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Tinto Talks #48- 29th of January 2025

Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens when two or more countries happen to have the same ruler, or when their rulers have a royal marriage. This functions like a defensive alliance in that they will come to each other's help automatically if they are attacked, but laws can be added to them to change how the union works.

In some previous GSGs we have done, a union was a type of subject, but here they start as a common pact in the form of an International Organization, where both partners (or more), at first all start at the same level.

A newly generated union only has the assured defense policy setup, and if you wish to keep the union stable and long-lasting you need to increase the Union Integration Level by getting more and more centralizing policies.

The Union Integration Level describes how centralized the Union is through laws and policies. Every member who is present when a centralizing policy is implemented gets its level increased. With the final centralization policy, all junior partners that have the same level as the union get unified by the Senior Partner. Members who join the Union later need to catch up on their progress to be integrated via the parliament.

muscowite_union.png

The Muscovite Union at the start of the game with the opinion, estates, stability, legitimacy and Integration Level of each member on display. At the top, you can see the Union-wide Integration Level which is basically a counter for all the centralizing policies implemented.


Union Parliament
In order to implement the laws for newcomers, you will have to use the Union Parliament which represents an assembly of the Union that calls in the ruling class estates of all members who have the already established laws not implemented yet.

Calling the parliament in the union works similar to how you call it at the country level. However, the parliament issue is fixed for it, differently to a regular country Parliament. To pass the Parliament Issue, you need to reach a minimum of 50% Parliament Support. And to get support for it, you have to bribe one of the three ruling estates of any of the countries in the Union. How much support they give depends on their Great Power Score compared to the total of all the member states that are called in the Parliament. In other words: in a union that has both France and Normandy in it, bribing France’s estates has a significantly higher impact on the result of the Parliament than bribing Normandy’s estates.

quadruple.png

Here we have the Parliament of the Hungarian Union with Croatia which already has 2 centralizing policies implemented and now has Serbia and Bosnia as newcomers in the Union, with an Integration Level for each of them of 0. The members are sorted by the potential Parliament Support.

There are three potential bribes available for each member, one per estate. Once selected, you have the choice of one of several Parliament Agendas for that estate:

agenda.png


Right now, the Bribe Effect is set to reduce the Legitimacy of your country and transfer gold to the target estate, and the cost scales with the Integration Levels the member state is behind compared to the whole IO and their Great Power Score compared to the Senior Partner. There are plans to diversify the bribes though, so each agenda has a more unique cost attached to it.

Once a member’s estate is bribed, the country vanishes from the list for that Parliament.

Union Laws
Let's dive into the different laws that a Union can have. Laws in the PU are separated into two categories: Centralizing Policies and Generic Policies. Starting with the latter, smaller category, every Personal Union has the Assured Defense policy when created, which gives the union its defensive character.

It is possible to replace it with its two alternatives if you wish to have your partners not be involved in your defensive wars. These options are however not very popular amongst the AI.

offense.png

The offensive counterpart has only one policy though which allows you to call union partners into offensive wars as if they were allies:


The final Generic Policy is the one about the Union Contribution. As you have noticed, the aforementioned policies mention that the Union needs a certain amount of Gold. With the Union Contribution policy, a treasury in the Union will be established where each member has to pay in.

union_contribution.png

The numbers of the actual payments are still subject to change.

The Gold in the Union Treasury is right now used to enact policies in the Union or to call in the Parliament.

Moving on to the Centralization Policies, the first and probably most important one is the policy of establishing a de facto Senior Partner of the Union.

The Senior Partner is the de facto leader of the Personal Union, so the Parliament is called by it, and it’s also the member that can propose Centralizing Policies. The AI member with the highest Great Power Score will try to enact this policy.

The remaining policies revolve around standardizing the Succession Law, the Government Reforms and Laws, the Estate Privileges, the Cultures and Languages of the members after the Senior Partner ones.

Finally, there is the Unification of Crowns policy which finalizes the centralization, and lets the Senior Partner annex every Junior Partner who has the same Integration Level as the Union itself.


Regencies

A Regency occurs while a government has no legitimate ruler, and is instead led by a regent. Usually, it is caused when the heir selection produces no valid heir, or when the heir is a mere child. In a Monarchy, the consort may become the regent, but otherwise, it is a character associated with the most powerful estate, or even the overlord. The Regency persists until a proper ruler is restored.

The type of regency you get depends on several different factors, but the game goes in the order listed below and picks the first valid one for a monarchy.

Nobles Regency
If the Nobles Estate has more than 33% of the Power, a character from the nobles estate will be assigned as the regent. This will make the nobles happier, but make other estates less happy.

Clergy Regency
If the Clergy Estate has more than 33% of the Power, a character from the clergy estate will be assigned as the regent. This will make the clergy happier, but make other estates less happy.

Burghers Regency
If the Burgher Estate has more than 33% of the Power, a character from the burghers estate will be assigned as the regent. This will make the burghers happier, but make other estates less happy.

Peasants Regency
If the Peasants Estate has more than 33% of the Power, a character from the peasants estate will be assigned as the regent. This will make the peasants happier, but make other estates less happy.

Overlord Regency
When a country is a subject and has no ruler, the overlord 's ruler may instead rule it as a regent. The subject will of course get a loyalty boost as long as the overlords ruler is controlling it.

Consort Regency
When the ruler of a Monarchy dies while the heir is still a child, the consort may rule the country instead as a regent. This makes the stability go up a bit during the regency.

Subject Regency
When a country is an overlord and has no ruler, a powerful subject's ruler may instead rule it as a regent. All subjects will be slightly less loyal though.

Interregnum
This regency happens when a country has no ruler, a temporary provisional administration will lead it until an official ruler gets appointed, which can be quick or take a long time.

Election Administration
When a Republic has no ruler, a temporary one is assigned to rule it as regent until an official election can be held.

We also have unique regencies like Judicial Conclave, Mamluk Succession, Papal Conclave, Fratricide Succession, which we will go into in more detail in the relevant Tinto Flavour Talks.

Extend Regency
If you feel that your heir is just too incompetent, and your current regent is really great, you can extend the regency by 5 more years for a mere cost of 20 legitimacy.

There is always the chance though that a regent has had enough, and attempts to seize power.

extend_regency.png


Next week we will talk a little bit about diseases…
 
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There's a button per IO that the player's country belongs to, and you can also check the different IOs you get to know through a sub-panel in the Diplomatic Panel. A mapmode is not helpful in this case, as there can be many IOs overlapping at the same time, so it's better to look at them separately.
Perhaps the members of an IO could be outlined on then map when opening that specific IO sub-panel. Something similar as EuIV when clicking on a core of a province displaying that nations other core provinces.
 
Not currently, but it's a good suggestion!

PS: Sending regards to the Croatians.
They would be in the same Union, but they would be in different levels of centralization. So you'd need to put additional effort for the newcomers into the Union to get them into the same level of centralization.

@Pavía, some more ideas on 'centralization' levels:

1. so as I suggested before, there should be one Union law that forbids members from allying enemies and rivals of the Senior partner; what about a second level, which essentially forces all Union members to have shared External Relations (they can only have the same rivals and same allies as the senior member, so they can't rival allies and ally rivals of the Senior, and must have the same foreign relations)?

2. Monetary Union: this could maybe extend the "market protection" effects to sort of "apply" to the entire territory of the Union in some way. For example, if two countries are in a union and one of them has a market, then the locations of the marketless country would be more likely to "join" the market of the other member country than that of a third country (eg, if Austria and Bohemia are in Union, and Prague has a market, the Austrian locations will be more likely to gravitate towards the Prague market than towards Venice, Pest, Cologne etc.)
2.5. I don't really understand right now how Inflation works in this game, but maybe a type of monetary centralization in a union could perhaps be "Shared Currency", which makes it so that the inflation rates of the member states affect eachother, to the better or worse? If they use the same currency, that is.

3. Shared Court Language: forcing union members to adapt the same Court Language, with all of its benefits and problems, for for example a Habsburg Empire under Joseph II can make all his kingdoms use German as the official language
Edit: I see this one is confirmed already, which is nice

+

and a bonus suggestion: lesser partners of a Union with high levels of integration would be displayed as "vassals" of the Senior partner on the map, like with a shade of the Senior's colour and its name creeping over it? Alternatively, this could be toggleable by the same settings that determine vassal coloration and display.

Thanks for your consideration!
 
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A question - if a member of a Union left, after they lost in a votum, thus making the estates less happy ( that penalty hit, when one loses on a certain decision ), will the penalty still persist despite being not a part of called Union? Or will it vanish, with the secession of the country out of the Union - so the estates that are affected are happy again or lose their anger quicker.
 
Look, Team Tinto's inability to realize that their arbitrary "rank" system is ahistorical and frankly stupid is entirely on them.

I, for one, will at a minimum have as a mod the idea of the elevation of the Kingdom of Serbia to that of Empire.

Tinto Team is right for not giving Bulgaria and Serbia Empire title, Tsardom =/= Empire. Bulgarian Empires were recognized as kingdoms and not even going to mention Dushan's Empire that lasted 25 years and was not recognized by any neighboring country
 
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We already have scripted pre-defined ones. Currently, it's not possible to have dynamic 'commonwealths', although it might technically be possible to create new flavour names and flags if done in a certain way... We'll think about it.
wait, but you can have dynamic personal unions, right? If you royal marry someone without an heir and they die? Or does it work differently here?
 
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Will we get "mutual inheritence pacts" like the ones in iberia before gane start, or the one in austria before the pragmatic sanction? Like can you have two country's sign a treaty to let the ruler of the other to succeed the one who dies first, in exchange for an alliance or some type of union?
 
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Look, Team Tinto's inability to realize that their arbitrary "rank" system is ahistorical and frankly stupid is entirely on them.

I, for one, will at a minimum have as a mod the idea of the elevation of the Kingdom of Serbia to that of Empire.
The Kingdom of Serbia was not yet "elevated" to Imperial rank in 1337, that only happened in 1346, and even then its "imperial" rank is questionable by all measures.

Still, the ranks of countries in many regions don't necessarily match their title and names used; for example, Emir/Amir, Malik, Sultan etc. could be applied to wildly different "ranks" in the Muslim world, and Tsar is also dubious between king and emperor, so I think the title name and the rank used should be somewhat separate things.
 
The Kingdom of Serbia was not yet "elevated" to Imperial rank in 1337, that only happened in 1346, and even then its "imperial" rank is questionable by all measures.

Still, the ranks of countries in many regions don't necessarily match their title and names used; for example, Emir/Amir, Malik, Sultan etc. could be applied to wildly different "ranks" in the Muslim world, and Tsar is also dubious between king and emperor, so I think the title name and the rank used should be somewhat separate things.
Right; I wouldn't have it be a thing in 1337. That'd be silly. Issue is that I entirely expect Paradox to conflate (per this absurd ranking system) the idea of Tsar and King, making it so that Serbia doesn't change anything at all. Or they don't and make Serbia elevate itself to Empire, leaving the weird situation of Bulgaria going by the same title but not being Empire rank.

Or my full expectation, which is that the way the system is designed is that any Orthodox non-Greek country of King rank is labeled "Tsar", and consequently Serbia starts as a King-rank "Tsardom" in 1337, which is somehow wrong twice over.
 
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Right; I wouldn't have it be a thing in 1337. That'd be silly. Issue is that I entirely expect Paradox to conflate (per this absurd ranking system) the idea of Tsar and King, making it so that Serbia doesn't change anything at all. Or they don't and make Serbia elevate itself to Empire, leaving the weird situation of Bulgaria going by the same title but not being Empire rank.

Or my full expectation, which is that the way the system is designed is that any Orthodox non-Greek country of King rank is labeled "Tsar", and consequently Serbia starts as a King-rank "Tsardom" in 1337, which is somehow wrong twice over.
yeah, and they also used "Despot" from time to time. I'm pretty sure Serbia will get special flavour, though, at least some
 
yeah, and they also used "Despot" from time to time. I'm pretty sure Serbia will get special flavour, though, at least some
Yeah, I hope so. I've made long rants about it elsewhere.

Oh god, worst of all worlds: Kingdom-rank Serbia is just called "Despotate" in 1337.
 
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The Kingdom of Serbia was not yet "elevated" to Imperial rank in 1337, that only happened in 1346, and even then its "imperial" rank is questionable by all measures.

Still, the ranks of countries in many regions don't necessarily match their title and names used; for example, Emir/Amir, Malik, Sultan etc. could be applied to wildly different "ranks" in the Muslim world, and Tsar is also dubious between king and emperor, so I think the title name and the rank used should be somewhat separate things.

Serbian Empire had strict hireachy and worked as an Empire, Kingship wasnt abolished but it became title of lesser co ruler and heir to the Emperor, Emperor could then give despot titles (which would be impossible to do as a king)
Serbian Empire was also recognized as such as Bulgaria, Bosnia, Venice and even by Byzantine Emperor John Paleologos in 1351.
So I dont see why Serbia wouldn't fit into Empire, it was a multicultural state where one group of people ruled over other groups of people. It had strict hireachy and even tho it existed for marely 27 years it was still an Empire recognised as such by most of their neighbors.

Also if Serbia doesnt get Empire title or not even a event around Dusan's coronation, then it would be very hard to depict creation of Serbian patriachate in 1346.
 
Right; I wouldn't have it be a thing in 1337. That'd be silly. Issue is that I entirely expect Paradox to conflate (per this absurd ranking system) the idea of Tsar and King, making it so that Serbia doesn't change anything at all. Or they don't and make Serbia elevate itself to Empire, leaving the weird situation of Bulgaria going by the same title but not being Empire rank.

Or my full expectation, which is that the way the system is designed is that any Orthodox non-Greek country of King rank is labeled "Tsar", and consequently Serbia starts as a King-rank "Tsardom" in 1337, which is somehow wrong twice over.
Firstly there was no Serbia in 1337, there was only Rascian Kingdom that would later self proclaim itself into Dushan's Empire. I would rather suggest that Tsardom gets slightly better boosts then regular kingdoms, that would be still rank 3, but it would have an event to show a change between Rascia and Dushan's Empire.
Dushan's Empire was simply to small to be considered rank 4 (Empire)


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Also if Serbia doesnt get Empire title or not even a event around Dusan's coronation, then it would be very hard to depict creation of Serbian patriachate in 1346.
For what it's worth, at least given what little snapshot we saw a while back, the current setup doesn't even give Serbia autocephaly.

Like, I've got tons of plans for all of this religious nonsense, but my expectation in the base game is either that Serbia will not be autocephalous in 1337 and only "gain autocephaly" after some decision is taken, or it will be autocephalous in 1337 and the raising of the Archbishop of Peć to Patriarch will simply not be represented at all.
 
Back in TT #12, there's a picture of autocephalous patriarchs. Serbia is under Constantinople.

Serbia had autocephaly for over a century at this point. That was kinda the whole thing that Saint Sava did. You don't need a patriarch to have autocephaly.
 
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