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Johan

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Welcome everyone to another Tinto Talks, the Happy Wednesday where we talk about the top secret game with the codename Project Caesar.

Today we will delve into the most hated of all seasons, Winter. Luckily for us, we don’t have to live with it for the entire year…


Climate and Winter
So what impacts whether a location has winter or not? Well, primarily it depends on the climate, but also on the time of the year and the level of winter currently nearby. Of course, when there is winter it is different for the northern and southern hemispheres. Every day each location does its calculations for when it should be changing its winter level.

There are three levels of winter. Technically it is four, but “no winter” is not really winter is it. And during the course of a season, a location could experience all types of winter. We have mild, normal and severe winters.

What is common for all levels of winter is that they affect attrition for your armies, so winters will always kill off some of your soldiers.

Pops living in climates that regularly experience winters have a higher demand for fur.

Food in Winter
Food production is severely reduced when winter comes, while pops still eat normally. A mild winter is a reduction of 25%, while severe winters basically reduce food production to 0. So unless there is a lot of food stored in the province, a severe winter may cause starvation in your locations.

Constructions
One other drawback of winter is that normal and severe winters will impact constructions, and with impact, we are talking about stalling them completely. This affects everything from constructing a building to building a ship. It makes the gameplay experience in a country like Sweden or Norway a bit more difficult, as you have to plan around the fact that you lose several months of the year at times.

stalled.png

Placeholder icons for locking, but useful tooltips..


Freezing Seas
Narrows, Inland Seas and Lakes have the possibility of freezing over during winter. This can happen when a seazone has had severe winter for over a week, and will then last until winter is no longer severe in that location.

A frozen seazone can be traversed by armies and this allows greater military control over the lands it reaches; however, it will cause navies to get stuck until it thaws. Be careful when the weather changes, it can thaw with catastrophic consequences if an army is on the ice. Navies can also not enter any seazone that has frozen over.

frozen_over.png

When Storebælt and Lillebælt freezes, you don’t need navies to reach København…


Mountains
You already know that warfare during winter is a bit more risky, but Project Caesar adds another element to it. Any location with the topography of “Mountain” will be blocked for army movement during normal and severe winters. This can help create natural borders, and some interesting strategic gameplay.


winter_level.png


Tooltips are always helpful..

Sadly there will not be a Tinto Talks next week as we have a holiday that day, but after that we will be back and talk more about roads, development, prosperity and more..
 
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Are there some sort of "upgrades" for troops to survive the winter or at least make for example, Russian armies have better odds surviving winter than, let's say, some French armies that found their way to Russia for some weird reason?

not from winter per se.

but lacking supplies and winter is far more devastating.
 
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Hm, I wish it wasn't winters reducing food production, rather there being specific harvest times in the year with massive food production and almost nothing at other times. This also should impact the pattern of military campaigns. What was the consideration here?

The rest looks fantastic though!

performance calculations. and also different food have different seasons.
 
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If two hostile armees meet at frozen seazone, do they fight as normal? If so is there a greater risk of ice breaking?

its a normal fight :)
 
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This is an amazing addition!

Question:
1. on what do you base Winter severity? Minimum temperature during winter? Length of winter?

Climate has a maximum winter level
 
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I wonder if the army movenent blocking wont be easy to forget because of how fast the game can go (comparing to eu4 as a couple of months can go fast) and then its going to be simply annoying? Or is it saved by army movement going on hourly ticks?

hourly ticks make you feel this much more.
 
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What about the opposite for certain regions, where the summer is to hot?

so you need a siesta?

you can work during night and in shade... you can't build stuff if the ground is frozen solid and your materials gets snowed and iced in.
 
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What happens when a navy is stuck on Ice and an Army moves into that Tile?
Will the Army Capture the ships like the Den Helder incident where French Troops captured Dutch Ships?

that is the intent. not sure it is in yet.
 
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Does army attrition in winter differ if soldiers are on the move or in a siege compared to them just being in the barracks?

partially, but its still not good.
 
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Does sea zones being able to freeze over mean that the code that would allow dynamic map changes has succeeded, or is this a fully separate thing?

seperate thing
 
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This sound absoltely amazing. How's AI handling it so far? Not being able to move through places sometimes. Getting its armies swallowed by the cracking ice?

I've not noticed any armies killed by melting ice yet, so its really really rare.
 
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But the most important question is - will we be able to see Autumn on the map?
No seriously, it has been gone since HoI4 and it looked very pretty.

with different colours etc?

I would like it yes.
 
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Does the game have RNGd regional/continental winters or is it calculated randomly per province? In the same vein, does the game have scripted/historic winters like in 1657-1658?

winters "spread".

but there are no scripted special winters
 
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