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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

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Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


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Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

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This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

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Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
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Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

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As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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The new tech/advance system seems like it has the potential to be really exciting! I don't know if it has quite perfected the landing so to speak, and that may partially be because we haven't played with it yet. My biggest point of worry are the focus exclusive advancements. Can you say if culture/religion/country specific advances will ever be locked behind those focuses? I.E. I'm France and I just hit the Age of Revolutions, I have to choose between levee en masse or the napoleonic code for instance, because one is a military focus exclusive advancement, while the other is administrative. Or are these unique advancements always kept out of the exclusive list?
 
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If i pick diplomacy focus will I not be able to research any military advances?

No.. You just don't get the 10 extra military ones.. you still have 25+ other military ones.
 
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Wait what? So if a building is behind the admin tree but i select the military, that means I will never be able to research it??? That doesnt sound like technology at all.

Technology should be available to everyone, all of it. Researching AI does not mean that the US no longer does any advances in military technology. Makes no sense.
focus only unlock extra stuff in military, it doesn't prevent every research in other domains
 
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More modding questions: is it possible to give advancements via script effect? Is it possible to lower the cost of particular advancements, such as via modifier?
 
Two questions:
1) could you provide an example of a country that can't own locations?
2) liturgical language is, the language of liturgies (latin for catholic countries, koiné for greek orthodox etc...)? What about religions that does not have codified liturgies?
 
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‘if you are a country that can own locations or not’
Would the countries that cannot own locations be referring to indigenous nations in the Americas, Africa, and Australia, or are there some countries that will be playable while not present on the map?
There are multiple types of countries, and those owning locations are only one type.
 
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You pick one, and the ones you don't pick, you don't get ever. In the next age you have a choice of another 10 from another pool of 30.
so it’s possible to miss out on
important techs like fab claims or ? is it more like not taking an idea set and there ar general ideas for standard progression
 
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Great DD, I am very satisfied with the direction of the game, great design choices.

What I love about this system is that you do not just get bonuses, but you also unlock new abilities. And now, you have to make choices to get your national idea bonuses. Also, having unique trees for different tags, it adds so much replayability and flavor to the game.

Can't wait to read more about the warfare and combat system.
 
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Looks neat!
Do you plan on having these bonuses be mostly granular and small, so they don't add up to insanity by the end of the game? How has late-late game been accounted for, if it has, with a system like this?

Thanks :)
 
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Would be neat if HRE nations would have a combined pool of national advances that they could unlock if they own areas that are related to them. Like that you could play as any HRE minor, and depending on what you own, who you vassalize, who is under your personal union, you could adopt their advances by proxy.

If as ULM, I somehow united the Bavarian and Austrian circle under my auspicious rule, then I'd expect to have most, if not all, their advances be available to me (albeit with somewhat stricter requirements).
 
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One thing I don't understand is the foci we get at the start of ages. What does it even do? Make available certain techs or make them easier or less costly? Why would I choose one or the other? It is supposed to replace idea group selection from EU4?

It gives you access to 10 advances of your choosing. Its similar to an idea group selection.
 
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You pick one, and the ones you don't pick, you don't get ever. In the next age you have a choice of another 10 from another pool of 30.
This is great. Keep this. This sounds so so so good. People disagreeing with new game concepts I really really like scares me....
 
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So If I have it right, you have to pick one of three focuses for an age and you're locked only to technologies related to that focus for the rest of the age?

Or are there 'normal' technologies that can be picked regardless of focus, and the focus only allows you to pick a few, particularly powerful and specialized ones?

The selection is for 10 of the about 100 advances you get in that age.
 
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