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Hi Johan, great DD as always.

A few thing were not clear to me, if you would not mind:
1. Does embargo affect trade offices and maybe other foreign buildings? I.e. disallow a country to build them and makes the ones built have no effect?
2. The pops employed by foreign buldings (e.g. the 100 for trade office), do you have to pay for them somehow or you only pay for the input goods?
3. Are the pops employed in foreign buildings always local pops?
4. What happens if there is not enough people in a location for all its buildings, do foreign buildings come last in employment priority?
5. If I build an embassy in Zurich, can I get an event that a character named Jason Bourne spawns in my service? This is 100% historically accurate.

1 - embargo does not directly forbid you, but.. embargo makes you unable to use merchants, and also hurt relations.
2 - pops dont get paid ever really.
3 - they are local in the sense that they will live in that location.
4 - ah, this is the fun part. There are different policies in a law which determines order of employment for pops, so it depends on that.
5 - LOL.. only if the gamedate is >1990
 
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Does that mean that you have split Austria, since Wien, Graz and Ljubljana are in different countries?

oh, i was wrong.. there is no limit it seems
 
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How long will it take to get the value/investment back from those foreign buildings? Because it feels like if I plan on conquering anyone in the next 100 years I shouldn't build my buildings there because they will destroy them after the war. Also, I'm probably not going to build them somewhere further away than that because diplomacy is limited and I'm not going to waste it on improving opinion with someone who is far away.

Another question is, what happens to foreign buildings once we conquer the province with that building?

It depends on what you want to do really. If you are planning to conquer an area, you wont build up that much.

but conquest is probably more expensive.. hmmm
 
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Admittedly seemingly unrelated to buildings, but... do markets have tariffs?

no, we have no tariff system done yet. its hard to make it good when markets are not being exact country borders.
 
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So interesting thing is that player in game opinion toward ai is more important than eu4?
So worsening relation diplo action would be useful

yes
 
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If a building I make on the new world requires a good from the old world, and I send it from my nation to the new world, does that good get used by my building or am I going to compete with other countries for the goods that I am sending to the new world once it hits the market?

the goods is added to the market, so location with best market access get it.
 
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