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Tinto Maps Special Edition - 6th of January 2025 - The World

Hello, and welcome to a Special Edition of our Tinto Maps series! Today, as a Three Wise Men present (a quite important tradition here in Spain), we'll be taking a look at how the different map modes look like throughout the entire world. Without further ado, maps!

Countries:
Countries1.png

Countries2.png


Building-based Countries:
Building-based.png


SoPs:
SoPs.png


Dynasties:
Dynasties.png


Country Governments:
Governments.png


Court Languages:
Language Court.png


Locations:
Locations.png


Provinces:
Provinces.png


Areas:
Areas.png


Terrain:
Climate.png

Topography.png

Vegetation.png

Johan will talk this Wednesday about the effects of each terrain type.

Development:
Development.png


Harbors:
Harbors.png

European Harbors.png

We're also showing the map of European harbors, as that was not shown previously. Feel free to give your feedback!

Cultures:
Cultures.png


Languages:
Language Dominant.png


Religions:
Religions.png

The Animism split was completed, and the grouping into bigger families is almost finished (there's some pending work on Western and Eastern Africa, but that's it).

Raw Materials:
Raw Materials.png


Markets:
Markets.png


Population:
There is a total of 421M pops worldwide, distributed this way (and pending review, as we have identified some duplicates and errors that we have yet to fix, as in Germany, plus some additions in other places, as discussed in the different Tinto Maps threads):
  • 99.203M in Europe
  • 262.270M in Asia
  • 37.204M in Africa
  • 20.499M in America
  • 1.885M in Oceania
And that's it for today! Although there's pending work yet to be done in the new year, we think that the progress since we started the Tinto Maps series last spring is noticeable, something that we wouldn't have achieved without your feedback. We will keep gathering, processing, and implementing it in the Tinto Maps Feedback posts, continuing with the Maghreb review, which will be shown tomorrow.

And this Friday 10th we will start a new series, Tinto Flavour, in which I will show and talk about the content that we have been creating for Project Caesar. We hope that you will enjoy this new series and that you can keep helping us make this a fun and engaging game. Cheers!

PS: Today is a bank holiday in Spain, so I will reply to the comments tomorrow.
 

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Espero que seas sarcástico, pero en caso de que te lo hayas perdido, los desarrolladores han dicho que cualquier ubicación poseible en el mapa debe pertenecer a un mercado y que va al más cercano, también afirmaron que los centros de mercado solo pueden existir en pueblos y/o ciudades y que los Sops no interactúan con los mercados, por lo tanto, no importa si los nativos de la costa este son parte del mercado maya, ya que no afecta al juego.
¡Qué realista es históricamente que gente de Terranova o Quebec viniera a comerciar en la zona maya! Eso no tiene sentido. Apuesto lo que sea a que ni siquiera hay intercambio comercial entre Norteamérica y la zona maya. El arte del Smithsonian y del Museo de Historia Natural de Nueva York es del siglo XX, jaja.

Como casi toda Norteamérica es SOPS, es más apropiado que la zona canadiense esté dentro del mercado de Cahokia. Pero como siempre, los desarrolladores tienen algunas ideas que te sorprenderán.
 
Please add more inland provinces to Australia like the Sahara, most of those locations could also be livable around lakes and oasises!

Players (like me) will want to play tall as an exiled or custom western nation in faraway Australia in 1337, I loved it when you showed how much of the Western USA you could settle!

1747074775257-png.1297035
I think it would be neat to have corridors too, like imagine a location at what is now Alice Springs connected with corridors to both north and south
 
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I have posted this on North American Tinto maps but because I also posted it here once I feel like I should re-post it again as I did touch on sea tiles west to Greenland. I feel glad that devs listened and added 6 locations to Baffin Island and I would suggest my newest iteration which also includes Ungava peninsula locations. And I fixed the location of Clyde River too.
IMG_20250520_221521.jpg

And impassable terrain
IMG_20250520_222223.jpg

The impassable areas are mostly so it can be used when claiming wasteland mode in enabled so that one can make more aesthetically pleasing claim like this map:
Locator-map-Ruperts-Land.jpg
This also makes sense as Baffin Island is not uniform in terrain. Western part is lowlands but eastern part is mountians and hills.

As for sea tiles I would not change it much, but west Baffin should stay impassable as it wasn't properly explored and mapped for a long time, however the east coast should be navigable and the Greenland west coast should be navigable too
 
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