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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

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Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


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Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

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This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

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Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
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Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

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As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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Oh a bit of an accessibility/"notification spam" question! You a country's likely to research about 70 of these techs per age at least. Does that mean on 70 separate occasions I have to go into the screen to click the tech and then press 'OK' to confirm my choice, or can I queue them?

A problem I had with EU4 is the absolute amount of unnecessary clicks and the feeling that the UI is giving you chores.
 
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So, correct me if I misunderstood this, but does this mean that if I change my country's religion from Catholic to Protestant at the start of the Age of Reformation, I will have to wait until the next age to be able to research protestant-exclusive advances? That would be a bit strange.

The protestant specific advances will not be for an age when you convert, but for the next age.
 
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It can be gated by anything.

The Horse Riding advance from Age of Traditions requires there to be horses in the market the capital belongs to.
This is really great to hear. At the risk of beating a dead horse from last week, would you maybe consider putting some type of conditions on advances unique to tags? Something generally not too hard to fulfill, so it would be available in most games, but still somewhat restrictive so that they aren't available no matter what? Staying with the example from the DD, Sweden would get their unique and powerful advances in the Age of Absolutism only if they still make sense for them to get it. Basically no space marines if they still exist, but have been reduced to an OPM or something similar, being in no condition to fight extensive campaigns. This way the unique stuff would still be in the game, and the believable wouldn't have to suffer either.
 
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I think sliders should decide what advance paths are avaliable and restricted instead of you choose admin/mil/ diplo, for example if you are not yet centralized in age of absolutism you cant access to one of the major advance tree of age of absolutism, or if you are naval in the land naval during age of exploration, you can progress in overseas colonies advances tree, you still need new world institution though.
Overall, I like the advances system a lot just choosing between mil admin or dip feels boring tbh when you have sliders to integrate into
 
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Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though.
Can all advances be made the same time to research for consistency and intuitive purposes, and those that make sense to take longer, be divided into two or more phases where each phase completed/researched gives a little modifier/effect of the total research?

For example, “Written Alphabet” be divided into two phases, when first is completed it gives you (I'm making it up) +5 max literacy, and when second and final is researched it gives (apart from the effect from the first phase) "send insult" diplomatic option for example.

Improvised image to what I want to mean:

Sketch.jpg


To clarify I mean each phase would be the same as a normal length advance, so two phases of one longer advance would take as long as two regular length advances (for consistency purposes).
 
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Can you somehow unlock advances of not selected focuses? For example in the next age? I think it will be not fun to never unlock something like Claim Fabrication, and can lead to ruined runs (I haven't selected this focus 500 years ago and now I'm doomed)

Thats why they are designed to not be such things.
 
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its early for me so a bit confused. If i select one of the 3 categories am i unable to research the items from the other categories. Or is it just a bonus to research on that focus and I can still research from the others at light debuff.

Like if I pick Dip, I can still research 'Local Infrastructure' on the admin side even if at a debuff
 
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Will there be a way to see country specific (Unique) advances at a glance in each focus before selecting it?

That is not how it works.

You will always get your uniques in the tree.
 
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Would be neat if HRE nations would have a combined pool of national advances that they could unlock if they own areas that are related to them. Like that you could play as any HRE minor, and depending on what you own, who you vassalize, who is under your personal union, you could adopt their advances by proxy.

If as ULM, I somehow united the Bavarian and Austrian circle under my auspicious rule, then I'd expect to have most, if not all, their advances be available to me (albeit with somewhat stricter requirements).
That would be cool, and more generally I hope there are ways for Situations, International Organizations, and other diplomatic systems to interact with the tech system. Given how fluidly technology spread across Europe, there should be ways to not have each little city-state be a self-contained box not impacted by the intellectual advances of the rest of the continent.
I don't like the idea of missing out on what feel like important technologies like "debts and loans" or "privateers" or "mercenary recruitment", just because I was focusing on a different tech that age. The age technologies seem very important, which makes locking them off permanently annoying.
THIS. The national ideas and certain specialized administrative/diplomatic/military doctrines are tolerable to have as mutually exclusive branches, but some of the technologies are too universal to realistically imagine a modern nation reaching the year 1800 without them. The system at minimum needs a another look-over to make sure it makes sense.
 
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Can we steal advances from our Neighbors?
Assuming the neighbors research faster, it d be a shame if someone sneaks in and steals their ideas. ;)

Thats a way to increase your research speed yes :p
 
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Allow me to make another suggestion. I understand that a country picking 1 of 3 options makes them all play different. And that uniqueness in each country is what you are going after, however, I think locking out 2/3rds of the tech tree is a little harsh, quite unrealistic, and a lot unfun. How about this? Every age you can pick a National Focus for your nation. Administrative, Diplomatic, Military. When you pick one, all the advances in that tree will progress at whatever your country’s research speed is at. Once you research X amount of advances, the other two National Focuses open up to you (with some exposure from other countries maybe) Research in those other trees should be a lot slower because they are NOT YOUR National Focus. But if the player wanted, they could pick them.
That way, some balance is still kept in place for not picking those focuses, and the player is punished, but the option is still there which I think is most important for immersion and fun :) Obviously, dont make stacking modifications that makes researching quicker in Non-Selected Focuses.
It's not 2 thirds, it's two thirds of the focus ones, while there is about 70+ non focus one
 
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There are maybe 25+ other admin, 25+ other diplo and 25+ other military advances in each tree in each age, so don't worry.
So basically 10 advances you select as a focus at the beginning of an age is just a bonus.

Are there any serious mechanics / buildings locked behind them that you shouldn't miss, or are these mostly modifiers you can replace otherwise?
 
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Very nice system in my opinion.

Do you plan for every culture / religion / government type to have some "unique advances" by the time game releases, or will this kind of flavor for different countries be released gradually after that?

Most will have some, but not sure how much advances we would add to lets say the Sapmi Shamanism.
 
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Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

Does this imply... that Project Caesar will be the succesor of EU4? :eek:
 
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How will advances be resolved after civil wars/revolts? Will both tags 'absorb' each others advances if some were to be unlocked during the war?

For example Scotland and Balliol, if Scotland unlocks advance A and Balliol unlocks advance B, will the 'winner' of the civil war have both A and B or just the one it unlocked?

they have the winners.
 
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Will technologies be easier to research if you're trading with a country that already has it unlocked, or if a portion of your culture/culture group already has it unlocked?
Trade played a big part in the sharing of technologies and ideas, such as bringing horses and guns to the native americans, etc.
Also, if all of the rest of the countries in the HRE have invented gunsmithing, wouldn't it be pretty easy for a country to just copy the way all its neighbors did it?
Would conquest play any part of this? Say a Horde invades the land of a country with cannons invented, it would be reasonable to think that they could steal the cannons and try to make their own later on.
 
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