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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

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Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


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Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

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This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

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Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
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Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

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As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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looks like 'advances' and the new mission trees will be the dlc spam policty, as there will be new countries and old countries with new advances and changed advances etc etc... infitinite "new" content for tags.

i dont care about that tbh, as long as they do with eu4 up until emperor dlc, ie constantly re-do, improva and update mechanics.
 
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So our soldiers will be fighting with swords and bows in 1800 if we never pick military focus?
I really doubt Gunpowder and generic units/buildings will be in the focus andvances lists.

A country making technological advances in only one of administrative, diplomatic, or military fields for one hundred years is the most unimmersive and unrealistic thing I've heard in a long time, it sounds like something from the Bad Ideas thread not a serious DD!
It is not only in one. There will be 90 other advances (+ uniques) that could be from any of the 'fields'. Focus just adds 10 more to that list.

How are we reaching 80% of advances unlocked if for each age 2/3 are blocked behind a focus we did not choose? Or are those open for research later?
2/3 isn't blocked. At most 1/6th are 'blocked' (20/120) or ~16.7%. This number goes down as you add uniques (as it sounds as if those are added above the 100 per age).

tie the advances to institutions
Advances are tied to institutions. Each one has a 'branch' in the tree that you need to have the institution to access. Then there are the three 'focus' branches of which you only get access to one.



I think the FOMO is great in these forums.
 
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Tell us then. Otherwise this isn’t really feedback, anyone can say “this could be better” for any feature.
Lots of thoughts in different threads on this and I might make another. Not really the place to lay it all out here since it gets buried.

Also, 'I don't like this and feel like it could/should be better' is perfectly viable feedback.
 
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I have very mixed feelings about choosing a focus at the start of each age... It feels too gamey and requires too much planning upfront for the entire age. I'd rather have the focus of the country (progression to advances) evolve more organically as the years pass.
 
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I really like the reliance on ages, both for longer-term exclusionary focuses (balance TBD of course), and the fact that the advances stay stable even when you change nation/religion/culture. Seems very positive for replayability.

Also, meta, very interesting to see the like/dislike ratio on Johans replies about the exclusionary nature of focuses improve heavily over the course of the DD :)
 
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My one concern is that with 500+ advances available (5 ages, ~100 per age) that even if we only get ~75% that means about 375 advances, I wonder how much effect they are going to have.
 
I really don't like how aspects of the game are still tied to the admin/dip/mil triarchy. It recreates the core problem of mana in EU4 and only resolves the 'storing up points' part of it -- namely the core problem with mana wasn't just that it was stored, but that within each 'tree' of the triarchy you had mutually-exclusive choices that seemed to have nothing to do with one another. We're seeing that again here:

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Why does researching, say, Marcher Lords, mean that my Privateering will suffer? This is fundamentally the same problem as in EU4 where picking something like Influence Ideas means that I won't get better boats until later. It's the same problem rebranded.
The even worse thing is now you will not get the better boats at all as you are locked out of them forever.
 
Something that came to mind upon seeing all of these percentage bonuses: will in-game text in PC consistently distinguish between multiplicative and additive modifiers? The conflation of the two in EU4 is very frustrating, especially for new players.
 
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No.. You just don't get the 10 extra military ones.. you still have 25+ other military ones.

oh, now i get the system - you get ca 25 advances each per age + 10 unique based on focus chosen.

i still think 100 advances per age seems a bit much, wouldve been enough with 25 with maybe 5 unique.
 
Lots of thoughts in different threads on this and I might make another. Not really the place to lay it all out here since it gets buried.

Also, 'I don't like this and feel like it could/should be better' is perfectly viable feedback.
That’s what we have reactions for, replies are for discussion and more constructive feedback (and obviously questions).

My original post was listing a couple obvious alternative solutions and why I consider the current system to be better, your reply of “they should go and think harder” hardly adds anything to the discussion.
 
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yes, you have to make a choice between those 3 options.

you get a new set of options for the next age
Maybe just put a penalty on research time for the categories that you have not chosen, so we will have a greater possibility of constructing a build for the country but always with a certain cost which in the end will mean that we will have unlocked less than technology but if there is one that you really like, you can go for it anyway. An idea like that.
 
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This seems like a fairly in-depth system with a ton of content. I particularly like that the examples of what Advances unlock have a direct effect on gameplay rather than just some percentage bonus. Please do that as much as possible.
 
It seems like the system is similar enough to imperator romes innovations.

The one thing I'd hate about this system is for it to require excessive theory crafting in order to feel comfortable with. Players should be able to jump around the advancement trees to satisfy their needs and be able to fill a decent portion of it before the era/game is over.

This isn't how it works in imperator, but the system they set up for tech works over there. The particulars of that system would go over pretty terribly in this game, I think. It was an era of progress, not juggling how many military advancements you can maybe pick up without gimping your administrative advances, or whatever. I could see this system feeling frustrating to work with.
 
I like the idea but I'd say getting completely locked from researching the other categories is a tad bit too much in my opinion yes selecting one of the 3 paths admin/diplo/military is a good idea but I think it would be better if you get a very few of the others besides the one you chose like let's say for an age you select military and it has 50 advancements then letting us take like 5 from the other categories would be a good idea. I have no idea what other people would think but that's just my opinion on this.
 
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I like the idea but I'd say getting completely locked from researching the other categories is a tad bit too much in my opinion yes selecting one of the 3 paths admin/diplo/military is a good idea but I think it would be better if you get a very few of the others besides the one you chose like let's say for an age you select military and it has 50 advancements then letting us take like 5 from the other categories would be a good idea. I have no idea what other people would think but that's just my opinion on this.
It's just 10 extra advancements, not the whole lot.

And those 10 extra aren't going to be mechanics-related, despite that first picture really being to the contrary.