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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

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Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


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Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

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This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

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Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
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Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

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As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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After reflecting and reading through more responses, it seems the obvious solution to the fixed choice focus problem is good old scarcity, just like in EUIV. If, as Johan, says, the game design is that you literally cannot research everything and must pick and chose, then the picking and choosing is what makes the playthrough, not a meta choice that says I can never pick ADM or MIL because 75 years ago that what we decided. If these "national ideas" advances cost more than normal advances then it will be impossible for the player to grab all of them in a particular age. If Johan really wants to to limit it, you could still "choose" but your choice doesn't lock the others away, it just raises their cost (as some have already suggested) or lowers the cost of your choice.

Another possibility that I really doubt they want to do is introduce a second research flow altogether that is solely for "idea" advances from the age. Then you could balance the costs appropriately based again upon the "choice" at the beginning of the age without interfering with the "normal" research flow. But I think the point is to make us choose between going "idea" heavy and sacrificing speed on the "normal" research or prioritizing "normal" and being behind in "ideas".
 
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The reading comprehension in this thread leaves something to be desired. I like the focus system as it means more consequences if you plan poorly or try to go against the grain, games are all about making tough decisions.
 
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I'm still kinda confused on how the spread of institutions will impact the technology tree. I remember in the last post it was discussed that many people were still perceiving institutions through EU4 goggles, and that this post would clarify how technology and institutions would not be eurocentric.

From what I understand, it seems like every nation will have the ability to research all common advances upon the happening of a new age, as well as a tech tree for unique advances for that tag in that age.

Then, embracing institutions will unlock new tech trees for that age, and choosing focuses will unlock new advances for both the institutional and common tech trees.

Therefore, technology and instituions WON'T be eurocentric, because all nations will have a common tech tree for that age, but will only be locked out of certain tech trees if it doesn't have that age's institutions. Once they embrace that age's institution, even in a future age, it will then have a reduced cost to research those advances along with any common advance it wasn't able to get before that age passed.

I'm sorry if everybody already got this and I'm just behind, but it seems like there is a lot of confusion surrounding both of the last talks.
 
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yeh i got that, its ALOT. how many ages were there, 5? so we have 500 something advances in a run?! wouldve been enough with some 30 or 40 for each age
Eu4 has 33x3 tech levels, plus 8x10 ideas, 10 national ideas and 9 policies. Let's say a quarter of those having two effects, so 250-ish available advances in 400 year eu4.

If the math is correct, that's half of how many eu5 will have. That's definitely not the direction I would have chosen to go...
 
Why tags? Wouldn't it be better to tie special advances into regions or cultures? A great example is that Swiss cantons, however many they are, would always have access to the Swiss Mercs tech, and any other country that holds the region and has a great percentage of Swiss culture/s would also have access to Swiss Mercs, like Austria being pushed by Hungary towards the Alps. Think of it as the Mongols appropriating Chinese technologies like siege engines and gunpowder when they conquered China.

There are always questions with tag-based stuff, like are the duchies of Mazovia, Galicia, and Volhynia going to have Polish advances? One would assume that they should. What about when China was divided between the Manchus and the Mings, one would assume that the Manchus would eventually have access to Qing-specific advances as they didn't aim to supplant Chinese culture, but actually adapted them.

EDIT: Also on institutions, we still don't have any idea of what they are supposed to represent. But if the current "Europe must be advance-r" plan is already cemented, how moddable are the ages feature? Can we make it non-global and make it regional/sub-continental/continental or even culture-based instead? Like the Andes cultures or the Japanese or the Chinese would have different "ages" and "institutions", though other places can also adopt other regional institutions if they want to. And I am thinking, the tech tree is still somewhat the same, but with variations towards regional ages.

EDIT: Ah I didn't see that we are getting culture-specific advances as well. But I still don't like the tags parts, as it still tag-switching-magic.
 
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What happens if a nation gets released from another, like in a revolt or peace deal, do they get all that nations advancements? I found it odd in eu4 when some random African tag got released from Great Britain and suddenly they were way stronger than all the other African tags around them. Do you track advancements even for countries that don’t exist yet, so that when they spawn all their advancements are already determined or is there some other way you solve this issue?
 
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Wait I just read the dev responses a bit better.

It boils down to picking 20 advances to NOT be able to unlock each era.

I hate that so much, please no. Let research remain flexible. Just because a nation has good stirrups they can't have bimetalism because bimetallism was in the admin tree?

Good lord please change your minds on that. It's exactly the kind of theory crafting bologna that takes me out of my run and into a wiki for half an hour, for no logical reason. Super gamey, analysis paralysis, etc. Bad design no?
 
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Question: If you start out as say, A European power in the Age of Tradition and have thus started out with a lot of the tech, what happens if you finish research before the age ends? Do younjust wait for the time to turn over?
 
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I think the setup looks pretty great. I'm a little bit anxious about all these examples of advances that give a percentage bonus modifier. I really didn't like how in Imperator every single number was modified by 7 or 8 things with a small percentage. It felt like any modifier was meaningless because there where already so many modifiers applying.
 
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You pick one, and the ones you don't pick, you don't get ever. In the next age you have a choice of another 10 from another pool of 30.
I don't really like the sound of that. I think it would be better from a player's point of view if it were possible to change focus, even if at great expense in stability or whatever is appropriate, and lose access to any un-researched advances in that category. Absolute lock-in seems very.... unrealistic.
 
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So if say I don't chose the right focus to get gunpowder in the early game, I never get gunpowder? Come on, you gotta be pulling our legs with that nonsense logic.

Thats not how it works. You can see ALL the advances you miss out on in the selection.

I said there were 100 advances in every age. 10 of those you pick, 20 additional ones are not added.
 
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