Hey everyone, and welcome back. Johan is busy today (allegedly) so instead I will walk you through this Tinto Talks on Formable Countries in our little project called Caesar. It’s a fairly tight feature so this should be nice and quick.
What are Formable Countries?
Basically, formable countries are new tags that you can switch to. Typically they represent historical unions and conquests, but some represent aspirations that never materialised.
Generally speaking, the vision behind Formables is to offer roleplaying and historical immersion, and support player fantasies, rather than modifier stacking. They will change your country name, national flag, and map color. So while you may unlock some content such as advances or other minor unique content, the tag change is often the goal in itself.
Spain gets some unique advances in the later ages, but not all do.
Rather than your country changing automatically every age, you achieve it by completing certain objectives. Usually, you'll need to control a certain percentage of a predefined set of locations, for example Scandinavia needs 75% of the locations in the Scandinavia region.
There’s typically additional requirements as well such as your Primary Culture belonging to a certain Culture Group. Forming Spain also requires you and all the independent countries in Iberia to be Christian, as it is thematically closely tied to the completion of the Reconquista. Iberian Muslims have the reverse rules for forming Al-Andalus.
Some are directly tied to actions in International Organizations, like the Holy Roman Empire or the Ilkhanate.
Formables also have a Tier that represents their natural order of precedence. You can only form countries that are the same or higher tier than you. For example, England (Tier 2) can form Great Britain (Tier 3) but Great Britain can’t form England. The AI will only form countries that are a higher tier.
Country formation is just a click away.
There are 3 settings to the relevant game rule.
Some countries have different flags depending on the exact manner in which they are formed. For example this variant of the Union Jack with a dominant saltire when you start as Scotland.
And some formables come with little treats to sweeten the deal.
The Teutonic Order has a long way to go before they can become Prussia…
But it might be worth it…
Some exist to fulfil common player fantasies, but only appear if the player chooses in the Game Rules to have the less historical ones.
This is our current list of formable countries, let us know which ones you would like us add!
That's it for today's dev diary. Thanks for reading, and we'll see you next time, where we will talk about Subject Types, and an interesting part of the Castilian player fantasy…
What are Formable Countries?
Basically, formable countries are new tags that you can switch to. Typically they represent historical unions and conquests, but some represent aspirations that never materialised.
Generally speaking, the vision behind Formables is to offer roleplaying and historical immersion, and support player fantasies, rather than modifier stacking. They will change your country name, national flag, and map color. So while you may unlock some content such as advances or other minor unique content, the tag change is often the goal in itself.
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Spain gets some unique advances in the later ages, but not all do.
Rather than your country changing automatically every age, you achieve it by completing certain objectives. Usually, you'll need to control a certain percentage of a predefined set of locations, for example Scandinavia needs 75% of the locations in the Scandinavia region.
There’s typically additional requirements as well such as your Primary Culture belonging to a certain Culture Group. Forming Spain also requires you and all the independent countries in Iberia to be Christian, as it is thematically closely tied to the completion of the Reconquista. Iberian Muslims have the reverse rules for forming Al-Andalus.
Some are directly tied to actions in International Organizations, like the Holy Roman Empire or the Ilkhanate.
Formables also have a Tier that represents their natural order of precedence. You can only form countries that are the same or higher tier than you. For example, England (Tier 2) can form Great Britain (Tier 3) but Great Britain can’t form England. The AI will only form countries that are a higher tier.
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Country formation is just a click away.
There are 3 settings to the relevant game rule.
- Only Historical Formable Countries
- Only countries that actually formed in the game’s time period will be allowed.
- Examples are Spain and Great Britain
- Only countries that actually formed in the game’s time period will be allowed.
- Allow Plausible Formable Countries(Default)
- Countries that could plausible have formed, or formed just after the time period will be allowed.
- Examples are Germany and Italy
- Countries that could plausible have formed, or formed just after the time period will be allowed.
- Allow Ahistorical Formable Countries
- Aspirational or fantasy countries can be formed. Examples include
- North Sea Empire (which is a Tier IV) if you control Britain and Scandinavia
- Europa (Tier V)
- Aspirational or fantasy countries can be formed. Examples include
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Some countries have different flags depending on the exact manner in which they are formed. For example this variant of the Union Jack with a dominant saltire when you start as Scotland.
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And some formables come with little treats to sweeten the deal.
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The Teutonic Order has a long way to go before they can become Prussia…
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But it might be worth it…
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Some exist to fulfil common player fantasies, but only appear if the player chooses in the Game Rules to have the less historical ones.
This is our current list of formable countries, let us know which ones you would like us add!
Formable | Tier | Note |
---|---|---|
Europa | 5 | Ahistorical |
Rome | 4 | Ahistorical |
Hindustan | 4 | Plausible |
Holy Roman Empire | 4 | Plausible |
Byzantium | 4 | |
Ilkhanate | 4 | |
Iran | 4 | |
Mongolia | 4 | |
Mughals | 4 | |
Rûm | 4 | |
Russia | 4 | |
United States | 4 | |
Celtica | 3 | Ahistorical |
Latin Empire | 3 | Ahistorical |
North Sea | 3 | Ahistorical |
Al-Andalus | 3 | Plausible |
Arabia | 3 | Plausible |
Canada | 3 | Plausible |
Egypt | 3 | Plausible |
Germany | 3 | Plausible |
Italy | 3 | Plausible |
Malaya | 3 | Plausible |
Ruthenia | 3 | Plausible |
Scandinavia | 3 | Plausible |
Shan | 3 | Plausible |
Banten | 3 | |
Bengal | 3 | |
Deccan | 3 | |
Delhi | 3 | |
Ethiopia | 3 | |
Great Britain | 3 | |
Gujurat | 3 | |
Hausa | 3 | |
Inca | 3 | |
Kongo | 3 | |
Manchu | 3 | |
Maratha | 3 | |
Mexico | 3 | |
Poland-Lithuania | 3 | |
Punjab | 3 | |
Rajput | 3 | |
Siam | 3 | |
Sokoto | 3 | |
Spain | 3 | |
Timurids | 3 | |
Two Sicilies | 3 | |
Yamato | 3 | |
Africa | 2 | Ahistorical |
Carthage | 2 | Ahistorical |
Hen Ogledd | 2 | Ahistorical |
Aotearoa | 2 | Plausible |
Greece | 2 | Plausible |
Jerusalem | 2 | Plausible |
Livonia | 2 | Plausible |
Maya | 2 | Plausible |
Albania | 2 | |
Armenia | 2 | |
Austria | 2 | |
Ayutthaya | 2 | |
Bahamis | 2 | |
England | 2 | |
Georgia | 2 | |
Golden Horde | 2 | |
Holstein | 2 | |
Ireland | 2 | |
Navarre | 2 | |
Nepal | 2 | |
Netherlands | 2 | |
Poland | 2 | |
Prussia | 2 | |
Scotland | 2 | |
Serbia | 2 | |
Sweden | 2 | |
Switzerland | 2 | |
Tibet | 2 | |
Wales | 2 | |
Connacht | 1 | Plausible |
Ulster | 1 | Plausible |
Aïr | 1 | |
Bavaria | 1 | |
Beja | 1 | |
Mazovia | 1 | |
Mecklenburg | 1 | |
Mossi | 1 | |
Nassau | 1 | |
Northumbria | 1 | |
Pomerania | 1 | |
Sardinia | 1 | |
Saxony | 1 | |
Silesia | 1 |
That's it for today's dev diary. Thanks for reading, and we'll see you next time, where we will talk about Subject Types, and an interesting part of the Castilian player fantasy…