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It seems that now you don't get income from any of that but instead your estates will get all the income from that and then your income will be based entirely on the estates taxation which is SUPER cool and realistic

Yes!
 
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How the bugdet deficit is going to work?

if you have no money, you take loans, if you can't take loans, you go bankrupt.
 
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Really excited about that expensive standing army being 200. Seems like how stacks work has been overhauled! FINALLY! No more deathstacks of thousands of units of 1 thousand.

Please Johan, can you confirm whether the estate pays for levies or the state does? I assume for most of the game the bulk of your army will be levies.

The state will not pay for the levies. Unless you count lots of pops not contributing to the economy anymore.
 
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Stability decaying to 0 instead of an equilibrium like in Imperator? Any diminishing returns to spending money on stability?

Imperator had a equlibrium at 50, and went from 0 to 100.

Project Ceasar has an equlibrium of 0, and goes from -100 to +100.

both work the same
 
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Will costs of buying and selling food be naturally summed up over your whole country, since it seems to be on a province base right now?
If yes, what is the difference to making a whole country-wide food pool?

Not sure porting food instantly from vladivostok to st.petersburg feels realistic.
 
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Does money spent on stability ‘go’ anywhere? Or does it disappear into the ether?
lot of money goes into the ether when spent.
 
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Hmmmm, you'll probably go into this next week, but what happens to taxes on pops that are not part of any estates? Is there a separate system for those?

all pops belong to an estate, or they won't have any power so they wont have any money.
 
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Hi Johan. Just one question. When will we get a more complete and coherent version of gow the game systems work? So far you are just showing the overall ideas of how the work in the basics, but it seems like a lot of details of how the work and how they interact with each other are missing.

There is so much things to talk about, and to be able to explain X, I need people to know Y, and to explain Y then need to know C etc,,
 
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Also, from where this food is bought from or sold to? Hopefully not from nowhere and sold to nowhere.

From and To the market.. if there is no food in the market, they can't buy.. if you can't trace a safe path to the market center, there is no food transaction.
 
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Are sliders really that useful? In EU4 the only economy slider that I ever touched in a meaningful way was the anti-corruption one, and only to keep my finances positive while still working on corruption.

The navy and the army sliders could've just had a maintenance toggle like forts for all I cared.

There is a button to automate the sliders if you so prefer.
 
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Will the satisfaction equilibrium from taxation move somehow as time progresses? As in, 10% tax in 1400 will be seen as much more harsh than 10% tax in 1800. Historically the central governments just slowly levied more and more taxes on the population as their authority grew, and people got used to a degree of tax that would've caused a revolution 100-200 years previously.

effectively yes, but not exactly.
 
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Hold on - does mercenary income mean we can hire out mercs to other countries? And will that be different from condottieri in EUIV?

yes and yes
 
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It's actually a good thing that the court is factored in the state maintenance now. I noticed that the army in the pic costs basically nothing compared to the navy, that means that EUV... sorry Project Caesar will now have a mix of standing armies and levies?

yes.

and the standing army is pitiful at the start for almost everyone.
 
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Court expenses are interesting, this may replace the advisor expenses? A way to buy up legitimacy is helpful, though, may make it a non-issue for powerful states, which it wasn't,

I'd say its probably worse for bigger states to keep it up.
 
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