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Tinto Talks #31 - 2nd of October 2024

Welcome to another Tinto Talks, the Happy Wednesday where we spill the secrets of our upcoming game, with the codename Project Caesar.

Last week we talked about wars and wargoals, and today we are going to talk about how wars will end, as we discuss the peace system. If you have played other GSG games for Paradox, some of this may not be news to you though.


Peace Offers
To end a war you need to negotiate a peace with either the leader on the other side, or if you are the leader on your side, you can negotiate a separate peace with a single independent country on the other side.

One thing that is important to notice, is that if you declare war for a war goal to conquer a certain province, then you can not take any other land, UNLESS you take the wargoal.

To be able to take land, you also need to have control over the province capital.

A Peace Offer, will consist of a set of treaties that can have a total value of up to 100 Peace Cost. Of course the other side would have to agree, and they are very likely not to accept anything where the peace cost is higher than the current warscore.

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Peace in our time?

Peace Treaties
A peace treaty can be the transfer of a location, province or area. It can also be to force another country to stop sending privateers, or transferring gold to you, or dismantling fortification in a location, humiliating them or any other of the dozens upon dozens of possible peace treaties of Project Caesar.

The cost of each treaty depends on many factors, whether it’s part of the wargoal or not, the population, the type of the treaty and so on.

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Numbers are still being tweaked..


Aggressive Expansion
Aggressive Expansion is one of the drawbacks of strengthening your own country ahead of others. Taking territory is one of the easiest ways to increase it. While taking land impacts your own country a fair bit, it also impacts the opinions of other countries near the source of the aggressive expansion a fair bit. If you get your AE high enough, countries with a low enough opinion of you may join a coalition against you. A Coalition is an international organization oriented around severely reducing the power of a single country.

ae_impact.png

We can probably live with this AE though?


War Enthusiasm
When it comes to how willing a nation is to fight, much comes down to their War Enthusiasm. If this is high then the AI is unlikely to accept a peace that is not favorable to them. This is determined by the state of the country, with war exhaustion, control of capital and military strength are big factors. For the leader of a side in the war the overall military balance is a huge factor as well.


enthusiasm.png

Bohemia really wants to continue this war…


War Participation
Most of the time you bring allies to help you out in a war, but they expect to be rewarded for the part they pull. The War Participation is how much a country has contributed to the progress of the war. This is primarily done through battles, blockades and sieges.

You may sometimes have to convince your allies to join an offensive war that you are starting, and thus you can promise them part of the spoils of the war. If the part that they gain from signing a peace is less than their participation they will get upset.



Stay tuned, as next week, we’ll talk about the conflicts in the world that do not involve declarations of war, and negotiations of peace.
 
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The peace announcement image is a bit strange. Why is it sometimes just the countries' one word name, sometimes their title, sometimes their flag and sometimes not?

The spacing and everything is also strange, and the whole design looks out of place.

I know UI is not the priority for these diaries, just flagging that it looks really poorly visually designed right now.

The substance of this diary is a bit underwhelming, but I guess every TT can't be a banger.

(But everything else you've done is great).
 
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Seems like a copy/paste from EU4.

I was hoping for something vastly more complex and dynamic. A missed opportunity for expanding the diplomatic game.
 
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I kind of feel like them being of the 'same religion' ought to be a negative factor for war cost and AE, not a positive one? Wasn't that one of the factors causing wars between christians to be really granular in border changes, and all? While territories of enemy religions were seen as fair game by your peers.
That's true actually, if anything it should be the opposite especially for catholics!
 
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You should really be able to sweeten the deal by paying the loser for the land you take to make a marginal difference towards accepting the deal. Or trade provinces that each side controls. A give and take.
 
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No wow.
It's literally the same as in EU4.

I especially dislike the 100 points WS limit. It's too game-y. What's stopping me from annexing as much land as I want after fully destroying the enemy? There's already a massive penalty for doing this in AE, lack of control, not integrated provinces etc etc. No reson to further arbitrarily restrict it.
 
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It may have been talked about last week but if you must take the wargoal in a CB war, doesn't that really mean no-CB really is the best CB? No limitations on what you can take. There will need to be strong disincentives if you want avoid the same total war style warfare from EU4.

I know its work in progress, but that red font used for the negative modifers is almost completely unreadable on my computer screen. Unsure if its a colour thing or related to the resolution but imo it'll need changed.
 
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It's almost everything like in EU4, so I have some questions:
1) peace deals are one-way like in EU4 or can both sides earn something like in Vic3?
2) about last week screenshot of 1st crusade for Lithuania, why the leader is Poland? Is there a system like in early EU4 when an ally morepowerfull then you became the new leader?
3) 73 is pretty high AE: which is the minum for coalitios to trigger? (i know numbers are wip, but just to have a proportion)
 
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Can we get some more information on how things impact AE?

Russia defeating some Turkic polity should be very upsetting among the Central Asian khaganates, but perhaps only mildly concerning among their European neighbors.
 
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Sad to see there are no two way peace deals

Yeah, its not really something thats feasible to do, as the AI logic for it would be very very complex, and all our previous negotiate systems like that have been exploitable even when blindfolded.
 
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Please add the option to satisfy allies directly in a peace deal with money!

Then it would also be more interesting for players to join the wars of AI allies. I don't want provinces, I want MONEY from you for my war effort!
 
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