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Tinto Talks #4 - March 20th, 2024

Welcome to the fourth iteration of Tinto Talks!

Today we’ll give you an overview of the different mechanics of the Government part of the game. There will be development diaries going into much more detail for these later on.

First of all, we have 5 different government types in the game, which determines a fair bit of what type of mechanics you get access to. As an example, a Republic does not have access to royal marriages, and a Steppe Horde has a different view on how war, peace and conquest works compared to other types of countries.

  • Monarchy, which uses Legitimacy
  • Republic, which uses Republican Tradition
  • Theocracy, which uses Devotion
  • Steppe Horde, which Horde Unity
  • Tribe, which uses Tribal Cohesion

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An illustration from our game..

These, together with country rank, government reform, and local flavor gives countries names like “Crown of Aragon,” “Kingdom of Sweden,” “Principality of Wales.” Not all countries are countries that are based on owning locations on a map though; more on that in later development diaries.

Each country also has a ruler, or they may be in a regency, if there are no possible adult heirs.

One of the most defining parts of the government of a country in Project Caesar is the Estates mechanic. This has been one of the core parts of the game, with a full connection between the population and the estates. Keeping the estates satisfied while keeping their powers low is an important part of the gameplay loop. In this game, the Estates are also active entities and will do things on their own if they get enough power.

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Two government reforms, one culture specific and one government specific.

As time passes, different government reforms and reform-slots will be available. They can also be based on tag, culture or religion.

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These are the two available possibilities in the Law 'Language of Pleading' for the country I tested.

Something that is different from a reform is what we call a Law. A Law can have several different policies you can pick from, and several laws have unique policies only available to certain tags, religions, cultures, government types or other factors.

There are some drawbacks to adding new reforms or policies though, as it takes a few years for it to have full effect, depending on your country's administrative efficiency. (Yes, it's a name for something else in another game, but it fits here.)

Regularly, if your government allows it, you can call in a Parliament. If you don’t do it often enough the estates will start to get irritated, but each parliament has issues that need to be resolved, and the estates will have agendas they want done for their support. Of course, you also have options to push through what you want from a parliament, if you are willing to accept the demands of the estate, like changing a particular law.

Another part of the government is the cabinet, which also grows in size as you become more advanced, allowing you to do more things. This is something that can be viewed as a hybrid between EU4 Advisors and the CK2 council actions.

Some of you may remember the domestic policies from EU2 and EU3. In Project Caesar we are bringing the idea back in the form of Societal Values. There are seven that we took from these games, one that was split in two, and we added four new ones, bringing the total to 13 different Societal Values. Societal Values are primarily affected by what other actions you do, like what policies you pick in a law, or what reforms you pick. As with so many other things in our game, this is not an instant action, but a gradual change over time.

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oh look, its eu3!

Next week, we will go into much more detail about estates and how they work.
 
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@Johan

I am asking for a screenshot of the map showing Central Europe from this project. Please...
 
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Crazy idea but seems no one plays in the late game except for a few in EU4, if Project Caesar is EU5, if we have an earlier start date than 1444 what about it goes to 1699, so it leaves a gap so if Paradox made a new, modern, revamped March of the Eagles on a global map, it could go from 1700 to the start date of Vicky 3 so it can be a game in itself based on line infantry and cannons
I disagree. I would like the game to start earlier to get a real feel for medieval period, but end right around Vicky 4. I don't want to spend more money for yet another game! And download a convert to port my Project Caesar game into the proposed "in-between" game.
 
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I hope PDS continues treating this as a 'mystery game' all the way up until release. Full dev diaries talking about Austria's mission tree or whatever without naming the game. Then on release day, surprise! It was EU5 all along! Bet we had you guys going.
Well, it would be even funnier if it would indeed be like this but the game ends up having a different name because of it's timeframe shortening till 1650 or something.
 
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Since it appears that things will build over time, will transitions affect legitimacy, tradition etc? Just using monarchy for example, if there are multiple adult children, would you be able to choose between them or is it the firstborn? I’m guessing based on your laws. I’m thinking along the lines of a lot of second born sons going into military service and one of them gaining fame through conquest and the different estates having a higher opinion of their ability to rule over the realm than the firstborn. Will that affect legitimacy or stability? Would a old king or queen stepping down to let a son or daughter rule give that son or daughter more legitimacy than if the ruling monarch just died?
 
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1) Solid black outline is definetly countries borders (one location "province" Theodoro? No. An independent Theodoro? For sure)
2) So, country located just south of Constanople has to be Beylik of Osman in some point of timeline
3) Ottomans (let me call them like this) already have location of Izmit a.k.a Nicomedia, which them conquered in 1337
4) Also in 1337 Beylik of Dulkadir was established (Country with location Malatya inside it).
5) Karaca Bey of Dulkadirs had conquered Darende in august 1338. This location on map is a part of another country (Eretna)
So map in the top definetly shows us world state in 1337-8. Is the start date sowhere around?
For me it look like nicomedia is still under roman control so likely beford 1337
 
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If you bring back these please change "Narrowminded" to something else, seems weird to have a negative term as an option. Maybe call it "Traditional" instead. Excited to see these be reintroduced for EU5.
 
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So it seems like England will start with the iconic Edward III, France with Phillip VI or John II, and the HRE Emperor is either Louis IV of Bavaria or Charles IV of Bohemia.
If the startdate is 1337 like it looks from several directions already Louis IV should be in the middle of his dispute with the pope and Charles IV should still be the Count of Moravia with still 9 years of gameplay until the electors turn him into the anti-king.

Without Louis surprising death in 1347 the Reich might have gotten into a serious internal conflict, wich makes for a very interesting alternate history that might end with a severely weakened HRE, or if Louis wins decisively there could be a much more secular HRE
 
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EU3: Chapter 2
Magna Mundi 2 ;)?
Or Meiou and Taxes 2?

But to be more serious; yes, Magna Mundi game was a major flop (incompetent leader), but we got few good EU and Hoi spinoff PDX games made by modders: EU2 For the Glory, Hoi2 Darkest Hour, Hoi2 Arsenal of Democracy and Hoi2 Iron Cross. Some of them I play to this day.

So there is definitely something to learn from EU3, or even (some aspects) from Magna Mundi and especially from Meiou and Taxes.