Hello, and welcome to another Tinto Talk, the happy Wednesdays where we talk about our entirely super-top-secret game with the codename Project Caesar.
Today, I will be your host instead of Johan since we will be talking about the flavour mechanics. These will be basically IOs, Situations, and Religions, and we will be talking about a bunch of them for some weeks, although from time to time Johan will come back to present some other stuff. So, let’s start without further ado with the Holy Roman Empire, the most convoluted organization invented by mankind only Imperial polity that existed in Western Europe for most of the game period.
In 1337, it’s a very different beast compared to previous installments in other PDX GSGs. The Great Interregnum that started in 1254 after the deaths of Frederick II and Conrad IV of the House of Hohenstaufen, and the double election of two contenders (Richard of Cornwall and Alfonso X of Castile) in 1257 led to a period of weak and diminishing Imperial Authority. In the coming decades, the Houses of Habsburg, Luxembourg, and Wittelsbach would fight for the Imperial election, making the Electorates increasingly more important.
A beautiful beast! The color code for every country:
Here is an overview of the HRE IO panel and all the different member types that you can find by scrolling down on it:
And here is the sub-panel that show all its members:
The HRE comes with a bunch of mechanics and features, which you can easily grasp in the IO’s tooltip:
Let’s start with the most important base feature, the Imperial Authority, which is the currency used by the Holy Roman Emperor to enact Imperial Laws. There are a few sources to either add or subtract Imperial Authority:
Note: the missing +0.01 comes from value rounding which is not reflected in the tooltip.
Imperial Laws create different effects that impact the members of the HRE. At the start, there are only two available:
You may notice that there’s a category, ‘Fundamental Laws’, with only one policy possible, the ‘Golden Bull’. This was the single most important law approved in the HRE, becoming its base political constitution up until its dissolution after being enacted in 1356. In Project Caesar, the Emperor has a very high incentive to pass it as soon as possible, as it unlocks additional laws and actions:
When you have 35 Imperial Authority, you can try to enact it, and a Vote in the Imperial Diet will happen:
That works quite similarly to country parliaments, as you have to secure a positive vote of the different HRE members:
And this would be the situation after the law passes, with 8 new Imperial Laws available:
In general terms, most of the laws have 5 policies available, with the starting ones usually being in the middle positions of the 5. This is how it works (these are 'instructions' in the script):
Let’s take as example the Imperial Voting Law:
The Imperial Election is then a key feature, since it elects the Holy Roman Emperor, who then sets all the Imperial Laws, Diets, etc. Here you can see an example of how it works:
The King of Bohemia got backed by most of the Electors, and thus, became the Holy Roman Emperor after the death of Ludwig IV of Upper Bavaria.
This event will trigger if a different country gets its ruler elected as Emperor, as in this example:
One of the factors behind the election is the Dynastic Power, a new value that is currently only used for the HRE mechanics (although it could potentially be used for other IOs, as it’s a scriptable/moddable feature), which impacts the likelihood of a certain country from a powerful dynasty to be elected or re-elected as Emperor:
Last but not least is the Imperial Contribution. It is an amount of money and manpower that any member of the HRE may contribute to the Emperor, who can later spend it in Imperial Actions, and also defending the Empire (in theory…):
… And that’s all for today, since it’s already a very long TT! Next week, we will be taking a look at the Catholic Religion and the Catholic Church IO. Cheers!
Today, I will be your host instead of Johan since we will be talking about the flavour mechanics. These will be basically IOs, Situations, and Religions, and we will be talking about a bunch of them for some weeks, although from time to time Johan will come back to present some other stuff. So, let’s start without further ado with the Holy Roman Empire, the
In 1337, it’s a very different beast compared to previous installments in other PDX GSGs. The Great Interregnum that started in 1254 after the deaths of Frederick II and Conrad IV of the House of Hohenstaufen, and the double election of two contenders (Richard of Cornwall and Alfonso X of Castile) in 1257 led to a period of weak and diminishing Imperial Authority. In the coming decades, the Houses of Habsburg, Luxembourg, and Wittelsbach would fight for the Imperial election, making the Electorates increasingly more important.

A beautiful beast! The color code for every country:
- Yellow: Emperor
- Light Blue: Prince-Elector
- Middle Blue: Archbishop-Elector
- Dark Blue: Imperial Prelates
- Light Green: Free Imperial Cities
- Middle Green: Republics
- Pink/Brownish: Imperial Peasant Republics
- Grey: Imperial Princes
- Purple Stripes: Imperial Land not owned by an HRE member
- Other stripes: Land owned by an HRE member not yet incorporated as Imperial land
Here is an overview of the HRE IO panel and all the different member types that you can find by scrolling down on it:






And here is the sub-panel that show all its members:

The HRE comes with a bunch of mechanics and features, which you can easily grasp in the IO’s tooltip:


Let’s start with the most important base feature, the Imperial Authority, which is the currency used by the Holy Roman Emperor to enact Imperial Laws. There are a few sources to either add or subtract Imperial Authority:

Note: the missing +0.01 comes from value rounding which is not reflected in the tooltip.
Imperial Laws create different effects that impact the members of the HRE. At the start, there are only two available:

You may notice that there’s a category, ‘Fundamental Laws’, with only one policy possible, the ‘Golden Bull’. This was the single most important law approved in the HRE, becoming its base political constitution up until its dissolution after being enacted in 1356. In Project Caesar, the Emperor has a very high incentive to pass it as soon as possible, as it unlocks additional laws and actions:

When you have 35 Imperial Authority, you can try to enact it, and a Vote in the Imperial Diet will happen:

That works quite similarly to country parliaments, as you have to secure a positive vote of the different HRE members:

And this would be the situation after the law passes, with 8 new Imperial Laws available:


In general terms, most of the laws have 5 policies available, with the starting ones usually being in the middle positions of the 5. This is how it works (these are 'instructions' in the script):
Let’s take as example the Imperial Voting Law:


The Imperial Election is then a key feature, since it elects the Holy Roman Emperor, who then sets all the Imperial Laws, Diets, etc. Here you can see an example of how it works:

The King of Bohemia got backed by most of the Electors, and thus, became the Holy Roman Emperor after the death of Ludwig IV of Upper Bavaria.
This event will trigger if a different country gets its ruler elected as Emperor, as in this example:


One of the factors behind the election is the Dynastic Power, a new value that is currently only used for the HRE mechanics (although it could potentially be used for other IOs, as it’s a scriptable/moddable feature), which impacts the likelihood of a certain country from a powerful dynasty to be elected or re-elected as Emperor:



Last but not least is the Imperial Contribution. It is an amount of money and manpower that any member of the HRE may contribute to the Emperor, who can later spend it in Imperial Actions, and also defending the Empire (in theory…):


… And that’s all for today, since it’s already a very long TT! Next week, we will be taking a look at the Catholic Religion and the Catholic Church IO. Cheers!