• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Talks #48- 29th of January 2025

Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens when two or more countries happen to have the same ruler, or when their rulers have a royal marriage. This functions like a defensive alliance in that they will come to each other's help automatically if they are attacked, but laws can be added to them to change how the union works.

In some previous GSGs we have done, a union was a type of subject, but here they start as a common pact in the form of an International Organization, where both partners (or more), at first all start at the same level.

A newly generated union only has the assured defense policy setup, and if you wish to keep the union stable and long-lasting you need to increase the Union Integration Level by getting more and more centralizing policies.

The Union Integration Level describes how centralized the Union is through laws and policies. Every member who is present when a centralizing policy is implemented gets its level increased. With the final centralization policy, all junior partners that have the same level as the union get unified by the Senior Partner. Members who join the Union later need to catch up on their progress to be integrated via the parliament.

muscowite_union.png

The Muscovite Union at the start of the game with the opinion, estates, stability, legitimacy and Integration Level of each member on display. At the top, you can see the Union-wide Integration Level which is basically a counter for all the centralizing policies implemented.


Union Parliament
In order to implement the laws for newcomers, you will have to use the Union Parliament which represents an assembly of the Union that calls in the ruling class estates of all members who have the already established laws not implemented yet.

Calling the parliament in the union works similar to how you call it at the country level. However, the parliament issue is fixed for it, differently to a regular country Parliament. To pass the Parliament Issue, you need to reach a minimum of 50% Parliament Support. And to get support for it, you have to bribe one of the three ruling estates of any of the countries in the Union. How much support they give depends on their Great Power Score compared to the total of all the member states that are called in the Parliament. In other words: in a union that has both France and Normandy in it, bribing France’s estates has a significantly higher impact on the result of the Parliament than bribing Normandy’s estates.

quadruple.png

Here we have the Parliament of the Hungarian Union with Croatia which already has 2 centralizing policies implemented and now has Serbia and Bosnia as newcomers in the Union, with an Integration Level for each of them of 0. The members are sorted by the potential Parliament Support.

There are three potential bribes available for each member, one per estate. Once selected, you have the choice of one of several Parliament Agendas for that estate:

agenda.png


Right now, the Bribe Effect is set to reduce the Legitimacy of your country and transfer gold to the target estate, and the cost scales with the Integration Levels the member state is behind compared to the whole IO and their Great Power Score compared to the Senior Partner. There are plans to diversify the bribes though, so each agenda has a more unique cost attached to it.

Once a member’s estate is bribed, the country vanishes from the list for that Parliament.

Union Laws
Let's dive into the different laws that a Union can have. Laws in the PU are separated into two categories: Centralizing Policies and Generic Policies. Starting with the latter, smaller category, every Personal Union has the Assured Defense policy when created, which gives the union its defensive character.

It is possible to replace it with its two alternatives if you wish to have your partners not be involved in your defensive wars. These options are however not very popular amongst the AI.

offense.png

The offensive counterpart has only one policy though which allows you to call union partners into offensive wars as if they were allies:


The final Generic Policy is the one about the Union Contribution. As you have noticed, the aforementioned policies mention that the Union needs a certain amount of Gold. With the Union Contribution policy, a treasury in the Union will be established where each member has to pay in.

union_contribution.png

The numbers of the actual payments are still subject to change.

The Gold in the Union Treasury is right now used to enact policies in the Union or to call in the Parliament.

Moving on to the Centralization Policies, the first and probably most important one is the policy of establishing a de facto Senior Partner of the Union.

The Senior Partner is the de facto leader of the Personal Union, so the Parliament is called by it, and it’s also the member that can propose Centralizing Policies. The AI member with the highest Great Power Score will try to enact this policy.

The remaining policies revolve around standardizing the Succession Law, the Government Reforms and Laws, the Estate Privileges, the Cultures and Languages of the members after the Senior Partner ones.

Finally, there is the Unification of Crowns policy which finalizes the centralization, and lets the Senior Partner annex every Junior Partner who has the same Integration Level as the Union itself.


Regencies

A Regency occurs while a government has no legitimate ruler, and is instead led by a regent. Usually, it is caused when the heir selection produces no valid heir, or when the heir is a mere child. In a Monarchy, the consort may become the regent, but otherwise, it is a character associated with the most powerful estate, or even the overlord. The Regency persists until a proper ruler is restored.

The type of regency you get depends on several different factors, but the game goes in the order listed below and picks the first valid one for a monarchy.

Nobles Regency
If the Nobles Estate has more than 33% of the Power, a character from the nobles estate will be assigned as the regent. This will make the nobles happier, but make other estates less happy.

Clergy Regency
If the Clergy Estate has more than 33% of the Power, a character from the clergy estate will be assigned as the regent. This will make the clergy happier, but make other estates less happy.

Burghers Regency
If the Burgher Estate has more than 33% of the Power, a character from the burghers estate will be assigned as the regent. This will make the burghers happier, but make other estates less happy.

Peasants Regency
If the Peasants Estate has more than 33% of the Power, a character from the peasants estate will be assigned as the regent. This will make the peasants happier, but make other estates less happy.

Overlord Regency
When a country is a subject and has no ruler, the overlord 's ruler may instead rule it as a regent. The subject will of course get a loyalty boost as long as the overlords ruler is controlling it.

Consort Regency
When the ruler of a Monarchy dies while the heir is still a child, the consort may rule the country instead as a regent. This makes the stability go up a bit during the regency.

Subject Regency
When a country is an overlord and has no ruler, a powerful subject's ruler may instead rule it as a regent. All subjects will be slightly less loyal though.

Interregnum
This regency happens when a country has no ruler, a temporary provisional administration will lead it until an official ruler gets appointed, which can be quick or take a long time.

Election Administration
When a Republic has no ruler, a temporary one is assigned to rule it as regent until an official election can be held.

We also have unique regencies like Judicial Conclave, Mamluk Succession, Papal Conclave, Fratricide Succession, which we will go into in more detail in the relevant Tinto Flavour Talks.

Extend Regency
If you feel that your heir is just too incompetent, and your current regent is really great, you can extend the regency by 5 more years for a mere cost of 20 legitimacy.

There is always the chance though that a regent has had enough, and attempts to seize power.

extend_regency.png


Next week we will talk a little bit about diseases…
 
  • 165Love
  • 120Like
  • 6
  • 3
Reactions:
Question - so is a partial unification not possible? If I'm Castille, and I have Aragon on my max integration level, but I just gained Naples in my PU, I can't unify with Aragon until I integrate Naples?
Yes, partial integration is possible, as you can integrate the country or countries that are more centralized, and the rest will remain in the Union, at the same integration level they were previously. In this example, Castile would integrate Aragon, while Naples would stay as a separate, non-integrated member of the PU.
 
  • 55Like
  • 11
  • 6Love
Reactions:
Interesting design. Will Union Parliament be used in other fedual systems?
For example, French fedual vassals or Ottoman Eyalet, the King or Sultan will argue local affairs with their dukes or pashas.
 
  • 1Like
Reactions:
Bookmarking the suggestion.
careful, that it won't be creating a META of constantly having at least one subject to not lose good laws that were implemented. (because new PU IO will be without laws) Perhaps newcomers to the well-established union should be much more rebellious as they have not voted for specific decisions.

Maybe some decisions should not be PU laws but rather treaties. Create a common treasury with a junior partner and etc qualify for me.
 
  • 2
Reactions:
How does the unification work though? Does it take time, are there certain requirements, costs and/or is it just a law you need to pass througj parliament?
You need to pass all the laws up to the final, centralizing one, each one taking some implementation time (which is currently one year); you also need to have the money in the treasury to have them passed, and you have to convince/bribe the PU member/s to pass them. So it takes time and resources to PU members.
 
  • 28Like
  • 3
Reactions:
You would just need 50% of ALL members which need catch up. As in that particular case it is only Serbia who needs catching up, bribing their estate would be a 100% support actually.

Fun fact: if you have Serbia and Bosnia in the PU and both need catching up, Serbia is 63% while Bosnia is 37%, which means you only need to bribe Serbia's estate to get the issue through the parliament.

I assume you mean "the Austrian ruler becomes my ruler" which in that case your union gets absorbed into a new one under Austria. Progress and Laws will be lost though as it is a completely new union altogether.

There is an event for some pre-scripted name changes (with flags too!). With that being said, I could see adding something like that relatively easily.

Whoever proposes the Law for Seniority becomes senior partner.
I just find a bit weird that it could be easier to integrate your pus if you one of the junior pu is more than 50%, and that just because you bribed the biggest junior pu the other ones have to follow. Either they should be really angry to have been forced, or they shouldn't care
 
  • 5
Reactions:
Will there be any unique flags if any countries get into a union (and centralizes a bit) say Poland Lithuania, Castile and Aragon, England and Scotland? I guess also Naples and Aragon too
For the pre-scripted ones, yes, for sure.
 
  • 30Like
  • 7Love
  • 1
Reactions:
If Great Britain forms as it did historically, I assume it will be done using the union mechanic, but if e.g. England conquers or subjugates Scotland, am I correct in assuming that then the formation of GB will happen through some other means than the union mechanic?
Yes, and yes.
 
  • 41Like
  • 1
Reactions:
In 1337 Foix is in personal union with Béarn and Mont-de-Marsan and they are all vassals of France. What happens if Foix decides to declare independence? Do the other two join it? I would suppose they should as their lord is declaring independence so he should be doing it with all his possessions simultaneously. Although, I could also imagine that people in the other two nations could decide not to support the count and side with the king.
 
  • 2Like
Reactions:
Will we get a followup TT about the leaving of the union, the changing of the senior partner, and its expansion (especially with the cases where there isn't a clear newcomer and an historical member).
 
You need to pass all the laws up to the final, centralizing one, each one taking some implementation time (which is currently one year); you also need to have the money in the treasury to have them passed, and you have to convince/bribe the PU member/s to pass them. So it takes time and resources to PU members.
OK, are the amount of laws needed to pass dynamic or static? Like a republic junior partner needs to pass an additional law to change its government to a monarchy like the senior tag, also is there a way to "speed up" this process, like if can senior tag just dump loads of cash in the union?
 
  • 2Like
Reactions:
What happens in this situation if you declare war on Serbia? Croatia breaks free and fights against you?
No, it fights against you as a third party, and there's a peace option to break the PU with you; but if that is not enforced, the PU will continue after the war (with the relation among the two countries worsened, though).
 
  • 47Like
  • 10
  • 8Love
  • 1
Reactions:
As this is not CK, you're playing the country, not the ruler, so not, it's not possible.
but can we get the option to choose to play the other partner in case of gameover or other situations ( excluding ironman, or as a game rule)
 
  • 1
Reactions:
Are there any events (content flavour) about personal unions?
 
  • 1Like
Reactions:
You might cover this later, but is there a possibility of unions choosing to split up? Such as Charles V breaking apart the union of Austria, the Burgundian Realm, the Crown of Aragon, the Crown of Castile, Naples, Sicily... (though I guess the latter two were dominions in game-terms).

Something like a vote to dissolve the union upon succession by selecting different heirs (e.g. the Austrian and Burgundian realms select Charles' first-born son and the Spanish thrones select his second) would be interesting and would mean that you could give up a union which you cannot feasibly integrate due to geographic isolation from your realm capital, and focus on unifying with neighbours. Just imagine the nightmare if Muscovy accidentally got Castile as a PU in the first 30 years of the game!
 
  • 2Like
Reactions:
We've done enough research of the year 1337 to get the knowledge that there's life happening outside of Europe. And we have 5 scripted non-European PUs as a result.
That's very cool, could you tell us what countries they are, just out of curiosity? I've never heard about non-European PUs, that sounds awesome.
 
  • 3Like
Reactions: