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Showing developer posts only. Show all posts in this thread.
I do hope these upgrades are not 'instant', or at least not the effects of it.

Upgrading a town to a city should make it so that Burghers *START* to flow there slowly over the course of say 2-5 years. Your food production *STARTS* to slowly go down from that place as slowly people there are realizing that farming isn't as lucrative there. And that it can also be cancelled while in progress, making it slowly go towards it earlier equilibrium again.

That's one of the big 3 lessons from EU4 imo. While the decision you take to do something is instant, its effects aren't (hopefully).

It takes several years to upgrade a town to city, and that only so it can ALLOW all other tbhings..
 
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I cant believe this game is still using such an arcaic and abstract concept such as manpower when you have a beautiful population system.

sigh...Please give it a thought...Manpower should be the population not some magical pool of men that always regenerates with no consequences for the local pops

manpower is 100% connected to pops.
 
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I am geussing this is instead of autonomy? Or is this just another modifier to make it more accurate? (Assuming project caeser would have an autonomy modifier)

project caesar has no autunomy system
 
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Some UI that has been shown, looks nice but some looking kind of bland(?).
Especially compared to EU4 UI, which is very unique to EU4 and defines that game, while here it is somewhat similar to Victoria 3 UI.

UI is placeholder, except the illustrations
 
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Will culture and religion affect control, or do they only affect unrest and do high control means less chance of unrest or just about getting more resource?

unrest and control are not directly related.

control can make it easier to reduce unrest.
 
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2 (Maybe up to 4 depending on what those are on the bottom right) Rigas!? Is this a teaser to what civil wars might look like? Does anyone know the history of this region at this time?

its a bug.
 
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Does a lower control level cause a higher chance of rebellion? I guess through the lower crown power gained.

there is a correlation there, but low control in it self is not the reason for rebellion.
 
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So there will be more estates than the 'original' 5 after all? That would be great, especially since Tinto is ready and willing to make these changes based on community input! :) Now just waiting for Cossacks to be confirmed...

yeah.

I'd say its 99.99% likelihood of Cossacks coming in. We do have a sprint for adding content to that region this spring.
 
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It's two Rigas. The City of Riga and the Archbishopric of Riga. But they're too small or too low rank govt (I think), so their names both get shortened to Riga on the map. You can also see Sweden's full name being the Kingdom of Sweden but shortened to Sweden on the map for the same reasons (I think). As opposed to the Byzantine Empire whose full name is shown because it's a max govt rank country (I think).
View attachment 1110243

yes, this is a problem.. two countries with the same name is not ideal. (I call it a bug in an earlier reply)
 
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Why do we need navies when it seems like maritime presence always ticks upwards? Im patient, i rather have money and take a couple of more years to fill up.

I'd rather if it trended towards an equilibrium and you had to actively use navies to keep it at a 100%.

Ps: Its a genuine question, stop disagreeing with a question and answer it instead lol

Navies helps with
a) making it tick up faster
b) make sure pirates are dealt with.
c) making sure you actually have a maritime presence during / after a war.
 
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@Johan

Is there a way the player or AI can increase food production themselves (buildings or investments) or is it mostly attached to technology and land ownership/land control?

there are some ways yes
 
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Question: if we are playing as a colonial power, will we be able to build factories (feitoria) in locations, and if so, would that give us access to those markets and add to maritime presence in the area?

We will talk more about these things during the spring
 
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I hope lower taxation doesn't just mean money disappearing into the void, but rather that the local population gets to keep it for its own use.

yes.
 
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