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Johan

Studio Manager Paradox Tinto
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Dec 14, 1999
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Hello everyone and Merry Christmas to you all! Today we are celebrating the birth of Jesus Christ, and thus here is a special gift for you all.

So for today we’ll be talking a little bit about how it is when you start playing in Project Caesar, and we’ll start as Norway..

norway.png


We start in a union with Sweden, as we have the same king, who is only 20 years old at the start of the game. He is married though to Blanche of Namur, who in history gave birth to Håkon who became the King of Norway. The current heir is Eufemia, the king's younger sister, who is married to Albrech of Mecklenburg.

Norway is a rather big country, but most is sparsely populated and not much developed. There are a few main concentrations of population. Around the Oslo Fjord in the south, around Tröndelag in the north, and on the western coast around Bergen & Stavanger.

cities.png

These are the 6 towns of Norway, and these populations include the entire countryside of the location, including all peasants. Oslo has about 900 burghers at the start of the game. This creates a bit of a challenge, as we do not have either a concentrated population nor a big population.

These population numbers are of course going to change dramatically in a few decades, as the Black Death is not exactly avoidable.

There are a few other challenges to consider as well. We do not have our own market and trade through the Lübeck market.

market.png


This has some benefits and some challenges. First of all, it's a market which has a lot of Hanseatic Merchants and access to goods will be plenty. The heartland around our capital in the south also has great market access. However, the rest of the country is not as lucky.

So what shall we do at the start though?

First of all, as Norway has a small population, I can’t rely on large scale raw material production, but should perhaps aim for a more capital economy. One way to achieve that is to grant a privilege to the Burghers. It will make them more powerful, but I think it's worth it.

privlege.png


Another way is to check the alerts and we see that our population has some needs that are not fulfilled. While we may not care all that much if the pops in Orkney get what they need from the Dublin Market, we can at least look into addressing the needs in Lübeck.

alert.png


A lack of wine, beer and silver. The amount of wine needed is nothing I care about now, but it is clear that we could benefit from addressing the other needs.

First of all, we have a Silver Mine in Kongsberg, which we can expand.

silver.png


We currently have a level 1 mine here, and due to the development of the area we can get up to a level 6 mine, employing up to 6,000 peasants in total. There is a demand far higher than supply in the market, but fully upgraded we should be able to supply it fully. It will be an important part of our economy, and we are already able to collect 5% of our taxes only from this location.


I start expanding the mines, with 1 level for now, and look into doing more diversification for my economy. The beer demand will easily solve itself over the next few months, as either the burghers will import more, or The Hansa or someone else will import to fulfill demands or some AI minor will build more breweries.

I want to get a higher trade capacity. I could build market or fishing villages in the countryside, but for now I think a Wharf in every coastal town would be the best benefit, as they impact the proximity calculations and give some sailors as well.

price.png

Wharfs are not the most expensive to build for us, especially with the access to lumber and masonry in the market.

There are other things to consider at the start of the game as well. Assigning the cabinet to their duties is one. As we start with 70 legitimacy, I assign a noble to increase the legitimacy of the King.


jan.png

Probably only Norwegians or some very knowledgeable people about scandinavian medieval history who find it absolutely hilarious for this guy to do this

The goal now is to slowly build up an economy based around my towns and survive the Black Death as best as possible.

The goal during the next few decades would be to build up a simple gravel road from Oslo past Hamar over Tynset to Nidaros.

road.png


This is just a quick small overview of the start of the game in one country…

Next year we'll be back with another "bonus style" Tinto Talks, where we'll look into every trade goods.
 
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Thank you johan! merry christmas to you and the team as well.

Merry christmas! I was severly sick for almost 2 weeks, so couldn't reply to this one, nor the disaster one..
 
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Norway being 20-25% urbanized feels weird, I guess it's localities that have cities in them which includes some rural population too

its not 25% urbanised... total amount of "city dwellers" , ie burghers, is about 3k in the entire country.
 
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Now I really want to start a game in the PC.

Byzantium... I can fix him! I swear!

Byzantium in PC is a bit easier than EU4, but there are still some challenges.
 
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Can you tell us how much monthly income Norway has from that tax base? Or do we start with some ducats in the treasury? I'm trying to get a sens of how quickly you can build things, and understand if spending around 164 ducats as a country with 416k pops is a small economic miracle pulled off for the sake of this TT, or par for the course.

About 18 tax income each month, for a positive balance of about +8 each month, with court and diplomacy costs at half.
 
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Thanks!

Can mark some area as unimportant/important to show when they lack good in different warnings colors

I hope we will get a TT about alerts at some point

We have a fair bit of new systems for alerts, but also have the classic green/yellow/red like our other GSG's.
 
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That's an interesting start that is very different from "which small neighboring country should I fabricate claims on?" in EU4.

yeah, thats not really a thought I have when playing PC
 
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Wow. Interesting choice of country for Christmas present. Not complaining but just curious as to why Norway and not like Sweden or Aragon for completely unrelated reasons?

I like Norway :)
 
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@Johan speaking of Magnus IV and Hakon, is there flavor to depict the splitting of the union between Hakon who became king of Norway and his brother Erik who would've become Sweden's instead of the union continuing?

we are working on that.
 
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  • 2. Will be some numbers, indicators (especially those with %) rounded to ~2-3 significant digits? The tooltip should always show the exact number though:
View attachment 1235639
instead of
View attachment 1235640
In case of percentages rounding to the whole number would be enough in almost all cases.
Those prices +0.71, +2.28 are perfectly fine, though.

I do like always showing the same amount of decimals though.
 
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Thank you for this!
One small thing though, can Euphemia be localised as Duchess consort Euphemia of Mecklenburg, or Princess Euphemia of Sweden? It isn't entirely clear who she is from this (though I appreciate that this may break the UI!)

View attachment 1235636

hmm.. think the title is Consort in that logic there though.
 
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