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Tinto Talks #16 - 12th of June 2024

Welcome to another Tinto Talks, you know, the happy Wednesday, where we talk about the top secret and very much unannounced game we refer to as Project Caesar. Today we’ll talk about another rather new, and more or less, unique system.

The Cabinet is one of the core functionalities in the game, covering areas which in previous games have been handled by envoys or mana, or may not have scaled nicely. The Cabinet in Project Caesar is a core part of many aspects of the game.


Last week we talked about characters, and we inferred roles like generals, admirals, rulers and regents. We also mentioned two roles we were not ready to talk about as well. Being in a cabinet, while being a good use of a character is NOT one of those roles, so you still have two other things to look forward to regarding characters.

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Can you trust Sir Robert???

The size of your cabinet varies depending on several factors, the most important though, is how advanced your country is. At the start of the game, most countries will have a cabinet size of two, while every age will add at least one. Some government reforms or laws may also grant a bigger cabinet size, for some other drawbacks.

Who you pick for your cabinet matters as well, as each cabinet member from an estate gives +10% power to that estate. And it may not always be ideal to have a cabinet member of the wrong religion or bad culture, no matter how great they are. One example, includes the fact that the Pope might be upset if you employ an heretic as a Catholic ruler.

There are currently 45 different actions that can be assigned to a cabinet position, and more are added as the game develops. Some of these are always available, some require more advances, and some are unique that only a few have access to. Each action belongs to one of three categories, administrative, diplomatic or military, which determines which attribute is used for it.

Some actions impact the entire country, and some impact a province.

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Increasing control in a single province may be good, but it's but a single province…



How efficient is a cabinet action then? The relevant attribute from the ruler and the cabinet member has a big impact, but your societal values, laws, reforms and even some estate privileges can affect it. Not to mention your crown power.


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If you want people to leave Stockholm, winter is not enough.

Speaking of migration, next week we will talk more in detail about how the pops function when it comes to migration, growth, how they change, and what they need.
 
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Wouldn't "development" just be amount of buildings+population? Seems weird to abstract that.

its all those things you don't build as a player.. like wells, the streets in the cities, etc..
 
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And as a player you don't care because it's meaningless. So why should the AI?
How I believe it should work:

- your actions (helping allies in a war, breaking alliances, breaking truces, etc) should influence your diplomatical reputation
- diplomatical reputation has a bracket of (for example ) [-20:+20] and naturally decay to 0
- your diplomatical reputation is a modifier that is taken into consideration when accepting (or not) your offers
- increase diplomatical reputation then would be a logical action to mitigate distrust from your previous actions/portray you more worthy than you are
 
Do the cabinet members have certain positions, like prime minister, spymaster, fleet admiral etc or are they all just members of the cabinet with certain traits which would make them used more as spymasters or fleet admirals?
 
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2. How is cabinet size tied to the size of the state? IMO it wouldn't make sense for a German OPM to have the same Cabinet size as the Ottoman Empire, even if they have the same laws and its in the same age.

It is anti-snowballing mechanics similar to CK2/3 and EU4: 20 OPMs would grow the land much faster than one 20 province empire.
 
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When choosing cabinet members, will it be taken from existing characters or will you be able to generate characters if you need someone to add to your cabinet?
 
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You mentioned "if we can trust sir robert" does that mean that assigning a cabinet member to a province may lead them to rebel? Would the loyalty of thier estate, thier religion and culture also impact that chance?
 
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I think it would be better for 3D portraits to have darker backgrounds and obviously the overlapping hat of Robert de Artois bothers me so much. Please fix it.
Maybe you could add, similiar to ruler's, background to Cabinet members? In place of brown panels.


(Still I don't know the reason for CK3-style portraits since there's no character development interractions)
 
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Also is there a 'Loyalty' mechanic between characters? I see the "can you trust Sir Robert" haha

I am dissapointed that nobody has figured out the reference yet.
 
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For cabinet actions that target a specific place to do an action until completion, ie expel or develop to 100. Will those actions auto switch to the next appropriate place when done? Or do you have to do that manually?
 
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Small detail but I think it's important: pay attention to French noble names while using "de" particle: please make sure to code "de" to become "d' " if the following word starts by a vowel (a, e, i, o, u or y in the case of French). I know it might not seem important but as a french native speaker seeing "de Artois" for example feel super video-gamy and breaks the immersion which otherwise is great (and I appreciate very much the details of putting Robert's name and title in French).

" Sieur Robert d'Artois " would look much better :)

View attachment 1147457
Continuing on that, I'm not at all a specialist of ancient french and it would be nice to get some confirmation from someone who knows the topic better, but "Sieur" seems to be the cas régime (equivalent to the latin accusative case) version of "Sire" so it looks like in this case it should rather be "Sire Robert d'Artois" as this is a Nominative case.

Moreover, the 1st edition of the Académie Française dictionnary which was published in 1694 already describes the word "Sire" as "an old word which in the past meant Seigneur and that we now only use to talk about those people who own some land to which the title is attached, e.g., le Sire de Coucy, le Sire de l'Espare, le Sire de Crequy" and that "Sire is a title that we now give only to kings, either when talking or writing to them". Source: https://www.dictionnaire-academie.fr/article/A1S0189

So it might be a good idea for improving immersion to look into that with someone who know the topic well to see at what point in time "Sire" should not be used anymore, and if applicable to which realm can it apply.
 
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