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Tinto Talks #48- 29th of January 2025

Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens when two or more countries happen to have the same ruler, or when their rulers have a royal marriage. This functions like a defensive alliance in that they will come to each other's help automatically if they are attacked, but laws can be added to them to change how the union works.

In some previous GSGs we have done, a union was a type of subject, but here they start as a common pact in the form of an International Organization, where both partners (or more), at first all start at the same level.

A newly generated union only has the assured defense policy setup, and if you wish to keep the union stable and long-lasting you need to increase the Union Integration Level by getting more and more centralizing policies.

The Union Integration Level describes how centralized the Union is through laws and policies. Every member who is present when a centralizing policy is implemented gets its level increased. With the final centralization policy, all junior partners that have the same level as the union get unified by the Senior Partner. Members who join the Union later need to catch up on their progress to be integrated via the parliament.

muscowite_union.png

The Muscovite Union at the start of the game with the opinion, estates, stability, legitimacy and Integration Level of each member on display. At the top, you can see the Union-wide Integration Level which is basically a counter for all the centralizing policies implemented.


Union Parliament
In order to implement the laws for newcomers, you will have to use the Union Parliament which represents an assembly of the Union that calls in the ruling class estates of all members who have the already established laws not implemented yet.

Calling the parliament in the union works similar to how you call it at the country level. However, the parliament issue is fixed for it, differently to a regular country Parliament. To pass the Parliament Issue, you need to reach a minimum of 50% Parliament Support. And to get support for it, you have to bribe one of the three ruling estates of any of the countries in the Union. How much support they give depends on their Great Power Score compared to the total of all the member states that are called in the Parliament. In other words: in a union that has both France and Normandy in it, bribing France’s estates has a significantly higher impact on the result of the Parliament than bribing Normandy’s estates.

quadruple.png

Here we have the Parliament of the Hungarian Union with Croatia which already has 2 centralizing policies implemented and now has Serbia and Bosnia as newcomers in the Union, with an Integration Level for each of them of 0. The members are sorted by the potential Parliament Support.

There are three potential bribes available for each member, one per estate. Once selected, you have the choice of one of several Parliament Agendas for that estate:

agenda.png


Right now, the Bribe Effect is set to reduce the Legitimacy of your country and transfer gold to the target estate, and the cost scales with the Integration Levels the member state is behind compared to the whole IO and their Great Power Score compared to the Senior Partner. There are plans to diversify the bribes though, so each agenda has a more unique cost attached to it.

Once a member’s estate is bribed, the country vanishes from the list for that Parliament.

Union Laws
Let's dive into the different laws that a Union can have. Laws in the PU are separated into two categories: Centralizing Policies and Generic Policies. Starting with the latter, smaller category, every Personal Union has the Assured Defense policy when created, which gives the union its defensive character.

It is possible to replace it with its two alternatives if you wish to have your partners not be involved in your defensive wars. These options are however not very popular amongst the AI.

offense.png

The offensive counterpart has only one policy though which allows you to call union partners into offensive wars as if they were allies:


The final Generic Policy is the one about the Union Contribution. As you have noticed, the aforementioned policies mention that the Union needs a certain amount of Gold. With the Union Contribution policy, a treasury in the Union will be established where each member has to pay in.

union_contribution.png

The numbers of the actual payments are still subject to change.

The Gold in the Union Treasury is right now used to enact policies in the Union or to call in the Parliament.

Moving on to the Centralization Policies, the first and probably most important one is the policy of establishing a de facto Senior Partner of the Union.

The Senior Partner is the de facto leader of the Personal Union, so the Parliament is called by it, and it’s also the member that can propose Centralizing Policies. The AI member with the highest Great Power Score will try to enact this policy.

The remaining policies revolve around standardizing the Succession Law, the Government Reforms and Laws, the Estate Privileges, the Cultures and Languages of the members after the Senior Partner ones.

Finally, there is the Unification of Crowns policy which finalizes the centralization, and lets the Senior Partner annex every Junior Partner who has the same Integration Level as the Union itself.


Regencies

A Regency occurs while a government has no legitimate ruler, and is instead led by a regent. Usually, it is caused when the heir selection produces no valid heir, or when the heir is a mere child. In a Monarchy, the consort may become the regent, but otherwise, it is a character associated with the most powerful estate, or even the overlord. The Regency persists until a proper ruler is restored.

The type of regency you get depends on several different factors, but the game goes in the order listed below and picks the first valid one for a monarchy.

Nobles Regency
If the Nobles Estate has more than 33% of the Power, a character from the nobles estate will be assigned as the regent. This will make the nobles happier, but make other estates less happy.

Clergy Regency
If the Clergy Estate has more than 33% of the Power, a character from the clergy estate will be assigned as the regent. This will make the clergy happier, but make other estates less happy.

Burghers Regency
If the Burgher Estate has more than 33% of the Power, a character from the burghers estate will be assigned as the regent. This will make the burghers happier, but make other estates less happy.

Peasants Regency
If the Peasants Estate has more than 33% of the Power, a character from the peasants estate will be assigned as the regent. This will make the peasants happier, but make other estates less happy.

Overlord Regency
When a country is a subject and has no ruler, the overlord 's ruler may instead rule it as a regent. The subject will of course get a loyalty boost as long as the overlords ruler is controlling it.

Consort Regency
When the ruler of a Monarchy dies while the heir is still a child, the consort may rule the country instead as a regent. This makes the stability go up a bit during the regency.

Subject Regency
When a country is an overlord and has no ruler, a powerful subject's ruler may instead rule it as a regent. All subjects will be slightly less loyal though.

Interregnum
This regency happens when a country has no ruler, a temporary provisional administration will lead it until an official ruler gets appointed, which can be quick or take a long time.

Election Administration
When a Republic has no ruler, a temporary one is assigned to rule it as regent until an official election can be held.

We also have unique regencies like Judicial Conclave, Mamluk Succession, Papal Conclave, Fratricide Succession, which we will go into in more detail in the relevant Tinto Flavour Talks.

Extend Regency
If you feel that your heir is just too incompetent, and your current regent is really great, you can extend the regency by 5 more years for a mere cost of 20 legitimacy.

There is always the chance though that a regent has had enough, and attempts to seize power.

extend_regency.png


Next week we will talk a little bit about diseases…
 
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Soooo, of no one wrote it, clergy "Kler"makes no sense for serbia, and i assume bosnia and croatia, a much better and correct word would be " Sveštenstvo" or "svještenstvo", as for burghers... "Meštanstvo" works... But maybe "Pučanstvo" would be better? Idk
 
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Also, why are South Slavic estate names localised like that? Why do they have tone marks displayed (something they afaik never do outside stictly linguistic context), and why is "Měšťanstvo" in Czech?

They do use "Purger" in Serbo-Croatian with the same meaning as "Burgher", but in general I think there is no real need to translate every estate's name in every language, unless there is a good reason for it; for example the localised version is well-known and recognisable by everyone (such as "Bourgeoisie"), or it is not easy to directly translate the social class' name (such as the Székely "Primor/Főszékely" or "Primipilus/Lófő" classes), or simply the local variant is already embedded in the English language, such as "Boyars" for East Slavic nobility.

"Forcefully" localising EVERYTHING leads only to avoidable mistakes (such as using Czech words for South Slavic for no apparent reason), unrealistic expectations, and double standards ("why were this culture's estates localized, but my favourite one's weren't, even though we have very scarce sources on their language!"). My personal opinion is, they don't add much, cause trouble and are highly inconsistent. I think you should have the same approach with them as you have with ruler titles.
Vlastela is accurate tough
 
Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens when two or more countries happen to have the same ruler, or when their rulers have a royal marriage. This functions like a defensive alliance in that they will come to each other's help automatically if they are attacked, but laws can be added to them to change how the union works.

In some previous GSGs we have done, a union was a type of subject, but here they start as a common pact in the form of an International Organization, where both partners (or more), at first all start at the same level.

A newly generated union only has the assured defense policy setup, and if you wish to keep the union stable and long-lasting you need to increase the Union Integration Level by getting more and more centralizing policies.

The Union Integration Level describes how centralized the Union is through laws and policies. Every member who is present when a centralizing policy is implemented gets its level increased. With the final centralization policy, all junior partners that have the same level as the union get unified by the Senior Partner. Members who join the Union later need to catch up on their progress to be integrated via the parliament.

View attachment 1248719
The Muscovite Union at the start of the game with the opinion, estates, stability, legitimacy and Integration Level of each member on display. At the top, you can see the Union-wide Integration Level which is basically a counter for all the centralizing policies implemented.


Union Parliament
In order to implement the laws for newcomers, you will have to use the Union Parliament which represents an assembly of the Union that calls in the ruling class estates of all members who have the already established laws not implemented yet.

Calling the parliament in the union works similar to how you call it at the country level. However, the parliament issue is fixed for it, differently to a regular country Parliament. To pass the Parliament Issue, you need to reach a minimum of 50% Parliament Support. And to get support for it, you have to bribe one of the three ruling estates of any of the countries in the Union. How much support they give depends on their Great Power Score compared to the total of all the member states that are called in the Parliament. In other words: in a union that has both France and Normandy in it, bribing France’s estates has a significantly higher impact on the result of the Parliament than bribing Normandy’s estates.

View attachment 1248720
Here we have the Parliament of the Hungarian Union with Croatia which already has 2 centralizing policies implemented and now has Serbia and Bosnia as newcomers in the Union, with an Integration Level for each of them of 0. The members are sorted by the potential Parliament Support.

There are three potential bribes available for each member, one per estate. Once selected, you have the choice of one of several Parliament Agendas for that estate:

View attachment 1248690

Right now, the Bribe Effect is set to reduce the Legitimacy of your country and transfer gold to the target estate, and the cost scales with the Integration Levels the member state is behind compared to the whole IO and their Great Power Score compared to the Senior Partner. There are plans to diversify the bribes though, so each agenda has a more unique cost attached to it.

Once a member’s estate is bribed, the country vanishes from the list for that Parliament.

Union Laws
Let's dive into the different laws that a Union can have. Laws in the PU are separated into two categories: Centralizing Policies and Generic Policies. Starting with the latter, smaller category, every Personal Union has the Assured Defense policy when created, which gives the union its defensive character.

It is possible to replace it with its two alternatives if you wish to have your partners not be involved in your defensive wars. These options are however not very popular amongst the AI.

View attachment 1248691
The offensive counterpart has only one policy though which allows you to call union partners into offensive wars as if they were allies:


The final Generic Policy is the one about the Union Contribution. As you have noticed, the aforementioned policies mention that the Union needs a certain amount of Gold. With the Union Contribution policy, a treasury in the Union will be established where each member has to pay in.

View attachment 1248698
The numbers of the actual payments are still subject to change.

The Gold in the Union Treasury is right now used to enact policies in the Union or to call in the Parliament.

Moving on to the Centralization Policies, the first and probably most important one is the policy of establishing a de facto Senior Partner of the Union.

The Senior Partner is the de facto leader of the Personal Union, so the Parliament is called by it, and it’s also the member that can propose Centralizing Policies. The AI member with the highest Great Power Score will try to enact this policy.

The remaining policies revolve around standardizing the Succession Law, the Government Reforms and Laws, the Estate Privileges, the Cultures and Languages of the members after the Senior Partner ones.

Finally, there is the Unification of Crowns policy which finalizes the centralization, and lets the Senior Partner annex every Junior Partner who has the same Integration Level as the Union itself.


Regencies

A Regency occurs while a government has no legitimate ruler, and is instead led by a regent. Usually, it is caused when the heir selection produces no valid heir, or when the heir is a mere child. In a Monarchy, the consort may become the regent, but otherwise, it is a character associated with the most powerful estate, or even the overlord. The Regency persists until a proper ruler is restored.

The type of regency you get depends on several different factors, but the game goes in the order listed below and picks the first valid one for a monarchy.

Nobles Regency
If the Nobles Estate has more than 33% of the Power, a character from the nobles estate will be assigned as the regent. This will make the nobles happier, but make other estates less happy.

Clergy Regency
If the Clergy Estate has more than 33% of the Power, a character from the clergy estate will be assigned as the regent. This will make the clergy happier, but make other estates less happy.

Burghers Regency
If the Burgher Estate has more than 33% of the Power, a character from the burghers estate will be assigned as the regent. This will make the burghers happier, but make other estates less happy.

Peasants Regency
If the Peasants Estate has more than 33% of the Power, a character from the peasants estate will be assigned as the regent. This will make the peasants happier, but make other estates less happy.

Overlord Regency
When a country is a subject and has no ruler, the overlord 's ruler may instead rule it as a regent. The subject will of course get a loyalty boost as long as the overlords ruler is controlling it.

Consort Regency
When the ruler of a Monarchy dies while the heir is still a child, the consort may rule the country instead as a regent. This makes the stability go up a bit during the regency.

Subject Regency
When a country is an overlord and has no ruler, a powerful subject's ruler may instead rule it as a regent. All subjects will be slightly less loyal though.

Interregnum
This regency happens when a country has no ruler, a temporary provisional administration will lead it until an official ruler gets appointed, which can be quick or take a long time.

Election Administration
When a Republic has no ruler, a temporary one is assigned to rule it as regent until an official election can be held.

We also have unique regencies like Judicial Conclave, Mamluk Succession, Papal Conclave, Fratricide Succession, which we will go into in more detail in the relevant Tinto Flavour Talks.

Extend Regency
If you feel that your heir is just too incompetent, and your current regent is really great, you can extend the regency by 5 more years for a mere cost of 20 legitimacy.

There is always the chance though that a regent has had enough, and attempts to seize power.

View attachment 1248699

Next week we will talk a little bit about diseases…
Will the Imperial fiefs of the Holy Roman Empire be modelled around unions?

Many estates consisted of multiple fiefs, like Savoy (Piedmont, Nice etc) in Italy or Austria (Tyrol, Steiermark etc) in Germany. When an estate conquered or was rewarded (by the emperor) territories, seperate institutions generally remained. Direct annexation was rare.

It would also be nice for non HRE members to rather than annexing territory directly, to have the option to make a personal union with the territory which grants them a seat in the Imperial diet (like for example the case was with Hanover and Great Britain and Bremen and Sweden)
 
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if you don’t have the same centralization and try to unite a country with a high integration does the Union dissolve and every other union member disperse and leave? Or does it just annex one and the rest stay in the Union?
 
Vlastela is accurate tough
Yes, but the question is, do we really need it? Also, it is using a tone marking, which is not done in Serbo-Croatian outside academic/linguistic context, therefore it is not 100% accurate.

As I said, I think localising everything, regardless if there is an absolute need for it, raises more confusion and problems than just only localising what can't be translated, or the term has naturalized into English.
 
Given how we now have actual dynastic trees, is it possible to marry your ruler or heir to another country's to get a place in their succession line, leading to a claim and then a PU CB?

Also, about the PU treasury, is it only possible to use for calling the parliament bribes?
It would be cool if this money could be used for something else, like maybe for a legitimacy and opinion hit the senior partner could siphon some of that money, or a parliament issue could use this money to build something, like a palace, fortifications, or some other specific buildings with a more broad benefit.
In a more advanced idea would be for a PU to have its own army which could be funded by this money, and only raised by the senior partner in wars where all PU members are in. This could even be a step in the centralization process.
 
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Is there any boost to integration level / anything really that facilitates the PU based on speaking the same language or a language from the same group? It would make sense that a personal union between Wallachia and Moldova would be integrated faster than let's say Albania and Scotland.

Another question about regencies: are we still blocked from declaring wars during regencies? It makes the game just not fun.
 
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Is there a distinction between a senior partner in a union dominating and disenfranchising the other(s) as opposed to a senior partner merging on more equal ground when it comes to annexation?
 
You might cover this later, but is there a possibility of unions choosing to split up? Such as Charles V breaking apart the union of Austria, the Burgundian Realm, the Crown of Aragon, the Crown of Castile, Naples, Sicily... (though I guess the latter two were dominions in game-terms).

Something like a vote to dissolve the union upon succession by selecting different heirs (e.g. the Austrian and Burgundian realms select Charles' first-born son and the Spanish thrones select his second) would be interesting and would mean that you could give up a union which you cannot feasibly integrate due to geographic isolation from your realm capital, and focus on unifying with neighbours. Just imagine the nightmare if Muscovy accidentally got Castile as a PU in the first 30 years of the game!
That would be interesting but it didn't happen like that. Charles V just appointed his brother to rule Austria. All other territories remained in the Union, including the Burgundian ones.
 
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How moddable are regencies? Can we add new ones, change the existing types of regencies, and the order they are used?
 
Why though? Historically, have any non-Christian states ever been in a PU? I can only think of the Ottoman Caliphate as an example, and it's a bit of a stretch as-is.

View attachment 1248783

I understand the decision from a game balance standpoint, but there's no historical precedent for Islamic or simply non-Christian PUs.
What PU did Ottomans have?
 
I wonder if there isn't a better word than Bribe. Perhaps Negotiate? Negotiate with the Clergy, Negotiate with the Nobility, etc.

This would be especially nice if in the released game the estates demand more than must gold and legitimatecy.
 
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Expanding upon my previous post I’m still confused at how integration works if say Austria PU Bohemia increase it by a level then PU Hungary. Do you increase Bohemia and Hungarys progress separately? Or only separately upon final stage?
 
There's a button per IO that the player's country belongs to, and you can also check the different IOs you get to know through a sub-panel in the Diplomatic Panel. A mapmode is not helpful in this case, as there can be many IOs overlapping at the same time, so it's better to look at them separately.
While I agree there shouldn't be an overall IOs map mode, but individual IOs will have there own map mode, right? (or possibly share one, such and the Patriarchates having a single one, or the Guelphs and Ghibellines sharing a map (if these are two and not one IO))
 
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When handing out bribes for the parliament, wouldn't it make more sense to have to bribe the strongest estate? Seems just a bit strange that bribing only the burghers with their 1% influence is enough.
 
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Let's say that England (senior member) is in PU with France (junior member), and that France has an integration level of 3. Then that Denmark also becomes a PU of England, and has an integration level of 2. But that for some reason X or Y, England changes leader, but not France and Denmark, so they remain in PU, France becomes the senior member, does Denmark keep integration level 2, or will it fall back to O?