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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

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This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
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This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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Is there a particular reason that you guys are repeating EU4's decision to tie navy performance to diplomatic ability? Because it's honestly unintuitive and nonsensical at any level other than "well trade is related to diplomacy and navy is kinda related to trade". Why not add a separate navy stat or attach it to military ability?
Diplomatic ability is tied to charisma and morale, not necessarily navy.
 
How the cadet branches of dynasty will work? House of Valois is cadet branch of Capetian dynasty, while House of Griffin is cadet branch of Piast dynasty*. No long after the game starts Jogaila (who was part of Giedimid dynasty) establishes his own cadet branch known as House of Jagiellon which later will rule over like half of Europe.

*Yeah I know that there is still a debate how exactly Gryffins were related to Mieszko I, but through Middle Ages they basically functioned as cadet Branch of Piasts.
 
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I have a small question: Will we have events related to historic dynasty changes in the game?

For example: in Portugal, at the beginning of the game, we have the Burgundian Dynasty in power. It turns out that, some 50 years after the initial date, the Avis Revolution would historically occur, which changed the reigning dynasty in history.
 
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Am I the only stupid portuguese speaking person that did not now Borgonha was Burgundy in Portuguese? I was wondering what the hell was a " ̶d̶a̶ de Burgundy" dinasty, I thought it was a placeholder name. I always thought Burgundy was "Burgundia", if feels a bit off calling the region "Borgonha", maybe because I think of the dinasty too much.
 
Will there be events/situations that put a character as ruler of the country? If so, how easily moddable is it to make these portraits? They seem like a pain to model.
 
no, it will not be in Project Caesar.
But would it not integrate perfectly with other mechanics ? Disloyalty would be a motivation for the player to give out apanages to his family members in the earlier part of the game when the state isn't yet strong enough. Disloyalty could also dictate which member of your family would try to claim the throne in case of a succession crises. Those are only some exemples but I'm truly convinced that this mechanic has its place in PC. Please reconsider this option
 
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Below is a sample of the beauties that were sacrificed to appease the thirst of the primordial bearded baby demons.
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Have you considered calling it charisma or something else, to differentiate it from the heavily-abstracted mana in EU4?

its been called DIP since before eu1 was a computer game
 
So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either.
Does this mean that modders cannot scope a character to create such an event, or does it just mean that it is not something you currently have? If the former, please consider this an option. I can think of hundreds of ideas and situations where both historical and non-historical character events would be super neat. And that does not mean I need their portrait on the left of an event interface. For me executing commands on them would be enough.

Also, can you maybe make an attribute in the character definition so that they are technically immortal? For all our scripted railroading needs?
Also, will unbound characters be a thing? Unlike in Vic3 where a character has to have a position to exist and you have to work around the system so they do not disappear if they are not a ruler for example? Maybe they could be marked as "location unknown".

Also, I am really looking forward to all the new depth added as opposed to royal marriage to get +25 opinion!
 
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But would it not integrate perfectly with other mechanics ? Disloyalty would be a motivation for the player to give out apanages to his family members in the earlier part of the game when the state isn't yet strong enough. Disloyalty could also dictate which member of your family would try to claim the throne in case of a succession crises. Those are only some exemples but I'm truly convinced that this mechanic has its place in PC. Please reconsider this option
No, that is CK3 stuff, it was annoying to manage in Imperator. I hated it tbh
 
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Please dont make world conquest possible in this game, it shouldnt be possible by this era and its what made eu4 boring after 1600+
Thats why i love stellaris a guy can have 80% of the galaxy but if he has 1k pop and i have 1k pop with only 20% of the galaxy i have the same economy
I would like to know how you can easily do a World Conquest, personally even a "Europe Conquest" I can't do it (generally because of Austria)