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Tinto Talks #50 - 12th February 2025

Hey everyone, and welcome back. Johan is busy today (allegedly) so instead I will walk you through this Tinto Talks on Formable Countries in our little project called Caesar. It’s a fairly tight feature so this should be nice and quick.



What are Formable Countries?

Basically, formable countries are new tags that you can switch to. Typically they represent historical unions and conquests, but some represent aspirations that never materialised.

Generally speaking, the vision behind Formables is to offer roleplaying and historical immersion, and support player fantasies, rather than modifier stacking. They will change your country name, national flag, and map color. So while you may unlock some content such as advances or other minor unique content, the tag change is often the goal in itself.

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Spain gets some unique advances in the later ages, but not all do.

Rather than your country changing automatically every age, you achieve it by completing certain objectives. Usually, you'll need to control a certain percentage of a predefined set of locations, for example Scandinavia needs 75% of the locations in the Scandinavia region.

There’s typically additional requirements as well such as your Primary Culture belonging to a certain Culture Group. Forming Spain also requires you and all the independent countries in Iberia to be Christian, as it is thematically closely tied to the completion of the Reconquista. Iberian Muslims have the reverse rules for forming Al-Andalus.

Some are directly tied to actions in International Organizations, like the Holy Roman Empire or the Ilkhanate.

Formables also have a Tier that represents their natural order of precedence. You can only form countries that are the same or higher tier than you. For example, England (Tier 2) can form Great Britain (Tier 3) but Great Britain can’t form England. The AI will only form countries that are a higher tier.


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Country formation is just a click away.


There are 3 settings to the relevant game rule.
  1. Only Historical Formable Countries
    1. Only countries that actually formed in the game’s time period will be allowed.
      1. Examples are Spain and Great Britain
  2. Allow Plausible Formable Countries(Default)
    1. Countries that could plausible have formed, or formed just after the time period will be allowed.
      1. Examples are Germany and Italy
  3. Allow Ahistorical Formable Countries
    1. Aspirational or fantasy countries can be formed. Examples include
      1. North Sea Empire (which is a Tier IV) if you control Britain and Scandinavia
      2. Europa (Tier V)



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Some countries have different flags depending on the exact manner in which they are formed. For example this variant of the Union Jack with a dominant saltire when you start as Scotland.


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And some formables come with little treats to sweeten the deal.


Screenshot 2025-02-12 123920.png

The Teutonic Order has a long way to go before they can become Prussia…


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But it might be worth it…


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Some exist to fulfil common player fantasies, but only appear if the player chooses in the Game Rules to have the less historical ones.



This is our current list of formable countries, let us know which ones you would like us add!

FormableTierNote
Europa5Ahistorical
Rome4Ahistorical
Hindustan4Plausible
Holy Roman Empire4Plausible
Byzantium4
Ilkhanate4
Iran4
Mongolia4
Mughals4
Rûm4
Russia4
United States4
Celtica3Ahistorical
Latin Empire3Ahistorical
North Sea3Ahistorical
Al-Andalus3Plausible
Arabia3Plausible
Canada3Plausible
Egypt3Plausible
Germany3Plausible
Italy3Plausible
Malaya3Plausible
Ruthenia3Plausible
Scandinavia3Plausible
Shan3Plausible
Banten3
Bengal3
Deccan3
Delhi3
Ethiopia3
Great Britain3
Gujurat3
Hausa3
Inca3
Kongo3
Manchu3
Maratha3
Mexico3
Poland-Lithuania3
Punjab3
Rajput3
Siam3
Sokoto3
Spain3
Timurids3
Two Sicilies3
Yamato3
Africa2Ahistorical
Carthage2Ahistorical
Hen Ogledd2Ahistorical
Aotearoa2Plausible
Greece2Plausible
Jerusalem2Plausible
Livonia2Plausible
Maya2Plausible
Albania2
Armenia2
Austria2
Ayutthaya2
Bahamis2
England2
Georgia2
Golden Horde2
Holstein2
Ireland2
Navarre2
Nepal2
Netherlands2
Poland2
Prussia2
Scotland2
Serbia2
Sweden2
Switzerland2
Tibet2
Wales2
Connacht1Plausible
Ulster1Plausible
Aïr1
Bavaria1
Beja1
Mazovia1
Mecklenburg1
Mossi1
Nassau1
Northumbria1
Pomerania1
Sardinia1
Saxony1
Silesia1


That's it for today's dev diary. Thanks for reading, and we'll see you next time, where we will talk about Subject Types, and an interesting part of the Castilian player fantasy…
 
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In the text you say that England is tier 3 and Great Britain is tier 4 but in the table is is tier 2 and 3, which is correct,
The table is correct, I'll fix the text

Are there any advantages to being a higher tier or does it only impact which tags you can form?
Tier is purely to prevent you from forming lesser tags.
 
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As for the list, I would stick to the principle that any country with unique content should be formable by its culture as a natural step of progression for weaker and smaller tags.
 
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Africa formable is the continental Africa? The North African Christian Crusade Kingdom? A Normal tag that englobe the Old Roman African region? Or other
 
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Why is Mexico the only Latin American formable? On this subject, Brazil should not only be a formable, but also a tier 4, as it historically came to be as an empire.

Also, shouldn't Germany be on tier 4 as well, together with the HRE?
 
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I think Sardinia should be at least rank 2 since it was nominally a kingdom, under plausible there could be Tuscany and/or Lombardy.
There are some requirement to form Rome other than locations?
 
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Japan is there under Yamato

but yeah, theres a lot of these ones that they can either add/are hiding.

Qing comes to mind, unless it's just a Manchu rename
Wasn't certain, same with Persia under Iran probably. And yeah, missed those too. Easiest is to go over EU4 files and find all the new formables (of course later ones are hiding under changing name and colour, instead of full on tag switch).

Which brings me to question. Is there a list of formables, that are not tag change but rather just name/colour/flag change?
 
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The Holy Roman Empire should perhaps be a default formable. The HRE was after all an actual country during the games time period, even if fairly decentralised. What happens now if you unite the HRE through the IO without plausible formables on? Does it simply get called the country that united it? Not a major issue since you can just turn them on (which I think the vast majority of players will anyways) though.
 
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Hey saint dave, I haven’t seen corruption in the game yet, I was wondering if there was any planned? Corruption could look like a negative modifier to total income collected by the central state, with the rulers stats effecting it whilst getting more advances reduces it. This could be a disincentive to try to centralize everything early game.

Also formable look good, but can you form the Angevin empire, purple color on the map hopefully, with a united french and english primary culture
 
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