seperate region than scotland, or for scotland to be in a region with england when ireland gets its own region. I understand the naming controversy, but there are a few options that would work.
1) Have a region with Ireland, Scotland and England named something the Atlantic Islands or something.
2) Have a celtic region with Ireland and Scotland, and an England region for england. This would mean in size they would match more demographically and geographically. Wales could go in either. (edit I think the euiv trade region worked like this)
3) Have regions for each of the seperate countries. This would work as scotland was just as independant and sovereign as Ireland. It makes no sense for Scotland to be in Englands region when Ireland isn't.
 
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A couple of comments on location names in the north of England from someone living there and familiar with the history of the place, which I hope is helpful.

Darlington was a very minor place at the game start and doesn't seem right for that big chunk of the Pennines. This part of the country would be better named "Bishop Auckland" as that was the seat of the Bishops of Durham and site of a notable castle.

Keswick was a minor market town in the middle ages that was focused on wool production. The area shown on the map appears to correspond to the "Leath" subdivision of the old county of Cumberland, and the main market town and castle in that area was Penrith, as the centre of the crown lands known as the "Honour of Penrith". I therefore think "Penrith" would be a better name for this location.

One more thing - spelling mistake - Owestry should be spelt "Oswestry".
 
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Scotland map really has some problems imho. What was the rationale behind ignoring the borders of the historic counties? For a specific example, in the south west of the map, ayrshire county is now split between galloway and strathclyde with the county town of Ayr falling into Galloway for whatever reason. Ayr was a major trading hub, and and now the town itself seems to be on the border between two seperate provinces, where historically, it was the at centre of one of the largest lowland counties. I understand even wanting to make it smaller so it doesn't dwarf its neighbours, but to split it up and put Ayr into the comparatively smaller and less important galloway (no offense your forest in lovely) seems ahistorical.

Also when it comes to regions, it doesn't make sense for Ireland to be in a seperate region than scotland, or for scotland to be in a region with england when ireland gets its own region. I understand the naming controversy, but there are a few options that would work.
1) Have a region with Ireland, Scotland and England named something the Atlantic Islands or something.
2) Have a celtic region with Ireland and Scotland, and an England region for england. This would mean in size they would match more demographically and geographically. Wales could go in either. (edit I think the euiv trade region worked like this)
3) Have regions for each of the seperate countries. This would work as scotland was just as independant and sovereign as Ireland. It makes no sense for Scotland to be in Englands region when Ireland isn't.
You should take a look at this post, it has all the current Scotland map proposals laid out
 
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Ok, my take on Ireland:

1721681790140.png


Mainly new provinces in the Connaught and Munster - though these are less populated in modern times I believe they were significantly more powerful/important during this time period. 108 provinces up from 86. (so 20 extra for Ireland, plus 60 for GB so 80 new provinces total). Only places I have current as impassable are the Wicklow and Knockmealdown Mountains.

1721510385688.png

1 - Rathfriland / Ráth Fraoileann
2 - Dromore / Droim Mór
3 - Downpatrick / Dún Pádraig
4 - Bangor / Beannchar
5 - Belfast / Béal Feirste
6 - Carrickfergus / Carraig Fhearghais
7 - Ballycastle / Baile an Chaistil
8 - Ballymena / Baile Meánach
9 - Dunluce / Dún Libhse
10 - Magherafelt / Machaire Fíolta
11 - Coleraine / Cúil Raithin
12 - Derry / Doire

1721681091082.png

1 - Tandragee / Tóin re Gaoith
2 - Armagh / Ard Mhacha
3 - Dungannon / Dún Geanainn
4 - Omagh / An Ómaigh
5 - Strabane / An Srath Bán
6 - Clogher / Clochar
7 - Lisnakea / Lios na Scéithe
8 - Enniskillen / Inis Ceithleann - though technically this didnt exist till early 1400s... cant think of anything better
9 - Donegal / Contae Dhún na nGall
10 - Raphoe / Ráth Bhoth
11 - Buncrana / Bun Cranncha
12 - Kilmacrennan / Cill Mhic Réanáin
13 - Killybegs / Na Cealla Beaga


1721681203939.png

1 - Easkey / Iascaigh
2 - Sligo / Sligeach
3 - Dromhair / Droim Dhá Thiar
4 - Letrim / Liatroim
5 - Ballymagauran / Baile Mhic Shamhráin
6 - Cavan / An Cabhán
7 - Monaghan / Muineachán
8 - Inniskeen / Inis Caoin
9 - Stradone / Sraith an Domhain
10 - Longford / An Longfort
11 - Athleague / Áth Liag
12 - Roscommon / Ros Comáin
13 - Dungar / Dún Gar

1721681303867.png

1 - Kilmovee / Cill Mobhí
2 - Ballylahan / Caisleán Átha Leathain
3 - Ballina / Béal an Átha
4 - Doona / Dún Átha
5 - Kildavnet / Caisleán Ghráinne
6 - Castlebar / Caisleán an Bharraigh
7 - Murrisk / Muraisc
8 - Ballynahinch / Baile na hInse
9 - Aughnanure / Caisleán Achadh na nlubhar
10 - Galway / Gaillimh
11 - Tuam / Tuaim
12 - Athenry / Caisleán Bhaile Átha an Rí
13 - Portmuna / Port Omna
14 - Loughrea / Baile Locha Riach

1721681386891.png

1 - Kilfenora / Cill Fhionnúrach
2 - Ennis / Inis
3 - Carrigaholt / Carraig an Chabhaltaigh
4 - Bunratty / Caisleán Bhun Raithe
5 - Killaloe / Cill Dalua
6 - Castletroy / Caladh an Treoigh
7 - Kilmallock / Cill Mocheallóg
8 - Limerick / Luimneach
9 - Shanid / Seanghulainn
10 - Lixnaw / Leic Snámha
11 - Tralee / Trá Lí
12 - Killarney / Cill Airne
13 - Cahersiveen / Cathair Saidhbhín

1721681458346.png

1 - Berehaven / Baile Chaisleáin Bhéarra
2 - Kilbrittain / Cill Briotáin
3 - Blarney / An Bhlarna
4 - Curragh / An Currach
5 - Rathcogan / Ráth an Ghogánaigh
6 - Mitchelstown / Baile Mhistéala
7 - Cork / Corcaigh
8 - Kinsale / Cionn tSáile
9 - Youghal / Eochaill
10 - Dungarvan / Dún Garbhán
11 - Waterford / Port Láirge

1721681538858.png

1 - Cahir / an Chathair
2 - Tipperary / Tiobraid Árann
3 - Borrisoleigh / Buiríos Ó Luigheach
4 - Nenagh / Aonach Urmhumhan
5 - Cashel / Caiseal
6 - Clonmel / Cluain Meala
7 - Carrick / Carraig
8 - Kilkenny / Cill Chainnigh
9 - Ballyragget / Béal Átha Ragad
10 - Dunamase / Dún Másc
11 - Bellaghmore / an Bealach Mór
12 - Birr / Biorra
13 - Tullamore / Tulach Mhór
14 - Daingean / An Daingean

1721681609144.png

1 - Athlone / Baile Átha Luain
2 - Mullingar / An Muileann gCearr
3 - Trim / Baile Átha Troim
4 - Kells / Ceanannas
5 - Navan / An Uaimh
6 - Drogheda / Droichead Átha
7 - Ardee / Baile Átha Fhirdhia
8 - Malahide / Mullach Íde
9 - Dublin / Baile Átha Cliath

1721680893223.png

1 - Naas / Nás na Ríogh
2 - Kildare / Cill Dara
3 - Athy / Baile Átha Í
4 - Carlow / Ceatharlach
5 - New Ross / Ros Mhic Thriúin
6 - Wexford / Loch Garman
7 - Ferns / Fearna
8 - Arklow / An tInbhear Mór
9 - Wicklow / Cill Mhantáin


Obviously this results in a far more fractured political map than GB. I've created two options what this could look like, one with maximum accuracy, and another that I suspect will balance performance a bit better by either combining seperate branches of the same clan (Desmond) or merging some of the less important clans with the bigger ones...

1721689423099.png


1 - England
2 - Earldom of Kildare [Vassal of England]
3 - Earldom of Ormond [Vassal of England]
4 - Earldom of Desmond [Vassal of England]
5 - Lordship of Carberry (MacCarthy)
6 - Lordship of Beare (O'Sullivan)
7 - Lordship of Munster (MacCarthy)
8 - Lordship of Muskerry (MacCarthy)
9 - Lordship of Dunhallow (MacCarthy)
10 - Lordship of Kerry (FitzMaurice)
11 - Lordship of Corcabaskin (MacMahon)
12 - Lordship of Thormond (O'Brien)
13 - Lordship of Burren (O'Loughlin)
14 - Lordship of Clancullen (Macnamara)
15 - Lordship of Clanrickard (Burke) - Starts as war with Mayo
16 - Lordship of Connacht (O'Flaherty)
17 - Lordship of Umhaill (O'Malley)
18 - Lordship of Mayo (Burke) - Starts at war with Clanrickard
19 - Lordship of Clonconway (Burke)
20 - Lordship of Hymany (O'Kelly)
21 - Lordship of Roscommon (O'Connor)
22 - Lordship of Moylurg (MacDermot)
23 - Lordship of Costello (MacCostello)
24 - Lordship of Gallen (MacJordan)
25 - Lordship of Tireragh (O'Dowd)
26 - Lorship of Sligo (O'Connor)
27 - Lordship of West Breifne (O'Rouke)
28 - Lordship of Annaly (O'Ferrall)
29 - Lordship of Meath (de Verdun)
30 - Lordship of Offaly (O'Connor)
31 - Lordship of Firceall (O'Molloy)
32 - Lordship of Eile (O'Carroll)
33 - Lordship of Ormond (O'Kennedy)
34 - Lordship of Oweny (O'Ryan)
35 - Lordship of Kilnamanagh (O'Dwyer)
36 - Lordship of Ossory (MacGillapatrick)
37 - Lordship of Laois (O'More)
38 - Lordship of Leinster (Macmurrough-Kavanagh)
39 - Lordship of Wicklow (O'Byrne)
40 - Lordship of East Breifne (O'Reilly)
41 - Lordship of Tullyhaw (Magauran)
42 - Lordship of Fermanagh (Maguire)
43 - Lordship of Oriel (MacMahon)
44 - Lordship of Tyrone (O'Neill)
45 - Lordship of Iveagh (Magennis)
46 - Lordship of Clandeboy (O'Neill)
47 - Lordship of the Glens (Bisset)
48 - Lordship of Dunluce (MacQuillan)
49 - Lordship of Keenaght (O'Cahan)
50 - Lordship of Inishowen (O'Doherty)
51 - Lordship of Tyrconnell (O'Donnell)
52 - Lordship of Banagh (MacSweeney)

1721689973018.png


1 - England
2 - Earldom of Kildare [Vassal of England]
3 - Earldom of Ormond [Vassal of England]
4 - Earldom of Desmond [Vassal of England]
5 - Lordship of Beare (O'Sullivan)
6 - Lordship of Munster (MacCarthy)
7 - Lordship of Kerry (FitzMaurice)
8 - Lordship of Corcabaskin (MacMahon)
9 - Lordship of Thormond (O'Brien)
10 - Lordship of Clancullen (Macnamara)
11 - Lordship of Clanrickard (Burke) - Starts as war with Mayo
12 - Lordship of Connacht (O'Flaherty)
13 - Lordship of Umhaill (O'Malley)
14 - Lordship of Mayo (Burke) - Starts at war with Clanrickard
15 - Lordship of Hymany (O'Kelly)
16 - Lordship of Roscommon (O'Connor)
17- Lorship of Sligo (O'Connor)
18 - Lordship of West Breifne (O'Rouke)
19 - Lordship of Annaly (O'Ferrall)
20 - Lordship of Meath (de Verdun)
21 - Lordship of Offaly (O'Connor)
22 - Lordship of Ormond (O'Kennedy)
23 - Lordship of Ossory (MacGillapatrick)
24 - Lordship of Leinster (Macmurrough-Kavanagh)
25 - Lordship of East Breifne (O'Reilly)
26 - Lordship of Fermanagh (Maguire)
27 - Lordship of Oriel (MacMahon)
28 - Lordship of Tyrone (O'Neill)
29 - Lordship of Iveagh (Magennis)
30 - Lordship of Clandeboy (O'Neill)
31 - Lordship of the Glens (Bisset)
32 - Lordship of Keenaght (O'Cahan)
33 - Lordship of Inishowen (O'Doherty)
34 - Lordship of Tyrconnell (O'Donnell)

Culture map I have tweaked in a similar way to English and split into the three main dialects of Irish:
1721690483884.png

 
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And then everything combined for reference:

Provinces:
1721691151280.png


Countries: (assuming a balanced approach to Ireland)
1721691130304.png


Culture:
1721691102355.png
 
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side question, which locations would make most sense for a Royal Forest building? i only want to add the biggest 5-10 largest/most important i guess, otherwise almost every location would have one

View attachment 1149819

My suggestions (locations using the amended 17th June map):

New Forest - Probably the most important Royal Forest in English history. Apart from its association with King William I (the Conqueror), and the deaths of both Richard of Normandy and William II, it was also a huge source of the wood that would build the English Navy. It is one of only 3 woods today that still has Verderers (the officials that ran a Royal Forest). (Map location: Lymington, as Lyndhurst is where the forest administration was based).

Forest of Dean - Apart from being one of the three remaining Verderer Royal Forests in England, it actually has a link to the Scottish Wars of Independence, where it is said that the iron miners from the forest region were used to destroy the defences in Berwick-on-Tweed. Those miners and their descendents were designated Freeminers as a reward, giving special rights to mine within the Forest of Dean. What happens to be the resource in Project Ceasar's map sitting under the forest? Why, it's Iron! (Map location: Gloucester).

Waltham Forest - One of the Royal Forests that had emerged from the disestablishment of the great Forest of Essex in 1327, JUST before the game's start date. This one would eventually become over the centuries what is today known as Hainault Forest and the famous Epping Forest (the third Verderer forest). (Map Location: Chelmsford, the modern location of Epping Forest)

Sherwood Forest - Too famous not to, really. A forest so large, and wrapped up in the bureaucracy of Royal Forest laws that it remains associated with the famous story of Robin Hood. This is probably the best place to have a forest to represent the Midlands. (Map Location: Nottingham)

Inglewood Forest - A good way to give Penrith some importance in the map, and place some strategically important buildings close to the Scottish Border. Penrith was the administrative centre of this very northern Royal Forest. It has been said that the original story of Robin Hood actually originated here, and that the Sherwood setting was merely the surviving version of the story. (Map Location: Penrith)

Galtres Forest - I don't know much about Pickering Forest or Spaunton Forest next door although they look huge on the map. However I know that Galtres has some important relevance to the history of the City of York, given that it sat right outside the walls, and can be a good way to bring Yorkshire into the spread of the Royal Forests in the country. (Map location: York)

Windsor Forest - The hunting grounds of Windsor, where the Norman Kings initially had a royal residence (not in the Castle, interestingly, but in the old Saxon palace that once stood nearby). It was, in fact, Edward III (England's ruler in Project Ceasar's start date) who brought both the castle and the Royal Forest itself back into relevance. These days it's more of a park than a forest, sadly. (Map Location: Windsor)

Huntingdonshire - Unlike the ones mentioned above it is NOT a Norman forest, but rather an entire county under Forest Law established by King Henry II. It survived as one of the most important regions for hunting in the country right up to the 21st Century. (Map location: Huntingdon)

Exmoor Forest - Also established by King Henry II, this is not literally a forest, but more of a heathland. Yet, this area remained under forest law for the purposes of hunting. This is a good way to get a Royal Forest in the West Country, because Dartmoor was actually dropped as a Royal Forest before the start date and therefore did not come under Forest Law. (Map location: Minehead, as Withypool was where the forest adminstration was based)

I think these 9 give you a pretty good spread across England, all with a good degree of cultural significance. If you had to cut any of these, I would probably start with Huntingdon, but I feel that (depending on how strong Royal Forests are in Project Caesar) these would work quite well.
 
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Hi,one question...on what sources you relied,counting amount of englishmen england?How can England have almost same population as France in that time?
England area is 130k sq km,and France is 545k sq km,and most of france portrayed here is flatland,while england hae many hills..
how can they have same amount of population?And in fact,if england had 5 million that time,it would have eaten conquered all Ireland and Scotland...
I believe population of england that time can not surpass 2-3 million!
 
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I really do not think we need three Irish cultures, let alone five English cultures.
My thoughts are if we have 20 cultures in France, just having the 8 shown in the original tinto maps seems a little unbalanced. This would bring this area up to 14 cultures which seems roughly proportional.

Agreed though I dont think they are essential, but people earlier in the thread didnt like the monolithic english culture (and it seemed strange to break up English but then not do the same to Irish).
 
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Hi,one question...on what sources you relied,counting amount of englishmen england?How can England have almost same population as France in that time?
England area is 130 sq km,and France is 545 sq km,and most of france portrayed here is flatland,while england hae many hills..
how can they have same amount of population?And in fact,if england had 5 million that time,it would have eaten conquered all Ireland and Scotland...
I believe population of england that time can not surpass 2-3 million!
Kingdom of France was a lot smaller than 545sq km at this time.. If you add all the french vassals in France would have a much higher population.

Remember this is pre-black death as well, a lot of these people arent going to make it very long in the game.
 
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Kingdom of France was a lot smaller than 545sq km at this time.. If you add all the french vassals in France would have a much higher population.

Remember this is pre-black death as well, a lot of these people arent going to make it very long in the game.
So that 5.6 million referred only to France without vassals? Ithought it refers to whole France region..
 
My thoughts are if we have 20 cultures in France, just having the 8 shown in the original tinto maps seems a little unbalanced. This would bring this area up to 14 cultures which seems roughly proportional.

Agreed though I dont think they are essential, but people earlier in the thread didnt like the monolithic english culture (and it seemed strange to break up English but then not do the same to Irish).
How many cultures to add to a region is not based on some quota that every region has to fill up, it is based on how many cultures the diversity of the region actually merits. The diversity of France is not equal to England's or Ireland's, it is much greater, even when we correct for France being much larger than either of them. There is actually no reason for Irish to be divided into multiple cultures. It would be useless at best and harmful to the game at worst.
 
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Dividing Irish cultures is historically wrong since cultural unity is the one unity that was definitively present amongst the native Irish in Ireland. Dividing it on the basis of dialects is doubly wrong since Irish dialects only really emerge in the 16th century and were no barrier to communication.

I think people's perceptions of the differences in Irish dialects have more to do with traumatic experiences of aural exams in the leaving cert.
 
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