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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

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Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


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Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

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This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

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Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
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Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

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As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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With this system, what will happen to Custom Nations? They are one of the best aspects of EUIV in my opinion, and with this system it seems to penalize them greatly, if they still exist.

Second point: I would like to point out that in EUIV there have been many DLCs that have expanded the ideas and above all the missions of many nations, do you mean that all those DLCs that enormously expand the national missions of minor but interesting nations such as the Timurids, the Are Ming or the Ottomans... non-existent? What's the point of focusing so much on this aspect in EUIV if its sequel destroys this system that is apparently perfect for providing an infinite amount of additional content for every single nation. it's a slap in the face to players and those who purchased the latest EUIV DLC. Sorry, but there really is something wrong with these new mechanics, please think again and consider returning to the old system, or rather, improve it! Don't overturn what works, but improve it.
 
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@Federico8 Mission trees should (sadly) still be there in the form of Imperator's ones. We are just not at this point yet.

As for custom nations, I guess if they exist, they could have the possibility of choosing from the unique advances. I wouldn't be surprised if they were added through a DLC, since they are not a core part of the game.
 
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Will there be a possibility to "destroy" or negatively affect another countrys technology or religion? A historical example that comes to mind is Hindu scriptures and temples etc. being destroyed by Delhi in medieval India.
 
Correct me if I am wrong, but is the age focus system supposed to force nations to specialize more? For example, in EUIV, if you were to pick Quantity as your first idea group. You were choosing it over all other ideas. But, you were not locked out of the other ones, you just had to take them later. Now in Project Caesar, you can’t just go back and take the other focuses. If the point to make each nation more specialized and each run different, then I am all for it. My one concern is how balanced all of the focuses are. It would kind of suck if there was only one “meta” choice per age.
 
Say Johan, do you have some internal "beta testers" for Tinto Talks? Because it seems your communications skills on this one shot VERY wide given how many people thing choosing a focus will lock you out of one-third of the tech tree. Should'a made it more clear that the foci only add 10 techs on top of a large number of common techs.
Idk it was clear to me

"Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age"

I think people read to fast
 
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Did you consider designing it so that you don't, as the state, research anything directly yourself?

i.e. instead of having a research meter that you fill up, you instead can set some funding/commercial incentives for military, diplomatic or administrative industries. And then, according to other factors you indirectly control (literacy, burgher wealth, trade exposure), the estates do the research for you.

These military, diplomatic and administrative industries are really government officials though, aren't they? Up to this day, most areas of innovation are fueled by state efforts, particularly in the fields that correspond to advances in Project Caesar.
For example when you're researching a new military formation, this boils down to telling your generals to implement a promising new practice and them drilling their soldiers until it's perfected.

However, I agree that some advances could work well with estate involvement, but I would rather model it through bonuses and requirements: like, you could only research Talented Traders if your burgher estate has enough wealth, literacy and satisfaction, and if you're significantly over these limits and are powerful in your market, then you get a research bonus. This would incentivize you to interact with estates while keeping control of advances in your hands.
 
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So now instead of some generic bonuses, the non-blessed nations get absolutely nothing, while Prussia will be able to stack 10 different meme military modifiers? That's even worse than national ideas.
Yeah this doesn't seem great, personally I think having unique advances would be better implemented by having them being unique versions of generic advances.
To use the Polish currency example, that one would simply be a unique Polish advancement to replace a generic "minted currency" advancement or whatever fits.
 
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2 - I said around 75%
Then I don't get the point of making focuses a thing at all. If we aren't even meant to get all advances why, restrict them? If I want to focus military then instead of chosing the big gamey military button I can just focus on military and then naturally go on to miss out on admin and diplo advancements. Look I obviously don't understand everything, but from what I've read here focuses just seem completely redundant to me.
 
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You aren’t really “locked” into a focus, you just unlocked new advances that you can unlock until the end of the game. I agree that it happening once every 100 years kinda sucks and is very arbitrary, but Im not sure what’s the alternative.

If you could change them on an every ruler, what would happen with current advances? If the researched ones would stay, this would make it very easy to cherry-pick the good ones from all 3, making focuses effectively useless. Losing advanced makes even less sense.

You could make a lower number of advances get unlock with every ruler but then it would be very hard to assure that everyone gets the same number, and would lead to a weird situation where people would try to kill their rulers on purpose to get more advances.

Curious if there’s a third solution since Im not sure I can think of something better than the current system.
I think that unblocking a first focus 25 years after the age arrives and then a second 50 years after the first would be a good solution. That would always leave one focus blocked. Alternatively, you could do it by manager, with each new manager you could choose a focus, the previous focus would no longer be searchable and so on. That would be much more realistic, because each leader had diplomatic, military or administrative influence. As for your fear about trying to kill the leader, it can often be difficult to do with the loss of stability and possible PUs, the lack of an interesting successor etc., and rather casual players aren't going to bother trying to get the best possible run. In both cases, it would be much more interesting than a focus by age that falls from the sky and will drive the king, his nobles and his inhabitants for 100 years before changing because of the supreme will.
 
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Getting locked out of techs forever is just unnecessary and unrealistic restriction, why not just let us Choose a set of Techs from the Previous age Focus?
This just restricts roleplay and player freedom and adds a “you can’t do this now because you didn’t do it a few decades ago”
 
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For tag specific advances, if a nation has more unique advances than others doesn't this cause them to reach later advances more slowly than other countries since they will spend more research on their unique advances? Or is there some way of mitigating this?

Unless it doesn't have much of an effect given the goal is 75% of advances researched.
 
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You aren’t really “locked” into a focus, you just unlocked new advances that you can unlock until the end of the game. I agree that it happening once every 100 years kinda sucks and is very arbitrary, but Im not sure what’s the alternative.
The alternative is to go back to the drawing board, look at how technology actually spread, and model that.
 
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So if I understand this correctly, nations essentially have a tree of advances (tech) that often varies based on culture, government, tag, etc. Ideas are replaced by something similar where each age you choose a focus (aka idea group) that gives you a specific set of extra advances with bonuses relating to which one you chose. If I wanted to play a good Austrian game I would likely pick the diplomatic focuses most of the time while a Prussia player would be inclined to pick more military focuses. This is how I understood it
 
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I wonder if the advance system will cover the Columbian exchange, too. Like, you can research Potato Farming if you have enough locations/colonies/subjects in markets that have plenty of potatoes, and completing this advance allows you to switch the raw good in some of your Old World locations to potatoes.
Or will Columbian exchange be a different mechanic?
 
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You definitely shouldn't be completely locked in for like a hundred years to just one specific choice. Cultures change in shorter periods of time than that especially when shaped by war and research focus should change with it. I think you could maybe allow switching, but give a debuff or some penalty so you can't cherry pick the best from every option
I don't understand why people are so against not being able to change your focus.

You make a choice that has consequences. You make another in the next age.
If anything split focus pick into 2 per age (one mid age) and allow abandoning a focus, but doing so should make you lose your advance, like for idea groups in eu4
 
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