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Tinto Talks #57 - 2nd of April 2025

Welcome to another Tinto Talks, the Happy Wednesday where we talk about our entirely super-top-secret game with the codename Project Caesar.

Today we will go through the rest of the major changes that have been made in the last year on the project, many due to your direct feedback.


New Country Type
As was heavily requested, we have added the navy-based countries, and you will find out more in detail how they work and how you can play them when we talk more about the Pirates! Situation.

Ages matter more.
One thing we wanted to do was to make each age feel more unique and different to play, while also adding interesting choices.

First of all, we changed the start of the Age of Renaissance to occur 5 years later, so that you get more of a feel of what you want to do before making decisions on what bonus advances you want.

Secondly, we went through how our buildings unlock, and made it so that guilds are unlocked in the Age of Traditions and Age of Renaissance, the workshops during the Age of Reformation, the manufactories during the Age of Absolutism, and the Mills inthe Age of Revolutions. Each new category for a building increases productivity and capacity, and when you get the mills, you will employ laborers instead of burghers.

As mentioned before, we unlock Hegemons through the Age of Discovery, and the ‘Absolutism vs Liberalism’ Societal Value in the Age of Absolutism. After testing, we moved the ‘Outward vs Inward’ societal value to be unlocked when the Age of Discovery starts, and the ‘Mercantilism vs Free Trade’ societal value to the Age of Reformation.


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It's the age to colonize….

Each age also has some unique bonuses which are active during the entire age, changing how the Age is played a bit. They also have different values for how much levies cost and the size of an expected army.

The Age of Renaissance gives higher cultural tradition and an increased diplomatic capacity, so as to emphasize cultural progress and to encourage a reliance on subjects.

The Age of Discovery gives cheaper colonial charters and faster exploration, as one would expect.

The Age of Reformation gives lower trade maintenance and faster religious conversions.

Age of Absolutism allows you to integrate subjects faster and revoking privileges from the Estates is far cheaper.

Age of Revolutions reduces the warscore cost, but also reduces the loyalty of subjects.


Colonizing Changes
First of all, we removed the concept of failing with explorations, as it was a source of endless frustration and ragequits among our internal testers. Anything that affected the chance of failure of an expedition now impacts the staging time of the exploration expedition.

Speaking of staging, now when you start a colonial charter you need to select an origin province where they will send pops from. To hook this into the economy part of the game better, it will also require goods to be able to ship colonists. The current origin location gets a small boost to increasing prosperity and development while the colonial charter is active.

Colonial charter targets now prioritise where there is a lower population, where you have foreign buildings, and natural harbour suitability.

57_select_origin.png

So where should the peasants colonising Norrland come from?


Market Creation
A big problem when you had a country at the edge of a market was the fact that you had low market access, and thus a weaker economy, and creating a new market was prohibitively expensive. A simple but rather elegant solution was to scale the cost of creating a new market by the market access that location currently has. This also has the added benefit of making it easy and cheap to set up a new market for your colonial subject.



Liberate Slaves Peace Treaty
Another thing requested was to force a country to release all pops they had enslaved from you, if let's say they raid your coasts for slaves, and you then send the marines to, let’s say, the shores of Tripoli, you can then force them to sign a peace treaty to return all your slaves.

Culture
Some of you requested a more dynamic way to handle cultures, so we have added two new cabinet actions, which each currently take about 10 years to complete.

Unify Culture Group
If you are an Empire, and the Dominant Country of your primary culture, the Unify Culture Group cabinet action can be used on a culture group belonging to your primary culture that has no other countries with that culture group. Upon completion, your primary culture will change to a brand new culture. Pops in your country of the same culture group and language will also change to this culture. This can only be done once.

Form New Culture
If you are a Kingdom or Empire, and NOT the Dominant Country of your primary culture, you can break away from it and form a new culture.

57_dalarna.png

We are clearly different from the Swedes!


Satisfaction
Keeping your pops and estates satisfied is a key part of the core gameplay of Project Caesar. The balance here has been tweaked countless times over the years of development, and currently, each privilege or other source of satisfaction gives small values, so it's harder to get all estates perfectly happy all the time as a player.

One other thing we made is that when you build buildings in lower control areas, the pops that belong to the estates these buildings employ get a small boost to satisfaction, inversely related to the current control. This makes it possible to target some infrastructure development to keep the populace happy in less central parts of your realm.


If you so wish, you can also use a cabinet action targeting a specific rebel to stop their progress and even make it go backwards.

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They got funding, but we got the government to stop them!




This is the last Tinto Talks I’ll write for a while, as I’m handing it off to @Pavía for the near future as we focus on flavour mechanics. He’ll start next week by talking about Voltaire’s Nightmare the Holy Roman Empire.
 
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they don't speak French and you need same language and culture group same reason why Britain cant unify English and welsh even though they are in the same culture group
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Now I have egg on my face. I missed the "same language" part. Sorry, objection withdrawn
;)
EDIT: On second thought: what about Ukraine and Belarus, though? And about the Cantonese and all other non-Han pops in China?
 
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Why are you so certain that Occitan speakers wouldn't be included? Was there a major overhaul to the culture group mechanic that I missed since Tinto Talks #36?
Because each culture has an associated language (and dialect but mechanically it’s language that matters) and while Occitan speaking cultures in southern France seem to be in the French culture group (though I can’t confirm this) we know they have been assigned the Occitan language. Meaning if France unifies its culture French speaking cultures in the French culture group will become a unified French culture, Occitan speakers and Bretons, as well as any French speaking minorities outside of France’s borders, will stick around as their own cultures.
 
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I think the culture unification mechanic is a bit wonky. I can see what it's trying to do - in EU4 getting all your culture group to accepted just required hitting empire rank, and they seem to want to shift this towards, getting all the cultures in your group as "accepted" should be kind of a reward for becoming the sole hegemon of the entire culture group territories. But in reality, these national identities like French, German, or British just added an extra layer on top of the regional identities. There are still northumbrian people and scottish people and english people today, they are also just additionally viewing themselves as british. It's the same in Germany and Italy.

I understand the goal, but I'm not sure if it is actually realistic at all. Or if it has any benefits when compared to whatever regular culture change mechanics there are - if it's similar to Imperator's, what will happen anyway is that (e.g.) if you unify France as the Kingdom of France, you're going to get a steady flow of pops around Francien areas and big cities converting to the elite 'Francien' culture, and end up with a France by the end of the game where the little regional cultures are slowly being crowded out by the national dominant culture, which is (to my understanding) more realistic.
 
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EDIT: On second thought: what about Ukraine and Belarus, though? And about the Cantonese and all other non-Han pops in China?
"Pops in your country of the same culture group and language will also change to this culture." Might not fully answer your question, but I'm guessing for a historical playthrough as Russia you're meant to press the button while Ukraine and Belarus are under Commonwealth control. IIRC Russia would also have an easier time filling the criteria being orthodox, meaning it should be doable sooner compared to their catholic peers.

EDIT: Would this incentivize me to push for controlling those nations before using the action?
 
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But it wasn't an easy or organic process in most cases. Even to the present, there's still not a single French identity, Occitans do still exist, as well as Normans, Gascons, Burgundians, etc. The same happens in countries that "unified" early, such as Spain, were Galician, Andalusian, Catalan, Leonese or Valencian are still strong cultural identities separate from the predominant Castilian-Spanish identity. Germany, even though it unified, still has millions of people who still identify as Bavarian, Saxon, Swabian, etc.

I'm not talking about the 1830s, I'm talking about 2025. Unifying a whole culture group really should be one of the hardest and more time consuming things to do in the late game.
Whats interesting these people in a lot of cases would still describe themselves as lets say Spanish even though they are Galician. Say you unify your culture everyone naturally over time becomes Spanish the language/dialect of that area could still be Galician as an example. Could even be depending on how you play.

In my mind if you unified your culture group you could be accommodating or forceful. You could go down the path say of the French and basically stamp out all regionalism for the single identity for increased assimilation. Or you could have a real increase in cultural acceptance of different cultures within your group say Gaelic Culture in Ireland and Highland Gael culture in Scotland where slower over time they convert to the unified culture id suggest Ard-Gael but higher opinion of eachothers culture.

Another point you disagreed with me I brought up the polish example by 1600 was there millions of Lesser Polish people and millions of Greater Polish people running around? Because some cultures had a easier time doesnt mean all should be punished surely.
 
Now I have egg on my face. I missed the "same language" part. Sorry, objection withdrawn
;)
EDIT: On second thought: what about Ukraine and Belarus, though? And about the Cantonese and all other non-Han pops in China?
Ukraine and Belarus also cannot be assimilated by this action as they speak different language (Ruthenian), and probably belong to different cultural group as well.
 

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Did historical France actually unified their cultures into a single one? They certainly tried very, very hard to do so, to the point of commiting ethnocide and prohibiting and shaming the use of the Occitan language and various other regional French languages.

However, and despite those monumental efforts to "unify the culture", there are still Occitan speakers and, fewer but existing, speakers of Norman, Picard and other langues d'oïl.

What I'm saying is that attempting to unify of places as diverse as France, Germany, Iberia, Italy, etc., shouldn't be an instant action. It took centuries for France to get to the point it currently is at, in 2025, and they still, fortunately, haven't completely erradicated Occitan, Norman, Picard and other local cultures.
The game has a population system there could still be 25% Langudoc Culture people in a province and it still be 65% French and like 10% Gascon. Its not Eu4 where a provice is a 0 sum game.
 
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Unify Culture Group represents the historical French or Russian state-led cultural centralisations. It can only be done once to prevent countries from using the action every time they acquire a new location.
Tough I am really happy there is a culture group unification mechanic, to me it makes no sense it is only a cabinet action.

I would suggest we also have some sort of slow automatic integration that starts to happen once you have 95-100% of the culture group pops in your country and it takes 100 years or so, to account for a more natural assimilation. Something like the duchy de jure drift that existed in CK2.

Also 10 years is too quick for this integration, it should be at the very least some 20-40 years (1-2 generations).

Lastly, I would appreciate that it is not binary (one day the culture exists, the next day 100% is converted) but rather a sped up assimilation. Factors such as having the same religion should be a pre-requisite for the full speed integration, or at least in the early ages.
 
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Will Ages give same modifiers to entire world?

I dont think age of reformation having faster conversion speed makes sense for nations outside of Europe, do you plan to add different ages for each technology group etc in the future?
Considering the age of reformation lasts from 1537 to 1637 there are a few places where it makes sense outside Europe to have "convertion booms", like India with the Sikh, the rise of Shia islam in Persia with the Safavids, the Americas for the native conversions by Spanish and Portugues missions, Africa with adoption of catholicism by countries like Kongo and even Ethiopia for a while, in SEA you jave the spread of islam to the eastern islands of the archipelago and the arrival of catholicism in the Philippines and Japan
 
No but it's a good idea. We could do something like we did with formables
Would it be possible to also add the same setting options for unifying the culture groups? Would be nice to have the option for only historical culture group unifications, especially for the AI.
 
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Can you create some smaller culture groups for cultures that share the same dialect too? Like English(English and Northumbrian) and Polish(Lesser Polish, Greater Polish and Mazovian) so to have the possibility to unify those cultures whithout having to incorporate cultures that share the same languages like Scottish and Kashubian, it's mainly for Roleplay reasons of course!
 
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I don't know if it's been asked, but what is the 'expected army size' modifier and what does it entail or mean?
I would believe that it would be tied to prestige and other relations. There might be some effect inside the country too.

Its the army your country is kind of expected to have. There are drawbacks to not being close to it.
Is this specifically Army? Shouldn't it be Military Size and include Navies too?
 
When unifying culture group, do we get to choose which CG do we want to unify out of those that our culture belongs to? And is it instantaneous for every culture in our group?

Imo, it shouldn't automatically convert every pop of valid culture in the empire to the new culture:
- the primary culture pops should all instantaneously convert
- the non-primary cultures should convert in some relation to the control over their lands. So for example, if control is above 50%, it may convert all of them, but if it's only 10% they should convert 20% of the pops, etc.
- cultures in the culture group with a different language might not convert instantly at all, or at a lower rate than other cultures in the group
- this should also come with a temporary culture conversion bonus to speed up converting the remaining pops.

@Pavía
 
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Regarding cultural opportunities: it would be nice if linguistic, cultural and other population changes in different regions were more dynamic and less personalized. Allow for gradual merging when populations mix. The emergence of new dialects and cultures at a relative distance from the majority with the same properties.
 
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they don't speak French and you need same language and culture group same reason why Britain cant unify English and welsh even though they are in the same culture group

Huh? Did I miss something?
The TT doesn't talk about language when referencing the unification:
Unify Culture Group
If you are an Empire, and the Dominant Country of your primary culture, the Unify Culture Group cabinet action can be used on a culture group belonging to your primary culture that has no other countries with that culture group. Upon completion, your primary culture will change to a brand new culture. Pops in your country of the same culture group and language will also change to this culture. This can only be done once.
You seem to be unifying culture group(s), regardless of the contained culture's spoken languages.

Hence also my previous question about situations where your primary culture is part of multiple groups.
 
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Huh? Did I miss something?
The TT doesn't talk about language when referencing the unification:
Unify Culture Group
If you are an Empire, and the Dominant Country of your primary culture, the Unify Culture Group cabinet action can be used on a culture group belonging to your primary culture that has no other countries with that culture group. Upon completion, your primary culture will change to a brand new culture. Pops in your country of the same culture group and language will also change to this culture. This can only be done once.
In bold in the TT quote you took ^^
 
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So wait, Welsh and Occitan can’t be merged with British and French, but if there is a separate country of those cultures, that prevents British or French from merging?
Well... occitan should not be part of french culture group. And this solves the problem!:)
(not sure for british though, I don't know whether a british unified culture makes sense?)