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Tinto Talks #48- 29th of January 2025

Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens when two or more countries happen to have the same ruler, or when their rulers have a royal marriage. This functions like a defensive alliance in that they will come to each other's help automatically if they are attacked, but laws can be added to them to change how the union works.

In some previous GSGs we have done, a union was a type of subject, but here they start as a common pact in the form of an International Organization, where both partners (or more), at first all start at the same level.

A newly generated union only has the assured defense policy setup, and if you wish to keep the union stable and long-lasting you need to increase the Union Integration Level by getting more and more centralizing policies.

The Union Integration Level describes how centralized the Union is through laws and policies. Every member who is present when a centralizing policy is implemented gets its level increased. With the final centralization policy, all junior partners that have the same level as the union get unified by the Senior Partner. Members who join the Union later need to catch up on their progress to be integrated via the parliament.

muscowite_union.png

The Muscovite Union at the start of the game with the opinion, estates, stability, legitimacy and Integration Level of each member on display. At the top, you can see the Union-wide Integration Level which is basically a counter for all the centralizing policies implemented.


Union Parliament
In order to implement the laws for newcomers, you will have to use the Union Parliament which represents an assembly of the Union that calls in the ruling class estates of all members who have the already established laws not implemented yet.

Calling the parliament in the union works similar to how you call it at the country level. However, the parliament issue is fixed for it, differently to a regular country Parliament. To pass the Parliament Issue, you need to reach a minimum of 50% Parliament Support. And to get support for it, you have to bribe one of the three ruling estates of any of the countries in the Union. How much support they give depends on their Great Power Score compared to the total of all the member states that are called in the Parliament. In other words: in a union that has both France and Normandy in it, bribing France’s estates has a significantly higher impact on the result of the Parliament than bribing Normandy’s estates.

quadruple.png

Here we have the Parliament of the Hungarian Union with Croatia which already has 2 centralizing policies implemented and now has Serbia and Bosnia as newcomers in the Union, with an Integration Level for each of them of 0. The members are sorted by the potential Parliament Support.

There are three potential bribes available for each member, one per estate. Once selected, you have the choice of one of several Parliament Agendas for that estate:

agenda.png


Right now, the Bribe Effect is set to reduce the Legitimacy of your country and transfer gold to the target estate, and the cost scales with the Integration Levels the member state is behind compared to the whole IO and their Great Power Score compared to the Senior Partner. There are plans to diversify the bribes though, so each agenda has a more unique cost attached to it.

Once a member’s estate is bribed, the country vanishes from the list for that Parliament.

Union Laws
Let's dive into the different laws that a Union can have. Laws in the PU are separated into two categories: Centralizing Policies and Generic Policies. Starting with the latter, smaller category, every Personal Union has the Assured Defense policy when created, which gives the union its defensive character.

It is possible to replace it with its two alternatives if you wish to have your partners not be involved in your defensive wars. These options are however not very popular amongst the AI.

offense.png

The offensive counterpart has only one policy though which allows you to call union partners into offensive wars as if they were allies:


The final Generic Policy is the one about the Union Contribution. As you have noticed, the aforementioned policies mention that the Union needs a certain amount of Gold. With the Union Contribution policy, a treasury in the Union will be established where each member has to pay in.

union_contribution.png

The numbers of the actual payments are still subject to change.

The Gold in the Union Treasury is right now used to enact policies in the Union or to call in the Parliament.

Moving on to the Centralization Policies, the first and probably most important one is the policy of establishing a de facto Senior Partner of the Union.

The Senior Partner is the de facto leader of the Personal Union, so the Parliament is called by it, and it’s also the member that can propose Centralizing Policies. The AI member with the highest Great Power Score will try to enact this policy.

The remaining policies revolve around standardizing the Succession Law, the Government Reforms and Laws, the Estate Privileges, the Cultures and Languages of the members after the Senior Partner ones.

Finally, there is the Unification of Crowns policy which finalizes the centralization, and lets the Senior Partner annex every Junior Partner who has the same Integration Level as the Union itself.


Regencies

A Regency occurs while a government has no legitimate ruler, and is instead led by a regent. Usually, it is caused when the heir selection produces no valid heir, or when the heir is a mere child. In a Monarchy, the consort may become the regent, but otherwise, it is a character associated with the most powerful estate, or even the overlord. The Regency persists until a proper ruler is restored.

The type of regency you get depends on several different factors, but the game goes in the order listed below and picks the first valid one for a monarchy.

Nobles Regency
If the Nobles Estate has more than 33% of the Power, a character from the nobles estate will be assigned as the regent. This will make the nobles happier, but make other estates less happy.

Clergy Regency
If the Clergy Estate has more than 33% of the Power, a character from the clergy estate will be assigned as the regent. This will make the clergy happier, but make other estates less happy.

Burghers Regency
If the Burgher Estate has more than 33% of the Power, a character from the burghers estate will be assigned as the regent. This will make the burghers happier, but make other estates less happy.

Peasants Regency
If the Peasants Estate has more than 33% of the Power, a character from the peasants estate will be assigned as the regent. This will make the peasants happier, but make other estates less happy.

Overlord Regency
When a country is a subject and has no ruler, the overlord 's ruler may instead rule it as a regent. The subject will of course get a loyalty boost as long as the overlords ruler is controlling it.

Consort Regency
When the ruler of a Monarchy dies while the heir is still a child, the consort may rule the country instead as a regent. This makes the stability go up a bit during the regency.

Subject Regency
When a country is an overlord and has no ruler, a powerful subject's ruler may instead rule it as a regent. All subjects will be slightly less loyal though.

Interregnum
This regency happens when a country has no ruler, a temporary provisional administration will lead it until an official ruler gets appointed, which can be quick or take a long time.

Election Administration
When a Republic has no ruler, a temporary one is assigned to rule it as regent until an official election can be held.

We also have unique regencies like Judicial Conclave, Mamluk Succession, Papal Conclave, Fratricide Succession, which we will go into in more detail in the relevant Tinto Flavour Talks.

Extend Regency
If you feel that your heir is just too incompetent, and your current regent is really great, you can extend the regency by 5 more years for a mere cost of 20 legitimacy.

There is always the chance though that a regent has had enough, and attempts to seize power.

extend_regency.png


Next week we will talk a little bit about diseases…
 
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If the strongest country is the leader of the union, that means that if I play as a count of the HRE and inherit France or whatever, me (the player) will become a junior partner in the union?
 
They would be in the same Union, but they would be in different levels of centralization. So you'd need to put additional effort for the newcomers into the Union to get them into the same level of centralization.

Maybe when new countries joined the union, integration of all other members would drop a little bit, as other countries would also try to increase their autonomy when the union expands
 
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man I wish we get accurate PLC where after each kings death we get an interregnum (or an interrex who was always a bishop of Kraków) and then the elections happen, and it's not like in eu IV when it's just an excuse to get perma PU's becuase somehow as soon as Vasa gets sweden everyone there accepts electoral monarchy
 
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Yes! Last week I had a not-so-fun situation, because when playtesting as Hungary, my lesser partner Croatia decided to ally with Serbia, which was my rival and a country that I wanted to attack.
What happens in this situation if you declare war on Serbia? Croatia breaks free and fights against you?
 
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One of the things that we saw in an earlier image is that buildings have an "owner", at least insomuch that the owner is another country. We also know that estates can build buildings on their own.

Do estates "own" the buildings that they build, in the same way that a foreign country "owns" a building they build abroad?
 
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Why though? Historically, have any non-Christian states ever been in a PU? I can only think of the Ottoman Caliphate as an example, and it's a bit of a stretch as-is.

View attachment 1248783

I understand the decision from a game balance standpoint, but there's no historical precedent for Islamic or simply non-Christian PUs.
We've done enough research of the year 1337 to get the knowledge that there's life happening outside of Europe. And we have 5 scripted non-European PUs as a result.
 
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Also, why are South Slavic estate names localised like that? Why do they have tone marks displayed (something they afaik never do outside stictly linguistic context), and why is "Měšťanstvo" in Czech?

They do use "Purger" in Serbo-Croatian with the same meaning as "Burgher", but in general I think there is no real need to translate every estate's name in every language, unless there is a good reason for it; for example the localised version is well-known and recognisable by everyone (such as "Bourgeoisie"), or it is not easy to directly translate the social class' name (such as the Székely "Primor/Főszékely" or "Primipilus/Lófő" classes), or simply the local variant is already embedded in the English language, such as "Boyars" for East Slavic nobility.

"Forcefully" localising EVERYTHING leads only to avoidable mistakes (such as using Czech words for South Slavic for no apparent reason), unrealistic expectations, and double standards ("why were this culture's estates localized, but my favourite one's weren't, even though we have very scarce sources on their language!"). My personal opinion is, they don't add much, cause trouble and are highly inconsistent. I think you should have the same approach with them as you have with ruler titles.
 
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Do we have to deposit the money in the PU IO always without exception? Can the non-senior members refuse due to disloyalty, or the senior to stop payments for a time because they wish to focus on building in their country or financing an expensive war, for example?
There's a slider for the contribution, and there's a minimum payment to be done, but this is still matter of balance.
 
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Also, what happens once you integrate all the members of the union? Does the union just disappears and once you have a new partner you have to start all over from level 0?
Yes.
 
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2. If the regent seizes power and become the new ruler of a country, that country leaves the Union.
To expand on this: what happens if the Senior Partner is in a Subject Regency, and the regent takes power?
 
I do wonder why the flavorful renaming of various entities exists. Boyars are Russian Nobles, I understand, but why the different word? Noble is already generic enough term for "Russian noble" to not sound weird. Same for Mestanstvo, I'm not sure what language is it, but it's literally "burgher" in Slavic languages. I can see it being cool if it's in tooltips or somewhere, but to me it looks distracting and confusing. Do we get similar translation everywhere and Italian burghers are called Borghese? And I don't imagine Mestanstvo in Slavic countries has any special gameplay options compared to more generic Burghers.
 
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Yes! Last week I had a not-so-fun situation, because when playtesting as Hungary, my lesser partner Croatia decided to ally with Serbia, which was my rival and a country that I wanted to attack.
can you force a junior member out of the alliance sacrificing stability and/or integration?
 
How is the Senior Partner decided then? i thought the Senior Partner was decided by parliament?
There's a first Union vote available to select the Senior Partner, and when one country is selected as such, then the Parliament is activated.
 
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We've done enough research of the year 1337 to get the knowledge that there's life happening outside of Europe.
I didn't mean it to be an insult. It's just that Personal Unions are very much a European concept, and I had doubts about its applicability to the rest of the world. I, however, trust the Tinto team fully to make the proper research for it, and if you say that there's precedent for it outside Christendom, I believe you.
 
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Maybe one could use the union treasury to fund constructions and other thingies in union members? Could even put it behind a specific law, but I think it could be an interesting expansion of the system beyond just the parliament-calling fund and would allow more management of the definitely-equal partners of a union by the senior member.

If that's perhaps not in the scope of interest, or is otherwise impractical, at least letting the senior member embezzle those funds could be fun. I just think adding a bit more to the union treasury - even if behind other laws and haggling - could be very interesting.
Bookmarking the suggestion.
 
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Not currently, but it's a good suggestion!

PS: Sending regards to the Croatians.
while you are at it, you probably should also apply it to Croatia, which didn't really do that at the time, as far as I know (at least not straight-up ally with enemies of the King)
 
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There's a first Union vote available to select the Senior Partner, and when one country is selected as such, then the Parliament is activated.
@Pavía Is the vote casted by each country, like can the countries inside the PU cast a vote freely or is the country with the highest great power score automatically selected? If it's the former what happens when there are only two countries in the PU and they both choose themselves, no senior partner?
 
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I do wonder why the flavorful renaming of various entities exists. Boyars are Russian Nobles, I understand, but why the different word? Noble is already generic enough term for "Russian noble" to not sound weird. Same for Mestanstvo, I'm not sure what language is it, but it's literally "burgher" in Slavic languages. I can see it being cool if it's in tooltips or somewhere, but to me it looks distracting and confusing. Do we get similar translation everywhere and Italian burghers are called Borghese? And I don't imagine Mestanstvo in Slavic countries has any special gameplay options compared to more generic Burghers.
It is also inaccurate, because this spelling is of Czech, not that of Serbo-Croatian