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Tinto Talks #72 - 16th of July 2025

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will talk about the Inti & Folk Religions! Let’s start without further ado.



Inti

Inti is quite a unique religion that stands out in the Peruvian region:
Inti.jpg

Inti Tooltip.jpg

As you see, Inti is part of the Peruvian Folk Religions group. We’ll explain how that works further down.

Here is the panel of the religion, which may be familiar to you at this point:
Inti Panel.jpg

The most important mechanic of the Inti religion is the Yanantin, which is a value that can go from -100 to +100. You’ll mostly get penalties if you’re above or below 0, but it gives the most modifiers when it’s exactly and perfectly balanced at 0:
Yanantin1.jpg

Yanantin.jpg

Depending on the gods that you worship, from seven available, you’ll get positive or negative Yanantin:
Monthly Yanantin.jpg

As you see, the base value is +0.50.

Apart from that, the worship of each of these gods gives passive modifiers to the country:
Inti Gods.jpg

Inti Gods2.jpg

Inti Gods3.jpg

Here we’re using one of those ‘Building Blocks’ that we’ve talked about before, the Religious Aspect, in a way that promotes the worship of a certain god, which has the consequence of increasing their effects - therefore, being one of the ways of balancing the Yanantin of the country:
Worship Gods.jpg

You can only promote the worship of one god at a time, and changing it costs Stability:
Worship Gods2.jpg

As usual, take the numbers as a matter of balance and WIP.

Another way of balancing the Yanantin of your country is by performing any of the available actions:
Actions.jpg

Actions2.jpg

Actions3.jpg

Actions4.jpg

Actions5.jpg

Actions6.jpg

Actions7.jpg

Note: There are 13 different festivities, with different modifiers; which one you get when you Host a Ceremony depends on the time of the year.



Folk Religions

Very large sections of the world are covered by Folk Religions, the new denomination of what formerly in EU4 were Animist, Pagan, or Totemist religions, and that we’ve been able to set up thanks to your feedback in the Tinto Maps series:
Folk Religions.jpg


Due to the huge amount of Folk Religions, we are focusing on the “Gods” and “Religious Aspects” as Building blocks for the Folk religions. We're aiming to have some baseline gods based upon 'spirits', which are based upon natural forces (wind, water, fire, sun, etc.). And then, we have some of the main gods for 'Folk Religious families'; so, as in this example, the country of Benin, which worships the Isese religions, has a number of deities to worship upon:
pane.png

The Isese Religion as an example

gods1.png
gods2.png

The Gods that are available to the people of Benin

And that’s all for today! We will come back on Friday, as we will talk in the Tinto Flavour about the Inca!

And also remember, you can wishlist Europa Universalis V now! Cheers!
 
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Is there any research or folk religions you need god lists for?
We already have some lists, but additional feedback and information never hurts. :)
 
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I don't know anything about this religion, but reading the flavor text, it says: "Man/Darkness/Sun," "Woman/Light/Moon", which is confusing, perhaps a typo?
 
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So.. there is a chance for slavic pagans or....?
 
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I'm curious, do folk religions see other folk religions as 'heretics' or 'heathens'? :)
Or it does not really matter for them?
Thanks!
They use the base mechanics, which means that different religions in the same religious group are considered heretics, and in different religious groups are considered heathens. You can set up the religious groups differently, as they're scriptable, and thus, moddable; so, for instance, if you want a mod with more nuanced African Folk Religions, you can script it completely differently from the base game. And you can also script the different opinions that countries of different religions have among each other; so, you might consider the individual pops of a certain religion as 'heathens', but then set up a 'Positive' opinion on countries of that religion:

Heretics.jpg

Heathen.jpg
 
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This is somewhat dissapointing. Many important aspects of inca religion such as mummification seem ignored. And there doesnt seem to be a mechanic to incorporate local cults into the national religion, as the inca empire did irl after conquering neighbouring realms
 
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Are there any plans for some of the folk religions to receive their own icons ? Or maybe have different icons for folk religions of each region
We have 254 different Folk Religions, which mostly have an impact on the pop-related systems and mechanics. We've prioritized this over the pure flavour of having so many different pantheons, etc., because we think it's more relevant for gameplay purposes.
 
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Since you posted a religious map I'll ask, can you give the catholic religion their previous map colour by swapping their current one with Sami Shamanism? It's weird that they have the former orthodox map colour now
 
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I knew the Andean World was going to receive less care than the Mesoamerican one at least on release but the lack of integrating foreign gods/huacas into your own pantheon as an Inti country is rather disappointing.

on a tangential note, the reach of the Zemi Folk religion that far into south America does not make sense, the zemi religious complex was specific to the insular Caribbean and another name should be chosen for continental Arawak religion.
 
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I don't agree with the sentiment that these religious balancing mechanics are bad. They are vastly superior to the old system of religions being modifiers only, which was extremely boring and added no uniqueness to the religions. Having something to interact with is pretty crucial IMO, or they will feel incredibly bland. That being said obviously, the more variety the better.
 
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We have 254 different Folk Religions, which mostly have an impact on the pop-related systems and mechanics. We've prioritized this over the pure flavour of having so many different pantheons, etc., because we think it's more relevant for gameplay purposes.
Oh sorry by icons i meant graphical icons, like have "African folk religions" have a different icon from "Peruvian folk religions"
 
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They use the base mechanics, which means that different religions in the same religious group are considered heretics, and in different religious groups are considered heathens. You can set up the religious groups differently, as they're scriptable, and thus, moddable; so, for instance, if you want a mod with more nuanced African Folk Religions, you can script it completely differently from the base game. And you can also script the different opinions that countries of different religions have among each other; so, you might consider the individual pops of a certain religion as 'heathens', but then set up a 'Positive' opinion on countries of that religion:

View attachment 1334590
View attachment 1334589
a what Roog?
 
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