• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

advances.png

Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


tree-png.1161612

Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

meritocracy.png

This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

polish.png

Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
selection.png

Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

research_speed.png

As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

Attachments

  • tree.png
    tree.png
    1 MB · Views: 0
  • 213Love
  • 165Like
  • 57
  • 16
  • 7
Reactions:
About the Written Alphabet advance... Wouldn't it be better if it was called something more generic, like Writing or Writing System? Many languages were and are written using other kinds of system, not just the well-known alphabet and logography (an example of the latter would be Chinese, which is more precisely a logosyllabary), but also syllabaries, abugidas, alphasyllabaries, abjads etc. So alphabet is but one of many possible ways to write a language.

Yeah, name is not ideal maybe.
 
  • 46Like
  • 10
  • 1
Reactions:
What happens if you are way behind on research when some European country unlocks the next age? Do you keep chugging through your renaissance tech tree while Europe starts the Age of Exploration tree, or do you get directly kicked to the Exploration tree too and miss out on the other renaissance techs forever?

You research whatever you want, from newer or older trees.. Older trees becomes cheaper then.
 
  • 48Like
  • 3
Reactions:
Will there be any tag- / culture- / region-specific "unique" ideas that you can get locked out of?

no, you can NOT be locked out from anything like that
 
  • 34Like
  • 6
  • 2Love
Reactions:
Can you research tech from previous ages, or is it a case of losing access the moment we tick into the new age?

yes. its far cheaper as well
 
  • 30Like
  • 3
  • 1Love
Reactions:
So our soldiers will be fighting with swords and bows in 1800 if we never pick military focus?

no.

You still research 30+ military advances in each age.
 
  • 61Like
  • 7
  • 4
Reactions:
  • 37Like
  • 13
  • 1
Reactions:
Does building universities, schools or libraries make your country research faster?

indirectly by improving literacy
 
  • 43Like
  • 5
  • 1Love
  • 1
Reactions:
doesn't that put generic tags at a disadvantage? Does at least every country draw from some set of advances ("European Advances" "German Advances" etc)

not necesarily, as they might be more likely to reach another important advance
 
  • 32Like
  • 8
  • 3
Reactions:
Off the bat, I really like this, my only concern is as an African state do you have to embrace writing?

You have to research it if you don't have it from the start.
 
  • 39Like
  • 2
Reactions:
Please consider replacing this with a research bonus to the chosen category and/or malus to the unchosen ones, and not an outright exclusion.

IMHO, it doesn't make much sense for a nation not to have any progress in two fields for a whole age.
Besides, I think that will make the meta aspect of the game too prevalent, and it doesn't sound very immersive or historically accurate.

That is now how it works. If you pick ADM, you get 40 admin advances, 30 diplomatic, and 30 military related in an age.
 
  • 85Like
  • 11
  • 9
  • 3
Reactions:
The idea of basically a tech tree makes me kinda worried. It seems like a somewhat gamey mechanic.

How will you prevent the Civilization-esque situation where one country is sailing in ships-of-the-line while their immediate neighbour is still rowing around in triremes, because they decided to bee-line machine guns. While a hyperbole example, I do hope there is some mechanic to balance research.

As state controlled and -directed research wasn’t really a thing in the 14th to 18th centuries, I would suggest some sort of mechanic where estates also research advances. The powerful burgher estate of an island nation perhaps pooling their resources towards developing better ships. Also, a system where advances spread passively from nation to nation by proximity, affected by relations as well as the amount of trade, would probably make sense.
 
  • 3
Reactions:
So does this tech system mean that China does not have to unlock the renaissance? I think a lot of concerns about the institutions weren’t clearly addressed in this diary. Also very glad to hear automation is going to be an option, I’ve been growing nervous for new players
 
I wonder how badly the game's balance will be shattered if modders move all of the techs into a single focus. And I bet they will, if this utterly nonsensical system remains in-game. A country making technological advances in only one of administrative, diplomatic, or military fields for one hundred years is the most unimmersive and unrealistic thing I've heard in a long time, it sounds like something from the Bad Ideas thread not a serious DD!

That is not how it works. You chose the final 10% of a tree if it should get admin, diplo or military advances.
 
  • 14Like
  • 1
  • 1
Reactions:
That is now how it works. If you pick ADM, you get 40 admin advances, 30 diplomatic, and 30 military related in an age.
I understand this if those 10 ones are mostly modifiers or some more specific stuff. In the screenshots we’ve seen Fabricate Claims, one of the most important mechanisms. Does that mean that if a player doesn’t select the diplomaticnfocus he NEVER gets the ability to Fabricate Claims? Or was it just a “highlight” of the tree that you get no matter which focus you choose?

Edit: Someone made a good point after, it’s probably not correct to evaluate tech system by Fabricate Claim, since we don’t know what it does exactly and if this is meant to force people to use it less.
 
Last edited:
  • 8
Reactions:
Does contact with different Nations (with different techs) improve Research, or at least makes it cheaper? Or that isn't a thing?
Would love to see that.
 
  • 5
Reactions:
You have to research it if you don't have it from the start.
But is it viable to go through the period not researching it, like most states that weren't Islamised irl? I don't think any states developed a writing script during the game's period, because of cultural values which harmed their development, and it might be misrepresentative to not have it as a viable route
 
  • 2
  • 1
Reactions: