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Do the estates also build "normal" buildings, i.e. those not exclusive to the estates?

yes. If their satisfaction is >50% then its a diceroll checking vs their satisfaction if they should build somethign that is a good building for the country, or one that is just for them.

keeping estates happy and rich can help you build up your country.
 
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How do estates guarantee inputs for their buildings? I supoose us as the crown are not in charge of that. If they dont have enough trade raw goods to keep their buildings running, do they lose their benefits too?

The worst estate buildings have no input goods they require.. Just to stop the player from easily ignore them.

For the other things, we will talk about it next week
 
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I take it that certain buildings and production methods will be locked behind technology?

Also, will coal be available throughout the game or unlocked later in the game like in eu4?

yes to the first.

and coal exists from the start, but has far less uses early
 
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Does the import of goods stop during wars? Say you have a pretty small country on your border that doesn’t produce tar, but they import it from you. Can you declare war and blitz their castles while they haven’t resecured a source of tar and all their castles aren’t functioning?

we will talk about trade next week, but things are not always instant in the game.
 
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Are the buildings built in locations with no owner tied to the new colonisation system?
Are the buildings built in other countries treaty ports? Like the Dejima port in Nagasaki for the Dutch?

yes and yes
 
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Estates build something I don't want, I close or destroy it, they build it again, I close it again, etc?

You can't close estate buildings.

and destroying them makes them upset.
 
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Any chance of dynamic change of the vegetation aspect in a Location through human action? Lumberjacking for a long period, transforming plains in farmland and stuff like that.

maybe. depends on the code technology i hope is ready soon.
 
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So can you just use wood to mass produce paper right from the start? Sure, there was some paper making that used what can be called wood (like bamboo in China or some Europeans doing it in the 18th century), but large scale paper production from wood wasn't a thing before 1840. Would be very strange to have that available as an option in the 14th century.

the market for paper is not huge in the 14th industry though.
 
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"Some claim you can build Stockades of wood, but we trust only stone!" Yeah I chuckled. But there WERE wooden castles in the medieval period.

Yes.. the Stockade building in Project Caesar.
 
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Also, will all buildings be useable by all people's? e.g. if I conquer a location with a building I may not normally be able to build, would I still be able to operate it?

Most yes
 
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Will there be a fix for the issue in EU4 where the AI would go through player-built fortresses? These guys are fine with pushing carts with owls through the blockade of provincial fortresses, I hope that won't be a problem in Project Caesar.

the AI can't cheat ZoC in Project Caesar, and the rules are less arcane than eu4, so it will be less confusing
 
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Sorry, just to confirm, is it possible to make the default setting ‘automated’ for new buildings / new locations? Or will I have to click the automation button each time for each new building?

One thing I hated in Imperator was running through the list of provinces everytime I conquered anything to find it and then automate trade.

currently we use one global setting for your country
 
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Going to be honest, I think selectable production methods veers into "I really did not need or hope for this for not-EU5". My immediate reaction is that it feels like an unnecessary level of detail, compared to where I expect the focus to be.

That doesn't mean it can't work though! I just hope micromanaging these is not the optimal way to play.

The main reason for introducing it, was to reduce the amount of buildings required.
 
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Hello Johan, will there be Turkish language support in Project Caesar? There are many Turkish who love paradox strategy games. You added Turkish language support in Vic3 and many Turkish players started playing vic3. I hope you will provide us with Turkish language support. Thanks in advance.

We can not talk about languages yet
 
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Are tulips a luxury trade good, and can they cause an economic crash?

no

I suspect it would have been if we had been based in the Netherlands.
 
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