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Showing developer posts only. Show all posts in this thread.
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I think it's because where there's sparse vegetation ususally the terrain is more dry and better for road maintainance?

that was the idea
 
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So if an arctic mountain isn't coastal or your country doesn't have the appropriate societal values the location is simply doomed to a pop cap of 1000?

I would suggest either reducing the penalties from climate and topography or making those modifiers multiplicative with each other.
Correct. You will have a hard time doing much in Arctic Mountains, they are deliberately a horrible terrain type.

Multiplicative modifiers are a can of worms and even harder to balance, we always avoid them if possible.
 
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Can some of these be changed by the player? Like well developed grasslands turning into farmlands automatically, or wetlands being drained because the king wants his palace built here (I see you Versailles), or forests being cut into extinction in order to build a fleet.

Currently in our engine that is painted into the graphics, so the visuals wouldn't change.
 
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I know but it is considered as inland sea. Same for the inland seas in Baltic and around Japan, places where there can be snowing and thus be cold enough to freeze water. Going with game logic, not really much with real life logic.

inland can freeze, but the climate won't allow it in the med
 
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Do locations have a base population capacity or is it all derived from these attributes?


vegetation sets the base values, and there are lots of factors affecting it.
 
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I no understand why it says no winter in Mediterranean.
There are 4 seasons in Mediterranean, not three.

If its above -10c and there is less than 20cm snow, and the sea has not frozen solid in your port, its not winter.
 
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You need to expand your repertoire of climate zones - try out some that actually have regular rainfall and don't get awful heat waves.

I lived in Gothenburg. It has 4 types of weather.

- Temporary semi-clear skies.. (not common)
- Grey clouds and drizzle
- Normal Rain
- Sideways Rain
 
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What about Plateau Wasteland that made its way into yesterday's Maghreb Feedback?View attachment 1241114
It was a bug, as that location itself should be a Plateau, and the wasteland beside it, a Plateau Wasteland; just fixed it. By the way, there are some wasteland topographies, which are present in the game mainly for graphical purposes (better 3D map look):
  • flatland_wasteland
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  • wetlands_wasteland
  • dune_wasteland
  • mesa_wasteland
  • mountain_wasteland
  • ocean_wasteland
 
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We know it is bad, but if PC is like EU4 and we play it for 10y+ this demand will not stop, maybe you need to rework the engine.

I know you won't do it now (cause it will delay the game for at least a year) but in the timespan of 500y the vegetation of the world changed, and there will be the point where we want to change it with our gameplay. (But now we know what will be in the 2.0 Patch in 2030 ;))
We share the opinion that it would be a perfect feature for Caesar, but if it was as simple as us agreeing then it would have fixed it 12 months ago. Unfortunately it's a bit deeper than that. With the unprecedented worldwide level of detail that Caesar has, it's a unique engineering challenge to make the required improvements to the graphical system as we really are on the cutting edge in several respects.
 
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With mountains blocking vision and being snow covered in winter, have the Alps just become hell on earth for an attacker?
Also, does the lack of vision now mean ambushes are a thing? Or is there some sort of recon/scout unit available

yes on ambushes and alps being "fun" :p
 
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Will different types of units different penalty on different penalty?

I mean, cavalry should get reduced combat ability in woods and forest or artillery should have reduced morale or initiative in wetlands etc
Yes but that kind of detail exists in the unit definitions instead of terrain definitions.
 
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I understand that the game will not be able to change the terrain, but will it be possible to change the vegetation of location, for example, cut down forests and turn grasslands into farmlands? If so, will such changes be reflected on the graphical map? For my personal happiness this will be more than enough.

Changing it in the game-logic is trivial. Its just that it will not change how it looks in terrain mapmode.
 
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If Cold arid doesnt attract Pop because of its cold then Continental shouldnt attract too

There are LOTS of other reasons for migration attraction as well..
 
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