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Tinto Talks #52 - 26th of Feburary 2025

Hello and Welcome to another Tinto Talks, the Happy Wednesday where we spill all the secrets about our upcoming game with the codename Project Caesar.


In a game where we simulate hundreds of millions of people, not all calamities that they get exposed to involve Warfare or Diseases. Today we will talk about how Mother Nature does her best trying to reduce the population regularly.

Little Ice Age

As the widest definition of the Little Ice Age encompasses almost the entire timespan of our game, we decided to go with the Maunder Minimum, which happened between 1645 and 1715, being the colder phase of the period. We simulate the Little Ice Age with a Situation that will affect the northern half of the Northern Hemisphere, making winters last longer.

During the Little Ice Age, food production in the affected areas is lowered, and events and other mechanics are happening which will make the experience a challenging mid to late-game phase.

ice_age.png

Who will survive?

Weather
We also have a rather in-depth weather system, where we simulate storms and similar phenomena moving across the planet. We currently have two categories of weather systems, the weather front, and the cyclone. We have also included in the weather fronts the monsoons, which have the particularity of going in one direction (Africa to India) from February to June, and in the other direction (Himalayas to the Indian Ocean) from October to December.



cyclone.png

Ireland might suffer some weather fronts during the year, yeah…


Not all weather systems that spawn are the same strength, and their strength can change as they move across the map. The strength of the weather system directly impacts the benefits and penalties they give to the locations.

Fronts are usually wide weather patterns bringing rain from the oceans into lands. This has some negative impacts on armies and navies, but it provides a large food production boost.

passed.png

This was a huge rainstorm..


Cyclones, or Hurricanes as they are known in the Northern Hemisphere, are a more narrow weather system, which causes a lot of damage due to high wind speeds.

wind_damage.png

At least no buildings damaged? Or????


In deserts with cold arid or arid climate, there will not be sometimes beneficial rains though when a weather system passes through, but instead you will get sandstorms.

sandstorm.png

I don't like sand. It's coarse and rough and irritating and it gets everywhere.

In any location with severe winter, where a front passes through, there will be snow instead of heavy rain.

snowstorm.png

Didn’t stop Carl Gustaf Armfeldt trying to move his army..


Volcanos
There are locations which contain volcanos that are not entirely dormant. At any point, any one of them can erupt, spewing out long streams of lava and an enormous cloud of ash that leaves a path of destruction in its wake, causing huge devastation to the location they are present in.

It will ruin RGO’s, destroy buildings, kill a lot of people, and reduce prosperity dramatically. Afterwards, there is a small boost to food production due to volcanic soil for a few decades.

volcanic_soil.png

Can be helpful longterm yes?


Earthquakes
A large part of the world is prone to earthquakes. While we do have some famous historical earthquakes likely to happen, we also have a small chance that any area with an earthquake risk can get one.

Similar to a Volcano it will destroy buildings and kill people, but earthquakes will usually not affect just a single location, but many adjacent ones as well.


Sadly there are some locations that are in the awkward position of most being in an earthquake zone, and having a volcano.

naples.png

Not the best place for a city?



Next week we’ll be talking about how mercenaries work in Project Caesar.
 
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Are volcanic eruptions random or scripted from real life?Do all volcanoes erupt at the same rate?If not do they erupt based on their real life activity?

both
 
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I've come across the theory that the Little Ice Age was a major factor in the fall of the Ming Dynasty more than once. However, in this game, the Little Ice Age is said to have begun in 1645—rather fortunate for the Ming, wouldn't you say?
 
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Hello and Welcome to another Tinto Talks, the Happy Wednesday where we spill all the secrets about our upcoming game with the codename Project Caesar.


In a game where we simulate hundreds of millions of people, not all calamities that they get exposed to involve Warfare or Diseases. Today we will talk about how Mother Nature does her best trying to reduce the population regularly.

Little Ice Age

As the widest definition of the Little Ice Age encompasses almost the entire timespan of our game, we decided to go with the Maunder Minimum, which happened between 1645 and 1715, being the colder phase of the period. We simulate the Little Ice Age with a Situation that will affect the northern half of the Northern Hemisphere, making winters last longer.

During the Little Ice Age, food production in the affected areas is lowered, and events and other mechanics are happening which will make the experience a challenging mid to late-game phase.

View attachment 1258986
Who will survive?

Weather
We also have a rather in-depth weather system, where we simulate storms and similar phenomena moving across the planet. We currently have two categories of weather systems, the weather front, and the cyclone. We have also included in the weather fronts the monsoons, which have the particularity of going in one direction (Africa to India) from February to June, and in the other direction (Himalayas to the Indian Ocean) from October to December.


Ireland might suffer some weather fronts during the year, yeah…

Not all weather systems that spawn are the same strength, and their strength can change as they move across the map. The strength of the weather system directly impacts the benefits and penalties they give to the locations.

Fronts are usually wide weather patterns bringing rain from the oceans into lands. This has some negative impacts on armies and navies, but it provides a large food production boost.

View attachment 1258987
This was a huge rainstorm..


Cyclones, or Hurricanes as they are known in the Northern Hemisphere, are a more narrow weather system, which causes a lot of damage due to high wind speeds.

View attachment 1258988
At least no buildings damaged? Or????


In deserts with cold arid or arid climate, there will not be sometimes beneficial rains though when a weather system passes through, but instead you will get sandstorms.

View attachment 1258989
I don't like sand. It's coarse and rough and irritating and it gets everywhere.

In any location with severe winter, where a front passes through, there will be snow instead of heavy rain.

View attachment 1258990
Didn’t stop Carl Gustaf Armfeldt trying to move his army..


Volcanos
There are locations which contain volcanos that are not entirely dormant. At any point, any one of them can erupt, spewing out long streams of lava and an enormous cloud of ash that leaves a path of destruction in its wake, causing huge devastation to the location they are present in.

It will ruin RGO’s, destroy buildings, kill a lot of people, and reduce prosperity dramatically. Afterwards, there is a small boost to food production due to volcanic soil for a few decades.

View attachment 1258991
Can be helpful longterm yes?


Earthquakes
A large part of the world is prone to earthquakes. While we do have some famous historical earthquakes likely to happen, we also have a small chance that any area with an earthquake risk can get one.

Similar to a Volcano it will destroy buildings and kill people, but earthquakes will usually not affect just a single location, but many adjacent ones as well.


Sadly there are some locations that are in the awkward position of most being in an earthquake zone, and having a volcano.

View attachment 1258992
Not the best place for a city?



Next week we’ll be talking about how mercenaries work in Project Caesar.
Greetings from Finland!

In arctic ares such as Finland, Sweden, Siberia and so on, winter’s effect on movement is not necessarily negative. When there is enough cold and snow, people could move very fast with skis, skates and sleighs. Frozen bodies of water we’re also great shortcuts and are still used today.

The time between the summer and winter, so called ”kelirikko” or ”rospuutto” are in the other very difficult times to move around.

Are there plans to take these details in account?

I wish you all the best :)
 
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  • I am assuming this is a WiP issue but can we get icons for the 'storms' instead of just using the icon for the first thing in the list?
1740581762445.png


  • What is the difference between a Location Modifier and Modifier?
  • Why are Volcanic Soils not a location modifier?
  • Why do the items in this list not get icons?
volcanic_soil.png


  • The flag as an icon in the title feels off
1740581985245.png
 
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I agree, although at that point I'd just like to see a soil fertility map classification in general though.
t's a bit odd to single out volcanic soils, while black soils are right up there next to them.
Some regions are also notoriously horrible/bad to grow crops in due to other factors (erosion rates, limited rooting depth, high salt levels, too sandy...)
Yeah it’s a massive simplification since not all volcanos have the same fertility impact and there are plenty of other factors affecting what makes a good farming soil that probably could be represented, but at the very least a temporary boost after an eruption feels like a poor way to simulate the realistic properties of volcanic regions.
 
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Any chance of a map mode for showing natural disaster?
 
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Oh boy, Volcanoes and Earthquakes. o_O

Had a "fun" campaign as Naples.

2 cities destroyed and black death hit me hard in like 50 years... :)
 
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No otherwise it would just be L.O.

No, for example without subject overlord map, Poland’s name is Poland, when there is more space as it is in the subjects included map, its name is shown as Kingdom of Poland, Or Bohemia
 
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Do earthquakes have the potential to cause giant fires as well, or is that already represented by the destruction they deal out already?

its represented by the destruction.
 
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No, for example without subject overlord map, Poland’s name is Poland, when there is more space as it is in the subjects included map, its name is shown as Kingdom of Poland, Or Bohemia

View attachment 1259093View attachment 1259094
Yeah but that's not the case on the seismic map just look at the Teutons, they have the full name and at the same time the Livonians do not