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Tinto Talks #16 - 12th of June 2024

Welcome to another Tinto Talks, you know, the happy Wednesday, where we talk about the top secret and very much unannounced game we refer to as Project Caesar. Today we’ll talk about another rather new, and more or less, unique system.

The Cabinet is one of the core functionalities in the game, covering areas which in previous games have been handled by envoys or mana, or may not have scaled nicely. The Cabinet in Project Caesar is a core part of many aspects of the game.


Last week we talked about characters, and we inferred roles like generals, admirals, rulers and regents. We also mentioned two roles we were not ready to talk about as well. Being in a cabinet, while being a good use of a character is NOT one of those roles, so you still have two other things to look forward to regarding characters.

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Can you trust Sir Robert???

The size of your cabinet varies depending on several factors, the most important though, is how advanced your country is. At the start of the game, most countries will have a cabinet size of two, while every age will add at least one. Some government reforms or laws may also grant a bigger cabinet size, for some other drawbacks.

Who you pick for your cabinet matters as well, as each cabinet member from an estate gives +10% power to that estate. And it may not always be ideal to have a cabinet member of the wrong religion or bad culture, no matter how great they are. One example, includes the fact that the Pope might be upset if you employ an heretic as a Catholic ruler.

There are currently 45 different actions that can be assigned to a cabinet position, and more are added as the game develops. Some of these are always available, some require more advances, and some are unique that only a few have access to. Each action belongs to one of three categories, administrative, diplomatic or military, which determines which attribute is used for it.

Some actions impact the entire country, and some impact a province.

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Increasing control in a single province may be good, but it's but a single province…



How efficient is a cabinet action then? The relevant attribute from the ruler and the cabinet member has a big impact, but your societal values, laws, reforms and even some estate privileges can affect it. Not to mention your crown power.


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If you want people to leave Stockholm, winter is not enough.

Speaking of migration, next week we will talk more in detail about how the pops function when it comes to migration, growth, how they change, and what they need.
 
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In 1352 Ulrich Walter von Belmont led a successful uprising against the Counts of Werdenberg-Heiligenberg. Together with the armies of the Montalt and the Rhäzüns families they defeated a Werdenberg-Heiligenberg army at Mundaun near Ilanz.[4] In retaliation, soon thereafter, a Werdenberg army burned Ilanz to the ground.[2] It is unknown whether Belmont Castle was also attacked and destroyed or was bypassed, but by the late 14th century it had fallen into ruins. On 11 July 1371 Ulrich Walter von Belmont died childless and the Belmont lands were inherited by the Montalt and Sax-Misox families.[5] In 1380 the Sax-Misox family traded the ruins of Belmont Castle as well as other lands to Brun von Rhäzüns. After the trade the castle remained abandoned and continued to disintegrate.
We do have the location of Belmont in Caesar, we need the Belmonts to be playable!

Other questions:
-> Are there any limits to how many people doing the same things at once? Can I have my entire cabinet focusing on developing just one location?
-> Would all flags be ALWAYS a rectangle or will other shapes (Switzerland's square or Qing's triangle) be possible?
-> We know 1337 is the only start date but will other be possible via modding (just need a yes/no confirmation)
-> Is it possible to add other units than just the base four (for example some kind of mage regiment for a fantasy mod)?
 
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How does expel pops work? I imagine a nation make a list of peoples, religious and ethnic minorities, and expel them from the province. Can you tailor the list of peoples you want to get out so that you keep for example jews in say Madrid, but they would be thrown out of Seville? Can you encourage migration for specific people like how Gustavus Adolphus invited walloons, or is there no reason to do that?

I will talk about how migration works next week
 
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Is some people in the realm would want a certain position in the cabinet and if we don't give them what they want they will give debuff (like ck3) ? Or the cabinet is realy a player choice for advisor ?

Its a player choice in 99% of the case. There might be events asking you to change them, but those are rather rare.
 
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1)Will it cost monthly Gold to maintain them?

2)And will their cost depend on age or skill ?

3)Can all cabinet members perform all actions or do they need a certain amount of corresponding points?
 
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I like the mechanics, I hate the UI. Hope it is still placeholder, right?

This is the style we are going with. A classic style of graphics, but made so that they can scale nicely.
 
So am I understanding this right, we'll only be able to improve relation with a maximum of 2 countries at once at the start of the game?

No.

That depends on the size of your diplomatic corps.

If you use a cabinet on this, you will be more efficient.
 
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Looks really nice but why is it called a cabinet instead of a council? Council feels more age-approriate imo

Also, are generals/admirals a separate thing from the cabinet? So there's no "command army/navy" cabinet action for cabinet members?
 
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That looks like a lot of space of a 'throne room' image that provides very little information. This isn't a 2d v 3d issue, though it does feel that once the invested the time in the 3d images the space used for images has inceased.

AD_4nXd1fjTo6Ih6H-nbzK0zYglwPkW4CZ_WVHr6vQee4pPdGT0I4eaByoSuaigIuSZye4Gfkk9V2e4ZsdeBxWin1Rv-GjDeUJqjgh9XOcDqQmH-QEKiIOlK6OyAF3uTgjdsCl9ns4aBApabudsDTJgVCGZ29mSG
 
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Will estates attempt to force a cabinet member on you if the conditions are met?

If they got lot of power, they may do.
 
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Will we have character development? For example, events or something more dynamic if a character had been working for 20 years increasing control of a province? Or a bonus for that specific action.
 
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