• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
Why would someone need to be TAG = NED or Dutch to build polders? That's exactly the kind of thing that shouldn't be TAG (or in this case, even culture) specific.

NED doesn't exist at the start... its a culture check
 
  • 28Like
  • 8
  • 4Love
  • 2
  • 1
Reactions:
I would like to see in peace deals, a way to demilitarise your enemy, in the way of destroying some of its border forts

yeah, that is a peace treaty you can pick
 
  • 60Love
  • 30Like
  • 3
  • 1
Reactions:
Is this feature fully implemented and working, or is it in the pipeline, and might get canned and never mentioned again?

its in. I use it most of the time
 
  • 25Like
  • 4
  • 1Love
Reactions:
Sorry, but what does RGO stand for?

Resource Gathering Operation. Its basically a "pseudobuilding" for getting raw materials from a province/location.

its an acronym we've used since Vicky1.
 
  • 30
  • 10Like
  • 2
Reactions:
What about when the castle is besieged
Since the invaders will block the supplys how will castle get access to goods which requires him to function properly?
So, it needs to use weaponry and stone in his stocks I guess, so will we be able to store production method goods in castles?
Also, will castle weaponry and stone usage increase during the siege since they will be using and repairing

The max garrison might decrease, but the actual garrison will not exactly desert.. No impact really.
 
  • 20Like
  • 8
  • 1
Reactions:
  • 45Love
  • 15Like
  • 7
Reactions:
This is probably going to get buried, but are precious metals (gold, silver) converted into money directly like in EU4, or are they extracted into their respective trade good first? Is Silver group together with Gold?

they are treated like trade goods, but there are some added twists.
 
  • 28Like
  • 18Love
  • 14
Reactions:
i like the fact that govt, mil, colonial, etc buildings require inputs and generate outputs. i'm also down for a more industrialized economy as well and can see how it will make "playing tall" more engaging. but will the new economic model be able to represent the cottage industry that prevailed throughout the world for much of this time period? is that a goal of the nation, to move away from a decentralized cottage industry into a more centralized industrial economy?

We will talk a bit about that next week.
 
  • 31Like
  • 4
Reactions:
Are horses a RGO? If on the contrary they are "produced" by a building that itself requires horses to be built, you can organically simulate the introduction of horses in the new world.

both :p
 
  • 34Love
  • 23Like
  • 8
  • 1Haha
Reactions:
But albondigas instead in tomato and black pepper sauce! Adding some 12 month old goat 3 or 4 star cheese and potatoes as 3 tapas.. and yogurt dips.
Maybe with a chilean caraff wine.. or even sangria at a tenth of systembolaget prices.

no me gusta albondigas.
 
  • 20Haha
  • 2Like
  • 2
Reactions:
Have you tried running a big empire? Like Ottomans and Russia where you will need to automate all of your PMs. Some people are worried that PDX automation is always bad and will screw your economy. Can you give us some light based on your experience since we cant see the game play yet?

Ottomans are not a big empire at the start.

and to be entirely honest, I get about 3-4hours of playtime each week, so I've not even got a country big enough to care, since i coded the feature a few weeks ago.
 
  • 40Haha
  • 5Like
  • 2Love
  • 2
Reactions: