• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Talks #57 - 2nd of April 2025

Welcome to another Tinto Talks, the Happy Wednesday where we talk about our entirely super-top-secret game with the codename Project Caesar.

Today we will go through the rest of the major changes that have been made in the last year on the project, many due to your direct feedback.


New Country Type
As was heavily requested, we have added the navy-based countries, and you will find out more in detail how they work and how you can play them when we talk more about the Pirates! Situation.

Ages matter more.
One thing we wanted to do was to make each age feel more unique and different to play, while also adding interesting choices.

First of all, we changed the start of the Age of Renaissance to occur 5 years later, so that you get more of a feel of what you want to do before making decisions on what bonus advances you want.

Secondly, we went through how our buildings unlock, and made it so that guilds are unlocked in the Age of Traditions and Age of Renaissance, the workshops during the Age of Reformation, the manufactories during the Age of Absolutism, and the Mills inthe Age of Revolutions. Each new category for a building increases productivity and capacity, and when you get the mills, you will employ laborers instead of burghers.

As mentioned before, we unlock Hegemons through the Age of Discovery, and the ‘Absolutism vs Liberalism’ Societal Value in the Age of Absolutism. After testing, we moved the ‘Outward vs Inward’ societal value to be unlocked when the Age of Discovery starts, and the ‘Mercantilism vs Free Trade’ societal value to the Age of Reformation.


57_age.png

It's the age to colonize….

Each age also has some unique bonuses which are active during the entire age, changing how the Age is played a bit. They also have different values for how much levies cost and the size of an expected army.

The Age of Renaissance gives higher cultural tradition and an increased diplomatic capacity, so as to emphasize cultural progress and to encourage a reliance on subjects.

The Age of Discovery gives cheaper colonial charters and faster exploration, as one would expect.

The Age of Reformation gives lower trade maintenance and faster religious conversions.

Age of Absolutism allows you to integrate subjects faster and revoking privileges from the Estates is far cheaper.

Age of Revolutions reduces the warscore cost, but also reduces the loyalty of subjects.


Colonizing Changes
First of all, we removed the concept of failing with explorations, as it was a source of endless frustration and ragequits among our internal testers. Anything that affected the chance of failure of an expedition now impacts the staging time of the exploration expedition.

Speaking of staging, now when you start a colonial charter you need to select an origin province where they will send pops from. To hook this into the economy part of the game better, it will also require goods to be able to ship colonists. The current origin location gets a small boost to increasing prosperity and development while the colonial charter is active.

Colonial charter targets now prioritise where there is a lower population, where you have foreign buildings, and natural harbour suitability.

57_select_origin.png

So where should the peasants colonising Norrland come from?


Market Creation
A big problem when you had a country at the edge of a market was the fact that you had low market access, and thus a weaker economy, and creating a new market was prohibitively expensive. A simple but rather elegant solution was to scale the cost of creating a new market by the market access that location currently has. This also has the added benefit of making it easy and cheap to set up a new market for your colonial subject.



Liberate Slaves Peace Treaty
Another thing requested was to force a country to release all pops they had enslaved from you, if let's say they raid your coasts for slaves, and you then send the marines to, let’s say, the shores of Tripoli, you can then force them to sign a peace treaty to return all your slaves.

Culture
Some of you requested a more dynamic way to handle cultures, so we have added two new cabinet actions, which each currently take about 10 years to complete.

Unify Culture Group
If you are an Empire, and the Dominant Country of your primary culture, the Unify Culture Group cabinet action can be used on a culture group belonging to your primary culture that has no other countries with that culture group. Upon completion, your primary culture will change to a brand new culture. Pops in your country of the same culture group and language will also change to this culture. This can only be done once.

Form New Culture
If you are a Kingdom or Empire, and NOT the Dominant Country of your primary culture, you can break away from it and form a new culture.

57_dalarna.png

We are clearly different from the Swedes!


Satisfaction
Keeping your pops and estates satisfied is a key part of the core gameplay of Project Caesar. The balance here has been tweaked countless times over the years of development, and currently, each privilege or other source of satisfaction gives small values, so it's harder to get all estates perfectly happy all the time as a player.

One other thing we made is that when you build buildings in lower control areas, the pops that belong to the estates these buildings employ get a small boost to satisfaction, inversely related to the current control. This makes it possible to target some infrastructure development to keep the populace happy in less central parts of your realm.


If you so wish, you can also use a cabinet action targeting a specific rebel to stop their progress and even make it go backwards.

57_rebel.png

They got funding, but we got the government to stop them!




This is the last Tinto Talks I’ll write for a while, as I’m handing it off to @Pavía for the near future as we focus on flavour mechanics. He’ll start next week by talking about Voltaire’s Nightmare the Holy Roman Empire.
 
Last edited:
  • 227Like
  • 121Love
  • 10
  • 5
  • 5
  • 3Haha
Reactions:
> If you are an Empire, and the Dominant Country of your primary culture, the Unify Culture Group cabinet action can be used on a culture group belonging to your primary culture that has no other countries with that culture group.

Does this extend to colonial subjects? Given that colonies can’t be integrated they should probably be excluded from this check, or included with the unification. Otherwise any member of your culture group creating a colony too early could lock you out of cultural unification.
 
  • 7Like
Reactions:
If you send colonists from a province where most pops are from a certain culture, will the colonial nation formed by those pops also have that culture as its primary culture? For example, if I play as France but choose to send colonists from an Italian province, will New France have Italian as (a) primary culture?
Unless you have Italian as an accepted culture, your New France will not be yours, and will be whatever Italian's who happens to send 1 colonist there.
 
  • 1
  • 1Like
Reactions:
Please make it so we can choose.
It might seem weird but some of us love totally ahistorical scenarios so, having both options would be FANTASTIC !
I definitely agree with you, this situation could actually be an advantage, for example, the Mamluks were ruled by a Turkish Dynasty of Kipchak origin, but the people were Arabs, it would be logical to create a new culture, the same applies to the kingdom in Cyprus, the people were Greeks, the administrators were like Franks, apart from that, it would be better to make this electable, just like in the Byzantine-Eastern Roman issue.
 
  • 4Like
Reactions:
Great additions all around. Though personally I wouldn't mind a winder selection of origin points from where you'd get the population for your colonies. Like, a specific dynasty, for example. So you could send all the conquered Habsburgs to a colonial charter in hell.

I'm curious about how the unification of culture groups is going to work with cultures possibly belonging to multiple culture groups (usually 1 or 2 as per TT#36). For example, Polish culture would presumably belong both to West Slavic and Slavic groups (maybe also some others, like a smaller Lechitic or an even larger Balto-Slavic). If I wait with the unification until I own all Slavic provinces, can I unify that group instead of just West Slavic?

announcement for what ?
Tinto-er Talks for the upcoming sequel to Project Tinto, of course.
 
First of all, we removed the concept of failing with explorations, as it was a source of endless frustration and ragequits among our internal testers. Anything that affected the chance of failure of an expedition now impacts the staging time of the exploration expedition.

VERY BAD CHANGE!
It was great to hear not always your voyage will be succesful.
 
  • 3Like
  • 3
  • 2
Reactions:
Sounds like 'Culture Unification' would trivialize playing with countries such as Austria
Austria can't unify german unless they unify the HRE and annex the Teutonic and Livonian Orders, and even after they do this that does nothing about the various non-german cultures in the historical Austrian empire. This mechanic is only useful for countries who's primary culture shares both a culture group and language with a number of other cultures. The bigger concern is China, since the Ming, or whatever other dynasty replaces the Yuan, should be able to create a unified Chinese culture very early in the game
 
Last edited:
  • 4
  • 1Like
Reactions:
Cultures did infact unifiy into one and happened all over Europe, the idea that someone idnetified as Greater Polish or Lesser Polish by game end is just ludicrous. And how can you have already united Cultures like Gael culture in Ireland but for no one else? Napoleon made France French and stamped out Occetan.
But it wasn't an easy or organic process in most cases. Even to the present, there's still not a single French identity, Occitans do still exist, as well as Normans, Gascons, Burgundians, etc. The same happens in countries that "unified" early, such as Spain, were Galician, Andalusian, Catalan, Leonese or Valencian are still strong cultural identities separate from the predominant Castilian-Spanish identity. Germany, even though it unified, still has millions of people who still identify as Bavarian, Saxon, Swabian, etc.

I'm not talking about the 1830s, I'm talking about 2025. Unifying a whole culture group really should be one of the hardest and more time consuming things to do in the late game.
 
  • 1
  • 1
Reactions:
I'm a bit worried that this means that as a historical France I won't be able to unify my culture because Québec exists and even though I'm their colonial overlord they still count as a country of my culture
Did historical France actually unified their cultures into a single one? They certainly tried very, very hard to do so, to the point of commiting ethnocide and prohibiting and shaming the use of the Occitan language and various other regional French languages.

However, and despite those monumental efforts to "unify the culture", there are still Occitan speakers and, fewer but existing, speakers of Norman, Picard and other langues d'oïl.

What I'm saying is that attempting to unify of places as diverse as France, Germany, Iberia, Italy, etc., shouldn't be an instant action. It took centuries for France to get to the point it currently is at, in 2025, and they still, fortunately, haven't completely erradicated Occitan, Norman, Picard and other local cultures.
 
  • 1
Reactions:
This is probably bit too late to get a reply, but how does the unify culture group work with subjects? I.e. if I’m France and I have some colonial subjects who have my culture, will they and their applicable pops also be converted to the new unified culture?
 
Can you use a cabinet member to integrate a culture into a target culture group? In EU4, various cultures that become Emperor of China can 'sinicize' their culture, so Sino-Altaic, Sino-Korean, etc. It would be cool if this is more dynamic; if you conquer a large culture group other than your own, you can integrate your culture into it (like Sino-Altaic Yuan) and if you unify a culture group plus some other culture, you can bring that culture into the group. Of course culture groups are based on language, customs, and more, but the are not immutable over time. It should be slow and costly, but possible.
 
Unify Culture Group
If you are an Empire, and the Dominant Country of your primary culture, the Unify Culture Group cabinet action can be used on a culture group belonging to your primary culture that has no other countries with that culture group. Upon completion, your primary culture will change to a brand new culture. Pops in your country of the same culture group and language will also change to this culture. This can only be done once.

So let me get this straight: an empire that owns all of its culture group can merge all cultures in that group into one within ten years???

I don't know how much more restrictive empire rank is in PC than in EU4. Owning all countries of the culture group by the 1500s or 1600s is pretty standard even for AI Great Britain, and easily doable for a player France and Spain. Is it really Tinto's opinion that Spain should be able to assimilate Catalan culture by an easy 10 year cabinet action? Are we supposed to play the Borg?
Even if there are, as stated in a Tinto Talks, much harsher restrictions on catholic countries attaining empire rank, this would mean that:
- a historical Great Britain (owns all British provinces, doesn't stay catholic, is the greatest power in the world and thus probably able to become an empire) needs ten years to exterminate all traces of Welsh, Scots, Cornish and Highland cultural identity. This seems like Maggie Thatcher's wet dream.
- a historical Russia, which is quite definitely considered an empire, assimilates its entire cultural group within ten years. This does make sense for the granular Muscovite, Novgorodian, Smolenskian and Severian cultures. I really hope that Ukraine and Belarus are not in the same culture group, though.
- a historical China will be able to eliminate all cultural differences within China in a mere ten years. For some reason this makes me think of a very happy Winnie the Pooh.

I really hope I am misunderstanding something here, or overlooking a requirement. Otherwise, this seems like a horrible idea on the same level of the original expel minority feature in EU4 (which, for those who don't remember, led to AI Spain usually turning Southern Italy and Catalonia Castilian in the 1600s). Ahistorical, immersion-breaking, gamey and borderline offensive. Please reconsider this. I really hope this isn't the direction of the game's development (although it might save me from having to cough up for a new computer to run this, so, silver linings).
 
  • 2
  • 1Like
  • 1Haha
Reactions:
Did historical France actually unified their cultures into a single one? They certainly tried very, very hard to do so, to the point of commiting ethnocide and prohibiting and shaming the use of the Occitan language and various other regional French languages.

However, and despite those monumental efforts to "unify the culture", there are still Occitan speakers and, fewer but existing, speakers of Norman, Picard and other langues d'oïl.

What I'm saying is that attempting to unify of places as diverse as France, Germany, Iberia, Italy, etc., shouldn't be an instant action. It took centuries for France to get to the point it currently is at, in 2025, and they still, fortunately, haven't completely erradicated Occitan, Norman, Picard and other local cultures.
Occitan speakers wouldn’t be included as part of the unification mechanic. But more to the point this is very explicitly about representing how France and Russia created a unified cultural identity, so it would be odd if French overseas colonies like Hati or Quebec prevented it from happening. I do agree that unifying a culture in one fell swoop is too extreme however. Instead it should occur over time in literate populations with the player able to initiate and accelerate the process. Basically a unique sort of assimilation which occurs between acceptors cultures of the same culture group and language, q
 
  • 2Like
Reactions:
Occitan speakers wouldn’t be included as part of the unification mechanic. But more to the point this is very explicitly about representing how France and Russia created a unified cultural identity, so it would be odd if French overseas colonies like Hati or Quebec prevented it from happening. I do agree that unifying a culture in one fell swoop is too extreme however. Instead it should occur over time in literate populations with the player able to initiate and accelerate the process. Basically a unique sort of assimilation which occurs between acceptors cultures of the same culture group and language, q
Why are you so certain that Occitan speakers wouldn't be included? Was there a major overhaul to the culture group mechanic that I missed since Tinto Talks #36?

Tinto Talks #36 said:
A Culture Group is a set of Cultures that have some sort of shared identity towards each other. Culture Groups are usually independent of language and current diplomacy, but rather represent a more geographic or genealogical connection that is difficult to represent without abstraction.

A good example would be the British culture group. The diverse cultures of Great Britain have 3 different languages, across several different countries, and yet they are still united by their shared history and cultural influence that transcends the borders.

As far as I can tell, there was no clear statement on how encompassing the French or Russian culture groups are, but by the standards of the British culture group, I would very much expect the French group to cover Occitania and the Russian group to cover Ukraine and Belarus.
 
Why are you so certain that Occitan speakers wouldn't be included? Was there a major overhaul to the culture group mechanic that I missed since Tinto Talks #36?
they don't speak French and you need same language and culture group same reason why Britain cant unify English and welsh even though they are in the same culture group
1743656249361.png
 
  • 2Like
  • 1
Reactions: