- Dec 14, 1999
- 21.966
- 255.744
Who gets merchant power of trade office
Who get ship capacity of ship right? Can the hansa use it to build their fleet?
The owner of the building, the one who built it.
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Who gets merchant power of trade office
Who get ship capacity of ship right? Can the hansa use it to build their fleet?
Does the mission building always convert 100 pops, or can it be slowed down by local modifiers, like local culture, religion and laws?
No one is driving that donkey in the header image... Is that donkey qualified to perform that job alone?
Are you still going to hold onto the requirement for colonies to have the same religion as their parent country?
Are there any foreign buildings you can use to mark your sphere of influence?
1) Are there any other foreign buildings connected to colonization? When I heard this system was going to be in PC, my first thought was that it would tie into the colonization system.
2) So foreign buildings can give benefits/penalties to both the owner of the building and the owner of the location?
3) Who pays for the construction cost and maintenance of the building?
Oh No Johan, honor is not the most important thing. Live, commit some intrigues and give us more Tinto Talks.
Don't die for honor.
Couldn't stop seeing that it says "available" liquor is -2.48. I'm not sure if crafting has been talked already in grain detail (pun intended), but how can it be a negative availability? What happens when you don't have enough of that material for all the maintenance of buildings?
Is it possible to make production buildings (e.g. tannery, sheepfarms, cannon maker etc.) in a foreign country and earn the profits made from this building for yourself?
What will the locations' building slot UI look like if there's foreign buildings? Will you be able to see other countries' foreign buildings? What if everyone has one there, wont it be messy?
What if your own location has for example 20 other countries' foreign buildings in it...?
+ 1 maritime presence means that trade office can only be build in coastal location?
Is there a Warning before your building is chosen to be destroyed, so that you maybe can do something before?
Will explorers from for example Muslim countries still require liquor?
Sad but not surprised religious orders are tied to Catholicism
Any tidbits about feitorias?
Will they work like a trade office or will be fortified?
If a nation seizes to exists, what happens to its foreign owned buildings? Can you take over foreign owned buildings in your own country?
Can we negotiate missionaries without having a colonial charter? Such as Matteo Ricci establishing a Beijing mission in exchange for letting the Ming court study European clockwork
"For the first few months of an exploration, there will be a type of construction in the closest location that fits, requiring goods to progress."
This leads me to ask 3 questions:
1) Does this mean that the distance calculation for colonisation will be measured from the nearest location that fulfills certain requirements?
2) What is meant by closest location that fits, what are the requirements for a place to be the staging location?
3) The answer to 2) may answer this as well but will you e.g. be able to use a location in a colonial nation or other subject types as staging locations?