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Tinto Talks #70 - 2nd of July 2025

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will talk about another very impactful early-game situation: the Hundred Years’ War!

Historically, the war started when, in May 1337, Philip VI confiscated the Duchy of Aquitaine from Edward III of England, for the reason of breaching his obligations as a vassal, which was responded to by Edward III claiming the throne of France by the rights of his mother, Isabella of France - the situation was way more complicated than this, so let’s leave the historical events here.

In our game, a couple of months after the start of the game (so, in June 1337), this event will trigger to France:
1. Robert de Artois.jpg

2. Robert de Artois.jpg

3. Robert de Artois.jpg

While this is the English point of view:
4. Robert de Artois.jpg

5. Robert de Artois.jpg

6. Robert de Artois.jpg

If the historical options are followed (which is set to always happen to AI countries), this will happen:
The Crown of France.jpg

And it will also trigger the situation:
HYW TT.jpg

HYW Panel.jpg

HYW Map.jpg

The starting situation of the Hundred Years’ War, with the French and English subjects. You can notice the striped vassals, which mean that these are disloyal subjects.

As you see, each contender has its own set of objectives:
English Victory Conditions.png

French Victory Conditions.jpg

You can also see that there’s a Strength comparison:
England Strength.jpg

France Strength.jpg

Note: Numbers are a matter of balance, so please consider them WIP.

With the situation and claims in place, it’s just a matter of time before one of the sides declares war on the other:
The Throne of France.png

CB Defenf the Throne of France.jpg

War Declaration.jpg

Something interesting is that each war is considered a ‘phase’ of the situation, so until it ends, any war between France and England will be considered ‘the 1st Phase’, ‘the 2nd Phase’, and so on:
Phases.jpg

The Situation panel will also refresh when the war starts, so you can quickly check there everything related to it:
War Panel.jpg

Let’s talk now about the actions. There’s a common action that any of the sides can do, if the war has lasted for longer than 4 years, that requests the Pope to enforce a white peace among the contenders:
Request Papal Delegates.jpg

The most important are those related to the French subjects; the objective for France will be to rein them in and have them contribute to the war effort in the conflict phases, while for England, it will be about convincing them to abandon the French king in the peace phases:
Grant Subject Titles.jpg


Influence French Subject.jpg

The French subjects have their own gameplay and actions, related to their relationship with the French sovereign, and if they stay loyal to them, or not:
Subject Actions1.jpg

Subject Actions2.jpg

Subject Actions3.jpg

Subject Actions4.jpg

Subject Actions5.jpg

So, at the end of the day, one of the contenders will probably be strong enough to defeat the other. In the case of France, it’s straightforward: No more independent English presence in the continent. In the case of England, beside pure conquest, the ‘Claim of Throne of France’ peace goal requests:
  • England (or their subjects) must control more than 15% of the ownable locations in the French Region
  • England must control the capital of France
The cost of this treaty also depends on 2 factors:
  • A base cost
  • A fluctuating cost based entirely on the relative strength between the two countries. So, a stronger England would inevitably make this peace treaty option somewhat cheaper.

And that’s it on the mechanical part of the situation; but there are also a bunch of events, both random and historical, that are dependent on it:
Scots King.jpg

Mercenaries.png

Jacquerie.png

Jeanne dArc.png

Jeanne dArc2.png

And that’s all for today! We will come back on Friday, as we will talk in Tinto Flavour about France!

And also remember, you can wishlist Europa Universalis V now! Cheers!
 
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Could you show a bit of stuff Flanders gets?
They should at least get a way to get back the region around Lille which was historically lost to France only for a few decades (including game start)

1751465845860.png



(and yes, Louis XIV conquered most of it back, but that was many centuries later)
 
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I recommend the series Accursed Kings novels which take place since the beginning of hundred years war.
View attachment 1328665
George Martin was inspired by these while writing Game of Thrones.
I love this book series, read it while being a teenager. Robert de Artois FTW!
 
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Historically England was controlling more than 15% of France and Paris and still didn't "win" the war

I think the English just shouldn't win, the French would have never stopped fighting against an English king
 
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We are not simulating it all. Since I know that this will be controversial, I'll explain a bit more in detail why we've made this decision.

The Duchy of Burgundy in EU5 (1337) is very different from the Duchy of Burgundy in EU4 (1444). These are the historical events that, in summary, led to it:
- The heir to the Duchy, Philip of Rouvres, grandson of Duke Odo (the ruler in 1337), died in 1361, with 17 years, and had no descendants.
- The Duchy was then inherited by King John II of France, who granted it to one of his sons, Philip 'the Bold', in 1363; the grant was confirmed by his brother, King Charles V, in 1364, after the death of their father.
- In the following decades, by marriage and conquest, the Dukes of Burgundy secured a number of Duchies, Counties, and principalities in Eastern France and the Low Countries, reaching their height under the rule of Duke Philip 'the Good' (ruler in 1444).
- The country entered a dynastic union with Austria after the death of Mary of Burgundy, with her grandson, Emperor Charles V, inheriting not only Austria and Burgundy, but also Castile and Aragon.

All of this is extremely convoluted to represent with scripted content, but it can actually happen through the mechanics of EU5 (although it's unlikely to happen, as there are tons of 'RNG rolls' for this to happen). Therefore, we decided not to create content about it, as it would need to be extremely railroaded, which goes against the dynamic content approach that we're following in this game.

Maybe in the future, we could have in the game some more new/different narrative tools to follow a different approach regarding this. But, in general terms, we've favoured gameplay-attached content over railroaded content, as a complement to the game mechanics, not a replacement for them.
"Railroading" the Duchy of Burgundy (and the Netherlands) would fit wonderfully in the "now you can change terrain type" dlc free patch:)
 
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Hello!
Congratulations for this awesome game!
A slight suggestion perhaps:
the name Robert d'Artois
should either be (in English)
- Robert of Artois
- Robert d'Artois
Not Robert de Artois(?).
(and in the french version of course Robert d'Artois)

(I don't know if I'm the first to talk about this sorry)
Cheers!
 
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What about the Dauphiny? Surely it has some special event for its formation or a special kind of succession in which it is always owned by the heir of France
There are events for France to integrate the Dauphiné, yes.
 
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We are not simulating it all. Since I know that this will be controversial, I'll explain a bit more in detail why we've made this decision.

The Duchy of Burgundy in EU5 (1337) is very different from the Duchy of Burgundy in EU4 (1444). These are the historical events that, in summary, led to it:
- The heir to the Duchy, Philip of Rouvres, grandson of Duke Odo (the ruler in 1337), died in 1361, with 17 years, and had no descendants.
- The Duchy was then inherited by King John II of France, who granted it to one of his sons, Philip 'the Bold', in 1363; the grant was confirmed by his brother, King Charles V, in 1364, after the death of their father.
- In the following decades, by marriage and conquest, the Dukes of Burgundy secured a number of Duchies, Counties, and principalities in Eastern France and the Low Countries, reaching their height under the rule of Duke Philip 'the Good' (ruler in 1444).
- The country entered a dynastic union with Austria after the death of Mary of Burgundy, with her grandson, Emperor Charles V, inheriting not only Austria and Burgundy, but also Castile and Aragon.

All of this is extremely convoluted to represent with scripted content, but it can actually happen through the mechanics of EU5 (although it's unlikely to happen, as there are tons of 'RNG rolls' for this to happen). Therefore, we decided not to create content about it, as it would need to be extremely railroaded, which goes against the dynamic content approach that we're following in this game.

Maybe in the future, we could have in the game some more new/different narrative tools to follow a different approach regarding this. But, in general terms, we've favoured gameplay-attached content over railroaded content, as a complement to the game mechanics, not a replacement for them.
I understand the decision you took, but is the first step possible to represent without any event? How?
Maybe you could at least represent the first event. So that if they duke of burgundy dies without heir france gets an event where you can give the duchy to second son, charles the bold, and extra point if you let the player change into burgundy and keep playing as burgundy.
What Charles the bold did while he reigned was nuts, and as you say really hard to railroad. But at least this way you make sure that it can happen, and that the player can make it happen.
 
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As an England player, given all the difficulties, does it make sense to try to get the throne of France at the start of the game through the situation or is it better to develop and then conquer through a regular war? is it possible to get a CB for the union if you refuse the hundred years' war?
 
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We are not simulating it all. Since I know that this will be controversial, I'll explain a bit more in detail why we've made this decision.

The Duchy of Burgundy in EU5 (1337) is very different from the Duchy of Burgundy in EU4 (1444). These are the historical events that, in summary, led to it:
- The heir to the Duchy, Philip of Rouvres, grandson of Duke Odo (the ruler in 1337), died in 1361, with 17 years, and had no descendants.
- The Duchy was then inherited by King John II of France, who granted it to one of his sons, Philip 'the Bold', in 1363; the grant was confirmed by his brother, King Charles V, in 1364, after the death of their father.
- In the following decades, by marriage and conquest, the Dukes of Burgundy secured a number of Duchies, Counties, and principalities in Eastern France and the Low Countries, reaching their height under the rule of Duke Philip 'the Good' (ruler in 1444).
- The country entered a dynastic union with Austria after the death of Mary of Burgundy, with her grandson, Emperor Charles V, inheriting not only Austria and Burgundy, but also Castile and Aragon.

All of this is extremely convoluted to represent with scripted content, but it can actually happen through the mechanics of EU5 (although it's unlikely to happen, as there are tons of 'RNG rolls' for this to happen). Therefore, we decided not to create content about it, as it would need to be extremely railroaded, which goes against the dynamic content approach that we're following in this game.

Maybe in the future, we could have in the game some more new/different narrative tools to follow a different approach regarding this. But, in general terms, we've favoured gameplay-attached content over railroaded content, as a complement to the game mechanics, not a replacement for them.
I'd say the importance it played in the HYW would warrant various events that are dynamic. Basically representing the fact a big enough appanage vassal WOULD have tried to play this situation to become fully independent. And I'd find it goes well with the mentality of EU5 to have history possibly repeat with different actors. (So in one game a different burgundy tries to wrestle for independence, in another it's Provence, in another none at all, etc. etc.)
 
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View attachment 1328675
Can you please explain what's going on in this image? I'm confused how these various numbers work together.
Why do add France's 45 to England's 16 to get 61? Why is there not a +11 from 61-50?
The top bar's France +45 and England +16 are presumably the participants of the war (myriad of French appanages and bunch of Welsh marcher lords). The warscore calculation is a mystery though unless they've cropped the tooltip.
 
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We are not simulating it all. Since I know that this will be controversial, I'll explain a bit more in detail why we've made this decision.

The Duchy of Burgundy in EU5 (1337) is very different from the Duchy of Burgundy in EU4 (1444). These are the historical events that, in summary, led to it:
- The heir to the Duchy, Philip of Rouvres, grandson of Duke Odo (the ruler in 1337), died in 1361, with 17 years, and had no descendants.
- The Duchy was then inherited by King John II of France, who granted it to one of his sons, Philip 'the Bold', in 1363; the grant was confirmed by his brother, King Charles V, in 1364, after the death of their father.
- In the following decades, by marriage and conquest, the Dukes of Burgundy secured a number of Duchies, Counties, and principalities in Eastern France and the Low Countries, reaching their height under the rule of Duke Philip 'the Good' (ruler in 1444).
- The country entered a dynastic union with Austria after the death of Mary of Burgundy, with her grandson, Emperor Charles V, inheriting not only Austria and Burgundy, but also Castile and Aragon.

All of this is extremely convoluted to represent with scripted content, but it can actually happen through the mechanics of EU5 (although it's unlikely to happen, as there are tons of 'RNG rolls' for this to happen). Therefore, we decided not to create content about it, as it would need to be extremely railroaded, which goes against the dynamic content approach that we're following in this game.

Maybe in the future, we could have in the game some more new/different narrative tools to follow a different approach regarding this. But, in general terms, we've favoured gameplay-attached content over railroaded content, as a complement to the game mechanics, not a replacement for them.

I agree that the railroading required would be ridiculous.

It might be cool though, if you started as Burgundy and the first ruler dies that there's a chance that your new ruler is Robert the Bold and then you can do your best to replicate the success and hopefully not failure of the house of Burgundy without help from convenient railroaded events. I'd enjoy the challenge
 
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  • I don't know if this has always been the case or when it might have changed. I like the fact that you are going with only indicating (and I assume tool-tipping) the first instance of an item within text. I.E. de Bruce is mentioned 4 times in the visible text and only the first is indicated.
Scots%20King.jpg
It's a hard rule, we're considering repeating instances to be a bug, and fixing them when reported. ;)
 
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I'd definitvely recommend the various guerre et histoire revues that have a fair bit of historical content on France during that time (the civil war between armagnac and burgundy, various important figures of that time, either in Burgundy, in britain, or the various revolts that occured during that time.)
 
Jeanne d'Arc should have the Lorrain culture, even if you don't give her her native name. She is famously born in Lorraine.
I was thinking the same thing.

To be more precise, she was born in Domrémy (renamed since Domrémy-la-Pucelle, literally Domrémy-the-Maiden) which I think is in the location of La-Mothe-en-Bassigny (all Lorrain culture-wise in game). If characters spawn in locations the same way as EU4 advisors, that's where she should appear.
 
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