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Pavía

Content Design Lead PDX Tinto
Paradox Staff
12 Badges
Jan 3, 2006
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Hello, and welcome to a Special Edition of our Tinto Maps series! Today, as a Three Wise Men present (a quite important tradition here in Spain), we'll be taking a look at how the different map modes look like throughout the entire world. Without further ado, maps!

Countries:
Countries1.png

Countries2.png


Building-based Countries:
Building-based.png


SoPs:
SoPs.png


Dynasties:
Dynasties.png


Country Governments:
Governments.png


Court Languages:
Language Court.png


Locations:
Locations.png


Provinces:
Provinces.png


Areas:
Areas.png


Terrain:
Climate.png

Topography.png

Vegetation.png

Johan will talk this Wednesday about the effects of each terrain type.

Development:
Development.png


Harbors:
Harbors.png

European Harbors.png

We're also showing the map of European harbors, as that was not shown previously. Feel free to give your feedback!

Cultures:
Cultures.png


Languages:
Language Dominant.png


Religions:
Religions.png

The Animism split was completed, and the grouping into bigger families is almost finished (there's some pending work on Western and Eastern Africa, but that's it).

Raw Materials:
Raw Materials.png


Markets:
Markets.png


Population:
There is a total of 421M pops worldwide, distributed this way (and pending review, as we have identified some duplicates and errors that we have yet to fix, as in Germany, plus some additions in other places, as discussed in the different Tinto Maps threads):
  • 99.203M in Europe
  • 262.270M in Asia
  • 37.204M in Africa
  • 20.499M in America
  • 1.885M in Oceania
And that's it for today! Although there's pending work yet to be done in the new year, we think that the progress since we started the Tinto Maps series last spring is noticeable, something that we wouldn't have achieved without your feedback. We will keep gathering, processing, and implementing it in the Tinto Maps Feedback posts, continuing with the Maghreb review, which will be shown tomorrow.

And this Friday 10th we will start a new series, Tinto Flavour, in which I will show and talk about the content that we have been creating for Project Caesar. We hope that you will enjoy this new series and that you can keep helping us make this a fun and engaging game. Cheers!

PS: Today is a bank holiday in Spain, so I will reply to the comments tomorrow.
 

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RIP Eastern Wales, SaintDaveUK couldn't save you...
Still undecided on what to do with Wales so not necessarily definitive. Trying a few things here and there to see what works in practice. Currently marcher lords represented as Nobility Estate in England but honestly I preferred it when they were in Wales' sphere. Expecting the discussion to pick up again when we do the feedback post.
 
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1: Why is the London Market coloured Orange?
Currently the algorithm shades markets in a country capital as the country color, and non-capital as a random similar colour. Since Westminster is the capital, the London market takes a random similar color. Not really WAD, I'll look into making it different so the market the capital belongs to is coloured in country colour, which I think makes more sense in this case.
 
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2: Why is the Development in Britain so low?
In 1337, Britain is in the middle of a transition from primary wool export to manufacturing cloth on their own at a massive scale, which was one of the first steps towards their economic power in the later half of the game. This moment is represented by the South and East of England being of similar development to the continent but the rest of the isles still operating in a very traditional rural manner.
 
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1. Any chance we could get a non-compressed view on the .png of the locations map?
(You know, the colorvomit one like the provinces.bmp in EU4).

2. Any chance you can share the absolute and accurate northern and southern latitude extent of the map? (the 'bounding box')
My current guesstimations are:
  • 75.0 North
  • 56.5 South

I Would love to have a way to do some GIS analysis on the locations (like area size, modern pop distribution, most probable topography within a location,...), without having to trace all those bazillion locations by hand ^^ - I fully understand if this is a step too far though.
The latitudes would be great to create matching pixel-perfect exports :)

In any case, supercongrats to everyone for such a humongous amount of diligent work you've done so far!
1. Not at this stage yet, sorry.
2. Poking @Aldaron , I think he has that info stored somewhere (although he's today on sick leave, so you'll have to wait a few days).
3. Thanks a lot, and thanks to you for your detailed geographical feedback these past months. :)
 
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Could we have a raw count of the number of provinces and areas? I recognise this will likely change multiple times before the game releases, but a count at least now would be nice
We'll reveal the map numbers (locations, provinces, cultures, religions, etc.) in the future when we have more settled numbers.
 
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Based on the colors...
there are >10 types of BBCs?!
They aren't types, they're just countries. So, e.g., there are more than 100 BBCs in Japan alone, as stated in its Tinto Maps.
 
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I am once again asking for:

- Susa to be assigned to the county of Savoy, not to the principality of Piedmont:
[Susa was always included in the territory directly dependent on the Count of Savoy, beginning in 1235, when Amadeus IV assigned to Thomas II Piedmont from Avigliana on down; thus the princes of Achaia had no interference there.] Source

- Acqui to be made independent and part of the Guelph League (alternatively, it should be assigned to the marquisate of Montferrat):
[Upon John's death, disputes arose over succession between Manfred of Saluzzo and Theodore I Palaiologos, called there by will by the late marquis and confirmed in 1310 by Emperor Henry VII. Robert of Anjou then seized Acqui in 1313 and held it until 1345, when the city returned to the Montferrat family.] Source
Please post it in the Tinto Maps Feedback for Italy, as we go to them from time to time.
 
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