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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

gifted.png

This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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If military orders have a dynastic name, bishoprics and archbishoprics should also have this.

In 1337, the Bishop of Tartu (Dorpat) was Engelbert von Dolen (confirmation 26-11-1323). The Dolens were an important noble family and several Engelbert rose to become the Archbishop of Riga in 1342 (giving Tartu up). The Bishop of Saare-Lääne (Ösel-Wiek) was perhaps just dead (is the day known?) as Jakob (II) died sometime early in 1337. Jakob's heritage is unknown, but a burgher is perhaps more likely. This would mean that Saare-Lääne could start in a sedisvacancy if we're looking at a start date beyond June or so, led by a council of canons and nobles. The Archbishop of Riga was Friedrich von Pernstein (since 1304), but he had not been to Livonia since 1325 and the archbishopric was administered by someone else (not currently sure who). The Bishop of Courland was Johann II, a member of the Teutonic Order.

The Bishop of Sitten seems to have been Aymon de La Tour (until 1338).
 
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How detailed will the family trees be and how far back will it go? Ck3 level trees seem like they will add a lot to performance so will it just be the rulers and their notable offspring or will it go back more than 300 years? This is first and foremost a game on the country, not the ruler.
 
Gediminid? Where that ending came from? And what does it mean? The right ending for dynasty would be Gediminaičiai or Gediminaičių, but sure you will not do that. I would suggest Gedimino. It is hard to pick right ending, because in Lithuanian it changes depending on case, and they had no official surnames those times. To sound right, it should be Vytautas Gediminaitis. Vytautas Gedimino also works. Gedimino dynasty sounds well too. Probably the best solution is Gedimino.

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I can live with Gediminid, if that is historical in your sources and if it sounds better for majority people. But for Lithuanians Gediminid makes no sence.
To clarify for majority. They had no surnames. The dynasty is started by king Gediminas, so we need to call it somehow.. And lithuanian gramar is complicated with endings.

Edit2: For Swedish ppl to understand. Gedimino ending would mean something like son. Vytautas Gedimino = Vytautas Gediminasson. So dynasty is Gedimino ;)
 
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pretty sure you can mod it to have no portraits.
Would it be possible to mod it so a shader is applied to portraits that makes them look like oil paintings?

I guess not, and using reshade would affect the entire game...

Since all that would be needed is a shader that does a good job, it would be something fairly simple but potentially very immersion enhancing.
 
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The dynasty in Bulgaria is not called Sratsinir. Sratsimir is the third son of Ivan Alexander, the ruler of Bulgaria. The dynasty is called Shishmanovtsi (or just Shishman). It's a branch of Asenevtsi (Asen).

The heir in 1337 is Mihail, Alexander's oldest son. He died in 1355 in a battle with the Turks. Second son is Asen, who died in 1349, probably from plague.
 
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Are claims to thrones held by characters, dynasties or countries? For example, if I have a claim on the Swedish throne but my dynasty gets overthrown by a revolt, do I lose it?
 
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Are claims to thrones held by characters, dynasties or countries? For example, if I have a claim on the Swedish throne but my dynasty gets overthrown by a revolt, do I lose it?
Logically it should be primarily dynasties, and secondarily characters. Say a country's inheritance laws only allow males to occupy the throne, and you have a queen who is a descendant of that dynasty, even though your dynasty should have a claim, your queen should be excluded. But if you have a male heir, and the other country's inheritance laws allow for claimant through the female line then he should be eligible.

As for your specific example, I'd say a hard no. If your ruling dynasty is overthrown, why would the new ruling dynasty inherit the claim on another family's throne?
 
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Logically it should be primarily dynasties, and secondarily characters. Say a country's inheritance laws only allow males to occupy the throne, and you have a queen who is a descendant of that dynasty, even though your dynasty should have a claim, your queen should be excluded. But if you have a male heir, and the other country's inheritance laws allow for claimant through the female line then he should be eligible.

As for your specific example, I'd say a hard no. If your ruling dynasty is overthrown, why would the new ruling dynasty inherit the claim on another family's throne?
Right, that would make the most sense. The question is if the game will work like that though.
 
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Right, that would make the most sense. The question is if the game will work like that though.
I think it will, they have plenty of experience with dynastic inheritance and different laws which they can copy from Crusader Kings. So far they haven't really shown anything logic defying with the exception of the Calvinist fixed dice-roll, which I'm not even sure if it was a joke or not.
 
Slightly concerned about performance if there are hundreds of nations each with details on current and past rulers, relatives, random nobles and generals/admirals, etc etc...

Don't want to be the buzzkill but I don't think this system ought to be expanded more than it already has been, as it seems like the sort of thing that could grow as much as you want it to, and completely ruin performance in the process
 
Hello! A question: Is it possible to have an option to die in a scripted date? I'm not only thinking about Mr. Timur, but also on the potential for mods and stuff like that. Maybe it could be something that could be activated/deactivated, so an specific ruler can, at least, rule for 20/30 years -for example- before random death comes back
 
Hello! For the MANY people who do not like 3d portraits could we perhaps have a gamerule to disable them at the start? Me personally I really love 3d portraits and think they are a good addition to the game but to make sure everyone can be content i think a gamerule to hide the potraits would be good, also for people with weaker computers it could be a useful feature for them.
 
Would it be possible to mod it so a shader is applied to portraits that makes them look like oil paintings?

I guess not, and using reshade would affect the entire game...

Since all that would be needed is a shader that does a good job, it would be something fairly simple but potentially very immersion enhancing.
A well-implemented Kuwahara filter would solve literally every problem I have with the character models in Vic3 (and presumably also PC); it would fit so well with the UI, and give all the characters a sort of painterly look.
 
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Will we be able to bring back "dead" dinastyes? For example the Árpád Dynasty of Hungary as I.Károly who was the king of Hungary at the time was from the female part of that dinasty but he had the family name Anjou because of his father.
 
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