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Tinto Talks #48- 29th of January 2025

Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens when two or more countries happen to have the same ruler, or when their rulers have a royal marriage. This functions like a defensive alliance in that they will come to each other's help automatically if they are attacked, but laws can be added to them to change how the union works.

In some previous GSGs we have done, a union was a type of subject, but here they start as a common pact in the form of an International Organization, where both partners (or more), at first all start at the same level.

A newly generated union only has the assured defense policy setup, and if you wish to keep the union stable and long-lasting you need to increase the Union Integration Level by getting more and more centralizing policies.

The Union Integration Level describes how centralized the Union is through laws and policies. Every member who is present when a centralizing policy is implemented gets its level increased. With the final centralization policy, all junior partners that have the same level as the union get unified by the Senior Partner. Members who join the Union later need to catch up on their progress to be integrated via the parliament.

muscowite_union.png

The Muscovite Union at the start of the game with the opinion, estates, stability, legitimacy and Integration Level of each member on display. At the top, you can see the Union-wide Integration Level which is basically a counter for all the centralizing policies implemented.


Union Parliament
In order to implement the laws for newcomers, you will have to use the Union Parliament which represents an assembly of the Union that calls in the ruling class estates of all members who have the already established laws not implemented yet.

Calling the parliament in the union works similar to how you call it at the country level. However, the parliament issue is fixed for it, differently to a regular country Parliament. To pass the Parliament Issue, you need to reach a minimum of 50% Parliament Support. And to get support for it, you have to bribe one of the three ruling estates of any of the countries in the Union. How much support they give depends on their Great Power Score compared to the total of all the member states that are called in the Parliament. In other words: in a union that has both France and Normandy in it, bribing France’s estates has a significantly higher impact on the result of the Parliament than bribing Normandy’s estates.

quadruple.png

Here we have the Parliament of the Hungarian Union with Croatia which already has 2 centralizing policies implemented and now has Serbia and Bosnia as newcomers in the Union, with an Integration Level for each of them of 0. The members are sorted by the potential Parliament Support.

There are three potential bribes available for each member, one per estate. Once selected, you have the choice of one of several Parliament Agendas for that estate:

agenda.png


Right now, the Bribe Effect is set to reduce the Legitimacy of your country and transfer gold to the target estate, and the cost scales with the Integration Levels the member state is behind compared to the whole IO and their Great Power Score compared to the Senior Partner. There are plans to diversify the bribes though, so each agenda has a more unique cost attached to it.

Once a member’s estate is bribed, the country vanishes from the list for that Parliament.

Union Laws
Let's dive into the different laws that a Union can have. Laws in the PU are separated into two categories: Centralizing Policies and Generic Policies. Starting with the latter, smaller category, every Personal Union has the Assured Defense policy when created, which gives the union its defensive character.

It is possible to replace it with its two alternatives if you wish to have your partners not be involved in your defensive wars. These options are however not very popular amongst the AI.

offense.png

The offensive counterpart has only one policy though which allows you to call union partners into offensive wars as if they were allies:


The final Generic Policy is the one about the Union Contribution. As you have noticed, the aforementioned policies mention that the Union needs a certain amount of Gold. With the Union Contribution policy, a treasury in the Union will be established where each member has to pay in.

union_contribution.png

The numbers of the actual payments are still subject to change.

The Gold in the Union Treasury is right now used to enact policies in the Union or to call in the Parliament.

Moving on to the Centralization Policies, the first and probably most important one is the policy of establishing a de facto Senior Partner of the Union.

The Senior Partner is the de facto leader of the Personal Union, so the Parliament is called by it, and it’s also the member that can propose Centralizing Policies. The AI member with the highest Great Power Score will try to enact this policy.

The remaining policies revolve around standardizing the Succession Law, the Government Reforms and Laws, the Estate Privileges, the Cultures and Languages of the members after the Senior Partner ones.

Finally, there is the Unification of Crowns policy which finalizes the centralization, and lets the Senior Partner annex every Junior Partner who has the same Integration Level as the Union itself.


Regencies

A Regency occurs while a government has no legitimate ruler, and is instead led by a regent. Usually, it is caused when the heir selection produces no valid heir, or when the heir is a mere child. In a Monarchy, the consort may become the regent, but otherwise, it is a character associated with the most powerful estate, or even the overlord. The Regency persists until a proper ruler is restored.

The type of regency you get depends on several different factors, but the game goes in the order listed below and picks the first valid one for a monarchy.

Nobles Regency
If the Nobles Estate has more than 33% of the Power, a character from the nobles estate will be assigned as the regent. This will make the nobles happier, but make other estates less happy.

Clergy Regency
If the Clergy Estate has more than 33% of the Power, a character from the clergy estate will be assigned as the regent. This will make the clergy happier, but make other estates less happy.

Burghers Regency
If the Burgher Estate has more than 33% of the Power, a character from the burghers estate will be assigned as the regent. This will make the burghers happier, but make other estates less happy.

Peasants Regency
If the Peasants Estate has more than 33% of the Power, a character from the peasants estate will be assigned as the regent. This will make the peasants happier, but make other estates less happy.

Overlord Regency
When a country is a subject and has no ruler, the overlord 's ruler may instead rule it as a regent. The subject will of course get a loyalty boost as long as the overlords ruler is controlling it.

Consort Regency
When the ruler of a Monarchy dies while the heir is still a child, the consort may rule the country instead as a regent. This makes the stability go up a bit during the regency.

Subject Regency
When a country is an overlord and has no ruler, a powerful subject's ruler may instead rule it as a regent. All subjects will be slightly less loyal though.

Interregnum
This regency happens when a country has no ruler, a temporary provisional administration will lead it until an official ruler gets appointed, which can be quick or take a long time.

Election Administration
When a Republic has no ruler, a temporary one is assigned to rule it as regent until an official election can be held.

We also have unique regencies like Judicial Conclave, Mamluk Succession, Papal Conclave, Fratricide Succession, which we will go into in more detail in the relevant Tinto Flavour Talks.

Extend Regency
If you feel that your heir is just too incompetent, and your current regent is really great, you can extend the regency by 5 more years for a mere cost of 20 legitimacy.

There is always the chance though that a regent has had enough, and attempts to seize power.

extend_regency.png


Next week we will talk a little bit about diseases…
 
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I don't get it, why are there "haha" reactions and what's so funny about it?

"Commonwealth of Two Nations" is just a common name for PLC and, in my opinion, not only it sounds better than just "Polish-Lithuanian Commonwealth" but leaves the room for more than just two nations there, making the name dynamically response to the number of states involved. Something that's historical and fits the new and reworked personal unions of EUV.


It was designed to elevate the Cossacks and Ruthenians to a position equal to that of Poland and Lithuania in the Polish Lithuanian Union and in fact transforming the Polish–Lithuanian Commonwealth into a Polish–Lithuanian–Ruthenian Commonwealth.
One of the two reasons I brought that question up in the preceding comment to begin with. With the other, even more important reason being that you can very well have more PUs at the time of consolidating the country. Which is even the case in EUIV with the latest Polish missions. Originally you needed to form the PLC to unlock the missions to PU Bohemia and Hungary, but since the last update they are available already to Poland.

And it was already a weird omission in there (especially in light of how in the very next patch all the nations reworked there got massive unique mechanics). It just makes no sense to elevate just Poland and Lithuania to such special status when at the time of the consolidation you also have two entire extra kingdoms, whose nobility would get pissed by such an omission.

Ditto for EUV, where depending on unique content for Poland you may very well get an opportunity for a PU with Hungary (or maybe any nations of your choosing) is Casimir the Great has a scripted proclivity to have daughters rather than sons. Or maybe you just get lucky in general, or play the diplomatic side of things well (depending on how much agency we get to have in regards to this with the deeper dynastic mechanics).

Now, it all depends on whether there'd even be a PLC in EU5 since its further removed from the start date, but given how popular it is in EUIV and given how this very Tinto Talks mentioned that there'd be more unique PUs, for which the PLC would be a prime contender, I still think it's a likely outcome. So having a mechanic where you elevate specific portions of your realm (be it at its inception or later on) to a constituent part of the Commonwealth would be a neat thing.
 
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Which source are you using for this fake Bosnian flag???? The only source that says its red has a big section about ''crypto jews''. I don't think we should spread propaganda and miss information made up by Hungarian nazis. https://wiki.royalfamily.ba/wiki/Kr...u_Balkana_danas:_rasisti.C4.8Dko_kadroviranje https://wiki.royalfamily.ba/wiki/Kotromanići
The Azure arms depicted everywhere are actually from the Illyrian Armorial that only dates from the late 16th century. The earliest sources mentioning the tinctures are from the 15th c. and have the field in Gules (chronicle and two 15th c. roll of arms).
 
i have one question,a PU can be formed like EU4 with events,missions or random or we can use mechanics like ck?
i mean thinks like political omicide or support a member of our dynasty/family inside another country in any moment?
 
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Another question to add to my list from before. Will the mechanic of junior partners having their own subjects be deepened compared to EUIV? IN EUIV you can't do anything with your junior partner's vassals or other subjects, not even beneficial things like deving them up or building buildings in them. And while they count as a part of your whole realm in diplomatic view, they don't count for missions.

EUV is going to have a mechanic of building things in foreign countries altogether (albeit with a specific category of buildings from what the TT on the topic said), so the option of building things in your partner's subjects sounds like a logical step. There could be other positive things you could help out, like religious conversions if you share the same religion.

This could also tie to one of my previous questions about if the PU system interacts with things like laws etc. where you could have a requirement for a specific law or policy before you can intervene with your subject's subjects in that matter. A requirement of a specific level of integration for higher and higher intervention capabilities.

Doesn't have to be all benevolent either. Maybe at higher level of integration you could outright take their vassals for yourselves, if the benefits of being their direct overlord outweigh the risk of annoying your PU subject. In the same vein, you could have the option of doing the opposite and hand over your own vassal to your junior partner, either to placate them or in case where your vassal is disloyal due to different culture that they share with your junior partner, where there'd be more loyal to your PU subject.
 
Actually, how will this work in the HRE? Say somehow France becomes the senior partner with the Palatinate and integrates them, is France now an elector? Is there an electorate free? And would that be different compared to say a Bavarian prince uniting with the Palatinate?