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Tinto Talks #14 - 29th of May 2024

Welcome everyone to where we talk about our completely secret, not yet announced game. In today's Tinto Talks we will delve into a completely new feature.

A small reminder, this is very much a WiP, and nothing is final.

The core of this system was one of the first things I designed back in the spring of 2020, a feature that could be described as both a narrative and mechanical guide for the game. This is something that has been inspired by the Incident System from EU4, and also by the International Crisis mechanic of Victoria 2, but it is not really like any of those.

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Today is when we introduce our new Situation System.

So what is a “Situation” then? Good question. You could describe it as content that involves multiple countries over a period of time. In Project Caesar, we are using this feature to create a historical narrative that creates different experiences, as our goal is to have an immersive and varied experience for the player.

A Situation can have unique actions, events that trigger, and other types of unique content, and each of them will have its own UI and mapmode.

If a situation may involve or affect you, it will show with an alert, in the new color of purple!

Let's take a look at some of the situations we have in the game right now.

Black Death
This was the first situation we created, and it has been going through many revisions during the last four years.

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Black death can be 1346, random or off, and origin can be historical or random.

Usually, it will happen from 1346, as the Bubonic Plague appears somewhere in Central Asia and starts spreading through the old world, killing 40-60% of the population of the affected areas.

It spreads through adjacencies, moving armies, or through trade. There are ways you can attempt to alleviate this, but the efficiency of it is low, and the cost is high. You can try to isolate your court, expel the sick, blame minorities, and other very efficient ways to deal with the problem.

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Slowly spreading centrally, but some traders have already taken it into Italy...


Italian Wars
In the Age of Discovery, this is probably the most important situation for anyone in Western Europe. It is about control over Italy and will happen as soon as a French or Iberian Major Power or the Emperor declares war on an Italian Power.


There will be up to six different leagues that will fight over control of Italy. There is a French league, an Iberian league, the Emperor's league, and up to 3 Italian leagues. The first two will dynamically select their leaders based on strength calculations.

If one league gets hegemony over Italy, i.e. owning over 60% of the region either through conquest or diplomacy, then they will win. The Italians can also win by making sure the foreign leagues are destroyed through a special peace deal.

Leagues can be abandoned and anyone owning locations in Italy can join one of them.

The situation allows enemies and rivals of foreign league leaders to intervene and assist the defending Italians and it also grants access to unique interactions in order to send aid of any kind, attract cheaper condottieri and even create a new Italian league.

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This is how the situation would look if it fired in 1337 if Austria was to be the Holy Roman Emperor and Aragon was the dominant power in Iberia with vested interests in Italy.

Red Turban Rebellions
This is rather likely to happen as soon as the Yuan Empire ends up at low stability.

It will create an international organization called The Red Turbans, which will get a lot of rebel countries.

The situation can happen to Yuán after 1350 if their stability drops below 25 while also either of their estates is not satisfied. The requirements are harsh, but once you reach the Age of Discovery you have avoided the situation.

With that being said, the situation will most likely fire in a playthrough. During this period, the Red Turban Rebels will spawn as an international organization which is in direct opposition to the Huángdì, the Chinese emperor. While the situation is going on, events will pop up that force Yuán to release historical Chinese tags in their historical order (so the first Sòng is released, then Wú, then Tiānwán, etc.), which join the IO and immediately declare their own, independent war on Yuan.

Each rebel nation is playable when it spawns, and they can wage war with each other too.

The countries spawned during this situation have a custom loyalty value which describes how, well, loyal they are to Yuán which goes from -100 to 100 and grows or shrinks depending on their opinion of Yuán. Most rebel nations will start at -100 as they actively fought against Yuan. However, some nations spawned through the situation represent the Mongolian generals who gained a lot of autonomy, but were still fighting for Yuán’s cause. They would spawn with +50 Loyalty. If any rebel country reaches more than 0 loyalty, they will automatically leave the Red Turban Rebels IO.

In order to end the situation as Yuán, you have to regain internal stability, but also ensure that the Red Turban Rebels have no members left anymore after 20 years of the start of the situation. All states spawned through the situation with over 50 loyalty will then automatically be annexed by Yuán.

On the other hand, the situation also ends once any rebel tag owns the majority of China (around 70%) of all the locations there. If that happens the rebel tag which fulfills this requirement will assume the Imperial Throne and take over the tag of China.

The situation unlocks special diplomatic actions for Yuán and the rebels alike. Yuán can grant titles to any released state that is not at war with it, giving a significant loyalty and opinion boost in exchange for a hefty fee. They can also negotiate with local rebellions which decreases the process for a rebellion to break out and they can call loyalist countries (those with +50 loyalty) to their wars against the Red Turban Rebels. Meanwhile, the rebel states have a special cb against Yuan and other rebel states with a vastly reduced warscore cost for Chinese locations. They also get access to an action that allows them to rein in a conquered area, greatly reducing the local integration speed.

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Green are your loyal servants, orange are the rebels, red is the strongest of the rebels.

Other situations include things like the Western Schism, the Hundred Years War & Sengoku Jidai. We will talk more about those in future Tinto Talks.

If you have a suggestion of what you think would be an important historical event that should be a situation, then please post them here!

Next week though, we will talk about something that many people have asked for repeatedly.
 
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Red Turban Rebellions powers have strange names and overly confusing naming standards
1. Naming with surnames:
Fang Guozhen (Fang), Li Siqi (Li), Mao Gui (Mao)
2、Named with country name/title:
Zhu Yuanzhang (Ming), Han Lin'er (Song), Zhang Shicheng (Wu), Ming Yuzhen (Xia).
3. Named after modern Chinese place names:
He Zhen (Dongguan), Chen Youding (Nanping)
4. Naming that is not historically accurate:
Köke Temür (Kingdom of Köke Temür): historically enthroned by the Yuan dynasty in 1365 as King of Henan, later King of Qi
Chen Youliang(Chen): he was proclaimed emperor in 1360, and the name of his kingdom was Han
Also see the Red Turban Rebellions map for more information:
 
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Ottoman Small Wars would be a great situation which was how the turks applied pressure on European countries through constant raiding and attritional warfare, this would make playing Hungry and other Balkan countries amazing because you can apply a similar system of loyalty and hostility to the relentless Sultan
 
?????
What is Asian font and what is Arabic font?
Do you want the names of Japanese countries to look like this?
Everything is already translated into different writing systems if you play in other languages and it makes no sense to use them for the English version of the game.
:oops:Well, I guess he meant that in English version, every place's name use it's local language, such as 北京 for Beijing, दिल्ली for Delhi, 福岡 for Fukuoka...
 
Red Turban Rebellions powers have strange names and overly confusing naming standards
1. Naming with surnames:
Fang Guozhen (Fang), Li Siqi (Li), Mao Gui (Mao)
2、Named with country name/title:
Zhu Yuanzhang (Ming), Han Lin'er (Song), Zhang Shicheng (Wu), Ming Yuzhen (Xia).
3. Named after modern Chinese place names:
He Zhen (Dongguan), Chen Youding (Nanping)
4. Naming that is not historically accurate:
Köke Temür (Kingdom of Köke Temür): historically enthroned by the Yuan dynasty in 1365 as King of Henan, later King of Qi
Chen Youliang(Chen): he was proclaimed emperor in 1360, and the name of his kingdom was Han
Also see the Red Turban Rebellions map for more information:
Because people from ur 1st block had never gained or claimed themselves titles(duke, king or emperor).
For example, Fang Guozhen was just an independent power. He accepted governorships by other powers as a diplomatic method.
BTW, if you've played Romance of Three Kingdoms series, you'll probably notice that 曹操CaoCao's faction was named as the surname 曹Cao and named as 魏Wei after he's given dukeship from the emperor.
 
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"Internal players" sounds for me like an internal law in the HRE. For other powers, it doesn't sound like "securing" France neutrality did anything in reality, since they still invaded.

But very well, suppose this piece of paper has any value at all. You would want that any HRE country with a female heir could try to bargain for the neutrality of other countries in a coming war of succession over his country?

What would that achieve? Would said recognition bind the countries ahistorically? Would it give them any malus (like stab or prestige hit) when they attack?

I guess you could portray it by having someone (Bavaria, historically) pretend to the HRE throne, splitting the HRE in the same way you can split the Catholic Church with the schism, but I don't see what that diplomatic ballet with other powers who ultimately ignored Charles IV pleas adds to the game.
I am not a dev so I cannot really go into details how that would be mechanically implemented. But generally, yes, I think having something like a designated female successor (Maria Theresia) and a counter candidate (Bavaria) could depict that. There could be a loyalty mechanic, as Frederick William I of Prussia, e.g., did recognize it simply out of loyalty to the Emperor, whereas other powers (Great Britain, France, Russia) demanded concessions.

There could be malus hits for violating different agreements such as neutrality, and it might be as historical as other situations are depicted (i.e., the Red Turban Rebellion will also not play out exactly as in history). But the important thing is, the Pragmatic Sanction could be a diplomatic issue (or item) demanded in peace treaties etc.

One of the reasons why I think that this chapter is very important for European history is due to the ramifications it had. Our history professor was putting a lot of emphasis on the efforts Charles VI. put into gaining the (inter)national recognition, all for nothing because most actors, of course, played their own opportunistic game. And some of them (France, Russia, Poland) made major gains from it. The sanction played a key role in the Habsburg's involvement in the Russo-Turkish War (1735–1739) and the War of the Polish Succession as Charles VI.

The Pragmatic Sanction is directly linked to the rise of Prussia and the formation of the European Pentarchy, as it caused a momentary weakness of the Habsburgs which Frederick II. immediately abused to invade his neighbor.
 
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Awesome dev diary but two questions :
- How the colombian exhange affect the world like the arrival of tomatoes and potatoes in Europe or horse in America ?
- There is perhaps a risk of having a balancing problem with a Danish kingdom which can colonize 100 years before the Iberian kingdoms, how will this be managed ?
 
Consider adding the following situations:

-The Great Turkish War
-Collapse of the Serbian Empire after Stefan Dusan
-Ottoman Small Wars
-Timurid expansion and genocide
-The Golden Age of Piracy
-The French Revolution
-The Struggle of vassals against their Aztec overlord
-The Deluge (Polish partitioning)
There’s still so many more historical scenarios to consider
 
@Johan I feel like that there should be a situation evolving the rise of the ottomans to give them better chances of actually becoming what they did became IRL, and are we going to use decadence, a situation or a disaster in their slow collapse or something new?

and can you say ''super duper ultra secret game under the code name project Caesar'' next time, lol.
 
I suppose this was mentioned elsewhere, but to put it here (and with perhaps a bit of an arguably rude ping to @Johan), I suggest that the Italian Wars situation be a hair bit more generalized. Rather than necessarily a French and Iberian power as well as the Holy Roman Emperor, I would say up to four major powers within spitting distance to Italy. Idea there is that... spitballing, let's say that the Ottomans are stopped by the player/bad luck but otherwise not much else going on in the Balkans. Hungary would likely be a player in the Italian Wars in that scenario.

If nothing else there should at least be a slot for "foreign league" that's not French, Iberian, or the Holy Roman Emperor, and need not be the player as well.
 
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Turks adopted culture of the civilisations they conquered. those in the east were iranian for sure
here is the mughal monarchs . do you see any turkish ? what i see is Kushan , a blend of persian and north west indian.
if turks kept their culture the ottomans wouldnt be european style but would remain like the central asian nomads. this is why turks belong to various families of cultures
View attachment 1140162
Bro mughal Empire ruled India and they used to speak ozbek turkish and chagatai. Before that, there was a Delhi sultanate. And if you know history you can understand what culture rulers had. Ibn-batutta wrote a lot things about rulers of delhi sultanate and if you read that you can easily understand that Delhi sultanate government has nothing to do with indian farmers.
 
Raja Ganesha Rebellion Situation

Bengal region had been majority Hindu with Muslim rulers since Laxman Sena
However in 1415, a local Hindu ruler killed the sultan of Bengal and started Hindu rule again which lead to the famous Bengal-Jaunpur conflict

Hope this situation finds its place in Project Caesar
 
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Quick question when looking at the HRE map. With what explanation did you put the Kloster Tegernsee into the ruling of Freising or Bavaria ( i can not see where exactly the area is located on such a small map)? Tegernsee was an independent monastery, which had a market town and had official documents making them a free country. They did not have any subject relationship neither with Freising nor with Bavaria.
 
I would love to see rise of Hussites as situation. I know, that it is mostly internal thing in Bohemia, but Hussites often raided other kingdoms. Also there was other interactions with pope, Hungary etc.