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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

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Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


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Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

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This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

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Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
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Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

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As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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Not everyone wants to play a totally bland game, where every tag is the same.

People that are fans of the PDS style GSG tend to want to have unique content per tag.
 
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I don't have an average, but we aim to have at least 8 or so.. Not all countries will have them, as there are an enormous amount of countries.
So now instead of some generic bonuses, the non-blessed nations get absolutely nothing, while Prussia will be able to stack 10 different meme military modifiers? That's even worse than national ideas.
 
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Another feature that can be automated. If you have to automate half the game, aren't there features that aren't needed? Or complicates the overall package in the end.

Specific to the new technologies, I see 2-3 metas becoming prevalent and then everything plays 80% the same.

I see more and more Vic / IR influences and less and less the EU4 battleship in this Game
 
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A question. If at the start of the new age we can choose a focus, does that mean that we can't advance on the other focuses or they won't have as much impact on the gameplay? Like, will we just have a "standard" development in the unchosen focuses (without possible flavoured tech) or we'll have nothing improving there?

There are maybe 25+ other admin, 25+ other diplo and 25+ other military advances in each tree in each age, so don't worry.
 
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Off the bat, I really like this, my only concern is as an African state do you have to embrace writing? Like obviously lots of mechanics should be hidden behind it, but is it viable to go a different route? There's so much potential for dlcs to build on here regarding locking mechanics behind advances
 
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Ages feel extremely Civ. Why do we need to pick a focus? And why at the start of an arbitrarily-determined Age? Overall, compared to what could've been done with technology and institutions (with many great ideas and critiques posted in the forum), this feels like a big missed opportunity.

Also, research points are just mana.

I really would've liked to see technology be able to change how you play but it just looks like stacking bonuses.
 
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That is the most straightforward reading, but also the most absurd one. Why in the name of Zeus would learning how to do Shrewd Commerce and learning how to train your sailors with Boarding Parties be mutually exclusive for a country?
Yeah, it sounds a bit absurd on the surface, but unless stuff you miss out on by making a choice is really-really impactful, I think we have to look behind how advances are called. In my interpretation it's supposed to represent a trade-off between paths you wish to take your nation down in each given age, depending on your given situation at the beginning of one. Did I conquer a lot and maybe need some tools to keep my country in one piece? I'll go down Administrative this age. Do I have an efficient administration, but my plans of expansion are hindered by my lackluster military? I'll go down Military to try to gain an edge. It's not like you can't trade if you chose Boarding parties, you'll just don't know how to be shrewd so you might earn less from it, and so on.
 
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Three questions:
1. Will there be something like passive tech spread between nations? Or a tech discount if your neighbour has researched a tech? Or even better, access to some techs requiring you to neighbour/have a trade route in a market with a country that has the tech? Basically any kind of representation of ideas spreading between countries.
2. So advances are purely tied to countries? Will anything happen if lets say a mesoamerican country takes some land from a european colony, do they get any research bonuses? Or if a jurchen tribe takes over china, will they get china's technology level to any extent, or do they still have to research everything normally?
3. I assume some technologies like horse riding have specific requirements? Would be weird for mesoamericans to research horse riding without access to horses.
(johan said the answer to this one is yes)
 
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I am a bit confused to be honest. Are the categories we pick in each age a set of advancements exclusive to that age? So we lose out on the other advancements from the other categories.

I.e we pick admin and get to research all the admin advancements listed, but loose out on the other advancements listed in the dip and mil options.
 
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I'm not sold on this really at all. I'm scared every country will end up feeling the same, and the tags that lack full flavor at launch will all be boring this way without uniqueish ideas to guide that tag. I'm worried a meta will be found very quickly for all the major nations and the replay ability for each nation might be hurt by this, maybe I'm just paranoid and too scared of changes away from my beloved eu4. I'm sure I'll still fall in love with this game especially with everything else we currently know about it looking so very promising.
 
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All I ask is that the devs extensively play test the game from multiple angles as the release date eventually nears. Attempt to “break” the game by doing wacky things such as stacking modifiers, going down the military advance things every time first, doing a mercenary only run, playing only wide vs playing only tall, culture and tag switching a ton, etc…
This way, you can thoroughly and extensively search for bugs, the “meta”, and rework balancing aspects. Furthermore, hire outside playtesters from different experience levels in map games. Tell them to have at it. Ask for their thoughts. Let the attempt to “break” the game. Getting a real outside perspective is healthy snd beneficial. Afraid of leaks? Let them sign an NDA. I feel like the future success of Paradox and its identity lies heavily upon the launch of Project Ceasar. No one wants to play 1/10th of a game. Im optimistic! Lets start on the right foot and garner trust in the community again :) After all, we are all here because we love it in one way or another.
 
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How do focuses work? You keep the one you choose at the beginning of the age for the entire age or forever? Can you choose more than one per age?

You chose one per age.
 
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Is it hyperbole that each country has specific Advances? Since it seems very difficult to me that you have put around ten special Advances for each country in the game? So I'm afraid that certain countries will have "generic" Advances, and will be less fun to play, for example a French vassal, or a small Japanese or HRE country. Would it not be better if the Advances specific to a country were not specific to a spatio-cultural area?
 
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I like it. Does the power of liturgical language work based on how many countries have the same liturgical language, like CK3 court language?

We will talk about different language mechanics in a future TT.
 
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