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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

gifted.png

This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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I know it's not directly related to the topic, but just a quick note on the Dynasties map mode; the Portuguese dinasty should be 'of Borgonha' or even 'Afonsine'.

Unless, of course, the developers are keeping it in line with other branches in Europe?
My thoughts exactly. "de Borgonha" is the name in Portuguese and other dynasties in Europe have their dynasty names in their native tongue too so it doesn't make sense to leave Portugal as "da Burgundy" which really isn't anything
 
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Will there be a “dynasty” and “house” system? I am thinking of the case of the Capetians, with the Valois in France, and the “Capets” in Navarre.

no.
 
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oh yeah, looking at the map, so Sweden is startign with Skåne/Scania in a personal union as it's own entity. Will Sweden start with a huge debt?
Will their be mechanics for pawning of lands to nobles for cash infusions?
 
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Please consider allowing italian patrician republics such as Florence to have royal marriages, or at least allow the AI to marry noble characters from republics/theocracies. Dynasties such as the Medici, Rovere and Orsini were very relevant and their dynastic alliances were very relevant, even though most of them had most of their power as noble families under republics or the Papacy.

Catherine de Medici didn't marry Henry II of France because she was a daughter to the duke of Urbino, but rather because she was a niece to the Pope (and, in fact, the bethrotal consolidated an alliance between France and the Papal States).

If Estates are represented by characters as well, this could be 'fixed' by allowing marriages between Nobility estate characters of different realms (this way, these italian families could continue to be influential even when they're not in power). Still, the traditional type of royal marriage for alliances should absolutely exist for theocracies and republics, given Catherine de Medici's example and many others.
 
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I'll be the 100th person to mention that Portugal shouldn't have a dynasty named "da Burgundy". "da" is 100% wrong as it should be "de" every single time. Also it sounds weirdly italian.

Having this anglo-portuguese naming though is a bit weird. I'd prefer "de Borgonha" or "of Burgundy", but at the very least please add the "de" rather than "da". Thank you!
 
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Portugal being ruled by the "Da Burgundy" dynasty is so, so bad. You guys have managed to pick a nonsensical name in three different languages. Either go with "of Burgundy", "de Borgogne" or "de Borgonha", please!
 
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I know its not really the thread but since we are talking about rulers, will the game incentives you to use your rulers/ kings as generals. As I think in all my years of playing eu4 I can probably count on a single hand how many times I've made my ruler a general.

It would be good to have some loyalty system for armies or something as one of the main reasons rulers lead from the front was it cemented there power, as well as prestige and the honour of battle. You don't want to give an upstart noble the command of your full army as you do a lot of the time in eu4 since in real life they would probably just take the throne for themselves.
 
Is there anything you can tell us about Portugal in general in the future? For example in regards to Estates, will the large fiefdoms of Knightly Orders in Portugal and would-be Spain be represented?
 
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Do you have more sprites for catholic crowns? Or do you have only the crown of Saint Wenceslas?

there are 2 atm, and will be at least 3 more.
 
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Love the changes. But why does diplomatic ability impact on navy related thing?

it also impacts the morale on armies when a character is a general.


diplomacy here is a "charisma"-style attribute
 
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My thoughts exactly. "de Borgonha" is the name in Portuguese and other dynasties in Europe have their dynasty names in their native tongue too so it doesn't make sense to leave Portugal as "da Burgundy" which really isn't anything

I think the reason is because "Burgundy" (the dynasty) is shared with Burgundy (the country). Dynasties must have the same name across different countries (that makes sense). I made a proposal a few pages ago:

For Portugal (and Burgundy) can we have "Bourgogne" instead? It feels strange to have a French house using the English name.

Also, please change from "da" to "de", because in Portuguese we name our dynasties as:

"de Borgonha" or "Afonsina"
"de Avis"
"de Habsburgo" or "Filipina"
"de Bragança"
 
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Can attributes go up and down? Im not asking for character events like in ck3 but like growing old and getting wounded in battles. Also will a change in dynasty effect the name of your Chinese nation?
 
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