- Dec 14, 1999
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@Johan will colonisation impact our old world 'countries' negatively as well? Would be cool if people actually moved from our country to the colonies we make, or even, other countries make.
yes
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@Johan will colonisation impact our old world 'countries' negatively as well? Would be cool if people actually moved from our country to the colonies we make, or even, other countries make.
This sounds very interesting. When you talk about tracing proximity via major rivers, I assume this is something the game does automatically always calculating the shortest proximity via any applicable route right?
Will major rivers that count for proximity purposes be navigable by ships and subject to the maritime presence effect in the same way as coastal provinces, and with the same proximity effect for being linked via a river or a coast? If not, how do the proximity effect from rivers differ from that of coastal connections?
will the bailiff houses that increase control take a building slot?
(Will building slots make a comeback at all? I hope not.)
How are the nobles added? Player moves or promotes them manually, they are moved or promoted automatically, they appear from thin air?
Are checked lines on the map roads?
Will very low control result in secession if there is a tag in that area?
Why does the power of the nobles is so low in all the screenshots? Bit worrying
I love that you have taken some inspiration from the criminally overlooked Imperator 2.0, @Johan .
Like this:
Will controlling/utilising lakes also be a factor for proximity calculation? Historically, both Mälaren and Vättern were just as important "highways" for Svealand and Götaland respectively, as the river Seine and Thames were for England and France.