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Tinto Talks #48- 29th of January 2025

Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens when two or more countries happen to have the same ruler, or when their rulers have a royal marriage. This functions like a defensive alliance in that they will come to each other's help automatically if they are attacked, but laws can be added to them to change how the union works.

In some previous GSGs we have done, a union was a type of subject, but here they start as a common pact in the form of an International Organization, where both partners (or more), at first all start at the same level.

A newly generated union only has the assured defense policy setup, and if you wish to keep the union stable and long-lasting you need to increase the Union Integration Level by getting more and more centralizing policies.

The Union Integration Level describes how centralized the Union is through laws and policies. Every member who is present when a centralizing policy is implemented gets its level increased. With the final centralization policy, all junior partners that have the same level as the union get unified by the Senior Partner. Members who join the Union later need to catch up on their progress to be integrated via the parliament.

muscowite_union.png

The Muscovite Union at the start of the game with the opinion, estates, stability, legitimacy and Integration Level of each member on display. At the top, you can see the Union-wide Integration Level which is basically a counter for all the centralizing policies implemented.


Union Parliament
In order to implement the laws for newcomers, you will have to use the Union Parliament which represents an assembly of the Union that calls in the ruling class estates of all members who have the already established laws not implemented yet.

Calling the parliament in the union works similar to how you call it at the country level. However, the parliament issue is fixed for it, differently to a regular country Parliament. To pass the Parliament Issue, you need to reach a minimum of 50% Parliament Support. And to get support for it, you have to bribe one of the three ruling estates of any of the countries in the Union. How much support they give depends on their Great Power Score compared to the total of all the member states that are called in the Parliament. In other words: in a union that has both France and Normandy in it, bribing France’s estates has a significantly higher impact on the result of the Parliament than bribing Normandy’s estates.

quadruple.png

Here we have the Parliament of the Hungarian Union with Croatia which already has 2 centralizing policies implemented and now has Serbia and Bosnia as newcomers in the Union, with an Integration Level for each of them of 0. The members are sorted by the potential Parliament Support.

There are three potential bribes available for each member, one per estate. Once selected, you have the choice of one of several Parliament Agendas for that estate:

agenda.png


Right now, the Bribe Effect is set to reduce the Legitimacy of your country and transfer gold to the target estate, and the cost scales with the Integration Levels the member state is behind compared to the whole IO and their Great Power Score compared to the Senior Partner. There are plans to diversify the bribes though, so each agenda has a more unique cost attached to it.

Once a member’s estate is bribed, the country vanishes from the list for that Parliament.

Union Laws
Let's dive into the different laws that a Union can have. Laws in the PU are separated into two categories: Centralizing Policies and Generic Policies. Starting with the latter, smaller category, every Personal Union has the Assured Defense policy when created, which gives the union its defensive character.

It is possible to replace it with its two alternatives if you wish to have your partners not be involved in your defensive wars. These options are however not very popular amongst the AI.

offense.png

The offensive counterpart has only one policy though which allows you to call union partners into offensive wars as if they were allies:


The final Generic Policy is the one about the Union Contribution. As you have noticed, the aforementioned policies mention that the Union needs a certain amount of Gold. With the Union Contribution policy, a treasury in the Union will be established where each member has to pay in.

union_contribution.png

The numbers of the actual payments are still subject to change.

The Gold in the Union Treasury is right now used to enact policies in the Union or to call in the Parliament.

Moving on to the Centralization Policies, the first and probably most important one is the policy of establishing a de facto Senior Partner of the Union.

The Senior Partner is the de facto leader of the Personal Union, so the Parliament is called by it, and it’s also the member that can propose Centralizing Policies. The AI member with the highest Great Power Score will try to enact this policy.

The remaining policies revolve around standardizing the Succession Law, the Government Reforms and Laws, the Estate Privileges, the Cultures and Languages of the members after the Senior Partner ones.

Finally, there is the Unification of Crowns policy which finalizes the centralization, and lets the Senior Partner annex every Junior Partner who has the same Integration Level as the Union itself.


Regencies

A Regency occurs while a government has no legitimate ruler, and is instead led by a regent. Usually, it is caused when the heir selection produces no valid heir, or when the heir is a mere child. In a Monarchy, the consort may become the regent, but otherwise, it is a character associated with the most powerful estate, or even the overlord. The Regency persists until a proper ruler is restored.

The type of regency you get depends on several different factors, but the game goes in the order listed below and picks the first valid one for a monarchy.

Nobles Regency
If the Nobles Estate has more than 33% of the Power, a character from the nobles estate will be assigned as the regent. This will make the nobles happier, but make other estates less happy.

Clergy Regency
If the Clergy Estate has more than 33% of the Power, a character from the clergy estate will be assigned as the regent. This will make the clergy happier, but make other estates less happy.

Burghers Regency
If the Burgher Estate has more than 33% of the Power, a character from the burghers estate will be assigned as the regent. This will make the burghers happier, but make other estates less happy.

Peasants Regency
If the Peasants Estate has more than 33% of the Power, a character from the peasants estate will be assigned as the regent. This will make the peasants happier, but make other estates less happy.

Overlord Regency
When a country is a subject and has no ruler, the overlord 's ruler may instead rule it as a regent. The subject will of course get a loyalty boost as long as the overlords ruler is controlling it.

Consort Regency
When the ruler of a Monarchy dies while the heir is still a child, the consort may rule the country instead as a regent. This makes the stability go up a bit during the regency.

Subject Regency
When a country is an overlord and has no ruler, a powerful subject's ruler may instead rule it as a regent. All subjects will be slightly less loyal though.

Interregnum
This regency happens when a country has no ruler, a temporary provisional administration will lead it until an official ruler gets appointed, which can be quick or take a long time.

Election Administration
When a Republic has no ruler, a temporary one is assigned to rule it as regent until an official election can be held.

We also have unique regencies like Judicial Conclave, Mamluk Succession, Papal Conclave, Fratricide Succession, which we will go into in more detail in the relevant Tinto Flavour Talks.

Extend Regency
If you feel that your heir is just too incompetent, and your current regent is really great, you can extend the regency by 5 more years for a mere cost of 20 legitimacy.

There is always the chance though that a regent has had enough, and attempts to seize power.

extend_regency.png


Next week we will talk a little bit about diseases…
 
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What happens to the Union after you pass the Unification of Crowns and there are no Junior Partners left? I'd expect it to just disappear, but by the wording of this TT it seems the Union IO is preserved even with just the Senior Partner and new Junior Partners may join.
The Union is disolved when there arent't at least two different countries on it.
 
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So, on the union culture centralisation law...

Does it change the primary culture or just accepted ones?

I assume countries that are already of the senior's culture just go along with it no biggie, but is the opposition to this law stronger the further appart the cultures in question, or is it all the same resistance?

If a member leaves a union, is it's culture makeup still changed or does it revert?
 
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Can you make Union laws that forbid this?
Not currently, but it's a good suggestion!

PS: Sending regards to the Croatians.
 
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There will be a way to Support Independence, although we're exploring two different options RN.
Right.

I was curious how to violently make a union not a thing again. I believe the swedes and the portuguese rather famously did that in the time period, and some hungarians sure did try.
 
Question - so is a partial unification not possible? If I'm Castille, and I have Aragon on my max integration level, but I just gained Naples in my PU, I can't unify with Aragon until I integrate Naples?
Sounds like the exact opposite of what they said. Once the primary reaches max integration, any countries that reach max integration get annexed by the primary. But not all countries will have the same Integration.
 
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- If a country gets an elector from the Holy Empire as a partner, can it have access to the votes, or even use its "minor partner" to vote for the major?

- Can we make sure to centralize our union as much as possible without annexing all the unions? For example, if with Hungary I want to annex Croatia but keep the Union with Serbia.

- Regarding the colors on the map, does a personal union change color depending on the personal union? Is it automatic? Can we make sure that the partner keeps its original color?

- Can we get a country in a personal union even if it already has minor partners? (in EU4 it blocks). Similarly, can we get a union from a country at war? (EU4 also blocks).
 
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I do not really fully understand what it takes to pass union reforms. Suppose I play as hungary and has Croatia at an integration level of 2. Then if i get serbia as another junior partner, will I need to get 50% support from serbian estates to catch them up, or just 50% of states from the entire union? Seems odd if the later is the case, as i can increase serbias integration with 0% support from them.
You would just need 50% of ALL members which need catch up. As in that particular case it is only Serbia who needs catching up, bribing their estate would be a 100% support actually.

Fun fact: if you have Serbia and Bosnia in the PU and both need catching up, Serbia is 63% while Bosnia is 37%, which means you only need to bribe Serbia's estate to get the issue through the parliament.
Now suppose this unions fall into a union under austria. What will happen to the integration progess and policies. Will they stay the same?
I assume you mean "the Austrian ruler becomes my ruler" which in that case your union gets absorbed into a new one under Austria. Progress and Laws will be lost though as it is a completely new union altogether.
Is there a dynamic system for naming personal unions? What if we fully integrate a union partner? Can we get Denmark-Norway or Austra-Hungary Tags?
There is an event for some pre-scripted name changes (with flags too!). With that being said, I could see adding something like that relatively easily.
Lastly, how is it determined which country is a junior partner, and which is a senior partner?
Whoever proposes the Law for Seniority becomes senior partner.
 
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There's a button per IO that the player's country belongs to, and you can also check the different IOs you get to know through a sub-panel in the Diplomatic Panel. A mapmode is not helpful in this case, as there can be many IOs overlapping at the same time, so it's better to look at them separately.
Can we still get a map for Union IOs there shouldn't be any problem with overlapping
 
Will there be any unique flags if any countries get into a union (and centralizes a bit) say Poland Lithuania, Castile and Aragon, England and Scotland? I guess also Naples and Aragon too
 
Can appropriate parliament policies (if they exist like picking common court language) add culture acceptance of each other in the union? When you have your union for x amount of years there will probably be a respectable population of your partners culture in your country and when finally integrating it, it should be easier to "accept" it (or already be accepted)
 
What happens to the IO after you finalize centralizing the union for all members? Does it get dissolved completely so that if you get another PU only after the fact you have to progress all the policies from scratch? Or does the new PU get added to the previous IO with all its pre-existing laws and you just have to catch the new junior partner up in terms of integration level? If it's the latter, what happens if the newest PU also had a fully centralized union IO in the past?
It gets dissolved completely, and a newer PU would be a consideres a new, different one, that you are starting from scratch.
Speaking of leaving the union, I take it that if countries that have incompatible succession laws, one of the partners automatically leaves the union in case of conflict? For example, if one of them does not allow female characters to inherit and the heir of the senior partner is a woman, then upon succession the junior partner will automatically leave and get a different heir, right?

If the above is correct, can you 1. force the junior partner to change inheritance laws to match yours before it happens to prevent the break up of the union and 2. if the break up does happen, can you then try to enforce the union and get them back into a PU?
Even if the law is incompatible, the union partner doesn't automatically leave the union. However, if it is incompatible then there is an increased risk that the partner might just break apart naturally because their inheritance law prefers somebody else.
 
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If Great Britain forms as it did historically, I assume it will be done using the union mechanic, but if e.g. England conquers or subjugates Scotland, am I correct in assuming that then the formation of GB will happen through some other means than the union mechanic?
 
You would just need 50% of ALL members which need catch up. As in that particular case it is only Serbia who needs catching up, bribing their estate would be a 100% support actually.

Fun fact: if you have Serbia and Bosnia in the PU and both need catching up, Serbia is 63% while Bosnia is 37%, which means you only need to bribe Serbia's estate to get the issue through the parliament.

I assume you mean "the Austrian ruler becomes my ruler" which in that case your union gets absorbed into a new one under Austria. Progress and Laws will be lost though as it is a completely new union altogether.

There is an event for some pre-scripted name changes (with flags too!). With that being said, I could see adding something like that relatively easily.

Whoever proposes the Law for Seniority becomes senior partner
Can I bribe more than one estate in the same country, also how's bribing the Serbian nobility going to convince the Bosnian elites to centralize their country with mine?
 
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Does this system solely affect countries that are ruled by the same individual or a royal marriage, or can it also apply to nations where a certain title is given to the heir apparent, as is the case with Bohemia and Moravia?
1. Currently yes.
2. We want to eventually polish the system to cover more instances as that.
 
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You would just need 50% of ALL members which need catch up. As in that particular case it is only Serbia who needs catching up, bribing their estate would be a 100% support actually.

Fun fact: if you have Serbia and Bosnia in the PU and both need catching up, Serbia is 63% while Bosnia is 37%, which means you only need to bribe Serbia's estate to get the issue through the parliament.
In that case, you need to bribe only one of Serbia estate rather than all their estate, right ? And Bosnia will be fine with the new law anyway, there won't be any increased risk of them leaving the union / disliking this enough to decide they'd rather leave ?
 
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